Games as Tools for Learning - Microsoft Global Educator Exchange
Transcript of Games as Tools for Learning - Microsoft Global Educator Exchange
Stephen Reid@ImmersiveMind
www.immersiveminds.com
Play - Create – Learn
Using Games as a Tool for Learning and Teaching
56% of parents say video games positively affect their children
74% of K-8 teachers use digital games in the classroom…
Sources: Fortune, The ESA Industry Facts, NPD/GMD US, Level Up Learning, Reality is Broken, Geekwire, Forbes
Why Games?
Why Not?
“I failed better this time, can I try again Sir?” Resilience
“It’s only taken me three days, two more and I’ll be almost ready to present it” Patience
“You just have to understand the rules, and then if you stick to the rules, it’s easy” Respect
“If you build one side, I’ll build the other and we’ll meet at the gates and do those together” Teamwork
“I realised it wasn’t symmetrical, so I added two more columns on the left” Self Assessment
“I think they were made from wood and stone, so I used Oak and Cobblestone” Decision Making
“I’ve not yet worked out the right way to do this, but I have another an idea…” Problem Solving
“I’d hate to be stuck there, they must be scared” Empathy
Immersive Learning
InImmersive Worlds
Stephen Reid@ImmersiveMind
www.immersiveminds.com
Little Big PlanetFrom DustValiant HeartsElegy of a Dead WorldRivenType:RiderAge of EmpiresArkUniverse SandboxJourneyPapo And YoThe PlanMinecraft