GD - 6th - Graphic Design For Games

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Graphic Design for Game Kuliah Tamu Dikky Setiawan, ST [email protected] Nugrahardi Ramadhani, S.Sn [email protected]

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Transcript of GD - 6th - Graphic Design For Games

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Graphic Design for Game

☺ Kuliah Tamu ☺

Dikky Setiawan, [email protected]

Nugrahardi Ramadhani, S.Sn [email protected]

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Graphic for Gamekebutuhan pada sebuah game

berupa unsur-unsur visual pentingyang membangun estetika tampilan

antar muka / interface agaruser dapat berinteraksi dengan baik

ketika memainkan game tersebut

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The Elements of Design

The ingredients for making design are the elements of design which are line, shape, texture, space, size, value and

color. The elements of design can produce different layouts depending on

how they’re used.

This is about making recipe. Once you understand what the elements of design are and how they work, you can make right choices to create your own good

layouts.

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Line / Garis

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Shape / Bentuk

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Texture / Tekstur

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Space / RuangSpace is the distance or area between or around things.

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Size / UkuranSize is about how big or small something is

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Value/NilaiValue is about the darkness or the

lightness of an area.

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ColourColour is the ultimate

tool for symbolic communication.

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The Principles of Design

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BalanceBalance is an equal distribution of weight.

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RhythmRhythm is a pattern created by repeating elements that

are varied.

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EmphasisEmphasis is about what

stands out most gets noticed first

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UnityUnity is about all the

elements look like they belong together

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Segmen GameAnak-anak - Game kecakapan atau pendidikan

Remaja - Game pendidikan, ketangkasan, advancedDewasa - Game advanced diatas 17+

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Visual pada Game anak-anak

menarikcolor full

menyenangkanmempertimbangkan unsur psikologis

tidak monoton sangat kekanak-kanakan

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Visual pada Game remaja

menariksudah mengarah pada bentuk realis

membuat user addict

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Visual pada Game Dewasa

realis, mengejar bentuk sebenarnyamembuat addict pada user

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Isi GameIntroMenu

Main GameCreditClosing

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References

1. Arnston, Amy E, 1988. Graphic Design Basics, Holt, Rinehart and Winston Inc.

2. Siebert, Lori & Lisa Ballard, 1992, Making a Good Layout, North Light Books, Cincinnati, Ohio USA

3. Pilditch, James, 1970. Communication by Design, McGraw-Hill

4. Lakoro, Rahmatsyah, 2008. Module Multimedia Design, Despro ITS

5. http://en.wikipedia.org/wiki/Design_elements_and_principles

6. www.webdesignerdepot.com/2008/12/video-game-design-between-1990-2008/