Gaming Presentation PDF
-
Upload
kevinhodgson -
Category
Documents
-
view
1.377 -
download
7
description
Transcript of Gaming Presentation PDF
It’s More than a Game: Video Games and Digital Composi8on
Presented by Kevin Hodgson and Megan Bilodeau
WMWP Best Prac8ces 2011
Connec8ons to New MassachuseHs Curriculum Common Core Standards: “Write narra8ves to develop real or imagined experiences or events, using effec8ve technique, relevant descrip8ve details, and well-‐structured event sequences.” -‐-‐ Wri8ng Standards 6-‐12
Ac8vity: Inspired by Riven
“Games are the most elevated form of inves8ga8on.” – Albert Einstein
“By the age of twenty one, the average young American has spent somewhere between two and three thousand hours reading books – and more than ten thousand hours playing computer and video games.” – Jane McGonigal, Reality is Broken
“In just three weeks, gamers deciphered the structure of a key protein in the development of AIDS that has stumped scien8sts for years. According to a study published Sunday in the journal Nature Structural & Molecular Biology, the findings could present a significant breakthrough for AIDS and HIV research.” – PC Magazine
hHp://www.onlinecolleges.net/2011/08/25/how-‐video-‐games-‐are-‐changing-‐educa8on/
From Pew Research: hHp://pewresearch.org/pubs/953/
Game Design Elements
Created by middle school students at our Game Camp
But … Gamifica8on of Everything
Let’s make sure our students are not just consumers of informa8on, but also producers of composi8ons across the realm of tradi8onal and digital wri8ng. Make them aware of how games are used for marke8ng and adver8sing.
Classroom Ac8vity: Hack a Game
• Take the tradi8onal game of Monopoly
• How would you re-‐envision the game?
• What new rules would you invent?
Connec8ons to New MassachuseHs Curriculum Common Core Standards: : Wri8ng an expository text using “…precise language and domain-‐specific vocabulary to inform or explain about a topic.” -‐-‐ Wri8ng Standards 6-‐12
Gamestar Mechanic “Gamestar Mechanic was developed on the belief that when kids learn to design the games they play, they “build technological, ar8s8c, cogni8ve, social and linguis8c skills necessary for a highly networked, digital, rapidly evolving 21st-‐century world.” – from Spotlight Media
Ac8vity: Create a Game
• Come up with concept • Sketch out storyboard • Sign up for Gamestar Mechanic hHp://gamestarmechanic.com/
• Start to build a game
Connec8ons to New MassachuseHs Curriculum Common Core Standards: : “Use technology … to produce and publish wri8ng as well as interact and collaborate with others.” -‐-‐ Wri8ng Standards 6-‐12
Reflec8ons? Ques8ons? Feedback?
The Scholas8c Game Challenge
hHp://www.scholas8c.com/createvideogames/
hHp://www.scholas8c.com/createvideogames/videoGetInspired.htm