Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director,...

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Gamification of collaborative authoring of interactive ebooks for Children, the Q-Tales project Gamification στην εκπαιδευτική Διαδικασία – 11/06/2015 Stavros Lounis Director, Gamifico Ltd

Transcript of Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director,...

Page 1: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd

Gamification of collaborative

authoring of interactive ebooks for

Children, the Q-Tales project

Gamification στην εκπαιδευτική

Διαδικασία – 11/06/2015

Stavros Lounis – Director, Gamifico Ltd

Page 2: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd

“How can the features that make computer games

captivating be used to make other user interfaces

interesting and enjoyable to use?” (1982, Malone)

– “The process of game-thinking and game mechanics

to engage users and solve problems” (2011,

Zichermann and Cunningham)

– “The use of game elements and techniques in non-

game contexts” (2011, Deterding et al.)

– “use of game mechanics, dynamics and frameworks

to promote desired behaviors” (2011, Lee and

Hammer)

Page 3: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd

Elements of Gamification

(2012, Kankanhalli et al.)

Page 4: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd

Rewards under a

Gamification Setting

(2011, Burke)

Page 5: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd

Reported Results

Higher AVG grade for students enrolledin course utilizing Levels, Badgesand Feedback initially aimed toincrease student motivation toundertake course related tasks. (2013Dominguez et al.)

18.5 %

10.0 %Higher completion of tests on tutorial

versus non gamified version ofsame tutorial. Gamified versionintroduced Missions, Rewards,Levels, Rewards (2012, Li et al.)

Page 6: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd

Q-Tales

A Collaboration Ecosystem enabling EU Creative SMEs to exchange

multi-media content and create multi-plot, interactive Apps for Children,

curated according to Reader ability and educational value.

www.q-tales.eu

Page 7: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd

The Partners in the

Endeavour

Page 8: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd

Q-Tales Gamification

Applied to:• The management and operational features of the Q-

Tales Collaboration Platform.

• The Content Collection, feeding the Q-Tales

Ontologies.

• The production process of the Q-Tales e-books & apps

through the Q-Tales Authoring Tool.

• The final products, i.e Q-Tales branded e-books and

apps.

Page 9: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd

Our Approach

Page 10: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd

Gamification within and

across end products

(E-Books/apps)

Support the Learning Process

Enhance Pedagogical Value

Introduce Learning Activities

Profile Personalization Missions

Feedback Progression Badges

Page 11: Gamification στην εκπαιδευτική Διαδικασία, Stavros Lounis–Director, GamificoLtd

Contact US

www.q-tales.eu

Stavros Lounis

Gamifico Limited

[email protected]