Games and gamification in the future of education
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Transcript of Games and gamification in the future of education
Games and Gamificationin the future of education.
Kim FlintoffLearning Futures Advisor
We are not aloneThis is a global phenomenon
h"p://www.slideshare.net/designingdigitallyinc/ddinc4gamifica7on4vsgamebasedlearning;;
h"p://www.slideshare.net/kkapp/gamifica7on4of4learning419894398;;
h"p://www.slideshare.net/kkapp/the4business4case4for4game4based4learning;;
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Innovating learning for Curtin centres
upon building a highly media rich,
interactive and personalised learning
experience for all our learners.
To facilitate this, CTL are working on
a number of internationally leading
projects and programs.
History
Transforming Teaching and LearningRedefining teaching in the age of learning
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Making the learning experience more relevant
“ New technologies have resulted in unprecedented global competition and enabled learning to be delivered effectively on a much larger scale. “
Our Challenge
students have unprecedented choice
technology has removed geographic boundaries
employers expect job ready leaders
05Your presenterA little about me
Mr. Kim Flintoff
@kimbowa
+KimFlintoff
facebook.com/kimbowa
Learning Futures Advisor
Strategic Innovations in Learning Engagement
Teacher, researcher, scholar
Current work focusses include games and
gamification in learning contexts, new platforms
for collaborative global learning, challenge-based
engagement, sustainability education, learning
by making, trasnmedia approaches to learning
engagement, microcredentialling and badging
approaches, computational learning, learning
analytics and other big data strategies in the
higher education sector.
A simple gamified example 06
The Bio Game
• Log into tiny.cc/exthotseat • CTL – Games and Gamification space • Enter The Bio Game topic • Follow instructions
Attention
Direction
Review
Completion
07GamificationThe systematic activation of learning behaviours
70%
90%
80%
60%
Gamifica'on:+!is!the!concept!of!applying!game!mechanics!and!game!design!techniques!to!engage!and!mo4vate!people!to!achieve!their!goals.!! h8p://blogs.gartner.com/brian_burke/2014/04/04/gartnerBredefinesBgamifica4on/!!
08GamificationThe mechanisms we employ
• Leaderboards • Badging • Scores • Progress markers • Surprises (easter eggs) • Avatars • Rules • Limits
Gamification 09
Done well is a positive, non-trivial, engagement strategy
Data Collection
Gamification provides a
context for data collection
about the behaviours of
the learner
Analytics
Analysis of the data allows us to
represent the data in ways that
is more meaningful to both the
teacher and the learner
PersonalisationThe ecosystem allows us to
offer a personalised learning
experience.
More effective and more efficient learning
AnalyticsLeveraging the data of learning behaviours
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Integrated Data CapabilityMeaningful gamification is multi-faceted
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Gamification and Big DataWithout the data its just a token reward system
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Serious games - Levelling upVarying complexity
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An authoring systemGrappling with teachers as developers
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SWAT: Story World Authoring Tool
Chris Crawford’s new game SIBOOT driven by a new engine he calls Dramagine
Example - EcoChallengeBlending Serious Games and Gamification
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http://unepdhiecochallenge2016.aquarepublica.com/game/webplayer/
Example - ChallengeScaffolding challenge-based learning with gamified experience
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Good ByeSee you next time, have nice day