Gamification of Physical Activity: Perspectives for 2017
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Transcript of Gamification of Physical Activity: Perspectives for 2017
Gamification of Physical ActivityPerspectives for 2017Human-Centric Gamificationgamefulplay.ca
Dennis L. Kappen:: PhD Candidate:: UOIT
gamefulplay.ca
05/03/2023 Dennis L. Kappen 2gamefulplay.ca
Why do we need Gamification in the Physical Activity (PA) context?
Could we foster intrinsic and extrinsic motivations to get people moving?
Can we provide a gameful platform as a driver for technology, to engage persons in motivated fitness activity?
Could we Motivate to Participate?
05/03/2023 Dennis L. Kappen 3gamefulplay.ca
Why Gamification of Physical Activity?
05/03/2023 Dennis L. Kappen 4gamefulplay.ca
Could we increase Physical Activity through Digital Gaming?
Reflections from 2016…Research
Could we motivate persons to participate in Physical Activity through Technology?
Does technology help in overcoming Motivational Challenges?
05/03/2023 Dennis L. Kappen 5gamefulplay.ca
Reflections from 2016…Research
Efficacy of Technology Interventions
Sustained Engagement
Gamify Fitness
RoutinesMotivation
Design Strategies
Quality of Life & Older Adults
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Reflections from 2016…Industry
NERF ENERGY
FitbitFitness Gaming
STEP JOCKEY
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How to Design for Gamification?KEG: Design and Analytical and Model
Kaleidoscope of Effective Gamification (KEG)
Kappen, D.L. and Nacke, L.E. The Kaleidoscope of Effective Gamification : Deconstructing Gamification in Business Applications. Gamification 2013, (2013), 119–122.
05/03/2023 Dennis L. Kappen 8gamefulplay.ca
How to Design for Gamification?KEG: Design and Analytical and Model
Kaleidoscope of Effective Gamification (KEG)
PLAYER VIEWPOINT
DESIGNER VIEWPOINT
05/03/2023 Dennis L. Kappen 9gamefulplay.ca
How to Design for Gamification?Heuristic Evaluation for Gameful Design
G. F. Tondello, D. L. Kappen, E. D. Mekler, M. Ganaba, and L. E. Nacke In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY EA '16.
Austin, TX, USA. ACM, 2016.
05/03/2023 Dennis L. Kappen 10gamefulplay.ca
Motivation before Participation:to Foster::
freedommobility
wellbeing interdependence
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Motivation before Participation: to Engender::
togethernesssharing
communitybelongingness
05/03/2023 Dennis L. Kappen 12gamefulplay.ca
Designing Motivated PA Experience:Guideines
• Identify motivations (Intrinsic and Extrinsic)• Define goals• Design user experience touchpoints• Incorporate game elements to foster
interaction• Foster rewards (Intrinsic and Extrinsic)• Design interactions for adherence• Reinforce motivations
05/03/2023 Dennis L. Kappen 13gamefulplay.ca
GamificationOf
Physical Activity
OvercomeSedentary Lifestyle
Behaviour Change
Participation and Engagement
Motivation
Quality of Life
Health and Wellness Domains
Research Potential for 2017
05/03/2023 Dennis L. Kappen 14gamefulplay.ca
Thank You
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