GDC 2009 Game Design Improv

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Game Game Game Game Design Design Impr Improv ov Brenda Brenda Brathwaite Brathwaite Ian Schreiber Ian Schreiber Charles Charles Shami Shami

Transcript of GDC 2009 Game Design Improv

Page 1: GDC 2009 Game Design Improv

GameGameGame Game Design Design ImprImprovov

Brenda Brenda BrathwaiteBrathwaiteIan SchreiberIan SchreiberCharles Charles ShamiShami

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What is game design improv?What is game design improv?

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A chance for you to stretch yourself as an educatoryourself as an educator

and designer.

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To challenge yourself to do things you normally wouldn’t do

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To experience interdisciplinary fellowship and love.

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To take a chance on innovationTo take a chance on innovation.

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Why Game Design Improv?Why Game Design Improv?

• Bringing non-digitalBringing non digital game prototyping to the masses and classes

• Exploring key design principles

• Creativing designers that are flexible and i i Some see junk Others see Katamariinnovative

• Great icebreaker

Some see junk. Others see Katamari.

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Some housekeepingSome housekeeping…

• Complete severalComplete several non-digital challengeschallenges

• Give you 20 examples you canexamples you can use in the classroom when you returnwhen you return

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Today’s PlanToday s Plan

• Challenge #1 – Design from IPChallenge #1 Design from IP• Challenge #2 – A message from the publisher

Break

• Challenge #3 – “…But make it multiplayer!”• Challenge #4 – Civil War Battle• Challenge #5 – The Iron Designer Challenge

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Challenge #1Challenge #1

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Starting Points: Starting with Clean Slate

The Virtually Microscopic

Planet ofPlanet ofOriginal Games

The BigFat World

of IP

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Starting PointsStarting Points• Starting with Gameplayg p y

– Sequels

• Starting with TechnologyFi t P Sh t– First-Person Shooters

• Starting with Story– Adventure Games, Booksd e tu e Ga es, oo s

• Starting with IP– TV Shows, Personalities, Movies

• Starting with a Clean Slate– ??

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Starting Points: Starting with Gameplay

• Preserve gameplayPreserve gameplay style

• Add new features• Improve existing

features

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Starting Points: Starting with Technology

• CraftedCrafted gameplay/story around the technology

• Often dictates genre• Platform choice

affects gameplay

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Starting Points: Starting with Story

• Designed around theDesigned around the story

• Adapt technology to p gyneeds of story

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Know Your ConstraintsKnow Your Constraints• Genre/Typeyp• Rating• Audience

B d• Budget• Platform• Tone/Style• Tone/Style• The “Incidentals”• Engineg e• Release date• Skill Set Limitations

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D iDesignExercise #1Exercise #1

Create a G FGame From

IPIP

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What is “IP”?What is IP ?

• IP = intellectualIP = intellectual property

WWE– WWE– MTV

TV Show Heroes– TV Show Heroes– Halo

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Starting With IPStarting With IP

• Designed around strengths of IPD i d t• Designed to target IP’s target marketmarket

• IP often dictates genregenre

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Group Exercise #1Group Exercise #1

• Need 12 IPsNeed 12 IPs– Six that are good– Six that are very, very bady y

• Roll d6 to determine column you’re in and which IP you gety g

• Break into teams• ETA: 30 mins• ETA: 30 mins• Present idea and discuss challenges

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Group Exercise #1Group Exercise #1

• Core of the gameCore of the game• 3 or 4 features

D fi t h t• Define avatar or character• Platform• Estimate budget• Estimate release date

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The Finish LineThe Finish Line

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A Message from the PublisherA Message from the Publisher

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Change your platform toF b k iPhFacebook or iPhone

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You’re DoneYou re Done.

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In other newsIn other news…

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Your company has closedYour company has closed.

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Please collect your “pink slips” and rearrange

yourselves into new groups.yourselves into new groups.

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“ But Make It Multiplayer!”…But Make It Multiplayer!

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Start HereStart Here

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HintsHints

• How do players interact with the game?How do players interact with the game?• How do players interact with each other?

H l h l h th• How can players help each other (cooperation)?

• How can players hurt each other (competition)?

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RequirementsRequirements

• Multiplayer (2 to 8 players over LAN)Multiplayer (2 to 8 players over LAN)• Can be individuals or teams (your choice)

C titi l ( t ) i• Competitive: one player (or team) wins• You can add a narrative/theme• ETA: 30 mins• Ready set go!Ready, set, go!

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The Finish LineThe Finish Line

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Challenge #4: Civil WarChallenge #4: Civil War

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The ChallengeThe Challenge

• Create a board game to simulate andCreate a board game to simulate and resolve a real battle from the Civil War.

• Difficulty: Victory condition cannot be• Difficulty: Victory condition cannot be “control enough territory” (Axis & Allies) or “destroy all enemy units” (Risk)destroy all enemy units (Risk).

• Hint: what is the object of the game? How d l hi th t l?do players achieve that goal?

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The Finish LineThe Finish Line

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Iron Designer ChallengeIron Designer Challenge

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The RulesThe Rules

• Create a game using only 100 index cardsCreate a game using only 100 index cards and a pen.

• Create a better game than everyone else• Create a better game than everyone else.• ETA: 30 mins

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CongratulationsA WINNER IS YOUA WINNER IS YOU

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ContactsContacts

Brenda Brathwaite [email protected]@bbrathwaite

I S h ib i h ib@ d dIan Schreiber [email protected]

Charles Shami [email protected]@cshami@cshami

www appliedgamedesign comwww.appliedgamedesign.comwww.scad.edu