Gamification and Behavioral Change
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Transcript of Gamification and Behavioral Change
The impact of gamification on human behavior
Non compliance Compliance
For centuries, game makers have studied human behavior. And their observations have led to the invention of game mechanics—things like points, levels, challenges and leaderboards—in an effort to keep their players playing.
Healthcare marketing is no different. There are certain behaviors we want people to continue, and others we want people to change: Exercise more. Smoke less. Eat better. Take your meds.
Historically, marketers have tried to solve these problems with one-way communication. Gamification provides an alternative. It turns the mundane into an engaging experience.
Shaun Quigley, Can Games Fix American Healthcare? MediaPost October 2011: http://www.mediapost.com/publications/article/160620/can-games-fix-american-healthcare.html
Game mechanics change behavior by satisfying fundamental human desires
Graphic: bunchball.com
Challenges = Achievement
Challenges = Achievement
Levels = Status
Persuasive Technology
Gaming Trends
Game Dynamics
MotivationsAbility
Triggers
Satisfyfundamental
human desires
Behavior Change