Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director,...
Transcript of Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director,...
![Page 1: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd](https://reader036.fdocuments.net/reader036/viewer/2022071800/55cad773bb61ebbf438b4822/html5/thumbnails/1.jpg)
Gamification of collaborative
authoring of interactive ebooks for
Children, the Q-Tales project
Gamification στην εκπαιδευτική
Διαδικασία – 11/06/2015
Stavros Lounis – Director, Gamifico Ltd
![Page 2: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd](https://reader036.fdocuments.net/reader036/viewer/2022071800/55cad773bb61ebbf438b4822/html5/thumbnails/2.jpg)
“How can the features that make computer games
captivating be used to make other user interfaces
interesting and enjoyable to use?” (1982, Malone)
– “The process of game-thinking and game mechanics
to engage users and solve problems” (2011,
Zichermann and Cunningham)
– “The use of game elements and techniques in non-
game contexts” (2011, Deterding et al.)
– “use of game mechanics, dynamics and frameworks
to promote desired behaviors” (2011, Lee and
Hammer)
![Page 3: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd](https://reader036.fdocuments.net/reader036/viewer/2022071800/55cad773bb61ebbf438b4822/html5/thumbnails/3.jpg)
Elements of Gamification
(2012, Kankanhalli et al.)
![Page 4: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd](https://reader036.fdocuments.net/reader036/viewer/2022071800/55cad773bb61ebbf438b4822/html5/thumbnails/4.jpg)
Rewards under a
Gamification Setting
(2011, Burke)
![Page 5: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd](https://reader036.fdocuments.net/reader036/viewer/2022071800/55cad773bb61ebbf438b4822/html5/thumbnails/5.jpg)
Reported Results
Higher AVG grade for students enrolledin course utilizing Levels, Badgesand Feedback initially aimed toincrease student motivation toundertake course related tasks. (2013Dominguez et al.)
18.5 %
10.0 %Higher completion of tests on tutorial
versus non gamified version ofsame tutorial. Gamified versionintroduced Missions, Rewards,Levels, Rewards (2012, Li et al.)
![Page 6: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd](https://reader036.fdocuments.net/reader036/viewer/2022071800/55cad773bb61ebbf438b4822/html5/thumbnails/6.jpg)
Q-Tales
A Collaboration Ecosystem enabling EU Creative SMEs to exchange
multi-media content and create multi-plot, interactive Apps for Children,
curated according to Reader ability and educational value.
www.q-tales.eu
![Page 7: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd](https://reader036.fdocuments.net/reader036/viewer/2022071800/55cad773bb61ebbf438b4822/html5/thumbnails/7.jpg)
The Partners in the
Endeavour
![Page 8: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd](https://reader036.fdocuments.net/reader036/viewer/2022071800/55cad773bb61ebbf438b4822/html5/thumbnails/8.jpg)
Q-Tales Gamification
Applied to:• The management and operational features of the Q-
Tales Collaboration Platform.
• The Content Collection, feeding the Q-Tales
Ontologies.
• The production process of the Q-Tales e-books & apps
through the Q-Tales Authoring Tool.
• The final products, i.e Q-Tales branded e-books and
apps.
![Page 9: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd](https://reader036.fdocuments.net/reader036/viewer/2022071800/55cad773bb61ebbf438b4822/html5/thumbnails/9.jpg)
Our Approach
![Page 10: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd](https://reader036.fdocuments.net/reader036/viewer/2022071800/55cad773bb61ebbf438b4822/html5/thumbnails/10.jpg)
Gamification within and
across end products
(E-Books/apps)
Support the Learning Process
Enhance Pedagogical Value
Introduce Learning Activities
Profile Personalization Missions
Feedback Progression Badges