GDC 2009 Game Design Improv
-
Upload
susan-gold -
Category
Education
-
view
2.015 -
download
0
Transcript of GDC 2009 Game Design Improv
![Page 1: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/1.jpg)
GameGameGame Game Design Design ImprImprovov
Brenda Brenda BrathwaiteBrathwaiteIan SchreiberIan SchreiberCharles Charles ShamiShami
![Page 2: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/2.jpg)
What is game design improv?What is game design improv?
![Page 3: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/3.jpg)
A chance for you to stretch yourself as an educatoryourself as an educator
and designer.
![Page 4: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/4.jpg)
To challenge yourself to do things you normally wouldn’t do
![Page 5: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/5.jpg)
To experience interdisciplinary fellowship and love.
![Page 6: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/6.jpg)
To take a chance on innovationTo take a chance on innovation.
![Page 7: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/7.jpg)
Why Game Design Improv?Why Game Design Improv?
• Bringing non-digitalBringing non digital game prototyping to the masses and classes
• Exploring key design principles
• Creativing designers that are flexible and i i Some see junk Others see Katamariinnovative
• Great icebreaker
Some see junk. Others see Katamari.
![Page 8: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/8.jpg)
Some housekeepingSome housekeeping…
• Complete severalComplete several non-digital challengeschallenges
• Give you 20 examples you canexamples you can use in the classroom when you returnwhen you return
![Page 9: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/9.jpg)
Today’s PlanToday s Plan
• Challenge #1 – Design from IPChallenge #1 Design from IP• Challenge #2 – A message from the publisher
Break
• Challenge #3 – “…But make it multiplayer!”• Challenge #4 – Civil War Battle• Challenge #5 – The Iron Designer Challenge
![Page 10: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/10.jpg)
Challenge #1Challenge #1
![Page 11: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/11.jpg)
Starting Points: Starting with Clean Slate
The Virtually Microscopic
Planet ofPlanet ofOriginal Games
The BigFat World
of IP
![Page 12: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/12.jpg)
Starting PointsStarting Points• Starting with Gameplayg p y
– Sequels
• Starting with TechnologyFi t P Sh t– First-Person Shooters
• Starting with Story– Adventure Games, Booksd e tu e Ga es, oo s
• Starting with IP– TV Shows, Personalities, Movies
• Starting with a Clean Slate– ??
![Page 13: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/13.jpg)
Starting Points: Starting with Gameplay
• Preserve gameplayPreserve gameplay style
• Add new features• Improve existing
features
![Page 14: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/14.jpg)
Starting Points: Starting with Technology
• CraftedCrafted gameplay/story around the technology
• Often dictates genre• Platform choice
affects gameplay
![Page 15: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/15.jpg)
Starting Points: Starting with Story
• Designed around theDesigned around the story
• Adapt technology to p gyneeds of story
![Page 16: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/16.jpg)
Know Your ConstraintsKnow Your Constraints• Genre/Typeyp• Rating• Audience
B d• Budget• Platform• Tone/Style• Tone/Style• The “Incidentals”• Engineg e• Release date• Skill Set Limitations
![Page 17: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/17.jpg)
D iDesignExercise #1Exercise #1
Create a G FGame From
IPIP
![Page 18: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/18.jpg)
What is “IP”?What is IP ?
• IP = intellectualIP = intellectual property
WWE– WWE– MTV
TV Show Heroes– TV Show Heroes– Halo
![Page 19: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/19.jpg)
Starting With IPStarting With IP
• Designed around strengths of IPD i d t• Designed to target IP’s target marketmarket
• IP often dictates genregenre
![Page 20: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/20.jpg)
Group Exercise #1Group Exercise #1
• Need 12 IPsNeed 12 IPs– Six that are good– Six that are very, very bady y
• Roll d6 to determine column you’re in and which IP you gety g
• Break into teams• ETA: 30 mins• ETA: 30 mins• Present idea and discuss challenges
![Page 21: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/21.jpg)
Group Exercise #1Group Exercise #1
• Core of the gameCore of the game• 3 or 4 features
D fi t h t• Define avatar or character• Platform• Estimate budget• Estimate release date
![Page 22: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/22.jpg)
The Finish LineThe Finish Line
![Page 23: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/23.jpg)
A Message from the PublisherA Message from the Publisher
![Page 24: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/24.jpg)
Change your platform toF b k iPhFacebook or iPhone
![Page 25: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/25.jpg)
You’re DoneYou re Done.
![Page 26: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/26.jpg)
In other newsIn other news…
![Page 27: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/27.jpg)
Your company has closedYour company has closed.
![Page 28: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/28.jpg)
Please collect your “pink slips” and rearrange
yourselves into new groups.yourselves into new groups.
![Page 29: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/29.jpg)
“ But Make It Multiplayer!”…But Make It Multiplayer!
![Page 30: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/30.jpg)
Start HereStart Here
![Page 31: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/31.jpg)
HintsHints
• How do players interact with the game?How do players interact with the game?• How do players interact with each other?
H l h l h th• How can players help each other (cooperation)?
• How can players hurt each other (competition)?
![Page 32: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/32.jpg)
RequirementsRequirements
• Multiplayer (2 to 8 players over LAN)Multiplayer (2 to 8 players over LAN)• Can be individuals or teams (your choice)
C titi l ( t ) i• Competitive: one player (or team) wins• You can add a narrative/theme• ETA: 30 mins• Ready set go!Ready, set, go!
![Page 33: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/33.jpg)
The Finish LineThe Finish Line
![Page 34: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/34.jpg)
Challenge #4: Civil WarChallenge #4: Civil War
![Page 35: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/35.jpg)
The ChallengeThe Challenge
• Create a board game to simulate andCreate a board game to simulate and resolve a real battle from the Civil War.
• Difficulty: Victory condition cannot be• Difficulty: Victory condition cannot be “control enough territory” (Axis & Allies) or “destroy all enemy units” (Risk)destroy all enemy units (Risk).
• Hint: what is the object of the game? How d l hi th t l?do players achieve that goal?
![Page 36: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/36.jpg)
The Finish LineThe Finish Line
![Page 37: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/37.jpg)
Iron Designer ChallengeIron Designer Challenge
![Page 38: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/38.jpg)
The RulesThe Rules
• Create a game using only 100 index cardsCreate a game using only 100 index cards and a pen.
• Create a better game than everyone else• Create a better game than everyone else.• ETA: 30 mins
![Page 39: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/39.jpg)
CongratulationsA WINNER IS YOUA WINNER IS YOU
![Page 40: GDC 2009 Game Design Improv](https://reader031.fdocuments.net/reader031/viewer/2022021920/58e665911a28ab8d758b5a1d/html5/thumbnails/40.jpg)
ContactsContacts
Brenda Brathwaite [email protected]@bbrathwaite
I S h ib i h ib@ d dIan Schreiber [email protected]
Charles Shami [email protected]@cshami@cshami
www appliedgamedesign comwww.appliedgamedesign.comwww.scad.edu