Gamification level 2 Rutger Tulleken

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Recovery Grip Ipad App More grip on your hospital stay Rutger Tulleken Gamification Level 2 – Feb 2014

Transcript of Gamification level 2 Rutger Tulleken

Recovery Grip Ipad App

More grip on your hospital stay

Rutger Tulleken Gamification

Level 2 – Feb 2014

Recovery Grip Ipad App

Give patients more grip on their hospital stay - Give them an engaging schedule (hospital people are always busy)

- Give them easy contact with home (there are limited visiting hours)

Rutger Tulleken Gamification

Level 2 – Feb 2014

Recovery Grip

Waiting to go home and so many questions

Rutger Tulleken Gamification

Level 2 – Feb 2014

“when is diner”

“how long till I may go out my bed”

“my infuse is emtpy…..”

“when wil my family come”

Recovery Grip

Give the patient structure in his recovery

Rutger Tulleken Gamification

Level 2 – Feb 2014

“mom, I am awake”

“only 2 hours till I get

diner”

“I already reached bronze in my recovery”

“Look dad, Molly

feels better today”

Recovery Grip App Rutger Tulleken Gamification

Level 2 – Feb 2014

An app which gives: - Grip for patiënt

- Fun for patient

- Trust for family

Recovery Grip App Rutger Tulleken Gamification

Level 2 – Feb 2014

Points - Patient gets points for several actions Badge - Patients get Bronze, Silver and final Gold badge for maximum of 100 points Progress - Progress is measured form in hospital to surgery, actions and finally going home

Recovery Grip App Rutger Tulleken Gamification

Level 2 – Feb 2014

Family contact - One click to inform family and get points Food and social – Get grip on daily rithm Share - Share your schedule on facebook

Recovery Grip App Rutger Tulleken Gamification

Level 2 – Feb 2014

Feeling - Progress of feelling - Points for keeping progress - One click to inform family and get points

Recovery Grip App Rutger Tulleken Gamification

Level 2 – Feb 2014

Medical - Progress of medical stuff - Motivation to look forward to walking - One click to inform family and get points

Recovery Grip App Rutger Tulleken Gamification

Level 2 – Feb 2014

Socializers - Contact family and sharing buttons Achievers - Points for different actions Explorers - Wil investigate all posibilities Killers - Will hack other hospital equipment