Gamification of Physical Activity: Perspectives for 2017

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Gamification of Physical Activity Perspectives for 2017 Human-Centric Gamification gamefulplay.ca Dennis L. Kappen:: PhD Candidate:: UOIT gamefulplay. ca

Transcript of Gamification of Physical Activity: Perspectives for 2017

Page 1: Gamification of Physical Activity: Perspectives for 2017

Gamification of Physical ActivityPerspectives for 2017Human-Centric Gamificationgamefulplay.ca

Dennis L. Kappen:: PhD Candidate:: UOIT

gamefulplay.ca

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Why do we need Gamification in the Physical Activity (PA) context?

Could we foster intrinsic and extrinsic motivations to get people moving?

Can we provide a gameful platform as a driver for technology, to engage persons in motivated fitness activity?

Could we Motivate to Participate?

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Why Gamification of Physical Activity?

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Could we increase Physical Activity through Digital Gaming?

Reflections from 2016…Research

Could we motivate persons to participate in Physical Activity through Technology?

Does technology help in overcoming Motivational Challenges?

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How to Design for Gamification?KEG: Design and Analytical and Model

Kaleidoscope of Effective Gamification (KEG)

Kappen, D.L. and Nacke, L.E. The Kaleidoscope of Effective Gamification : Deconstructing Gamification in Business Applications. Gamification 2013, (2013), 119–122.

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Motivation before Participation:to Foster::

freedommobility

wellbeing interdependence

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Motivation before Participation: to Engender::

togethernesssharing

communitybelongingness

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Designing Motivated PA Experience:Guideines

• Identify motivations (Intrinsic and Extrinsic)• Define goals• Design user experience touchpoints• Incorporate game elements to foster

interaction• Foster rewards (Intrinsic and Extrinsic)• Design interactions for adherence• Reinforce motivations

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GamificationOf

Physical Activity

OvercomeSedentary Lifestyle

Behaviour Change

Participation and Engagement

Motivation

Quality of Life

Health and Wellness Domains

Research Potential for 2017

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Thank You

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