Games for Business: Revealing the invisible – discover your organization’s hidden potential
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Transcript of Games for Business: Revealing the invisible – discover your organization’s hidden potential
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OUR MAJOR CLIENTSPeter Filak (me) Business development
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TARGET MARKET International corporations in knowledge-
intensive industries, where employer brand plays a key role
75% of the e-learning market will be gamified by 2020
The gamified e-learning market will reach 319 billion USD by 2020 (MindCommerce, 2015)
Laszl Dinnys IT development
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VERSENY
BUSINESS MODEL Software as a Service model Pricing based on number of users Sales and implementation through
network of industry partners Reseller partnerships, white label
Balzs Vendler - CEO
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VERSENY
ACHIEVEMENTS Self-sustaining operation 650.000+ users 70+ projects International clients International partners:
France, England, Portugal, Switzerland, Dubai, Poland
Tams rvai - frontend
Mikls Szalai product development
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Gamification
THE GAMES FOR BUSINESS TEAMThe game is only beginning
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