GameFAQs Breath of Fire II (SNES) FAQ by BSiron
Transcript of GameFAQs Breath of Fire II (SNES) FAQ by BSiron
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 1/152
*Breath of Fire II: FAQ* by *BSiron* </users/BSiron/contributions> /*Sabin 2002* </users/ArchangelMalach/contributions>
*Updated:* 2001-05-20 | *Original File*<http://dw.cbsi.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fconsole%2Fsnes%2Ffile%2Fbreath_of_fire_ii_b.txt>
Hosted by GameFAQs </>
* More for Breath of Fire II (SNES) // o FAQs and Walkthroughs (42) </snes/563530-breath-of-fire-ii/faqs> o FAQ/Walkthrough by Draco Knight </snes/563530-breath-of-fire-ii/faqs/12508> o FAQ/Walkthrough by kuhchung </snes/563530-breath-of-fire-ii/faqs/59130> o Walkthrough by Schimmel </snes/563530-breath-of-fire-ii/faqs/5437> o FAQ/Walkthrough by Representative </snes/563530-breath-of-fire-ii/faqs/56316> o See all FAQs </snes/563530-breath-of-fire-ii/faqs>
o Cheats and Secrets (2) </snes/563530-breath-of-fire-ii/cheats> o Answers (17) </snes/563530-breath-of-fire-ii/answers> o How to recruit Bleu help plz. Spoilers?? </snes/563530-breath-of-fire-ii/answers/225665-how-to-recruit-bleu-help-plz-spoilers> o How to save game? </snes/563530-breath-of-fire-ii/answers/2115-how-to-save-game> o How do I beat (K. sludge)? </snes/563530-breath-of-fire-ii/answers/137090-how-do-i-beat-k-sludge> o *Ask your own question!* </snes/563530-breath-of-fire-ii/answers> o Reviews (37) </snes/563530-breath-of-fire-ii/reviews> o Message Board </boards/563530-breath-of-fire-ii>
Would you recommend this FAQ? Yes No How can the author improve this FAQ?Commenting is anonymous and not required to vote.Submit Recommendation
----------------------------------------------------------------------------- Breath of Fire 2 Handbook written by Ben Siron
Maintained by James Greene-----------------------------------------------------------------------------
Breath of Fire 2 (henceforth BoF2) is a classic-style RPG for the SNES,produced by Capcom. I am in no way associated with Capcom. This handbook isfree and not intended for sale. All that I ask is that you do not removethese opening paragraphs if you are providing it to others.
Unfortunately, it is my duty to inform you that Ben Siron has ceasedwriting FAQs, as well as abandoned video games. Please do not contact him,as he is no longer involved with this FAQ in anyway. He has given me controlof his FAQs. If you wish to use this FAQ, feel free to contact me. If youexplain what you want it for, chances are that I will let you use it. Youcan contact me, James Greene, at [email protected]
This handbook is a text file approximately 7000 lines long, designed tobe read in a fixed-width font capable of displaying at least 78 characters perline. This is the third edition, last updated May 12, 2001. Now I have a
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 2/152
thank-you list, better character information (includes level-up gains), morediscoveries, and less errors all around.
Thanks go to:
([email protected]) Jim Irwin - for the detailed township tenant listing. This
speeded up my search a lot - and enabled me to make a slightly more comprehensive listing.
([email protected]) Rory Mahood - for finding the elusive StarrSD and Octopus items, and for greatly expanding my list of battle award items.
([email protected]) Arcadia, Esq. (Rocky Kassos)
([email protected]) Matt Lambo - for listings of items which are battle awards.
([email protected]) Ragnarok (Heikki Ruuska) - for the secrets file which helped me a lot the first time I played BoF2, and gave me lots of things to check while compiling this handbook.
([email protected]) Andrew Sanchez - for finding Pechiri.
([email protected]) for the info about Akky's kittens and about the
fact that nothing happens if you clear both tolen boards with only 8 tolens.
([email protected]) Nathan McDonald - for finding the NinjaML item.
([email protected]) Stephen O'Neal - for finding the use of the SkullBR item.
([email protected]) Ed, also 'Phoenix' - for finding the Zodiac enemy and with it, the
9-TailWP.
No thanks go to:
Ray Greer - and the team responsible for the carelessly inaccurate, incomplete, and generally clueless 'Breath of Fire II: Authorized Game Secrets' guide. I can't believe that Capcom endorsed this. I can only guess that it is because Capcom in America doesn't know a whole lot about the work that Capcom's programmers in Japan do, or they don't care. Nothing in this handbook has been stolen from Mr.Greer's book, I am proud to say.
-----------------------------------------------------------------------------
Table Of Contents
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 3/152
-----------------------------------------------------------------------------
section begins at this percent of the way through this vast document
Notation 0%
Bugs! . . . . . . . 0.5%
Welcome to the Party 2%
Action! 22%
Conditions . . . . . . . 35.5%
Damage Algorithms 37.5%
Skills 43.5%
Shamans . . . . . . . 45%
TownShip 49.5%
Items 55%
Home Cookin' . . . . . . 66.5%
Othello 68%
Gossip 68.5%
Huntin' & Fishin' . . . . . 69.5%
Spoils of War 74%
Know Your Enemy 76%
Tips n' Tricks . . . . . . 96%
Appendix 1: Percent to Binary conversions 99%
Appendix 2: Bof2's Random Number Generator 99.5%
---------------------------------------------------------------------------
-=-=-=========================- Notation -==========================-=-
throughout this handbook, I use the following mathematical notation:
[x] the greatest integer less than or equal to x. This arises because all division operations done by the game console's uP unit round down automatically
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 4/152
(a..b) a number between a and b, including the possibility of being a or bx = (a..b) choose a number for x randomly from the given range
(a,b,c,d) a number chosen as one from amongst this set of numbersx = {a,b,c,d} choose a number from the given set randomly and assign to x
other abbreviations:
IMHO in my humble opinion...
FWAK Furry Wittle Animal Kitten.
all other notation is explained in the section in which it is introduced.Just be patient and read the full 'Welcome to the Party' section...
-=-=-==========================- Bugs! -==========================-=-
BoF2 has it's own small set of bugs. Nothing major, just minor annoyances.I call these bugs because I can't see why the programmers would have intendedthese things to be these ways:
FireBrth, ColdBrth, FireDrgn, IceDrgn, and T.Drgn do NOT deal elemental
damage as their names would suggest.
The DmndBR does NOT prevent the Death spell from working. The authorized game secrets guide for BoF2 says that it does, but I have tested this out thoroughly on my copy of BoF2 and found it to be false. Only the LifeBR prevents Death.
The GutsBT does NOT result in any increase in the Guts rating of a character.
The Angel Shaman, Seny, gives no standard bonus.
There are plenty of equipment items giving resistance to holy damage, but none to give resistance to wind damage. This is to be contrasted with the fact that the opposition never makes any holy attacks, but makes plenty of wind attacks.
When you try to 'Swch' a priceless item at an equipment shop, the game crashes.
The FastShoe gives no bonus to the probability of getting a lead-off attack, despite the description of the item (maybe this was just a translation error...).
The Mckrl item 'looks tasty', but has no effect when used.
Weapons are not capable of dealing wind elemental damage, despite their names.
The Agi.Up combat condition has no effect.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 5/152
The Cond.Up item only raises bCond to 225, not 255. This could be a typo by the developers, or it could be intentional, I'm not sure. My guess is that nobody caught it because Cond. shows 'Super' either way, and the role of the bCond stat is an enigma.
One more thing - for those of you who want to test that my algorithms reallyare accurate to the point (which I assert they are), be sure to consultAppendix A for conversion between % factors and binary fractions. BoF2speeds up all of its calculations by using division by powers of 2 (shiftoperations) instead of normal division whenever possible. This is done via aprecalculated conversion table between % factors and fractions using 256 inthe denominator. Needless to say, this conversion sacrifices precision, andfor a while it caused me a lot of frustation when I was trying to figure outwhat was really going on in the calculations. Appendix A lists theappropriate fraction to use for a given percent factor. All of my algorithmsuse percent factors whenever possible in place of these unwieldy fractions tomake the math look as simple as it should be.
-=-=-=================- Welcome to the Party -====================-=-
This section introduces the basic system that BoF2 uses for characters,combat, items, spells, and so forth...
- - - - - - - - - - Basic Party Mechanics - - - - - - - - - -
Your party is composed of the band of adventurers which from which you canchoose to take along with you on your quest. Those currently being takenalong are your party members, and they form your group. You may have between1 and 4 party members. At some points in the story, you are compelled to usecertain characters as party members, and in many places, characters leaveyour party altogether. But fear not - in the end they will all (except forthe child) return to help you fulfill your destiny.
by default (that is to say, except in a few special cases), you will becompelled to use the hero as a party member. The hero's name is whatever youchoose to call him, so I just refer to him as 'the hero'. All othercharacters' names are unalterable, so far as I know, so I call them by name.All names are four characters or less, and in most cases the game assumes aname to be exactly four characters. So, if you're going to name your hero'Ed', be prepared to see some dorky formatting of text. To avoid this,choose something with exactly 4 characters instead, like 'Eddy'.
There are two versions of the hero, and for all intents and purposes theyare separate characters. One is the child who you play during the prologue,and the other hero is the one you play throughout the rest of the quest.They have the same name and stats that match perfectly, but otherwise theyare completely different.
I have chosen the following 1-letter abbreviation scheme for party members:
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 6/152
C - Child H - Hero B - Bow K - Katt R - Rand N - Nina T - Sten J - Jean S - Spar U - Bleu
At this point, you might be saying to yourself, "Jus' wait a cotton pickin'minute... I thought there were only 8 characters!" (besides the child).
Refer to my HTML map - there's a location in the east you probably haven'tnoticed before, and one potential TownShip citizen you haven't invited whocan help you.
Whenever a party member leaves your party, you are compelled to form a newadventuring group. You may also change party members by choice by using the'Change' command at any dragon god totem. This option is available only whenyou have more than 4 characters in your party, and is also disallowed duringcertain scenarios. To help you make the choice of who to take, whenever youchange party members, you are presented with a table of mHP/mAP/level/Off/Def/Vigor values to compare all the characters. To toggle betweenmHP/mAP and Off/Def/Vigor, just press 'L' or 'R'. Whenever you choose to
change party members, you must take the maximum number possible. This iseither 4 or the total number of characters in your party, whichever is less.As you shall see from the algorithm for awarding EXP from combat, there isreally no reason you would ever want to travel with less than the maximumnumber of party members possible - more is better.
After changing party members, you may also change formation and combat order.There are two separate ordering schemes for party members: the walking orderand the combat order. The walking order determines who is in the lead whilewalking around on the map. The combat order determines position in combat -who is closest to the enemy and hence is taking the most risk.
These two orders can be changed independently. The walking order can be
changed outside of combat without affecting the combat order by pressing 'L'or 'R'. This causes the order to cycle forward or in reverse. The combatorder can be changed via the main command screen: use Swch, then Order.Whenever the combat order is changed, the new combat order becomes thewalking order. All combat order changes are done by a series of positionflips: character A and character B exchange position. Whenever the gamerequires a given character to be in the lead, that character's position isflipped with the one currently in the lead. The walking order is alsooverwritten by the combat order whenever you load a saved game.
The combat formation is independent of both the walking order and combatorder. It can be changed in and outside of combat with the 'Swch' option.The role of position and formation is explained if the 'Damage algorithms'section - it modifies damage dealt and taken from physical attacks. Forevery extra party member in your group, the number of formations you can doincreases by one:
party members formations available ------------------------------------------------------------- 1 Normal 2 Normal, Scramble 3 Normal, Scramble 4 Normal, Scramble, Defense, Parallel
The dragon god also allows you to save your game's state in the slot which
you are currently using. BoF2 does not allow cross saving (saving toanother slot). This minimizes the chance of overwriting a different savedgame by accident, but can be a major pain when you want to try out
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 7/152
something new and not be stuck with the consequences. To save to anotherslot, you must copy the data in one slot to another and then you may playeach separately. Thus, to experiment, you must save and copy often, orknow beforehand when to do so, so that you will have a fairly recent copywith which you can experiment. BoF2 is pretty bug-free; there doesn'tseem to be anything that can go wrong that will screw around with yoursaved data (unlike the 'Relm sketch' bug in FF3). Only you can do that....
As for items - they are held in two inventories, a 'Spcls' list, andequipment lists which are personal to each character. The equipment listsexist whether the character is in your party or not, but you may onlyaccess the equipment of party members.
The stuff in 'Spcls' can't be used, moved, dropped, destroyed, sold, bought,consumed, worn, eaten, abused, switched, appraised, or anything else exceptfor being looked at. For all practical purposes they are not really items.'Spcls' merely symbolize that you have passed a certain point in the game.A special item grants its powers automatically.
The two inventories are the party and the bank inventory. The partyinventory has 48 slots, and into each slot may be placed either one singleitem, or from 1 to 9 of the same type of a groupable item. Single items arelimited to names of up to 8 characters, and groupable items may have up to 6.
The bank inventory is much bigger - it has 126 slots. Items can be shuffledback and forth between the party inventory and the bank inventory at no cost,but ONLY at bank outlets (no exceptions). Bank outlets are typically next toitem shops.
The party inventory is accessible at all times and is independent of who isin your party. This scheme has the potential to produce nonsensicalsituations, but luckily, BoF2's plot does not have to explain a situation in
which your party members change without everyone in the party meeting up ina common area. So, unlike FF3(6j) (Final Fantasy III (VI), also for the SNES),thisis a plausible model. (You don't have a situation in which character A buysa Herb and then the game switches to character B, who strangely enough hasthe Herb available to use in his inventory even though A and B haven't metsince the time A bought the Herb).
Items may also be kept in the equipment slots personal to each character.These slots are specialized:
1 weapon 1 armor \ 1 helmet > slot(s) 1 shield / 2 etc.
Movement in and out of these slots is restricted (you can't wear an Herb as ahelmet - sorry, it's just not that kind of game :) ). A slot can BEGIN bybeing filled with an item that doesn't belong there, but once you remove it,you can't ever move it back. This turns out to be even a bigger restrictionthan it first seems to be, because the white space item (the code for a slotwhich is empty) is not a valid piece of equipment, except for the etc. slots.So, once a non-etc. slot is occupied, it can never be made empty again. Inother words, you can't unequip things in BoF2, except for the stuff in the
etc. slots. You may only replace an item with another, and the charactermust be able to equip the new item in that slot. This is made easy outsideof combat because you are only shown the set of items which can replace the
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 8/152
current one. In combat, it is a little more of a pain. You CAN changeequipment in battle, but only the non-etc. stuff. To do this, use Item,and select the piece of equipment. If the character can wear it, you willbe able to 'Use' or 'Eqp' instead of just being able to 'Use' it.
What is in these equipment slots is not affected by the process of thecharacter leaving and joining the party. If character A leaves, he takes the
items in these slots with him, and when he returns, he will be wearingexactly the same stuff that he had when he left.
This brings me to using items. The method is different for combat vs.non-combat situations, since in combat you are giving orders about what theparty members are going to do in the following round, without necessarilyknowing the order in which actions are going to be taken. All items producethe same effect in or outside of battle, except that some effects are only ofbenefit in certain situations - what varies is whether the item may be usedin a given situation, not the effect that it has.
Outside of combat, if use of an item will produce no effect, BoF2 will not
let you use it. This is as opposed to combat, where there is no suchrestriction (BoF2 lets you go ahead, knowing that by the time the charactertakes an action, the item's effect might be useful - or it may not - there isno way to tell ahead of time). When you give an order for an ally to use anitem, it is seemingly removed from the inventory. It is still there, butyou can't see it. The item does not actually get removed until thecharacter uses it, and only if it is a 'consumable' item (in this way, itemsare not wasted, but in the sense that they may be used for no effect,they are).
Finally, if your inventory is full, you will not be able to buy new items orunequip etc. type equipment. If you find an item but your inventory is full,you will be told what item was found but you will not be able to take it. It
will remain there until to try to obtain it when your inventory is no longerfull (except in the case of food placed on the carpenter's table in TownShip,which disappears). Also, if your inventory is full, you can't win items inbattle.
Your party has 2 money reserves - a party supply, and a bank reserve. Theparty supply can hold a maximum of 9,999,999 Z (coins). The bank can hold upto 16,777,215 Z. Coins can be moved between these two reserves at no cost,but only at bank outlets. Only money in the party supply can be used to makepurchases or be reduced / increased as part of the plot. The bank reserve issecure - nothing can affect your money in the bank except for you makingwithdrawals and deposits.
This brings me to the subject of losing. when all party members are eitherdead or zombies, you have lost. When you lose, your party money is halved(just like the old Dragon Warrior games) and you are sent back to the lastplace you saved your game at. Everything else remains the same: you keep allthe EXP, items, spells, etc., that you had just before you died. When youwake, all party members are restored to mHP and mAP (no restoration for theother characters in your party). The state of the world also remains thesame; items you removed from treasure chests remain removed (so that youcan't come by and obtain them again). There is a point of strategy to benoted here - if you know you're going to lose, don't waste your items in avain attempt to save yourself for a few more rounds (unless you're alsogoing to reset the game and start over from a previously saved version).
Just keep the stuff, die, get a little more pumped up, and come back to kicksome ass (hmm... just like the energizer bunny).
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 9/152
Another thing that stays constant when you lose is the moods of all of thecharacters. All characters have moods which scale from 0 (black) to 63(rainbow). The lower the mood, the more that character desires to purge theworld of your presence. 255(rainbow) means that you're their bestest buddyin the whole world. The hero's dragon tear is orange only because this ishow he feels about himself. A hero should be humble, above all.
A character's mood is visible when the dragon tear is applied to thecharacter's profile. The correspondence between color of the tear andmood is:
[Mood/16] Dragon Tear color------------------------------------------ 0 Black 1 Dark red 2 Deep red 3 Magenta
4 Reddish orange
5 Orange 6 Orangish yellow 7 Yellow
8 Greenish yellow 9 Yellowish green 10 Deep green 11 Bluish green
12 Light blue 13 Blue 14 Deep blue 15 Rainbow
If you save, do an action which makes a character more friendly to you, die,and repeat that action again, you can apply to bonus again to the character'smood - which still remembers the previous bonus! I haven't yet found a usefor this however, since I haven't been able to measure any benefit that aperfect (rainbow color) or worst case (black) dragon tear confers. The valueof the dragon tear seems to be only for storytelling. Also, a character'smood is often initialized to take a certain value during the game, whichtotally erases the effects any cheesy things you have done to change it.
BoF2 will not let you create a situation in which all party members are deadoutside of combat. This is assured because in any instance in which youchange party members composing your group, all dead characters are revived to1 HP (although this does nothing for AP).
There are some exceptions to being sent back to the last placed you saved at:If you lose when... You get sent back to...
You have not yet saved your The totem in HomeTown game at all Fighting Barubary (in the ** prologue) You are in SkyTower SkyTower's entrance In the Queen ?
In the Whale ? In Torubo's ? At Highfort The totem at the entrance to
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 10/152
Highfort, or the one at the base of Highfort (if you already defeated Torubo) In SkyCave before defeating the Guardian The statue where Nina arrives alone In SkyCave after defeating the Guardian The statue where the rest of the
party waits for Nina Fighting Tiga **
** means that this battle is one you are expected to lose, you do not getsent anywhere necessarily - losing is part of the plot.
To go further, I will need to explain:
- - - - - - - - - - Basic Combat Mechanics - - - - - - - - - -
You can't win BoF2 without fighting - A LOT. All situations in BoF2 can be
divided into combat and non-combat. Combat can be entered in two ways:
You are walking about some place that has monsters, you take a step, andsuddenly you're face to face with a bunch of dudes you never met before.This doesn't mean they don't want to kill you however (duh!!). This iscalled random battle.
or: Your party leader visibly interacts with an enemy figure and battle istriggered through contact, proximity, or as part of the story. This resultsin a battle to the death. 'To the death' means that the battle must beplayed out to its conclusion - you can't Run, or make the enemy Runaway. Inbattles to the death, many actions that would normally succeed will alwaysfail. For example, you can't do anything that would cause lethal damage to
an enemy or deal it any fraction of its maximum hit points worth of damage,either. All actions which are so limited are noted on a case by case basiswith an explanation of the action. The opposition, however, is not limitedin this way, and may use any and all actions for their normal effects (restassured that they won't be using their actions to Runaway!).
There are several concepts I've been talking and will talk about more thatdeserve immediate explanation:
- Combatants - Runaway - Rounds of combat - Actions - Opposition - Enemies - Party members - Allies - Run - Lead-off round
Combatants are all of the characters participating in a combat. Combat inBoF2 is played in rounds. Before each round, each combatant chooses anaction for that round, order of action is resolved, and when the time comes,each combatant performs the action chosen. Combat then proceeds to the nextround. Opposition refers to the guys in the upper left of the combat screen.Party members are in the lower right corner. 'Enemy' and 'ally' refers notreally to a classification, but a relationship between two combatants. Ifboth combatants are in the same corner, they are allies. If they are inopposite corners, they are enemies. Combat is cut short (action stops) if atany time:
0) All opposition has Runaway. 1) All opposition has either died or Runaway, with at least one of them dead.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 11/152
2) All party members are either dead or zombies. 3) The party has successfully Run.
Case 0: They chickened out ('The monster fled.'). Combat ends immediately.
Case 1: You win. The objective of all battles. You receive a money and EXP reward, and an item if you're lucky (items can be won
randomly in both battles to the death and random battles).
Case 2: You lose. Sometimes this is fate, but these cases are few and far between, and not one such case is a random battle.
Case 3: You chickened out. Or, you were just too bored to fight the battle. No guts, no glory, no penalties. Just like case 0.
Runaway is an action used only by the opposition. Run is not an action - ittakes the place of all action for a round. When you Run, a roll is made tocheck for success. If so, combat ends immediately and your party is safe.If not, the opposition gets a lead-off round on you! Run always fails in
battles to the death - you will get the message, 'Can't run'. In randombattles, failure to run gives the message, 'Won't Run'.
In a lead-off round, one side gets a free round of actions while the otherside sits there and looks pathetic. Whenever random battle is triggered, arandom(?) roll is made to see if you can get a 'lead-off attack'. If so, theparty members get a lead-off round on the opposition. The opposition has nosuch luck (except when you've failed to Run). There are no 'lead-offattacks' in battles to the death.
The order of action in a round of combat is totally determined by the Vigorratings of the combatants at the beginning of the round. Enemies' Vigorratings are determined differently than party members' Vigor (since enemies
don't wear equipment). In random battles, an enemy's Vigor is chosen at thebeginning of the generation of the enemy to be Agi + (0..7), to a maximum to511. For battles to the death, Vigor = Agi (no random variation).
(For your information, this special case for battles to the death was a hackimposed so that cinematic battles like the Palo/Peach/Puti fight would besequenced properly.)
The order is a sorting of Vigor ratings: the combatant with highest Vigorgoes first, followed by the next highest, down to the lowest. When twocharacters have the same Vigor, the following priority scheme is used:
1st: Party member in front 2nd: Party member in 2nd position 3rd: Party member in 3rd position 4th: Party member in back Last: Opposition
So we see that in BoF2, order of actions is independent of what the action is- it doesn't take any more time, so to speak, to cast Missile, than it doesto attack. There are a few exceptions to this, such as 'Defense' and 'Dare',which forfeit the party member's action in return for bonuses throughout theround. We also see that all opposition is in principle able to be preemptedif Vigor is high enough. However, to take an action before opposition withAgi of 511, it is necessary that you also have Vigor of 511. And this
means, as we shall see later, that the party member's armor must have aweight of 0.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 12/152
The method by which random battle is triggered in fairly straightforward, butfirst I must take yet another digression and explain:
- - - - - - - - - - Basic Mapping Mechanics - - - - - - - - -
There are two different flavors of non-combat overhead view in BoF2: the
overworld, and the area. Both views use the same graphics, but theoverworld is a heck of a lot bigger. There are no battles to the death onthe overworld. The overworld also 'wraps-around'. If you move off the edgeof the world, you come back on the opposite side (the view conceals the factthat there is any break. You can take this to mean:
1) The world of BoF2 has the topology of a doughnut.
2) BoF2's universe has an 'above' and a 'below', and the surface of the world separates the two. Some kind of funky spacewarp links the opposite edges of this surface together like an endless reflection.
or 3) Just try not to think about it too hard.
I recommend 3. Most RPG players choose 3. 3 is a good number. Mmmm,doughnut... Excuse me, what was I saying? Ah yes, the question is, why doyou care?
The answer is, mapping determines the type of enemies you will fight inrandom battles. Both the overworld and area views are composed of tiles.Each tile is 8x8 pixels. 4 tiles combine in square formation to make a mapspot, 16x16 pixels. All movement in BoF2 is done on the spot level - that isto say, each step move you a distance of one spot (as opposed to ChronoTrigger, also for the SNES, where movement is done on the tile level in
overworlds, and on the pixel level in areas). The main overworld of BoF2 isthe world's surface. It is 256 spots wide by 256 spots tall.
Now apply a coordinate system to the spots - since the world wraps around, itis difficult to say exactly where the edges are, but a good guess is that atthe edges, there's nothing but water for miles around. Now notice that thereregions where the monsters you're fighting are fairly constant and placeswhere you take one step, and the monster types change. You've just found amap section boundary. A map section is a region of the map where themonsters capable of being generated for random battle does not vary. Findseveral such boundaries and note that all map sections seem to be composed ofblocks 16 spots tall by 16 spots wide. Coincidence? (I think not.) Redefine'map section' to be one of these blocks. Note that the entire overworld iscomposed of these blocks. Redefine your coordinate system to reflect this.
This is the coordinate system I have come up with:
[letter][number](x,y). Letter and number determines the map section, and (x,y) determines the spot within that map section
Following the computer graphics standard, X-coordinates increase as you movedown, and Y-coordinates increase as you move right. The first map sectionis A0 in the upper left, with spot A0(0,0) in the upper left of that upperleft. The last map section is P15 in lower right, with P15(15,15) in the
lower right of that lower right section. I have drawn an HTML format map,accurate to the tile(!), of BoF2's main overworld. Refer to it often - ithelps a lot, IMHO. This map is color coded:
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 13/152
Spot color... What it is...------------------------------------------------------------------------ White Entrance to a location Magenta FishSpot Light Blue Lake Dark Blue Ocean
Green Grass/dirt Black/Brown Anything untraversable Dark Green Forest Yellow Beach/bridge Pink(boundary) The imaginary boundary between different types of map section
The colors in the above table also give information about terrain type.Terrain for a spot on the overworld map is the background you see when youfight a random battle on that spot. This terrain is chosen from one ofseveral types. For example, battles fought on grass randomly result ineither dirt plains or lakeside terrain, and battles in the forest randomly
result in either a dense or sparse forest terrain. Terrain throughoutan area is constant. There are several types of overworld terrain:
name color on map how to recognize----------------------------------------------------------------------------- Dirt plains Green or Area is sparsely covered in grass. yellow Where there is no grass, the ground is cracked and dry. Lakeside Green or Area is covered in grass, and is near yellow the edge of a lake. Sparse forest Dark green Open area in the midst of a forest which is lined with tall narrow trees.
Dense forest Dark green Like the sparse forest, except trees are fat and rounded, and there's lots of shrubbery and flowers. Desert Green It's all sand and cactus plants.
There are also a lot of different area terrains:
Name How to recognize----------------------------------------------------------------------------- Dense forest Same as the overworld version
Cave A well-lit cave with walls of dirt
Underground lake A cave with a lake inside of it
Waterfalls A cliffside passage with a waterfall
Mountain pass A ledge on the side of a mountain
...
Terrain is important for spells that deal damage and the special action'Ntre'. When the description of a spell lists 'native terrains', this meansthat if the spell is cast in that type of terrain, it is more likely to be
'well-cast' (refer to 'Damage algorithms' for an explanation of this). Ifthe spell is well-cast in such an area, you will see extra graphics in thecasting of the spell.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 14/152
Another useful map you can access while on the overworld you can get bypressing 'Select'. This will show you all the places you have visited so far.
The map section concept doesn't apply to areas - each area is a map sectionin itself, so to speak. Monsters don't vary from one end of an area to theother. They, CAN vary however, between floors of a given location - this is
because a location (such as a town, for example), is not an area, but acollection of areas linked appropriately to fit together logically to behavelike a maze, or town, or whatever. By the way, a location refers to theplace name that the main command screen tells you you're in. Where thisname is a blank, I have made up place names, and put the name in parenthesis.
The second thing that is constant throughout a map section is monsteractivity. See that little guy at the top of the main command screen? That'sthe monster meter. He has the following states:
Asleep: Figure is sleeping.
Normal: Monster moves slowly and has sleepy eyes.
Active: Eyes are wide open and the figure moves a wee bit faster.
Wired: This little guy is really agitated.
The monster level determines how many steps you will be able to take betweenrandom battles. A couple of pieces of etc. equipment can modify this, as cancasting Smoke. At a given point in the game, monster level throughout a mapsection may be constant, but monster level for a given section can change asthe game proceeds. Because of this, I won't list monster level vs. mapsection, just the enemies which can be found there.
This seems to be the mechanism by which BoF2 determines when you will fight arandom battle:
- Whenever you enter or return from battle to an area or the overworld map, generate a 'fight counter' value randomly (with minimum and maximum values dependent on the monster level, and modifications due to equipment and Smoke).
- For each step that you take, decrement the fight counter by a constant. This constant is also a function of the monster level of the step you are moving to, equipment you are wearing, and Smoke.
- If decrementing the fight counter causes it to drop below 0, a random battle is triggered after reaching the new spot.
This fight counter algorithm type seems to used often in RPGs, though it isnot the only method which is used.
The pieces of equipment which can affect rate of random battle generation arethe HolySF and the Collar. When Smoke is cast, the smoke condition itapplied to the party for a short while, during which time the monster meteris blue. Refer to the description of the Smoke spell for more details. Withsmoke off, and neither the HolySF nor the Collar equipped by anyone in theparty, initial fight counter values are generated and decremented in thefollowing way:
Monster level Fight counter Decrement per step----------------------------------------------------------------------
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 15/152
Asleep or Normal 20 + (0..255) 5Active 32 + (0..255) 7Wired 60 + (0..255) 15
This results in the following statistics:
MonsterMeter # of steps between battles Average--------------------------------------------------------------------------Asleep Infinite InfiniteNormal (5..56) 30Active (5..42) 23Wired (5..22) 13
(Assuming that you do all your walking without leaving an area or movingbetween map sections of different monster level.)
This algorithm is not exact. Every so often, you will be able to walk anincredibly large number of steps without fighting a random battle. I am
at a loss to explain this.
The smoke condition significantly decreases the rate at which you fightrandom battles, but I am not sure exactly how. The HolySF also decreasesthe rate significantly in regions where the monster level is normal, butdoesn't do much in more active regions.
The Collar measurably increases the rate at which you fight random battles atall monster levels (excepting asleep, of course). Once again, I am not sureof the exact mechanism by which this is done.
The third thing that the map section concept is useful for is fishing. Eachmap section either one or no FishSpots in it. To trigger a FishSpot, you
need to leave a battle (by running from it or winning it) from the same mapsection that the FishSpot is in. In one case, this makes it pretty darncounter-intuitive as to where you need to be get the fish to show up. Moreon this in the Fishin' & Huntin section....
Note: Even though it is impossible to fight a random battle in asleepregions, it is still possible to fight a battle to the death in an asleepregion (Huntsvil!). I haven't found any ultra-secret FishSpots by doing thisyet, though.
- - - - - - - - Where To Find the Opposition - - - - - - - -
The way in which random enemies are chosen as a function of map section is:
ABCD EFGH IJKL MNOP
0 ---- ---G ---- ---- 1 ---- -N-- ---- ---- 2 --SS SNNN wnVn F--- 3 --SS SNNN -nxc c--- (This coordinate system will make more sense if you refer to the map) 4 ---R R-E- ---- c--- 5 -RRR R-EE -M-c c--- 6 --TT ---- --HH c---
7 --ff f-t- --HH ----
8 --ff ffZZ ---d ----
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 16/152
9 ---f --Z- IIdd dd-- 10 -BBf ---- ---- dd-- 11 -B-- ---E E-r- DD--
12 -B-- ---E ---- D--- 13 ---- ---- ---- ---- 14 ---- ---- ---- ----
15 ---- ---- ---- ----
Note: A very large, detailed, gridded graphic map of the Breath of Fire IIoverworld can be found on my site. Be aware though, it does not preciselymatch up with the number grid above. However, since the grid map above onlyreally covers regions, they will match up closely enough for you to tell whatis what.
*** Map Address: http://www.geocities.com/sabin_2002/BoF2_Map.html ***
? Area Description Monster level: What lives there
-----------------------------------------------------------------------------
- No Man's Land (no monsters)
H Hometown Area E.Sludge, Hunchbak, Gonghead(1), Leech
c Coursair Area Eaterman, Devilkid, Biruburu, Tsi.Fly
x on the Path to Sniphead, D.Fly, W.Bear, Tsi.Fly Windia
n Northwest W.Bear, Sniphead, D.Fly, Devilkid
w Windia K.Goblin, Kimoto, Dethpede, W.Bear, D.Fly
N North K.Goblin, Dethpede, Stooly, Kimoto
S Simafort Area H.Fly, Catfish, S.Idol, Stamen, Pollen
R Rivers south of H.Crab, J.Fish, Catfish Simafort
V Valley east of Bloodskr, Bugbear, Eaterman, Harpy, Trikster Windia Bridge
F Far northwestern C.Sludge, E.Sludge, D.Fly, W.Bear, Devilkid, Peninsula Sniphead
t Tunlan Island Pollen, Beetle, Pima, S.Golem(1), DinaFung, G.Lizard, C.Sludge
M Mt.Maori Island Meedid, Pollen, Venusfly, C.Sludge, Banbhand
T Sea of Trees C.Bear, Pollen, Basilisk, Venusfly
Z Guntz Island Cotris, Ganet, C.Sludge, S.Golem(1), DinaFung, G.Lizard, Pollen, M.Golem
d Highfort Desert DinaFung, S.Golem(1), Basilisk, Pollen, C.Sludge, G.Lizard
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 17/152
D Great Desert Cancer, G.Idol, Titong, R.Guard, RoadSlug
I Tropical Islands Shupri, Dinabehm, Ganet, M.Golem, G.Idol
f Farmland Area Tri.eye, M.Golem, Crodworm, Gallop
B path to Bando Cotris, Mamot, R.Guard, RoadSlug, Kiyhood,
Ganet
E Final Areas G.Idol, Kimaira, Mamot, M.Golem, Cyclops
r N.Rider Island D.Brnger, Cyclops, N.Rider
G Isle of Giants Gonghead(2), Chorking, A.Sludge, K.Sludge
While I'm on the subject I will present the monster mapping for all of theareas of BoF2; all random enemies and those which can be fought in battlesto the death, listed by location. There are many areas for each location,
but in most places, the monster variety is the same across all of theareas. In places where the variety differs across different area in thesame place, I will explain further. Note that many places are accessibleonly during certain times during the game, as are enemies fought inbattles to the death. Where this is the case, I will note when thelocation is accessible. Locations are listed alphabetically by placename. Enemies which can be fought only a finite number of times (usuallyonce) in battles to the death have a '*'. Enemies which can be fought anunlimited number of times in battles to the death (Huntsvil, for example)have a '^'. I don't bother to list monster level - it is either activeor wired in all cases where there is activity, and it changes oftenthroughout a given location.
* - The enemies in this location are all fought in random battles, but you may only fight a finite number of these random battles. This because after 2 encounters in a 'region', the areas in this 'region' lose all monster activity. A 'region' is composed of the adjacent heart chambers where the flow of blood is the same. An encounter counts as any enemy engagement, whether they run away, you win, or you run away.
** - Refer to Huntin' and Fishin' section.
Place Entrance spot Opposition found there---------------------------------------------------------------Bando C12(15,10) Maindstr, Lyverma, D.Spirit, D.Spider, *Footman(2), *Zombie, *Necroman
CapeTown F5(14,12) W.Tunnel: H.Crab, Cuttlecb, Fastman, G.Shaker, V.Head, G.Lizard, C.Sludge, *Munmar
Capitan G2(2,8) DryWell: *Creon, *Villagrs, *Chiroru, *Terapin
Circus -- *M.C.Tusk
CotLnd E9(9,8) *Tiga
Coursair N4(10,2) Coliseum: *Dir.HR, *Katt, *Augus
Dream E6(4,7) E.Sludge, C.Sludge, Rapider, S.Idol, Ganga, Gonghead,
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 18/152
V.Head, Sniphead, Mimic, D.Brnger
Evrai I11(8,4) JackDoor: Titong, Cancer, R.Guard, RoadSlug, Dinabehm, M.Golem, Kimaira St.EvaCh: *Soldier, *Ray, D.Crsdr, Assasin, R.Guard, R.Slug, M.Knight, *Oldman, *Guardeye(1), *Guardeye(2), *Guardeye(3)
FarmTown E8(12,9) *Stump, *Bush, *Stone, *S.Golem(2), *Paladin
FogValy E7(10,11) B.Ogre, V.Head, Needle, Aruban, Cyclops, M.Golem, Mimic, P.Eater
Gate I5(8,6) *Beak(1) (fought in the prologue) *Babaruku Infinity: Open backdrop: Humus, G.Rider, Ifeleet, Dadelous, Ganet, E.Dragon Rooms: Racegude, G.Rider, Humus, BigHand
Teleport room in Dologany: E.Sludge
Open backdrop below Dologany: Carm, Ganet, Ifeleet, Dragoon, Skeleton, Cyclops
Rooms below Dologany (B1,B2): Conch, Skeleton, Magicmas, Cyclops, Dragoon, Carm
" "(B3,B4): Magicmas, Carm, DPaladin, Ganet, Skeleton
" "(B5): Amom, Magicmas, DPaladin
*Barubary(2), *Barubary(3), *Barubary(4)
" "(B6): Hellion, Amom, DPaladin, Magicmas *Deathevn(1), *Deathevn(2)
" "(B6, rooms at the far south and east ends):Zodiac, Hellion, DPaladin, Magicmas, Amom
" "(B6, room at the far west end):P.Dragon, Hellion, DPaladin, Magicmas, Amom
Highfort N9(11,3) B2: Pharaoh, D.Brnger, Pollen, C.Sludge B1: Fastman, G.Lizard, M.Mummy, H.Fly (dungeon): Ralooba, Basilisk, Pharaoh, Soulflik, D.Brnger (dungeon): Pollen, C.Sludge, Pharaoh, Basilisk, Soulflik, D.Brnger Other: *Torubo(1), *Torubo(2), *Portal, *Shupukay
HomeTown L6(5,6) Trout: Footman(1), *Trout
Huntsvil ** ^Beak(2), ^Grizzly
Memory E6(4,7) Rapider, Jacky, P.Eater, RoadSlug, *Aruhamel
Mt.Fubi L7(14,4) Inside: Leech, Widow, Corpse, S.Goblin M7(6,2) *Outside: Gonghead(1), S.Goblin (*monster activity here disappears after 16 encounters)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 19/152
Outside: *Palo, *Peach, *Puti
Mt.Maori K5(9,7) Outside: Meedid, Pollen, C.Sludge, Venusfly, Banbhand Inside: Ganga, Meedid, Atlas, Venusfly
Mt.Rocko M5(10,8) Trikster, Willowsp, Bloodskr, Ghoul, *Hood,
*P.Spider, *Joker
Namanda E8(0,5) P.Eater, Mimic, Barucuda, Tri.eye, Banbhand, Kiyhood, V.Head, Needle, Aruban, Pollen, Stamen, R.Guard, R.Slug, C.Sludge
OwlWoods H2(6,9) *Algernon, *Suiky, *Danielle
(Queen)* -- (Right): Pepshun, Ryusight, Hemoglod (Left): Fatty, Ryusight, Pepshun, Hemoglod
Ruins L7(5,8) *Pest, *Roach
ShowCave H4(6,4) Barubary(1) (fought in the prologue) H5(6,0)
SimaFort E3(8,5) *Jailer, Poltrgst, Arachnod, Mimic, *GoldFly(1), *J.Worm, ^B.Roach, *G.Roach, *GoldFly(2), *Kuwadora
SkyTower G4(7,10) Darious, Amonica, Needle, Crodworm
TagWoods M3(10,0) Harpy, Bugbear, Docaden, Eaterman
ThvsTomd O11(0,0) Sheef, Anubis, Kiyhood, D.Spider
UpaCave N4(6,14) Sireen, Stinger, Aruban, *Uparupa
WildCat D2(3,12) ^Bouncer, *Wildcat, ^Witch
Windia J2(12,5) SkyCave: Gargoyle, R.Guard, RoadSlug, Crodworm, Baracuda, Aruban, V.Head, *Guardian
WitchTwr E2(11,2) 1F-4F: H.Fly, M.Mummy, Ogre, Monoped 5F: Seenates, Ogre, M.Mummy, Monoped 6F: *Nimufu
- - - - - - - - - - - - - Statistics - - - - - - - - - - - -
With a basic understanding of mapping and combat laid down, I will now talkabout statistics - those numbers you see in the Stats window.
Stats determine the effectiveness of actions and commands used in combat, andthe rewards of combat. And that is ALL that they do (in BoF2, anyway).Stats are only indirectly of value outside of combat, in that the better yourstats, the better your chances of winning subsequent battles and making itback to a safe area in one piece, thus affecting your decision of whether toproceed or turn back.
There are three types of statistics: basic, derived, and health.
Some stats a party member has contribute to determining what the character's
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 20/152
other stats are, and are themselves not affected by changing of any otherstat. These are the basic stats:
Str, Stmna, mHP, bmAP, Agi, bWis, bLuck, Guts, (Cond.?), EXP
Basic stats can only increase during the course of a game, usually onlyduring a leveling up (except for EXP), while derived stats are constantly
changing; they are recalculated whenever they are needed.
mHP - maximum Hit Points. This can be in the range of (1..999), and is the maximum number of HP that a player can have.
bmAP - basic maximum Ability Points. This is not the ability point number you see in the Stats window, mAP, because mAP gets a bonus from some shaman bondings. Therefore, mAP would be a derived stat, derived from bmAP and shaman bonuses. bmAP is a basic stat. bmAP can be in the range of (0..511).
Str - Strength. The basis of offensive power. This can be in the
range of (0..255).
Stmna - Stamina. The basis of defensive power. This can be in the range of (0..255).
Agi - Agility. The basis of vigor, which determine the order of action in a round of combat. This can be in the range on (0..511).
bWis - Basic wisdom. The basis of defense from spells that deal damage and a factor in the probabilities that some spells will succeed.
bLuck - Basic luck. The luck stat you see in the Stats window is not bLuck, but is derived from it. Luck's role I have not exactly determined, but I suppose that a lot of rolls are based on it. bLuck can be in the range of (0..255).
Guts - The basis of rolls for defying death. this is a number from (0..255). What you see in the Stats window is not this number, but instead anywhere from 0 to 7 fires. The number of fires is derived from Guts as [Guts/32].
EXP - Total experience points collected throughout the entire game - a running total of all the EXP point awards a party member has ever gotten. This can be in the range of (0..9,999,999).
Before I go any further, I should explain what I mean by 'a roll'. I borrowthe terminology from pen & paper role playing games where a roll of the dicedetermines the success or failure of an action. A luck-based roll means thatthe roll of the dice is compared to the Luck stat to determine success orfailure - improving that stat can improve your chances of success. A randomroll is a roll that is compared to a constant - nothing you do can improveyour chances of success.
The Guts stat is useful in that whenever a party member takes damage thatwould result in death, a roll is made to see if that party member can defydeath (as long as that party member hasn't defied death once before in the
current battle). The roll is based on the Guts of the character:
The character defies death if:
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 21/152
(1..4) = 1 (25% chance of success) and (0.255) < Guts (0 .. ~100% chance of success)
When a character defies death, restore rHP to [mHP/8], and the character'saction for that round is not interrupted. From this, we see that theprobability of defying death can range from a minimum of 0% to a max of 25%.
This is definitely not something you should be depending on to pull youthrough a battle. The GutsBT may affect this probability somewhat, but if itdoes, the effect is not something I have been able to measure. The bonus isprobably too small to be of any use, if there is any at all. Guts is also ofmuch more direct use to the hero, because it determines the effectiveness ofhis special action, 'Guts'. Note that zombies and the opposition may notdefy death.
Derived stats are stats which are completely determined by basic stats andother bonuses. They change whenever any of the things that contribute tothem change, because they have no permanent existence - they are calculatedon the fly whenever they are needed. This operation is completely
transparent to the player. Just the same, it is useful to think of derivedstats as true stats, for purposes of simplification. The derived stats are:
Off, Def, Vigor, Wis, Luck, LV, and mAP
The ways in which these stats are derived from the basic stats are:
Off = [ Str + (weapon power) + (shaman offense bonus) + (other equipment bonuses) ],
*2 if character has the Pwr.Up or rotting condition (combat only)
Off can be in the range of (0..511), and determines the strength of physical attacks.
Def = [ Stmna + (armor + shield + helmet power) + (shaman defense bonus) + (other equipment bonuses) ]
/2 if character has the Def.Dn condition (combat only)
* 120% if character has the Def.Up condition (combat only)
Def can be in the range of (0..511), and determines how much damage is taken from physical attacks.
Vigor = [ Agi + (shaman vigor bonus) + (other equipment bonuses) ], to a maximum to 511, - (armor weight),
/2 character has Agi.Dn (combat only)
Vigor can be in the range of (0..511). Note that since armor weight is subtracted after the upper limit is imposed, in order to get a Vigor rating of exactly 511, the character will need to be wearing armor with a weight of 0.
Wis = [bWis + (shaman wisdom bonus) + (other equipment bonuses) ],
*2 if character has the Wis.Up condition (combat only)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 22/152
Wis can be in the range of (0..255), and helps reduce damage taken from spell attacks.
Luck = [bLuck + (other equipment bonuses)]
Luck can be in the range of (0..255), and affects the probabilities of many different kinds of rolls. For example,
Luck is a factor in determining the random component in normal attack damage.
mAP = [bmAP + (shaman mAP bonus)]
mAP can be in the range of (0..511), and is the maximum number of AP that the party member can have.
LV = ...Refer to the EXP tables for each character to read off how level is a function of EXP. LV can be in the range of (1..99). LV is a factor in how much EXP is awarded from winning a battle.
I have referred to 'conditions' in battle a lot without defining what theyare, so I will digress and explain what conditions are. A condition issomething affecting a character's abilities, either in or outside of battle.A character either has a condition or not - there are no levels of severityfor given condition. The conditions that apply to battle are:
Poison Asleep Curse Rotting Zombie Dead Pwr.Up Pwr.Dn Def.Up Def.Dn Agi.Up Agi.Dn Hushed Wis.Up
A detailed analysis of conditions and how they affect combat is presented in
the 'Conditions' section....
Health stats are basically everything other than basic and derived stats -they are basic in the sense that they are not functions of any other stat,but they are also always changing for worse or for better. The health statsare:
rHP - remaining Hit Points - how many hit points the party member currently has. This is constrained at all times to be in the range of (0..mHP). When a party member reaches rHP = 0, that party member is dead. When a party member's rHP < [mHP/4], the character adopts a stooping posture in battle. The hit point bars that you see in battle are roughly linear in (rHP/mHP), thus indicating the fraction of mHP that the combatant currently has remaining.
rAP - remaining Ability Points - how many ability points the party member currently has. AP is used to cast spells. When rAP < (AP required to cast a spell), the spell may not be cast. The dragon spells' costs are an exception - they always have AP cost = rAP, but may not be cast when rAP = 0.
bCond - basic Condition. The Cond. stat you see is derived from this and a penalty if you are cursed. Basic condition can range from (0..255). If [bCond/64] = x, condition is y:
0 Poor 1 OK
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 23/152
2 Good 3 Super
If your character is cursed, Cond. shows 'Ill', no matter what bCond is. bCond changes occasionally for no discernable reason. Using Cond.Up can raise bCond to 225. (Does it also the curse condition?)
Mood - This is represented by the color of the dragon tear in the stats window. Mood can range between 0 and 255. The correspondence between level and color was noted in the opening part of the first section. As for the characters' moods in your party, the only role that mood seems to play is one of plot. When you do something to anger your friends, their mood drops, and when you make them happy, it rises.
Special case: Derived health stat:
Cond. - This is the Cond. stat you see in the stats window. Normally
it equals bCond., but when you are cursed it reads 'Ill' instead. Cond. also ranges between one of Ill, Poor, OK, Good, and Super. Cond. is a factor in probabilities, much like Luck. For example, the chances of being able to CtrAttck and Dodge are condition based rolls. There may be other instances where condition plays a role, but I have not found them (nor have I been looking too hard for them...).
Note that I have defined rHP and rAP as something other than HP and AP. WhenI refer to HP and AP, I am talking about relative amounts of hit points orability points (such as HP lost or gained from healing or damage), as opposedto how much a character has remaining.
The simplest way to replenish health stats to their highest number is torest. This can be done at inns (for a price), or at beds or fountains (forfree). When you rest, all party members are freed of all conditions (evendeath), and are restored to rHP = mHP and rAP = mAP (there's nothing that agood night's sleep won't cure). Rest does not have any affect on the Cond.stat, however. Rest also moves forward the time of day to be 7 AM (the startof the new day), except when you rest by using a fountain. Time for anotherdigression....
Another thing about the overworld is that it goes through day/night cycles.Time keeps on slippin' into the future. This is important only in thatcertain areas are open and certain people show up only during either daytimenighttime. A day/night cycle lasts 125 seconds of real time on the overworldmap - meaning each hour lasts about 5 seconds. Time is only advanced for thepurposes day/night when you are on the overworld, not accessing the commandscreen or some other window, and you not in combat. All other real timecounters are advanced continuously no matter what you are doing.
Part of day... Begins at... Recognize by noticing that areas are:
Day 7 AM DrightEvening 6 PM Reddish or brightNight 9 PM DarkMorning 4:30 AM Bluish or dark
Daytime is considered to be day and evening, and nighttime is considered tobe night and morning.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 24/152
The opposition also has statistics to describe its combat abilities. Moststats are interpreted the same way, but some are different:
mHP, rHP - All opposition, upon first being generated, begins with rHP = mHP. These stats mean exactly the same thing as they do with party members, except that the opposition can't
defy death, or be revived from death under any circumstances.
mAP, rAP - All opposition also begins with rAP = mAP. AP works exactly the same way with the opposition as with party members. However, note that most special actions the opposition uses aren't spells, and thus have no AP cost. Also, the opposition may cast a spell even without having enough AP - and does so quite often (hah!, we don't need no stinking intelligence!). This also results in the opposition losing all of its rAP in the effort to cast the spell!
Def, Wis - Works in exactly the same way as with party members, but rolls based on Wis are done differently with the opposition.
Ms Magic susceptibility. Actually, this is derived from Wis as Ms = 4 - [Wis/32], but I find that Ms is a convienent shorthand for guessing probabilities of success for certain Wis - based rolls, and normal spell damage vs. the opposition. Plus, I can measure Ms directly, as compared to Wis, which I can't measure directly.
Off Similar to the offense statistic for party members, but damage from physical attacks from the opposition is computed differently than for party members. Since I haven't figured this algorithm out yet, I haven't been able to measure this stat.
Agi, Vigor - Since the opposition doesn't wear equipment, Vigor is computed differently for them, but Agi works the same way. This was described 'Basic Combat Mechanics', in the part about how order of action is resolved for a round.
The gains in basic stats for the party members are not interrelated: althoughyou may notice that party members with higher Stmna tend to gain more mHP perlevel up, there is no dependence of this mHP gain on Stmna. The bonuses werejust fudged to look like that. It is a similar situation for Wis and mAP.In the code for BoF2, there is a huge table for all of the 9 charactersthat can level up that lists the gains for each of the basic stats at each ofthe 98 level ups. These gains are additions of a number (0..15). Here, Ipresent these gains, and the experience required to reach every 5th level.Although these tables look huge, they probably take up no more than 8k ofmemory altogether.
When you begin the game of BoF2, each party member has a set of initialstats, equipment worn, and spells known. Spells which can be learned byleveling up are also listed. Each character also has a 'special action'
which they can use. These actions are usually only available in unbondedform - the transforms have different special actions. The effects of allactions are described in the 'Action!' section. Guts refers only to the
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 25/152
numbers of fires next to the Guts rating (equal to [Guts/32]), and not Gutsitself, since I did not have a convenient way to measure this in the earlypart of the game. Levels at which spells are gained are only approximate -actual levels may vary by +/-1 from listed value. This variation does notseem to be due to any Wisdom prerequisite for learning of spells. The 10party members are:
Hero - The Dragon Child----------------------------------------------------------------------------- Weapon TreeST Shield -- Armor Shorts Helm --
No special action, can CtrAttck
Start: mHP 24 mAP 8
Str Stmna Agi Wis Luck Guts -------------------------------------
18 16 16 8 12 (1)
This is the Dragon as a child. He doesn't have the opportunity to gain any levels, because he is only used during the prologue.
Hero - The Dragon----------------------------------------------------------------------------- Weapon BoyDR Shield RistBand Armor Bum'sCL Helmet Bandana
Special action: Guts, can CtrAttck
5: H1 - - Start: mHP 24 mAP 8 H2 4/0 1 1 2 2 2 TimeWarp H3 4/0 2 0 2 3 2 Str Stmna Agi Wis Luck Guts H4 3/0 2 1 1 3 4 --------------------------------143: H5 7/0 3 2 3 1 3 18 16 16 8 12 (1)
H6 6/0 3 1 2 3 4 H7 7/1 4 2 4 4 2 Cure 1 H8 6/3 3 2 1 1 4 H9 5/2 4 1 1 4 42153: H10 7/2 3 2 4 3 1 Running total: Hero LV 10
H11 6/1 3 2 3 2 3 73/16 43 28 36 32 38 H12 5/1 4 3 0 4 1 H13 7/2 3 2 2 3 1 H14 6/1 4 4 5 1 213948: H15 8/2 3 3 4 4 3
H16 6/1 2 2 3 3 4 Cure 2 H17 5/3 5 4 2 2 4 H18 8/1 4 3 1 4 2 H19 7/2 1 3 4 4 1 Smoke40919: H20 8/1 5 4 3 3 4 Running total: Hero LV 20
H21 6/1 3 2 4 1 2 139/31 77 60 63 62 63 H22 6/2 3 3 2 4 1
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 26/152
H23 7/3 4 2 1 3 3 H24 7/2 2 3 2 3 489684: H25 9/2 5 3 1 4 1
H26 6/2 4 3 3 2 3 H27 8/2 3 2 1 1 1 H28 7/1 5 2 2 4 1
H29 8/2 3 3 2 3 3177542: H30 8/3 3 3 0 2 2 Running total: Hero LV 30
H31 7/1 4 2 3 4 0 211/51 112 86 81 89 84 H32 9/3 4 4 1 2 1 H33 8/2 5 3 1 2 2 H34 8/2 3 2 2 3 2335852: H35 7/1 4 3 1 1 3
H36 9/2 3 2 0 1 0 H37 10/3 5 3 2 2 1 H38 8/2 4 3 1 2 2
H39 9/1 4 1 2 4 2621119: H40 10/3 6 3 3 1 1 Running total: Hero LV 40
H41 9/2 5 2 1 2 3 296/71 154 112 97 111 98 H42 6/1 3 1 0 1 1 H43 9/2 3 4 1 3 0 H44 11/1 5 2 1 2 31130121:H45 10/2 4 3 2 3 1
H46 6/1 5 1 2 1 2 H47 9/2 1 3 3 1 1 H48 5/2 4 3 1 2 2 H49 7/1 3 2 1 1 1
1791345:H50 4/1 2 1 0 0 1 Running total: Hero LV 50
H51 2/1 1 1 1 0 0 372/86 189 134 109 127 113 H52 2/2 2 0 1 1 1 H53 2/1 1 2 0 2 0 H54 1/1 1 0 0 1 12474005:H55 2/0 0 1 0 0 0
H56 2/1 1 0 0 0 1 H57 1/1 0 0 1 0 0 H58 1/1 1 1 0 0 0 H59 2/1 1 0 0 1 03183869:H60 2/0 2 0 0 0 0
H61 0/1 1 0 1 0 0 H62 1/0 0 1 1 0 0 H63 2/0 1 0 0 0 1 H64 1/1 1 0 0 0 03917604:H65 0/2 1 0 1 0 0
H66 1/2 1 0 1 0 0 H67 1/1 1 0 0 0 0 H68 0/1 1 0 0 0 0 H69 2/0 0 1 0 0 04651339:H70 1/1 0 0 0 1 0 Running total: Hero LV 70
H71 1/1 1 0 0 0 0 398/104 205 141 116 133 117 H72 1/1 0 1 0 0 0
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 27/152
H73 1/1 0 0 1 1 0 H74 1/1 0 0 1 0 15385074:H75 1/1 1 0 0 0 0
H76 1/1 1 0 1 0 0 H77 1/1 0 1 0 0 0 H78 1/1 0 1 0 1 0
H79 1/1 1 0 0 0 06118809:H80 1/1 0 0 1 0 0
H81 1/1 1 0 0 0 0 H82 1/1 0 1 0 1 0 H83 1/1 1 0 1 0 0 H84 1/1 0 1 0 0 06852544:H85 1/1 0 0 1 0 0
H86 1/1 1 0 0 0 1 H87 1/1 1 0 0 0 0 H88 1/1 0 0 0 0 1
H89 1/1 0 1 0 0 17586279:H90 1/1 1 0 0 0 0
H91 1/1 0 0 1 0 0 H92 1/1 0 1 0 0 0 H93 1/1 0 0 0 1 0 H94 1/1 1 0 0 0 18320014:H95 1/1 0 1 0 0 0
H96 1/1 0 0 0 1 0 H97 1/1 1 0 0 0 0 End total: Hero LV 99 H98 1/1 0 1 0 0 08907002:H99 1/1 0 0 1 0 1 427/133 216 150 124 138 123
The Hero is above average in all stats except for AP. This is not a problem, since he'll be spellcasting dragon attacks most of the time. The Hero has the highest guts rating, which complements his 'Guts' self-healing action. His attack power is usually the strongest of all characters because of the weaponry he can use, and since he can CtrAttck he's a good candidate to put in the lead. He is the slowest to gain levels, but since he's almost always a party member, he usually has the highest level anyway. The Hero can't bond to shamans. The Hero is the only character who can fish or equip fishing supplies.
Bow - Dog of War----------------------------------------------------------------------------- Weapon ShortBW Shield Ristband Armor Bum'sCL Helmet Bandana
Special action: Shot
0: B1 - - Start: mHP 28 mAP 16 B2 5/1 2 0 1 3 1 Cure 1 B3 5/2 2 0 2 2 1 CurePsn Str Stmna Agi Wis Luck Guts B4 4/2 2 1 1 2 2 --------------------------------126: B5 7/3 3 1 3 3 1 20 18 12 10 8 (0)
B6 6/4 2 1 3 3 3 Def-Up B7 3/5 1 1 2 1 2
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 28/152
B8 7/2 3 1 2 1 2 B9 3/4 2 2 2 4 21250: B10 7/4 3 1 4 3 2 Running total: Bow LV 10
B11 6/5 2 3 2 3 3 75/43 40 26 32 32 24 B12 4/2 3 1 1 4 3 B13 5/5 3 1 3 4 2
B14 5/4 2 2 4 5 17706: B15 8/6 3 1 1 4 1
B16 6/4 4 2 3 6 2 Cure 2 B17 7/6 3 1 3 3 2 B18 5/3 2 2 4 5 2 B19 4/4 2 3 2 4 226607: B20 6/6 4 1 4 5 2 Renew Running total: Bow LV 20
B21 5/6 3 2 1 2 2 131/88 68 43 59 75 44 B22 6/4 2 1 2 3 2 B23 7/5 4 3 2 5 1 Heal
B24 5/5 2 0 3 2 266374: B25 7/4 4 2 3 4 1
B26 7/4 4 1 2 3 0 Def-UpX B27 4/6 3 2 1 4 1 B28 5/3 2 1 3 2 2 B29 6/5 3 2 1 3 1138650: B30 5/4 3 3 2 5 0 Cure 4 Running total: Bow LV 30
B31 5/4 2 1 2 3 2 188/134 98 60 79 108 56 B32 4/3 2 1 1 2 1 B33 8/3 1 2 3 4 0 Cure 3 B34 7/4 1 2 1 3 2
256103: B35 4/4 3 2 2 3 1
B36 5/2 1 1 3 2 1 Renew X B37 6/5 2 3 1 1 2 B38 4/2 1 1 2 3 1 B39 6/3 2 2 1 2 0456744: B40 4/5 2 1 2 3 2 Cure X Running total: Bow LV 40
B41 6/4 1 2 2 1 1 241/169 115 76 97 134 68 B42 5/2 2 0 1 2 0 B43 5/3 0 1 1 4 1 B44 6/2 2 1 2 3 0755622: B45 3/5 1 0 3 1 2
B46 8/3 1 1 1 3 0 B47 5/5 2 1 0 2 1 B48 6/2 1 1 2 1 1 B49 3/1 2 0 1 2 11231152:B50 3/3 1 1 1 1 0 Running total: Bow LV 50
B51 2/1 1 0 1 0 0 291/199 128 84 111 154 75 B52 3/2 1 1 0 2 1 B53 1/2 1 0 0 1 1 B54 2/1 0 0 1 0 01782986:B55 2/1 0 1 0 1 0
B56 1/0 2 0 0 0 1 B57 0/2 1 1 1 0 0
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 29/152
B58 2/1 0 0 0 1 0 B59 1/1 1 0 0 1 02420357:B60 1/1 0 0 1 0 1
B61 0/2 0 1 0 1 0 B62 0/1 1 0 0 1 0 B63 2/0 0 0 0 1 1
B64 1/1 0 1 1 0 03098842:B65 1/1 0 0 1 1 1
B66 2/0 0 0 1 1 0 B67 0/2 1 0 1 0 0 B68 1/1 0 1 0 1 0 B69 2/0 0 0 1 1 03777327:B70 1/1 1 1 0 0 0 Running total: Bow LV 70
B71 1/1 0 1 1 0 0 316/220 138 91 120 167 81 B72 1/1 0 0 1 1 0 B73 1/1 0 1 0 0 1
B74 1/1 1 0 0 1 04455812:B75 1/1 0 0 1 0 0
B76 1/1 1 0 0 1 0 B77 1/1 0 0 1 0 0 B78 1/1 1 1 0 0 0 B79 1/1 0 1 1 0 05134297:B80 1/1 0 0 1 1 0
B81 1/1 1 0 0 1 0 B82 1/1 0 0 1 0 1 B83 1/1 0 1 0 1 0 B84 1/1 1 0 1 0 0
5812822:B85 1/1 0 0 0 1 0
B86 1/1 1 0 0 0 1 B87 1/1 0 1 0 1 0 B88 1/1 0 0 1 0 0 B89 1/1 1 0 0 1 06491267:B90 1/1 0 0 1 0 1
B91 1/1 0 1 0 0 1 B92 1/1 1 0 0 1 0 B93 1/1 0 0 1 0 1 B94 1/1 0 1 0 1 07169752:B95 1/1 0 0 1 1 0
B96 1/1 1 0 0 0 1 B97 1/1 0 1 0 1 0 End total: Bow LV 99 B98 1/1 0 1 1 0 07712540:B99 1/1 1 0 0 0 1 345/249 148 101 133 180 89
Bow knows healing. He is quick to gain levels. He can use the AutoBW and TwinBW, which attack multiple enemies. In the 'Iron Man' transform, he can also Spry to hit all enemies (which makes using the AutoBW obsolete). His Shot attack rarely works since it is Luck based(?). Bow's a good buddy to have around in prolonged battles where quick and massive healing between rounds and increased defense is needed.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 30/152
Katt - A Professional Gladiator----------------------------------------------------------------------------- Weapon TreeST Shield RistBand Armor Bum'sCL Helmet Bandana
Special action: Dare, can CtrAttck
198: K6 - - Start: mHP 39 mAP 7 K7 5/0 3 1 7 1 3 K8 4/0 2 2 2 2 2 Str Stmna Agi Wis Luck Guts K9 3/0 3 1 3 1 5 --------------------------------1219: K10 4/1 2 1 4 1 2 40 21 39 15 32 (0)
K11 3/0 3 2 6 1 2 Fireball K12 4/0 4 0 3 2 3 K13 6/0 2 1 6 1 2 Hail K14 5/0 3 0 2 2 68163: K15 5/1 3 2 3 2 3 Bolt X
K16 4/0 5 1 5 1 3 K17 4/0 5 1 4 1 2 K18 7/0 2 0 4 3 4 K19 5/1 4 3 2 2 329039: K20 5/1 2 2 6 1 4 Running total: Katt LV 20
K21 5/0 4 2 3 1 5 103/11 83 38 96 36 76 K22 6/0 2 2 7 1 3 K23 7/0 5 1 4 2 2 K24 5/1 4 2 2 2 368886: K25 3/1 5 2 4 1 3
K26 5/0 3 1 6 1 4
K27 6/1 6 2 2 1 4 K28 6/0 2 2 5 1 2 K29 4/1 4 3 2 1 4140678: K30 6/0 5 1 4 2 2 Running total: Katt LV 30
K31 5/0 6 1 3 1 6 156/15 123 56 135 49 108 K32 6/0 4 1 5 1 2 K33 7/0 5 2 2 2 5 K34 7/0 3 2 2 2 1260040: K35 4/1 5 3 3 1 2
K36 5/0 4 2 2 1 3 K37 4/0 6 1 4 1 3 K38 6/0 5 1 2 2 4 K39 6/1 5 2 1 1 4503137: K40 3/0 3 2 3 1 2 Running total: Katt LV 40
K41 4/0 5 0 2 2 2 209/17 169 73 162 62 140 K42 7/0 5 1 4 1 3 K43 4/0 4 2 1 2 1 K44 5/0 5 1 1 1 4923167: K45 4/0 4 1 2 1 5
K46 6/0 6 0 3 2 3 K47 5/0 4 1 2 0 4
K48 3/0 3 1 3 1 2 K49 4/0 4 0 2 0 21457766:K50 2/0 2 1 1 1 1 Running total: Katt LV 50
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 31/152
K51 1/0 1 0 1 0 0 253/17 211 81 183 73 167 K52 2/0 1 1 2 0 1 K53 1/0 2 0 0 1 0 K54 1/0 0 0 2 0 12030818:K55 2/0 1 1 0 0 0
K56 1/1 0 0 1 0 2 K57 1/0 0 0 2 0 0 K58 1/0 2 1 0 0 0 K59 1/1 0 0 1 0 22663236:K60 1/0 0 1 1 0 0
K61 2/1 1 0 0 0 0 K62 1/1 1 0 0 1 0 K63 0/0 0 0 1 0 0 K64 1/1 1 0 0 0 13323976:K65 1/0 0 1 1 0 0
K66 1/1 1 0 0 0 0 K67 2/1 0 0 1 0 0 K68 1/0 1 0 0 1 0 K69 0/1 0 0 1 0 13984716:K70 1/1 1 0 0 0 0 Running total: Katt LV 70
K71 1/1 0 1 1 0 0 275/26 224 86 197 76 175 K72 1/1 1 0 0 0 0 K73 1/1 0 0 1 1 0 K74 1/1 0 0 1 0 14645456:K75 1/1 0 1 0 0 0
K76 1/1 1 0 0 0 1
K77 1/1 0 0 1 0 0 K78 1/1 1 1 0 0 0 K79 1/1 0 0 1 0 15186196:K80 1/1 1 0 0 1 0
K81 1/1 1 0 0 1 0 K82 1/1 0 1 0 0 0 K83 1/1 0 0 1 0 0 K84 1/1 0 1 0 0 15846936:K85 1/1 1 0 0 1 0
K86 1/1 0 0 1 0 0 K87 1/1 0 1 1 0 0 K88 1/1 1 0 0 0 1 K89 1/1 0 0 1 0 06507676:K90 1/1 0 1 0 0 0
K91 1/1 0 0 0 1 0 K92 1/1 1 0 1 0 0 K93 1/1 0 1 0 1 0 K94 1/1 0 0 0 0 17168416:K95 1/1 0 0 1 0 0
K96 1/1 1 0 1 0 0 K97 1/1 1 0 0 1 0 End total: Katt LV 99
K98 1/1 0 0 1 0 17697008:K99 1/1 1 1 0 0 0 304/55 235 95 210 83 182
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 32/152
Katt is the quickest to gain levels, and the most agile character, not counting Bleu. She has a very high Guts rating. Considering that she has the worst physical and magical defense, she isn't very survivable, and apparently not too smart either, because she likes to 'Dare' opponents into hitting her. These massive handicaps aside, she is still quite useful for her ability to hit hard, hit first, and CtrAttck if necessary. Katt bonds well to the Devil Shaman, and in her Devil Katt
transform, she has the capability to make the most damaging physical attacks of any character.
Rand - A Restless Farmer----------------------------------------------------------------------------- Weapon HandKN Shield RistBand Armor SuedeAR Helmet Bandana
Spells: Cure 1, CurePsn Special action: Wake
251: R6 - - Start: mHP 57 mAP 31 R7 8/4 3 2 0 4 2 R8 7/2 3 2 1 2 1 Str Stmna Agi Wis Luck Guts R9 8/3 4 2 2 3 1 Thunder --------------------------------1555: R10 8/1 4 3 2 2 3 33 30 12 25 20 (0)
R11 10/4 4 3 1 2 1 R12 9/3 4 3 0 4 0 R13 11/2 4 3 1 2 2 R14 12/3 5 5 0 3 111129: R15 15/2 4 4 3 2 2
R16 11/4 3 4 2 1 0 R17 9/2 5 5 1 2 3 Cure 2 R18 14/4 6 5 0 4 1 R19 11/2 5 4 1 2 141092: R20 8/4 6 5 1 3 2 Running total: Rand LV 20
R21 13/3 5 4 0 1 2 198/71 93 80 27 61 40 R22 10/5 6 6 2 3 2 R23 10/2 7 5 1 2 1 R24 12/1 8 6 1 2 0 8.0106649: R25 11/4 6 7 2 5 1
R26 10/2 5 6 1 3 2 R27 13/6 8 5 1 4 0 Renew R28 10/2 4 6 0 4 1 R29 9/6 7 7 1 2 1201030: R30 13/3 7 7 2 2 2 Running total: Rand LV 30
R31 14/5 6 6 1 4 1 Heal 309/105 156 139 38 89 52 R32 12/3 6 5 2 3 1 R33 14/5 5 8 1 2 1 R34 8/1 7 7 1 4 2408851: R35 10/6 6 6 0 1 1 Cure 3
R36 9/3 6 5 1 3 2
R37 12/6 4 8 2 2 2 Cure 4 R38 8/4 7 6 0 3 1 R39 8/5 6 7 1 5 0
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 33/152
803511: R40 12/4 6 5 1 2 2 Running total: Rand LV 40
R41 9/3 5 4 1 2 1 416/147 215 202 48 118 65 R42 12/6 4 6 0 4 2 R43 7/4 3 6 1 2 0 R44 10/6 4 5 2 3 21354112:R45 7/3 3 4 1 4 1
R46 7/5 3 4 1 3 2 R47 9/3 2 3 1 3 3 R48 5/6 2 4 2 4 1 R49 5/3 3 3 0 3 02015833:R50 4/3 2 2 1 1 1 Running total: Rand LV 50
R51 5/2 1 1 0 1 0 491/189 246 243 58 147 78 R52 4/3 2 1 1 2 0 R53 4/2 1 1 0 1 0 R54 3/1 1 0 0 1 02682718:R55 4/1 0 1 0 0 1
R56 3/2 1 0 0 2 0 R57 1/1 0 0 1 1 0 R58 2/1 2 1 0 0 0 R59 1/2 0 1 0 2 03349603:R60 2/1 1 1 0 0 1
R61 1/0 0 1 0 0 0 R62 2/1 0 0 1 0 1 R63 1/1 0 0 0 0 0 R64 2/0 0 1 0 1 04016488:R65 3/0 0 0 1 0 1
R66 1/2 0 1 0 0 0 R67 2/1 0 0 0 0 1 R68 1/1 0 0 0 1 0 R69 2/0 0 0 0 0 04683373:R70 1/1 0 0 1 0 0 Running total: Rand LV 70
R71 1/1 0 0 0 1 1 536/212 254 253 63 159 83 R72 1/1 0 0 0 0 0 R73 1/1 0 0 0 1 0 R74 1/1 0 0 0 0 15350258:R75 1/1 0 0 1 0 0
R76 1/1 0 0 0 1 0 R77 1/1 0 0 0 0 1 R78 1/1 0 0 0 1 0 R79 1/1 0 0 0 0 06017143:R80 1/1 0 0 0 1 0
R81 1/1 0 0 1 0 0 R82 1/1 0 0 0 0 1 R83 1/1 0 0 0 1 0 R84 1/1 0 0 0 0 06684028:R85 1/1 0 0 1 0 0
R86 1/1 0 0 0 0 1
R87 1/1 0 0 0 1 0 R88 1/1 0 0 0 0 0 R89 1/1 0 0 0 0 1
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 34/152
7350913:R90 1/1 0 0 1 0 1
R91 1/1 0 0 0 0 0 R92 1/1 0 0 0 1 0 R93 1/1 0 0 0 0 0 R94 1/1 0 0 0 0 18017798:R95 1/1 0 0 0 1 0
R96 1/1 0 0 0 0 0 R97 1/1 0 0 0 1 1 End total: Rand LV 99 R98 1/1 0 0 1 0 08431306:R99 1/1 0 0 0 0 0 565/241 254 253 68 169 92
Rand is a tough guy. Not counting Bleu, he has the highest strength, stamina, and HP. For this reason, he is a good choice to put in the lead. He is also the slowest character, and not very lucky. The armor and weaponry he can use is of poor enough quality to make up for his impressive stats. Rand knows a lot of healing, and can transport the party on the overworld map long distances (avoiding random monsters) by
rolling. His 'Wake' action is useful from time to time to revive characters, and he bonds well to the Earth Shaman.
Nina - The Curse of Windia----------------------------------------------------------------------------- Weapon FalseRG Shield RistBand Armor Bum'sCL Helmet Bandana
Spells: Tornado, Cold, Thunder, Spark Special action: Will
793: N8 - - Start: mHP 48 mAP 50
N9 3/5 2 0 1 3 1 Ag-Down2051: N10 5/7 1 1 3 4 2 Pwr.Down Str Stmna Agi Wis Luck Guts -------------------------------- N11 3/5 1 1 2 3 4 24 22 30 48 36 (0) N12 5/4 2 0 2 4 2 Exit N13 4/4 1 1 2 3 3 S.Boom N14 4/6 1 2 1 2 312003: N15 6/8 1 1 2 3 1 Def-Down
N16 4/4 1 1 1 5 2 N17 2/5 2 1 1 3 4 Drain N18 6/7 1 2 2 2 3 N19 5/6 0 1 2 4 137939: N20 5/8 1 0 3 4 4 Flame Running total: Nina LV 20
N21 5/6 2 1 2 2 5 100/119 38 33 52 88 66 N22 6/7 0 2 1 5 3 Typhoon N23 5/5 1 1 3 4 2 N24 4/4 2 1 2 3 2 Freeze86027: N25 5/9 1 1 2 4 3
N26 6/7 1 2 2 5 4 Angel N27 3/5 2 1 2 4 1 N28 6/8 2 1 1 2 5 Death N29 4/4 1 2 1 3 3
172933: N30 7/8 1 1 4 6 2 Running total: Nina LV 30
N31 4/6 0 2 2 5 2 Hail 151/182 51 46 72 126 96
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 35/152
N32 6/7 1 1 3 4 3 N33 6/4 2 1 1 5 2 N34 4/7 2 1 4 3 5330055: N35 6/9 1 2 2 4 3
N36 4/7 0 2 3 4 1 Bolt X N37 7/8 2 1 2 3 5
N38 6/6 1 1 2 5 3 N39 5/7 1 2 3 4 2599672: N40 5/7 2 0 2 5 4 Running total: Nina LV 40
N41 3/6 1 2 1 5 2 204/250 63 59 96 168 126 N42 7/8 2 1 3 4 2 N43 6/8 0 1 3 3 4 N44 3/5 2 1 1 3 41092562:N45 7/9 1 1 2 4 4
N46 4/6 2 0 3 3 2 N47 5/4 1 2 1 4 5
N48 2/6 2 0 2 3 2 N49 3/4 0 1 2 2 31702470:N50 1/3 1 1 1 2 1 Running total: Nina LV 50
N51 2/2 0 0 2 1 1 245/309 75 69 115 201 155 N52 1/3 1 0 0 2 1 N53 2/1 0 1 0 0 0 N54 2/2 0 1 0 1 22323959:N55 1/1 1 0 1 0 0 Fireball
N56 1/2 0 0 0 0 1 Bomb N57 2/2 0 1 0 1 0 Missile N58 1/1 0 0 1 2 0
N59 1/1 1 0 0 0 02945510:N60 1/0 0 0 1 1 0
N61 1/1 0 0 1 0 0 N62 1/0 1 0 1 0 0 N63 1/1 0 1 0 1 0 N64 1/0 0 0 0 1 13569045:N65 1/1 1 0 1 0 0
N66 0/2 0 0 0 0 1 N67 1/1 0 0 0 1 0 N68 1/1 0 0 1 0 0 N69 1/1 0 0 0 1 14218453:N70 1/1 0 0 1 0 1 Running total: Nina LV 70
N71 1/1 0 1 0 1 0 268/333 80 73 125 213 164 N72 1/1 0 0 1 1 0 N73 1/1 1 0 0 0 0 N74 1/1 0 0 1 0 14908367:N75 1/1 0 1 0 1 0
N76 1/1 0 0 1 0 0 N77 1/1 0 1 1 0 0 N78 1/1 0 0 0 1 1 N79 1/1 0 0 1 0 0
5609832:N80 1/1 1 0 0 1 0
N81 1/1 0 0 1 0 1
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 36/152
N82 1/1 1 0 1 0 0 N83 1/1 0 1 0 1 0 N84 1/1 1 0 0 1 06311302:N85 1/1 0 0 1 0 1
N86 1/1 0 0 1 0 0 N87 1/1 0 1 0 1 0
N88 1/1 0 0 1 0 1 N89 1/1 0 0 1 0 07012780:N90 1/1 0 1 0 1 0
N91 1/1 1 0 1 0 0 N92 1/1 0 0 0 1 1 N93 1/1 0 0 0 1 0 N94 1/1 1 0 1 0 07714258:N95 1/1 0 0 0 1 1
N96 1/1 0 1 1 0 0 N97 1/1 0 0 0 1 1 End total: Nina LV 99
N98 1/1 0 0 1 0 08275442:N99 1/1 0 0 0 1 1 297/362 86 80 140 227 173
Nina uses black magic (to complement her black wings). If you take her along, most of the time she won't be doing anything useful, but with her high agility and strong spells, she can do preemptive magic strikes when you need her to. Nina is the least survivable character, with the worst mHP, and pretty bad defense. With her 'Will' ability, she has practically limitless AP, so don't hold back on the spellcasting. Nina bonds well to the Wind Shaman.
Sten - A Lost Soldier----------------------------------------------------------------------------- Weapon BoyDR Shield RistBand Armor Bum'sCL Helmet SaladBwl
Spells: Spark Special action: RIP
617: T8 - - Start: mHP 57 mAP 16 T9 5/1 4 1 3 2 31454: T10 6/1 2 1 3 1 7 Bomb Str Stmna Agi Wis Luck Guts -------------------------------- T11 7/2 3 2 2 1 3 35 25 42 22 45 (0) T12 4/2 5 1 4 2 2 T13 5/1 1 2 4 1 4 T14 8/2 2 3 1 3 69887: T15 5/1 2 1 4 2 3 Flame
T16 5/2 4 0 4 2 3 T17 7/1 3 2 1 1 5 T18 6/1 1 3 3 2 3 T19 7/2 3 1 4 2 336038: T20 5/2 2 3 3 2 4 Running total: Sten LV 20
T21 3/0 4 1 2 1 2 127/34 67 45 63 42 91 T22 7/1 4 0 3 3 3
T23 5/1 2 2 4 1 3 T24 5/2 1 3 5 1 486430: T25 7/2 2 3 1 2 5
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 37/152
T26 6/2 5 0 2 2 5 T27 7/1 2 2 4 1 3 T28 5/2 3 2 2 1 2 T29 5/1 1 3 3 2 4180054: T30 7/2 3 2 4 2 3 Running total: Sten LV 30
T31 6/2 3 1 2 0 4 184/48 94 63 93 58 125 T32 8/1 4 1 2 3 4 T33 4/2 2 3 5 2 1 Fireball T34 5/3 3 1 4 3 3347587: T35 6/2 2 3 2 1 5
T36 7/1 4 2 3 2 3 T37 6/3 1 3 2 2 3 T38 6/2 4 1 3 1 4 Missile T39 4/2 2 3 5 1 3649476: T40 7/1 3 2 2 2 4 Running total: Sten LV 40
T41 8/1 3 1 4 2 2 243/67 122 83 123 75 159 T42 6/2 1 3 2 1 4 T43 4/3 4 0 3 3 2 T44 7/1 2 3 5 1 51129065:T45 5/2 4 2 1 2 4
T46 4/1 3 1 4 1 3 T47 5/2 2 3 3 2 4 T48 5/1 3 1 2 3 3 T49 3/2 1 2 3 1 41709707:T50 3/2 1 2 2 1 2 Running total: Sten LV 50
T51 2/1 2 0 1 0 1 293/84 146 101 152 92 192
T52 2/2 0 3 2 0 1 T53 1/1 1 0 0 1 0 T54 2/0 1 0 1 0 12334002:T55 1/1 0 1 0 0 0
T56 1/1 0 0 1 1 1 T57 2/0 0 1 0 1 0 T58 1/1 1 0 0 0 1 T59 1/1 0 0 1 1 02989556:T60 2/0 0 0 1 0 0
T61 1/1 1 0 1 0 0 T62 0/2 1 1 0 0 0 T63 1/1 0 0 1 0 1 T64 1/0 1 0 1 0 03645946:T65 2/1 0 1 1 0 0
T66 1/0 1 0 0 0 1 T67 0/2 0 0 1 1 0 T68 1/1 0 1 0 0 1 T69 0/1 0 0 1 1 04302336:T70 1/1 1 0 1 1 0 Running total: Sten LV 70
T71 1/1 0 0 0 1 1 316/102 156 109 165 99 200 T72 1/1 0 1 1 0 0
T73 1/1 1 0 0 0 0 T74 1/1 0 0 1 0 14958727:T75 1/1 0 1 0 1 0
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 38/152
T76 1/1 1 0 1 0 0 T77 1/1 0 0 1 1 0 T78 1/1 0 1 1 0 0 T79 1/1 1 0 0 0 15615117:T80 1/1 0 0 1 0 0
T81 1/1 0 1 0 1 0 T82 1/1 1 0 1 0 0 T83 1/1 0 0 0 1 1 T84 1/1 1 0 0 0 06271507:T85 1/1 0 0 1 0 1
T86 1/1 0 1 1 0 0 T87 1/1 0 1 0 0 1 T88 1/1 0 0 1 1 0 T89 1/1 1 0 1 0 06927897:T90 1/1 1 0 0 1 0
T91 1/1 0 1 1 0 0 T92 1/1 0 0 0 1 1 T93 1/1 1 0 1 0 0 T94 1/1 0 1 0 0 17584287:T95 1/1 0 0 1 0 0
T96 1/1 0 0 1 0 1 T97 1/1 1 1 0 0 0 End total: Sten LV 99 T98 1/1 0 0 0 1 18109399:T99 1/1 1 0 1 0 0 345/131 166 118 181 108 210
Sten is strong and fast like Katt, but less so, and with a little more defense. He is most useful for his 'Djinni' transform which can use Sweh
to select a new batch of random enemies, and this transform is available fairly early. Unfortunately, most of the places that require Sten will require him in his unbonded form, so that he can use his long arms to reach across gaps. The 'Rip' action is not very useful, since if Sten appears dead, the character in back is likely to receive a big can o whoop-ass. Fire is his major, with a minor in wind power. As you would expect, he bonds well to the Fire Shaman.
Jean - The Frog Prince----------------------------------------------------------------------------- Weapon ShortRP Shield BronzeSH Armor SuedeAR Helmet SaladBwl
Spells: Ag-Up Special action: Jab
1734: J10 - - Start: mHP 63 mAP 20 J11 5/0 3 2 1 1 2 J12 7/1 3 2 1 2 3 Hush Str Stmna Agi Wis Luck Guts J13 6/2 2 3 1 1 2 -------------------------------- J14 6/1 4 2 1 1 4 Warp 30 23 15 20 49 (0)11811: J15 6/2 3 2 1 1 2
J16 7/2 2 1 1 2 3 Pwr.Down
J17 6/1 3 2 1 1 3 J18 7/2 4 3 1 1 2 Cold J19 8/1 4 2 1 2 4
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 39/152
42626: J20 7/5 3 2 2 1 5 Idle Running total: Jean LV 20
J21 9/2 3 2 2 1 6 128/37 61 44 26 33 79 J22 7/4 2 3 1 1 4 J23 8/2 2 1 1 2 3 J24 8/3 4 3 2 3 5105982: J25 6/2 3 3 1 2 4
J26 7/1 2 3 2 1 4 J27 8/4 4 3 1 3 2 J28 8/3 3 4 2 0 5 J29 7/4 5 3 2 1 4219245: J30 9/4 3 5 1 3 5 Angel Running total: Jean LV 30
J31 8/3 4 3 2 2 3 205/66 92 74 41 50 121 J32 8/2 3 4 2 4 6 Death J33 12/5 3 3 2 3 4 J34 13/4 3 2 1 2 6 Renew424952: J35 8/4 4 3 2 1 6
J36 9/3 4 3 1 4 4 J37 10/5 2 3 2 3 4 J38 11/4 2 4 2 1 7 J39 8/5 3 4 2 2 6795663: J40 7/2 3 2 2 4 5 Running total: Jean LV 40
J41 9/3 2 3 2 3 6 299/103 123 105 59 76 172 J42 9/4 4 3 1 4 3 J43 8/4 3 3 2 2 4 J44 8/5 2 2 2 3 61334603:J45 12/4 1 1 2 3 4
J46 9/3 3 3 2 4 2 J47 5/2 1 2 2 3 4 J48 9/2 1 2 1 2 5 J49 6/1 2 1 1 3 31961742:J50 4/2 1 2 1 2 3 Running total: Jean LV 50
J51 3/1 1 0 0 1 2 378/133 143 127 75 106 212 J52 1/2 0 1 0 1 0 J53 3/2 2 0 1 1 1 J54 2/1 1 1 0 2 02629127:J55 2/1 0 2 0 0 1
J56 1/2 0 0 1 0 2 J57 1/1 1 0 0 2 0 J58 2/1 0 0 0 1 1 J59 1/2 0 0 1 0 23296512:J60 1/1 0 1 0 0 1
J61 1/2 1 0 0 1 0 J62 2/1 0 0 0 0 1 J63 0/1 0 1 0 1 0 J64 1/0 1 0 1 0 03963897:J65 1/1 0 0 0 1 1
J66 0/1 0 0 1 0 1
J67 1/0 0 0 1 0 1 J68 1/1 0 0 0 1 0 J69 2/0 0 1 0 0 0
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 40/152
4631282:J70 1/1 1 0 0 0 1 Running total: Jean LV 70
J71 1/1 1 0 0 1 0 405/155 151 134 81 118 227 J72 1/1 0 0 1 0 1 J73 1/1 0 1 0 0 0 J74 1/1 1 0 0 1 05298667:J75 1/1 0 0 0 1 1
J76 1/1 0 1 0 0 1 J77 1/1 1 0 0 1 0 J78 1/1 0 0 1 0 1 J79 1/1 1 1 0 0 05966052:J80 1/1 0 0 0 0 1
J81 1/1 1 0 0 1 0 J82 1/1 0 1 0 0 1 J83 1/1 0 0 1 1 0 J84 1/1 1 0 0 0 16633437:J85 1/1 0 1 0 0 1
J86 1/1 0 0 0 1 0 J87 1/1 0 0 1 0 1 J88 1/1 1 1 0 0 0 J89 1/1 0 0 0 1 17300822:J90 1/1 1 0 0 1 0
J91 1/1 0 1 0 0 1 J92 1/1 0 0 1 0 1 J93 1/1 0 0 1 0 1 J94 1/1 0 1 0 1 07968207:J95 1/1 1 0 0 1 0
J96 1/1 0 1 0 0 1 J97 1/1 0 0 0 1 0 End total: Jean LV 99 J98 1/1 0 1 0 0 18502115:J99 1/1 0 0 0 1 1 434/184 160 144 87 131 243
Jean is very lucky - and very random in character and skills. If you need to throw around some holy power, he's your frog. Other than that, and hopping about on the overworld map, you probably won't be using him too much. Jean has good defense, but is correspondingly very slow. If he were faster, his 'Chop' special action might actually be useful.
Spar - A Wise Tree in Training----------------------------------------------------------------------------- Weapon WacWP Shield Ristband Armor Bum'sCL Helmet Bandana
Def-UpX(32) Atk-Up(36)
Spells: Cold, Cure 1, Ag-Down, Pwr.Down, Def-Down, Hush, Ag-Up Special Action: Ntre
6381: S12 - -
S13 8/4 3 2 2 5 3 S14 7/6 3 0 2 5 2 Def-Up Str Stmna Agi Wis Luck Guts14042: S15 11/5 2 1 3 4 1 --------------------------------
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 41/152
28 27 25 72 36 (0) S16 8/4 2 1 2 3 2 Idle S17 8/6 3 1 1 6 2 S18 9/5 2 2 3 4 3 Exit S19 7/4 2 2 1 5 2 Warp42909: S20 10/4 2 1 2 4 1 Running total: Spar LV 20
S21 6/5 2 1 2 3 2 Sap 174/124 47 37 41 108 52 S22 7/4 0 2 1 4 1 Drain S23 6/3 1 0 2 3 2 S24 7/3 1 2 0 4 197139: S25 8/4 1 1 1 3 0
S26 7/2 0 2 2 3 1 Cure 2 S27 7/3 1 1 1 4 2 S28 7/5 2 0 1 4 1 Freeze S29 7/4 1 1 1 3 1195108: S30 6/3 1 1 1 4 0 Shield Running total: Spar LV 30
S31 7/4 1 2 0 3 2 242/160 57 48 53 143 63 S32 5/6 1 0 1 4 2 Def-UpX S33 7/4 2 1 2 3 0 S34 5/6 2 1 1 3 1375922: S35 8/5 1 2 2 4 1
S36 8/6 3 3 3 3 2 Atk-Up S37 7/4 2 1 2 5 2 S38 6/5 2 2 1 3 3 S39 9/5 2 2 3 5 1678326: S40 11/7 3 1 1 5 2 Running total: Spar LV 40
S41 9/5 2 1 2 4 2 315/212 76 63 69 181 79
S42 8/9 3 2 1 5 2 S43 9/5 1 3 3 3 2 S44 7/8 2 1 1 6 31147903:S45 12/5 0 2 3 4 1
S46 8/6 3 2 2 5 3 S47 10/5 2 3 3 4 1 S48 8/4 1 2 2 3 2 S49 8/6 2 0 1 4 11800149:S50 8/4 0 1 1 2 1 Running total: Spar LV 50
S51 6/2 1 0 0 1 0 402/269 92 80 88 221 97 S52 4/3 0 1 0 1 0 S53 5/2 0 0 1 0 1 S54 2/1 0 1 0 2 02503203:S55 4/1 1 0 0 0 0
S56 3/2 0 0 2 1 1 S57 2/1 0 0 0 0 1 S58 4/2 0 1 0 1 0 S59 3/1 0 0 1 2 03304371:S60 1/1 1 0 0 0 1
S61 2/1 0 0 0 1 0 S62 1/1 0 0 1 0 0
S63 2/1 0 0 1 0 1 S64 2/0 1 0 0 1 04008686:S65 1/1 0 0 0 1 1
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 42/152
S66 1/2 0 1 1 0 0 S67 1/1 0 1 0 1 0 S68 1/0 0 0 0 0 1 S69 1/1 0 0 0 1 04683001:S70 1/1 1 0 1 0 0 Running total: Spar LV 70
S71 1/1 0 1 0 1 0 449/294 97 85 96 234 104 S72 1/1 0 0 0 0 1 S73 1/1 0 1 1 0 0 S74 1/1 1 0 0 1 05357316:S75 1/1 0 0 0 1 1
S76 1/1 0 1 0 0 1 S77 1/1 1 0 1 0 0 S78 1/1 1 0 0 1 0 S79 1/1 0 0 0 0 16031631:S80 1/1 1 1 0 0 0
S81 1/1 0 0 0 1 0 S82 1/1 0 1 0 0 1 S83 1/1 1 0 0 1 0 S84 1/1 0 0 1 0 16705946:S85 1/1 0 0 0 0 0
S86 1/1 1 0 1 0 0 S87 1/1 0 0 0 1 1 S88 1/1 0 1 0 0 0 S89 1/1 0 0 0 0 17380261:S90 1/1 1 0 0 1 0
S91 1/1 1 1 0 0 0
S92 1/1 0 1 0 0 0 S93 1/1 0 0 1 0 1 S94 1/1 1 0 0 0 08054576:S95 1/1 0 1 0 0 1
S96 1/1 0 0 0 0 0 S97 1/1 1 0 1 0 0 End total: Spar LV 99 S98 1/1 0 0 0 0 18594028:S99 1/1 0 0 1 0 0 478/323 107 94 103 242 115
Spar is very wise, and has lots of HP and AP, just like a tree should. Other than that however, he's very unimpressive. Kind of like Jean, he has a random assortment of spells, except that he has more of them and more useful ones. He has the most transforms of any character, but the only one worth using regularly is seed, for its 'Bud' special action (but only if you can also cast Atk-Up on him).
Bleu - A Hero from Antiquity (BoF1, actually)----------------------------------------------------------------------------- Weapon WizardRG Shield SilkGL Armor WiseRB Helmet SokletAR
Spells: S.Boom, Bomb, Flame, Freeze, Death, Ag-Down, Pwr.Down, Def-Down, Ag-Up, Def-Up, Atk-Up, Sap, Drain, Exit, Warp
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 43/152
Special action: Shed
330055: U35 - - Start: mHP 199 mAP 182 U36 15/15 2 6 15 15 15 Fireball U37 5/4 0 7 15 5 5 Hail Str Stmna Agi Wis Luck Guts U38 15/15 15 15 15 12 14 Missile -------------------------------- U39 0/0 0 7 15 15 15 Bolt X 48 50 71 143 62 (0)
599672: U40 15/15 15 15 4 2 0
U41 15/15 15 15 15 15 15 U42 15/15 2 4 0 1 2 U43 15/15 15 15 15 15 15 U44 5/4 2 7 15 15 151092562:U45 15/15 15 15 15 2 4
U46 2/0 2 6 15 15 15 U47 15/15 15 15 0 - 2 U48 15/15 15 15 2 - 15 U49 15/15 4 8 4 - 15
1702470:U50 15/15 6 4 4 - 15 Running total: Bleu LV 50
U51 1/8 6 4 4 - 4 376/355 171 204 220 255 224 U52 6/4 6 4 15 - 8 U53 0/14 15 15 15 - 14 U54 15/15 15 15 12 - 52323959:U55 0/14 15 13 14 - -
U56 15/15 4 - 4 - - U57 15/15 3 - 15 - - U58 5/4 1 - 15 - - U59 15/15 15 - 15 - -2945510:U60 1/14 4 - 15 - -
U61 15/15 - - 4 - - U62 15/15 - - 15 - - U63 15/8 - - 7 - - U64 15/- - - 7 - -3569045:U65 3/- - - 15 - -
U66 4/- - - 15 - - U67 3/- - - 15 - - U68 15/- - - 4 - - U69 15/- - - 15 - -4218453:U70 15/- - - 13 - - Running total: Bleu LV 70
U71 15/- - - 15 - - 564/511 255 255 454 255 255 U72 3/- - - 15 - - U73 0/- - - 15 - - U74 7/- - - 12 - -4908367:U75 7/- - - - - -
U76 15/- - - - - - U77 15/- - - - - - U78 15/- - - - - - U79 2/- - - - - -5609832:U80 15/- - - - - -
U81 1/- - - - - - U82 1/- - - - - - U83 15/- - - - - -
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 44/152
U84 15/- - - - - -6311302:U85 15/- - - - - -
U86 3/- - - - - - U87 7/- - - - - - U88 5/- - - - - - U89 5/- - - - - -
7012780:U90 5/- - - - - -
U91 15/- - - - - - U92 15/- - - - - - U93 2/- - - - - - U94 15/- - - - - -7714258:U95 6/- - - - - -
U96 15/- - - - - - U97 0/- - - - - - End total: Bleu LV 99 U98 15/- - - - - -8275442:U99 15/- - - - - - 828/511 255 255 511 255 255
Bleu lives up to her legend. Supernatural in strength, she is first in EVERYTHING except Guts, in which she rates dead last. Her only flaw is that she cannot bond. If you can find her, you'll never need Nina for her combat abilities again, since Bleu is just like Nina, except so much stronger. Her 'Shed' ability and high agility means that she can last indefinitely, like the Hero does with his 'Guts' ability.
As we see, all of the characters pretty much reach their maximum ability atlevel 50 (except Nina and Bleu). Gains seem somewhat random up to level 70,but are miniscule, and gains beyond level 70 are miniscule AND boring. Bleuis the lone exception here. She makes incredible gains straight up to level
99, maxing out everything except mHP and Guts. Still, it's not worth thetrouble getting to level 99 - level 50 is good enough. If you want to raiseyour characters' stats to maximum, it is far easier to do so by means ofcooking permanent attribute raising items, such as MisoSoup. The only statsyou can't raise in this way are mHP and mAP. So please - I have been tolevel 99, and I can tell you that it isn't worth it.
All of the above characters can level up by gaining experience. EXP is wonin battle by summing up the EXP point values of all enemies defeated.Enemies which run away don't count, and neither do enemies defeated beforethe last time you used the 'Sweh' action (refer to the description of Sweh in'Action!' for more details). Let this sum be the XP_award. Each partymember not dead or a zombie at the end of the battle wins experience equal toXP_award times a factor which is function of the difference between thatcharacter's LV and the hero's LV. Let Gap = (LV of the hero) - (LV of theparty member).
Let steps = [Gap/5]
If steps = ... , then bonus factor =
<1 0% 1 8% 2 16% 3 24%
4,5 32% 6,7 40% >7 56%
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 45/152
This accelerates the growth of weaker characters to balance the strength ofthe party. It can be thought of a model in which the less experiencedcharacters learn more from watching someone more experienced defeat monsters.And it makes the simplification the more experienced person is assumed to bethe hero (which is correct, most of the time). In BoF1, there was anadditional factor which was dependent on the # of rounds it took you to win.
No such multiplier exists here.
The experience point gain that you see listed in the victory window is notXP_award, but is the sum of all the experience won by each member of yourparty. It is for this reason that this number is roughly proportional to thenumber of party members and varies slightly as some of them level up. Inpractice, XP_award is limited to no more than 32730 (for defeating 3K.Sludges at 156%), and no less than 1 (for 1 E.Sludge).
All characters can have no more than 9999999 XP. If a character gainsexperience while already at this limit, the sum of awards that is shownremains unchanged, and we do:
if XP > 9999999, XP = 9999999
Note that since total experience won is proportional to the number ofcharacters in your group, you're cheating yourself out of valuable experienceand making your trip unnecessarily difficult if you travel with anything lessthan the maximum allowed number of party members.
-=-=-========================- Action! -==========================-=-
This section presents the effects of all actions available to the oppositionand party members (except for item use, which is covered in 'Items'), as wellas who uses it, and in the case of spells, when the spell is learned. I alsoinclude spells which have strictly non-combat effects in this list. When anaction lacks a name, I give it a name in parenthesis to show that this iswhat I have named it. First I will begin by listing the things that you cando in combat which are NOT actions:
- Changing equipment - When you change a party member's equipment, you have not specified an action - the equipment change takes place between rounds. You may still give that party member an action for the upcoming round, even backtrack to change the intended action of party members further towards the front, and the character's equipment will remain changed.
- Swch - When you use change the formation (press 'L'), the change also takes place between rounds, no action necessary. Note that you may not do anything to change the combat order while in combat.
- Run - As noted in basic combat mechanics, this order takes the place of all
action. Once you issue this command, it is immediately attempted. Run is always successful on a lead-off attack, but otherwise its success is a roll based on the Vigor ratings of the opposition as
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 46/152
compared to the party members' Vigor ratings (independent of the action they had planned for this round!). This roll has a moderate chance of failure even when the Vigor ratings of the opposition are pitifully low.
- Auto - Like running away, this command takes the place of all action. Once you select it, it is immediately executed. Auto turns on automatic
battle. While this is on, all party members attack as their action, and do so on all subsequent rounds (you are not prompted to give any commands between rounds). Automatic battle may be turned off at any time by pressing 'B'. This will allow you to give commands as normal for the upcoming rounds.
CtrAttck - This is not an action, because it only happens in response to the Atc. action; commands may not be given to CtrAttck and are not necessary to do so. Because of this, this ability is described as part of the Atc. action, although there is a separate entry to list who has this combat ability.
Other than these things, everything you can tell a party member to do incombat is an action.
When the opposition or a zombie uses an action that targets a single partymember, the target is chosen in the following way (neither Collar nor DmndBRaffect this):
First determine the number of party members (dead ones and zombies count too)
Then, make a random roll to see who is the target:
2 party members: Target Chance of being chosen
----------------------------------------------------- 1st 11/16 2nd 5/16
3 party members: Target Chance of being chosen ----------------------------------------------------- 1st 9/16 2nd 5/16 3rd 2/16
4 party members: Target Chance of being chosen ----------------------------------------------------- 1st 8/16 2nd 5/16 3rd 2/16 4th 1/16
These probabilities are independent of which formation you use, but they canchange drastically if some of your party members are dead. This is because:if the target the opposition chooses is not valid, the attack targets theLAST party member in the combat order instead. If that one is not valid, itattacks the next to last party member, and so on right back up to the leadcharacter. The result is that if anybody dies, the guy in the back - the one
you put there probably because he's got a pathetic Def rating - is going totake a lot more hits than normal - maybe as many as half of them or more.And that spells instant disaster. Note that 'Dare' and 'RIP' can also change
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 47/152
how targets are chosen.
For actions which are spells that deal damage, normal spell damage refers todamage computed using the base power of the spell. Special damage and normalspell damage is computed differently the normal physical attack damage inthat position is not important and the effects of Defense are different.Because of this, these two damage types are computed using the
SpecialDamage() function. Dragon spell damage is another type of damagewhich is computed using the DragonDamage() function. Normal physical attacksdeal damage using either the AttackByOpposition() or AttackByPartyMember()functions. All other kinds of damage are noted by the word 'exactly' or'lethal' in the description of the damage dealt by the action. These kindsof damage are undefendable, as is dragon spell damage, and some specialdamage.
All actions which are spells have the casting cost following the name, with'Nc' indicating non-combat use only, 'Cb' for combat only, and '//' for both.Since transforms retain the ability to cast all spells that the unbondedcharacter could cast, I don't list transforms in the 'Used by' part of the
description for a spell. A '**' in the 'Used by' list means that the spellcan be taught to one party member as part of the story, and a name with a'**' means that the spell may one be taught to one specific party member.
Note that if a character learns a spell which is already in that character'sspell list, the list is not changed. It can be done, but there is no bonusto teaching a character a spell twice.
-----------------------------------------------------------------------------8.0:14 (Cb) Normal spell damage of 70 to all enemies (except flying enemies, which receive exactly 0 damage - neither Nina nor the queen of angels transform counts as a flying creature for the purposes of this spell). Native terrains: dirt fields, caves.
Used by: Rand(LV24), A.Sludge, G.Shaker, Ganga, Mamot
-----------------------------------------------------------------------------Ag-Down:5 (Cb) Gives one enemy the Agi.Dn condition. Probability of success is a roll based on the magic susceptibility of the opposition, whether it is the target or the caster.
Used by: Nina(LV9), Spar, Babaruku, Bleu, Guardian, Stooly
-----------------------------------------------------------------------------Ag-Up:4 (Cb) Gives one ally the Agi.Up condition. However, this condition has no effect.
Used by: Spar, Bleu, Pima
-----------------------------------------------------------------------------(amnesia) - All enemies will forget (1..3) of the spells from their spell list, counting from the last spell they remember backwards. For the rest of the battle these forgotten spells may not be cast. This has no permanent effect. This doesn't prevent spells already chosen at the beginning of the round from being cast successfully.
Used by: Aruhamel
-----------------------------------------------------------------------------Anfini:0 (Cb) There exists only one point in the game where this may be used.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 48/152
Used by: Hero (**) (learned in Infinity)
-----------------------------------------------------------------------------Angel:12 (Cb) Attempts to deal lethal damage to all spirit and undead enemies ( = rHP of target). Doesn't work in battles to the death(?) Success rate is a roll based on magic susceptibility of the target.
Used by: Nina(LV26), Jean(LV30)
-----------------------------------------------------------------------------Atc. Makes a normal physical attack against any combatant - even an ally. An attack by opposition or a zombie always targets a party member.
If attacker is opposition, roll to see if a 'Miss' has occurred. If so, don't deal any damage. Seems to be a function of real bad monster stats (atlas and corpse have missed me occasionally).
If target is party member, and is not asleep, make a Cond.-based roll to see if the target can 'Dodge' the attack. If so, deal no damage.
Otherwise, compute the damage dealt to the target.
If the attacker is opposition (or a zombie(?)), damage = AttackByOpposition( ) If the attacker is a party member, damage = AttackByPartyMember( )
If the target has the ability to CtrAttck, the target is still alive, and the attacker was an enemy, make a Cond.-based roll to see if aCtrAttck may be done (if the target was just woken up by the attack). If so, the target counterattacks the attacker for normal attack damage, except, this attack is NOT elemental in nature. A
CtrAttck may even be done when the defender is not taking any action for this round (such as a lead-off attack).
Used by: All combatants, unless otherwise noted
-----------------------------------------------------------------------------Atk-Up:6 (Cb) Gives one ally the Pwr.Up condition.
Used by: Bleu, Spar(LV36), C.Bear, Cyclops, Dadelous, G.Lizard, Ganet, Kimoto, Soldier, Titong
-----------------------------------------------------------------------------(attack all) Makes a normal physical attack to all enemies. Enemies may not CtrAttck this action, and hits may not be special or toasted.
Used by: Bow(this replaces Atc. if he's equipping the AutoBW), Barubary(x)
-----------------------------------------------------------------------------Backup Roll to see if another ally of the same type can be summoned. These summoned enemies count towards the award just as the initial ones do.
Used by: Hood
-----------------------------------------------------------------------------
Bnsh Attempts to make all remaining enemies Runaway. On failure, none of them Runaway. On success, all of them Runaway. This does not work in battles to the death. After using Bnsh, you may still receive an
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 49/152
award for the other enemies that you defeated in that battle.
Used by: 'Queen of Angels' transform
-----------------------------------------------------------------------------Bolt X:30 (Cb) Normal spell damage of thunder:180 to all enemies.
Used by: Katt(LV15), Nina(LV36), Bleu(LV39), Babaruku, Barubary(x), Fastman
-----------------------------------------------------------------------------Bomb:6 (Cb) Normal spell damage of wind:40 to one enemy.
Used by: Sten(LV10), Nina(LV56), Bleu
-----------------------------------------------------------------------------Boombada:20 (Cb) Deals exactly [rHP/2] damage to all enemies. Boombada doesn't work in battles to the death.
Used by: ** (can be learned in Namanda, if you've got rhythm)
-----------------------------------------------------------------------------BoneLzr Deals 100 + (0..31) points of non-elemental, undefendable special damage to all enemies.
Used by: Deathevn (2)
-----------------------------------------------------------------------------Brainwav - Causes target to make a normal physical attack against one of its allies. This interrupts the target's action if the target has not already taken its action for this round.
Used by: Terapin
-----------------------------------------------------------------------------Bud Seed goes berserk! At the cost of forfeiting one turn to charge up, Seed attacks uncontrollably (you can't even choose the target) for normal physical damage on the next 4 rounds at 2x offensive power (Off may even be above 511 in this way!). Hits made while budded may also do special and/or toasted damage. Truly frightening in combination with the Pwr.Up condition!
Used by: 'Seed' transform
-----------------------------------------------------------------------------BuildUp - Forfeit this turn to make an attack the next turn with Pwr doubled?
Used by: Beetle, Darious, G.Idol, Pollen, Sniphead, Venusfly
-----------------------------------------------------------------------------Chop Forfeits a round and attempts to kill all enemies outright on the next round by dealing them all lethal damage (even though the attack may appear to deal only 999 damage points, the attack actually deals well in excess of that much). Doesn't work in battles to the death.
Used by: 'Sir Mackerel' transform
-----------------------------------------------------------------------------Chopchop:0 (Cb) Deals 50 + (0..31) points of undefendable special damage to one enemy.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 50/152
Used by: ** (can be learned at WildCat if you're polite & have good manners), Wildcat
-----------------------------------------------------------------------------Cold:4 (Cb) Normal spell damage of ice:30 to one enemy.
Used by: Nina, Spar, M.Mummy, Pharaoh
-----------------------------------------------------------------------------ColdBrth(X) - Deals X + (0..15) points of defendable, non-elemental special damage to all enemies (yes, even though it reads COLDbreath, it is NOT an ice attack).
Used by: Algernon, Barubary(x), Deathevn(2), Gallop, S.Idol
-----------------------------------------------------------------------------CtrAttck - See 'Atc.'. Only the Eggbetr and 'Atc.' (attack) actions may be responded to with CtrAttck.
Used by: Child, Hero, Katt, Devil Katt transform, B.Ogre, Baba, Barubary(x), Biruburu, Cotris, Footman(1), GoldFly(2), Hellion, J.Worm, Jailer, Kimaira, Needle, Ogre, Stinger, W.Bear
-----------------------------------------------------------------------------Cure 1:4 (//) Restores exactly 40 HP to one ally.
Used by: Bow (LV2), Hero (LV7), Rand, Harpy, Jacky, M.Knight, Nimufu, Ogre, S.Golem(1), Stinger, Witch
-----------------------------------------------------------------------------Cure 2:7 (//) Restores exactly 100 HP to one ally.
Used by: **, Nose(LV16), Bow(LV16), Rand(LV17), Spar(LV26), Aruhamel, Banbhand, Danielle, Footman(2), Ganet, Gargoyle, M.C.Tusk, V.Head
Ray teaches this to you instead of Renew if you save less than 5 villagers in the DryWell.
-----------------------------------------------------------------------------Cure 3:20 (//) Restores exactly 120 HP to all allies.
Used by: Bow(LV33), Rand(LV35), Jailer
-----------------------------------------------------------------------------Cure 4:14 (//) Restores one ally to rHP = mHP.
Used by: Bow(LV30), Rand(LV37), D.Crsdr, DPaladin, Gonghead(2), Pepshun
-----------------------------------------------------------------------------Cure X:50 (//) Restores all allies to rHP = mHP.
Used by: Bow(LV40)
-----------------------------------------------------------------------------CurePsn:4 (//) Removes Poison, Rotting, and Zombie from one ally.
Used by: Bow(LV3), Rand
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 51/152
-----------------------------------------------------------------------------Curse Gives one enemy the curse condition, and it always works (unless the enemy is immune to curse).
Used by: E.Dragon, H.Fly, Hellion, Lyverma
-----------------------------------------------------------------------------
Dare Forfeits Katt's action for this round. All opposition doing actions targeted at single party members this round make a Wis - based roll. For each enemy that fails this roll, Katt becomes the target of their action instead. All damage Katt takes this round is multiplied by a factor of 226/256. Katt can CtrAttck as normal, but gets no bonuses for doing so.
Used by: Katt
-----------------------------------------------------------------------------Death:8 (Cb) Attempts to deal lethal damage (= rHP of target) to one enemy. Doesn't work on spirit or undead enemies or in battles to the death.
When cast by a party member, success is determined by a roll based on the Wis of the target. When cast by the opposition, success rate is a roll based on the Wis of the caster. As a rule of thumb, Death always works on enemies with Ms +3 or +4, occasionally works on enemies with Ms -2, and doesn't work at all on Ms -3 enemies. When cast by Ms -3 enemies, it always works - except where the target is immune to Death.
Used by: Nina(LV28), Jean(LV32), Bleu, D.Brnger, Deathevn(2), G.Rider, Humus, K.Sludge, Necroman
-----------------------------------------------------------------------------Def. See Defense
-----------------------------------------------------------------------------Def-Down:5 (Cb) Gives one enemy the Def.Dn condition. Probability of success is a roll based on magic susceptibility of the opposition, whether it is the caster of the target.
Used by: Nina (LV15), Spar, Bleu, Assasin, Babaruku, Basilisk, BigHand, Guardian, K.Goblin, Stooly,
-----------------------------------------------------------------------------Def-Up:5 (Cb) Gives one ally the Def.Up condition.
Used by: Bow (LV6), Spar(LV14), Bleu, Catfish, Kimoto, Trout
-----------------------------------------------------------------------------Def-UpX:10 (Cb) Gives all allies the Def.Up condition, and doesn't register as failure unless all allies already have Def.Up.
Used by: Bow(LV26), Spar(LV32), Atlas, D.Crsdr, Needle, Paladin
-----------------------------------------------------------------------------Defense - Forfeits action for this round in exchange for taking reduced damage from defendable attacks. The exact effect of this action is described in the 'Combat algorithms' section. While Defense is valid for party members throughout the entire round, it is only valid for
the opposition after it is used in a given round.
Used by: All combatants(?), unless otherwise noted
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 52/152
-----------------------------------------------------------------------------Dice Deals 80 + (0..31) points of undefendable(?) special damage to one target.
Used by: Wildcat
-----------------------------------------------------------------------------(disappear) - All conditions (except death) on all combatants are removed at the end of this combat round.
Used by: Deathevn(2)
-----------------------------------------------------------------------------Drain:0 (Cb) Steals AP from one enemy and adds it to the caster's total. AP stolen is exactly 30% of enemy's rAP, to a maximum limit of 30 AP. Probability of success is a roll based on magic susceptibility of the opposition, whether it is the target or the caster.
Used by: Nina(LV17), Spar(LV22), Bleu, Babaruku, D.Spirit, Soulflik, Zombie
-----------------------------------------------------------------------------Eggbetr - Makes two consecutive normal physical attacks against a target: make the first attack. If attacker dies from a CtrAttck from the defender, stop. Otherwise, check to see if the target is still alive. If not, choose a new target. Make the second attack.
Used by: Bow(this replaces Atc. if he's equipping the TwinBW), Amom, Aruban, Barucuda, Basilisk, BigHand, E.Dragon, GoldFly(1), GoldFly(2), Mamot, Seenates, Torubo(1), Torubo(2), Trout
-----------------------------------------------------------------------------(etherstorm) - Deals 100 + (0..63) points of undefendable, non-elemental special damage to all enemies.
Used by: Ray
-----------------------------------------------------------------------------Exit:8 Teleports the group outside of the location they are currently in, back to the location's entrance on the overworld. Actually, for each location there exists an 'exit point' which may or may not be the entrance, but usually is. Beware: some locations do not have an 'exit point'. In these locations, you will not be able to cast Exit, so prepare yourself by checking this ahead of time!
Used by: Nina(LV12), Spar(LV18), Bleu
-----------------------------------------------------------------------------Explode - Deals all enemies exactly [(target's rHP)/2] points of damage, to a minimum of 1 HP of damage.
Used by: Deathevn(1)
-----------------------------------------------------------------------------Fireball:20 (Cb) Normal spell damage of fire:120 to all enemies. Native terrains: dense and sparse forest.
Used by: Katt(LV11), Sten(LV33), Bleu(LV36), Nina(LV55), Babaruku, Fastman, G.Idol, Ifeleet, Magicmas, N.Rider, S.Golem(2)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 53/152
-----------------------------------------------------------------------------FireBrth(X) - Deals X + (0..15) points of defendable, non-elemental special damage to all enemies (yes, even though it reads FIREbreath, it is NOT a fire attack).
Used by: B.Ogre, Barubary(x), Dragoon, E.Dragon, Gallop, Gargoyle,
Hellion, Ifeleet, Kimaira, Pepshun, Rapider, Venusfly
-----------------------------------------------------------------------------FireDrgn:rAP (Cb) This spell may not be cast if rAP = 0. Dragon spell damage of 512 to all enemies. Note: This is NOT a fire attack - it has exactly the same effect as IceDrgn and T.Drgn.
Used by: Hero(**)
Taught by the wise dragon man in WaterFal
-----------------------------------------------------------------------------
FirPuppy:rAP (Cb) This spell may not be cast if rAP = 0. Dragon spell damage of fire:256 to one enemy.
Used by: Hero(**)
Learned when you first meet the Fire Shaman in Capitan
-----------------------------------------------------------------------------Flame:12 (Cb) Normal spell damage of fire:60 to all enemies.
Used by: **, **, **, **, Sten(LV15), Nina(LV20), Bleu, Pollen
(Barose can teach this spell 4 times. Refer to the 'TownShip'
section for details.)
-----------------------------------------------------------------------------Freeze:10 (Cb) Normal spell damage of ice:100 to one enemy.
Used by: **, **, **, **, Nina(LV24), Spar(LV28), Bleu, Amonica, Anubus, Cancer, Carm, Gonghead(2), H.Crab, Maindstr, Pharaoh
(Barose can teach this spell 4 times. Refer to the 'TownShip' section for details.)
-----------------------------------------------------------------------------G.Drgn:rAP (Cb) This spell may not be cast if rAP = 0. Dragon spell damage of 999 to all enemies.
Used by: Hero(**)
This spell is learned the Hero is exposed to the (etherstorm) attack.
-----------------------------------------------------------------------------(get up:X) - Similar to defying death, but not exactly. Whenever this enemy takes lethal damage, it makes a random roll with a success of (X)% to see if it can resist death and be restored to a random fraction of its mHP between 1/4 and 1/2 (?). So, this action may be done a
potentially unlimited number of times, while defying death is limited to once per battle only.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 54/152
Used by: Roach
-----------------------------------------------------------------------------(god's power) - Steals HP equal to exactly [rHP*3/8] from each enemy (to a maximum of 60 HP), and AP equal to exactly [rAP/4] (to a maximum of 20 AP) from each living enemy. All HP stolen is added to Deathevn's rHP.
Used by: Deathevn(2)
-----------------------------------------------------------------------------Guts A self-healing action available to the hero. HP restored is an exact fraction of mHP, and a function of rHP and the number of fires from your Guts rating:
Table of fractions of mHP that Guts will restore:
rHP: > [mHP/2] > [mHP/4] > [mHP/8] =< [mHP/8] -------------------------------------------------------------------
Fires: 1 8% 15% 30% <50% 2 10% 20% 40% 60% 3 12% 25% <50% 70% 4 14% 30% 55% <75%
5 16% 35% 60% 80% 6 18% 40% 65% 85% 7 20% 45% 70% 90%
Guts may be used an unlimited number of times during a battle, but for each use, there is a random probability of failure of 1/8.
Used by: Hero
-----------------------------------------------------------------------------Hail:17 (Cb) Normal spell damage of ice:100 to all enemies. When Hail is well-cast, little dogs will follow the big one.
Used by: Katt(LV13), Nina(LV31), Babaruku, Bleu(LV37), Carm, Fastman, Magicmas, N.Rider
-----------------------------------------------------------------------------Heal:8 (//) Removes the conditions of curse, poison, sleep, rotting, and zombie from one ally.
Used by: Bow(LV23), Rand(LV31)
-----------------------------------------------------------------------------Horror Same as SwtBrth.
Used by: Munmar
-----------------------------------------------------------------------------Hush:5 (Cb) Attempts to give one enemy the hushed condition. Success is a roll based on magic susceptibility of the opposition, whether it is the caster or the target.
Used by: Jean(LV12), Spar, Aruban, Babaruku, Cotris, DPaladin, Footman(2), Ganet, Guardian, Maindstr
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 55/152
-----------------------------------------------------------------------------IcePuppy:rAP (Cb) This spell may not be cast if rAP = 0. Dragon spell damage of ice:256 to one enemy.
Used by: Hero(**)
Learned when you first meet the Fire Shaman in Capitan.
-----------------------------------------------------------------------------IceDrgn:rAP (Cb) This spell may not be cast if rAP = 0. Dragon spell damage of 512 to all enemies. Note: This is NOT an ice attack - it has exactly the same effect as FireDrgn and T.Drgn.
Used by: Hero(**)
Taught by the wise dragon man in WaterFal.
-----------------------------------------------------------------------------Idle:6 (Cb) Attempts to put one enemy to sleep. Probability of success is a
roll based on the magic susceptibility of the target.
Used by: Spar(LV16), Jean(LV20)
-----------------------------------------------------------------------------(insult) - Attempts to reduce target's offensive power to 0 for this round.
Used by: Katt (the one fought in Coliseum)
-----------------------------------------------------------------------------(interrupt: ...) - If this enemy's rHP drops below the specified fraction(s) of mHP, immediately end this round of combat and move to the next round.
Used by: GoldFly(2), Kuwadora
-----------------------------------------------------------------------------Jab Attacks all enemies for normal physical damage at a penalty of 30 to Off per enemy beyond the first. Damage for each enemy is computed separately. A Jab is non-elemental, and may not be a special or a toasted hit, even if the weapon Jean is using allows it. Putting aside these limitations, 'Jab' to one enemy is equivalent to 'Atc.'
Used by: Jean
-----------------------------------------------------------------------------Keep Forfeit a turn to attack an enemy next turn with a substantially increased Off value. When you give the command to 'Keep', you select the target on the first turn. On the next turn, Devil Katt makes a normal physical attack against that enemy (or a new one if that one is now dead) with attacker's offense multiplied by one of:
{200%, 237%, 274%, 300%}
The offense value computed in this way may be greater than 511, unlike all other attacks! (except Bud) Keep attacks may not be special or toasted hits. This algorithm explains NEARLY all of the damage values I have seen, but not ALL of them - there exist perhaps
other multipliers which can be chosen, though they are not chosen often.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 56/152
Used by: 'Devil Katt' transform
-----------------------------------------------------------------------------Miss This action starts off by looking like an attack, but does not hit any target.
Used by: Atlas, Bugbear, Corpse, Ghoul
-----------------------------------------------------------------------------Missile:26 (Cb) Normal spell damage of wind:150 to all enemies.
Used by: **, **, **, **, Sten(LV38), Bleu(LV38), Nina(LV57), Babaruku
(Barose can teach this spell 4 times. Refer to the 'TownShip' section for details.)
-----------------------------------------------------------------------------Normal physical attack - see 'Atc.'
-----------------------------------------------------------------------------Ntre This produces a different effect for each type of terrain, but the effect is independent of time of day. Ntre may be used an unlimited number of times in all terrains, though there is a small chance that each use might fail and do nothing instead.
Terrain Effect ------------------------------------------------------------------- Lakeside Flowers bloom - once used successfully in a given battle, all subsequent uses will fail. This results in the Def values of all opposition being halved. This effect may be compounded with the Def.Dn condition, but unlike Def.Dn, the probability of
success of this action isn't dependent of the magic susceptibility of the opposition!
Dense forest A tree tumbles over all enemies, dealing them all 176 + (0..15) points of undefendable, non-elemental special damage.
Desert Cacti explode, dealing 88 + (0..7) points of undefendable, non-elemental special damage to all enemies. Despite the seeming absence of cactus plants after using this, this can also be used an unlimited number of times.
All other outside terrains - All allies are healed by exactly 32 HP. Is this dependent on Spar's stats?
Any terrain not out in the open - Failure
Used by: Spar, 'Spindragon' transform
-----------------------------------------------------------------------------Psn.Atck - Hit one target for normal physical attack damage, and attempts to Poison that target at the same time.
Used by: Banbhand, H.Fly, Skeleton, Tsi.Fly, Widow
-----------------------------------------------------------------------------Psn.Brth - Attempts individually to Poison all enemies.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 57/152
Used by: Arachnod, Aruhamel, Chorking, Dethpede, J.Worm, Kiyhood, Ralooba
-----------------------------------------------------------------------------Psn.Chop - Attack all enemies for normal physical damage and attempt to Poison each enemy as well.
Used by: Joker
-----------------------------------------------------------------------------Pwr.Down:5 (Cb) Gives one enemy the Pwr.Dn condition. Probability of success is a roll based on the magic susceptibility of the opposition, whether the opposition is the caster or the target.
Used by: Nina(LV10), Jean(LV16), Spar, Bleu, Babaruku, Conch, Guardian, Stooly, Willowsp
-----------------------------------------------------------------------------
Renew:10 (//) Works only 70% of the time, and only revives one dead ally to HP = [MHP/4], with no effect on a living or zombie character.
Used by: **, Bow(LV20), Rand(LV27), Jean(LV34)
Ray teaches this to you instead of Cure 2 if you save more than 4 villagers in the DryWell
-----------------------------------------------------------------------------Renew X:20 (//) Returns one ally to life with rHP = mHP. Only works on dead party members (not zombies).
Used by: Bow(LV36)
-----------------------------------------------------------------------------RIP Sten makes a regular attack, but plays dead for the rest of the round. His Def is lowered to 5/8 (62.5%) during this round, but each member of the opposition must pass a Wis-based roll or be fooled into thinking Sten is already dead. On failure, if Sten is not the only surviving party member, a target will be chosen based on the assumption that Sten is dead. But beware! - as stated before, this usually means that the guy in back is going to be taking a lot more hits! (Is this really what you want?)
Used by: Sten
-----------------------------------------------------------------------------RotBrth - Attempts individually to make all enemies begin Rotting.
Used by: Anubus, Chorking, Kiyhood, Necroman, Pharaoh
-----------------------------------------------------------------------------(rumble) - Deals exactly 48 points of damage to all enemies.
Used by: M.C.Tusk
-----------------------------------------------------------------------------Runaway - The combatant flees from battle, thus preventing you from winning
an award from defeating it. This always works, unlike the command 'Run'.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 58/152
Used by: C.Sludge, D.Spider, J.Fish, K.Goblin, P.Eater, R.Guard, Trikster
-----------------------------------------------------------------------------S.Boom:11 (Cb) Normal spell damage of thunder:50 to all enemies.
Used by: Nina(LV13), Bleu, Dinabehm, Fastman, RoadSlug
-----------------------------------------------------------------------------Sap:5 (Cb) Steals HP from one enemy and adds it to the caster's total. HP stolen is exactly 30% of enemy's rHP, to a maximum limit of 30 HP. Probability of success is a roll based on magic susceptibility of the opposition, whether it is the caster or target.
Used by: Spar(LV21), Bleu, Bloodskr, D.Spirit, Lyverma, Necroman, Racegude, Tri.eye, Zombie
-----------------------------------------------------------------------------(save strength) - During the next action, offense power is doubled. Augus
doesn't have to use the next action to attack, but if he doesn't, the effect of this action is wasted.
Used by: Augus
-----------------------------------------------------------------------------(shake) - Same as (attack all).
Used by: Terapin
-----------------------------------------------------------------------------Shed You don't get to be 2000 years old without taking REALLY good care of yourself. Bleu can use 'Shed' to cast Cure 4, followed by Heal
on herself an unlimited number of times. And unlike Guts, it always works (at least it does when Wis = 255... check for failure at lower Wis...). But there is one catch - when Bleu sheds, she acquires the Def.Dn condition.
Used by: Bleu
-----------------------------------------------------------------------------Shield:6 (Cb) Gives one ally the Wis.Up condition. May be cast multiple times without notice of failure, but extra use confers no extra benefit.
Used by: Spar(LV30), D.Crsdr, Needle, Paladin
-----------------------------------------------------------------------------Shimmy Same as (attack all).
Used by: Kuwadora
-----------------------------------------------------------------------------Shot Attempts to deal an enemy lethal damage (= rHP of the target). This does not work in battles to the death. It can deal lethal damage to enemies with more than 999 HP, but only 999 points of damage will be shown. On a failure, Shot merely deals 1 point of damage.
Used by: Bow
-----------------------------------------------------------------------------
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 59/152
Smoke:6 (Nc) Gives you a little extra breathing space between random battles, by changing the way in which the fight counter is generated and how it is decremented. Turning smoke on does not reset the fight counter. Smoke may only be cast in a place where the monster level is not asleep. To indicate that smoke is on, your monster meter figure will turn blue. Smoke is not turned off until you take 64 steps in an area or on a map section where the monster level is not
asleep, regardless of how many times you enter battle, or whether you move between areas. You may not cast smoke while it is already on. When rolling, each step you roll counts as a step for the smoke count, as does each spot you swim, and each hop you make while on the frog. What about flying on the great bird? (Check this.)
Used by: Hero(LV19)
-----------------------------------------------------------------------------Spark:4 (Cb) Normal spell damage of fire:25 to one enemy.
Used by: Nina, Sten, Docaden, Jailer, M.Golem, M.Mummy, Nimufu,
Pollen, R.Slug, Sniphead, Witch
-----------------------------------------------------------------------------Spor Makes a random roll to see it there is a headwind. If not, SwtBrth is used on the opposition. But if there is a headwind, SwtBrth is used instead on the party members.
Used by: 'Lil Mushroom' transform
-----------------------------------------------------------------------------Spry Iron Man attacks all enemies for normal physical attack damage. Damage is computed independently for each enemy hit. Unlike 'Jab', there is no penalty for enemies hit beyond the first one. Spry would
be in all cases superior to Iron Man's normal physical attack, except that it can't do special or toasted hits (elemental damage?).
Used by: 'Iron Man' transform
-----------------------------------------------------------------------------(steal) Make a normal physical attack and also steal the same of number coins from the party's money supply as number of points dealt in damage. CtrAttck may not be used in response to this, and hits from this attack may not be special.
Used by: Trout
-----------------------------------------------------------------------------Sweh Advances combat to the next round, interrupting all further action planned for that round. All conditions placed on party members remain in effect - characters rotting from the start of the round will become zombies. This action does not work in battles to the death. In random battles, a new set of enemies with full health are chosen to replace the current enemies, using the standard algorithm to generate random enemies. Enemies defeated before Sweh was used will not count towards the experience and money award for the battle.
Used by: 'Djinni' transform
-----------------------------------------------------------------------------SwtBrth - Attempts individually to put each enemy to Sleep. Success rate
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 60/152
seems to be a random roll(?).
Used by: Aruhamel, Eaterman, Humus, J.Worm, Kiyhood, Meedid, Nimufu, Shupri, Sireen, Stamen, Witch
-----------------------------------------------------------------------------T.Drgn:rAP (Cb) This spell may not be cast if rAP = 0. Dragon spell damage
of 512 to all enemies. Note: This is NOT a thunder attack - it has exactly the same effect as IceDrgn and FireDrgn.
Used by: Hero(**)
Taught by the wise dragon man in WaterFal.
-----------------------------------------------------------------------------T.Puppy:rAP (Cb) This spell may not be cast if rAP = 0. Dragon spell damage of thunder:256 to one enemy.
Used by: Hero(**)
Learned when you first meet the Fire Shaman in Capitan.
-----------------------------------------------------------------------------Thunder:6 (Cb) Normal spell damage of thunder:25 to all enemies.
Used by: **, **, **, **, Nina, Rand(LV9), DinaFung, Nimufu, RoadSlug, Suiky, Witch
(Barose can teach this spell 4 times. Refer to the 'TownShip' section for details.)
-----------------------------------------------------------------------------
TimeWarp:0 (Nc) This spell may only be cast on the overworld. It advances the day/night cycle to either daytime or nighttime.
If it is currently: Advance the time to: ----------------------------------------------------------- 6AM - 9PM Midnight 9PM - 6AM 10:30AM
Used by: Hero(LV2)
-----------------------------------------------------------------------------Tornado:5 (Cb) Normal spell damage of wind:30 to one enemy.
Used by: Nina, Crodworm, Sireen
-----------------------------------------------------------------------------Typhoon:14 (Cb) Normal spell damage of wind:80 to all enemies. Native terrains: underwater.
Used by: Nina(LV22), Amom, Barucuda, Crodworm, Magicmas, N.Rider
-----------------------------------------------------------------------------Wake Attacks one party member for normal physical damage, thus having the side-effect of waking that character up if they were asleep. This is not the main use of this action, however. If you target a dead
party member with Wake, there is a chance that that character will be revived to 1 HP. On a failure, nothing will happen. Wake attacks cannot be special or toasted hits.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 61/152
Used by: Rand, 'Mighty Armadillo' transform
-----------------------------------------------------------------------------Warp:8 (Nc) Teleports the group to one of your choice of 'warp points'. The list of warp points is all of the towns on the overworld that you have visited, with a few exceptions (such as St.EvaCh, Inheart, and
Dologany). Warp may only be cast on the overworld.
Used by: Jean(LV14), Spar(LV19), Bleu
-----------------------------------------------------------------------------Will Restores 16 AP (24 AP if rAP = 0), with a random success rate of 70%. On a failure, no AP is restored.
Used by: Nina
-----------------------------------------------------------------------------Zombie Attempts to make one enemy begin rotting and attacks that enemy at
the same time for normal physical damage.
Used by: Banbhand, Mimic, Necroman, Sheef, Skeleton
-----------------------------------------------------------------------------
-=-=-======================- Conditions -=======================-=-
This section describes the effects of all conditions that can be applied toparty members and opposition, in and out of combat. As stated earlier, thecombat conditions are:
Poison Asleep Curse Rotting Zombie Dead Pwr.Up Pwr.Dn Def.Up Def.Dn Agi.Up Agi.Dn Hushed Wis.Up
Of all these conditions, only Poison, Death, and Curse persist outside ofcombat. A party member with zombie at the end of a combat becomes dead. Allother conditions completely disappear with no ill effects after a battle.For the opposition, the poison, zombie, rotting, and curse conditions have nomeaning. Death is different in that dead opposition can't be revived underany circumstances. Being asleep is also slightly different in that theopposition can break out of sleep spontaneously, while party members cannot.All other conditions work exactly the same way.
In combat, a few conditions afflicting party members are visible in thestatus area of the combat menu. When healthy, this shows a party member'sLV. Otherwise it can show Sleep, Curse, Poison, and zombie.
Any number of conditions may be combined at once, except zombie and death,which exclude all other conditions. When a party member dies or becomes azombie, all other conditions are removed.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 62/152
Agi.Dn - The target's Vigor is halved for the remainder of the combat. This affects the order in which action is resolved on rounds where the target had Agi.Dn from the beginning of the round.
Agi.Up - If this is supposed to give a bonus to Vigor, it doesn't work. As far as I can tell, this condition has absolutely no effect.
Asleep - When a target falls asleep, its current action is interrupted and the combatant may not take any further actions while asleep. Sleeping opposition does not move. Sleeping party members have z's drifting overhead, and a z's in the status area. Sleep in opposition has a small chance of dissipating each round (seems to be based on Wis), and is not removed by being the target of an attack. Sleep in party members does not dissipate of its own accord, and is only removed when the party member takes damage from a normal physical attack (spell damage doesn't count!). A sleeping party member may not 'Dodge' an attack. The easiest way to remove sleep is to attack yourself with a party member that has a low offense stat. The
D.Earing and ShinyBR items can prevent sleep.
Curse - This is recognizable as a ghostly demon vibrating over the part member's head, and a skull in the status area. Curse forces Cond. to its worst possible level: Ill. This has the effect of reducing the probability of being able to CtrAttck (other effects?). The easiest way to remove curse is to rest. Vtmn works, but it is expensive, and Heal works too, but you don't have the luxury of casting this until late in the game. Charm and ShinyBR can prevent curse.
Dead - Any target taken to 0 HP which does not defy death becomes dead (this applies to zombies as well). Death removes all other conditions, shaman bonding, and interrupts the combatant's action. Dead
combatants do not take actions, and receive no award if they are dead at the end of a battle. As stated in basic combat mechanics, if all party members are dead or zombie, you lose. If all opposition is dead, you win. Outside of combat, dead characters may not cast spells, but items may still be used, and the character may even change equipment and be put in the lead to use skills! The easiest way to revive from the dead is to use LifePl or Renew. Resting also removes death at a much lesser cost. Death as caused by the Death spell can be prevented with the LifeBR item.
Def.Dn - The target's Def is halved for the remainder of the combat.
Def.Up - The target's Def is multiplied by 307/256 (120%) for the remainder of the combat.
Hushed - All spells cast by the target will be blocked. This does not stop item use or other special actions. Blocked spells do not waste AP. Hushed has a chance of dissipating each round, if the combatant passes a Wis-based (?) roll. The hushed condition is not visible - the only way to tell if it is there is when you notice that your attempt to cast a spell fails.
Poison - Only produces ill effects outside of combat. For each step that the party member takes on the overworld or in an area with monsters, HP is decremented by 1. rHP cannot drop below 1 in this way. This
condition may be in effect side by side with regeneration (in this case, the two effects would cancel out). Poison is visible as a skull & crossbones vibrating overhead, with a beaker in the status
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 63/152
area. The simplest way to remove poison is to use CurePsn or an Antdt. ShinyBR can prevent poison.
Pwr.Dn - All damage from normal physical attacks made by the target is multiplied by 7/8. This condition persists until the end of battle.
Pwr.Up - the target's Off stat is doubled, to a maximum offense of 511. This
condition persists until the end of a battle.
Rotting - An intermediate stage before becoming a zombie. Rotting party members have purple skin and adopt a stooping posture. A party member which has been rotting for one full round will become a zombie on the next round. If a party member was rotting at the beginning of the round, they get a bonus to offense just as if they had the Pwr.Up condition. The simplest way to remove rotting is to use TearDr or CurePsn. KramerBR and ShinyBR can prevent rotting.
Wis.Up - The target's Wis is doubled, to a limit of Wis = 255. This has the effect of changing magic susceptibility and reducing slightly the
vulnerability to normal spell damage. This persists until the end of a battle.
Zombie - A truly nasty affliction. A zombie looks like an undead figure which faces towards the party. Upon becoming a zombie, all other conditions are removed, shaman bonding is lost, and a grey face appears in the status area. The target can no longer be controlled, and will use its actions to make normal physical attacks vs. party members. This doesn't mean that the zombie is not still a valid target for the opposition. The damage from these attacks is not the standard party member attack algorithm, and I haven't figured it out yet. All HP which would be healed to a zombie is subtracted as damage instead. A zombie retains the Def, Vigor, and Wis ratings of
the character which produced it. The easiest way to remove zombie is to use TearDr or CurePsn. If all else fails, you can attack it until it dies. Characters which are zombies at the end of a battle receive no awards, and become dead after the battle is over. Zombie can't be prevented because it isn't applied directly, but rotting can be.
Besides the combat conditions, there are also the following non-combat'conditions': Regeneration Smoke
Smoke - This was mentioned earlier. It can be applied to the entire group by casting Smoke.
Regeneration - This condition is granted by equipment that a party member is wearing. A party member with regeneration gains 1 HP per step taken ANYWHERE, not just the places where poison would normally affect a character.
-=-=-=====================- Damage Algorithms -=======================-=-
There are several different types of attack that deal damage: the normalphysical attack, normal spell damage, special damage, and Dragon damage.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 64/152
For all damage algorithms, the following functions are used to handleelemental damage:
----------------------------------------------------------------------------ResistElements( damage ):
This function is used in calculation of damage done to party members from elemental attacks (spells and actions where a party member hits an ally with an elemental weapon):
If the attack has an element associated with it, apply the character's elemental resist level granted by the armor, helmet, and shield that the character is equipping.
There is such a thing as resistance to holy damage, and it is conferred by a great many items. But it is of only academic interest, since the only holy attacks in BoF2 are the ones made by
your side! Unfortunately, nothing grants resistance to wind.
The elemental resist level is just the number of pieces of equipment that the character is wearing that grant resistance to the element associated with the attack. Thus, resist level can vary between 0 and 3 (although it is usually only 0 or 1).
Now, multiply damage by...
Resist level Factor 0 1 (No resist) 1 13/16 ~81.25% damage 2 11/16 ~68.75% damage
3 9/16 ~56.25% damage
-----------------------------------------------------------------------------ElementMultiplier( damage ):
This function is used in calculation of damage done to opposition from elemental attacks (spells and hits from elemental weapons).
Depending on the enemy type, the following multipliers are applied:
If the monster is ...
Spirit: damage * 2 from holy * 1/2 from all other DEFENDABLE attacks
Undead: damage * 2 from holy and fire
Flying: damage * 2 from wind
Fiery: damage * 2 from ice * 1/2 from fire
Icy: damage * 2 from fire * 1/2 from ice
Aquatic: damage * 2 from thunder * 1/2 from fire
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 65/152
All opposition has either one or none of the above types. If none of the above types apply, damage is unaffected.
-----------------------------------------------------------------------------And, the following functions handle the effect that 'Defense' has on damage:-----------------------------------------------------------------------------DefendSpecial( damage )
This function applies to normal spell damage and special defendable damage dealt to any target using 'Defense'.
Defense multiplies damage by one of the following factors, chosen randomly(?):
{95%, 85%, 75%, 65%}
Higher Wis (not Luck!) seems to result in choosing a more favorable multiplier....
-----------------------------------------------------------------------------DefendPhysical( damage )
This function applies to normal physical damage from party member's or opposition's attacks to any target using 'Defense'.
Defense multiplies damage by one of the following factors, chosen randomly(?):
{85%, <75%, 65%, <50%}
-----------------------------------------------------------------------------Things to note are that 'Defense' does not have an effect against
undefendable damage, and is more effective against physical attacks thanspells or special damage. There is also moderate random variation is theeffectiveness of using 'Defense'.
The algorithm for determining damage done by a normal physical attack made bya party member is (I do not know what the algorithm is for attacks bythe opposition):
-----------------------------------------------------------------------------AttackByPartyMember():
Pwr = (offense of attacker) - (defense of target)
(if Pwr < 0, Pwr = 0)
Now, if... We are in the ... damage range----------------------------------------------------------------- Pwr < 63 Low 63 <= Pwr < 99 Mid 99 <= Pwr High
For the high range,
Damage = Pwr * one of {58%,64%,70%,76%}, chosen by a roll based on Luck
For the mid range,
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 66/152
Damage = Pwr * one of {85%,90%,97%,103%}, also chosen by a roll based on Luck
For the low range, the exact algorithm is quite complex - it would take moreeffort to explain than would a simple listing of damage values vs. Pwr, so...I will supply the list instead:
Pwr:Damage Pwr:Damage Pwr:Damage Pwr:Damage-----------------------------------------------------------------------------0 {1,2} 16 {17,18,19,20} 32 {41,43,45,47} 48 {50,53,56,59}1 {1,2} 17 {18,20,21,22} 33 {42,44,46,48} 49 {51,54,57,60}2 {2,3} 18 {20,21,22,23} 34 {43,45,47,49} 50 {51,54,57,60}3 {3,4} 19 {21,22,24,25} 35 {44,46,48,50} 51 {52,55,58,61}
4 {4,5} 20 {23,24,25,27} 36 {44,46,48,51} 52 {52,55,58,61}5 {5,6,7} 21 {24,26,27,28} 37 {45,47,50,52} 53 {53,56,59,62}6 {6,7,8} 22 {26,27,29,30} 38 {45,48,50,52} 54 {55,57,58,62}7 {7,8,9,10} 23 {27,29,30,31} 39 {47,49,51,54} 55 {56,58,63}
8 {8,9} 24 {29,31,32,34} 40 {47,49,51,54} 56 {56,58,59,62}9 {9,10} 25 {30,32,33,35} 41 {48,50,53,55} 57 {57,59,60,63}10 {10,11,12} 26 {33,34,36,37} 42 {48,50,53,55} 58 {54,58,61,64}11 {11,12,13} 27 {34,35,37,39} 43 {49,51,54,57} 59 {55,59,62,66}
12 {12,13,14} 28 {36,38,39,41} 44 {49,51,54,57} 60 {54,58,61,65}13 {13,14,15,16} 29 {37,39,41,42} 45 {50,53,55,58} 61 {55,59,62,65}14 {15,16,17} 30 {40,41,43,45} 46 {50,52,55,58} 62 {54,58,62,65}15 {16,17,18,19} 31 {41,42,44,46} 47 {51,53,56,59}
Again, more favorable damages are likely if the Luck of the attacker is high.
Things to note about the data in the table is that it is fairly well behaved:
damage is usually between Pwr and (3/2)*Pwr, except near the high end, wherethe damage is curbed down to match up seamlessly to the mid range algorithm.Also, remember that Pwr = 0 applies whenever the target has a much higherdefense than your offense.
Finally, note that the mid range algorithm does not match to the high rangedamages - there is a sharp drop in damage done above Pwr = 98 (a drop ofabout 25 points...).
That concludes the differences for the 3 ranges. Next, roll to see ifthe attack can do Special damage (not available for certain attacks). If so,damage *= 2. The roll for this seems to be completely random.
If target is using 'Defense', apply the DefendPhysical() function to damage.
Now apply the attacker's position bonus (determined by formation and combatorder): Damage *= attack_modifier( risk of position attacker is in )
And apply the defender's position bonus to the damage: Damage *= defend_modifier( risk of position defender is in )
If the target is a party member, apply ResistElements() to the damage.
If target is opposition, apply ElementalMultiplier() to the damage.
If attacker has Pwr.Dn, damage *= 7/8 (Pwr.Up, Def.Up, and Def.Dn are all handled as modifiers to Def
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 67/152
and Off, and are thus taken care of already).If damage < 1, damage = 1.
If damage > 999, damage = 999.
Finally, if the attack was from a party member equipping a weapon that
allows toasted hits, make a random roll to see if the attacker toasts theopposition. If so, Damage = mHP of the target
Damage shown will be no greater than 999, even though toasted hits candeal more than that amount of damage.
The damage values from this algorithm should be exact.
Note: Feel free to use the damage calculator made by Ben Siron to makefiguring these numbers out much easier. It can be found on my site at:
*** Address: http://www.geocities.com/sabin_2002/BoF2DmgCalc.html ***
---------------------------------------------------------------------------
The attack_modifier() and defend_modifier() fractions used in the abovealgorithm are determined in the following way:
Risk Tables:------------------------------With only one party member:
Leader
Normal 0
----------------------------------With two:
Leader Last
Normal 0 0
Scramble 2+ 2-
--------------------------------------------With three:
Leader 2nd Last
Normal + - -
Scramble 2+ 2+ 2-
------------------------------------------------------With 4 party members:
Leader 2nd 3rd Last
Scramble + + 0 -
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 68/152
Normal 2+ - 2- 4-
Defense 0 3- 3- 4-
Parallel + 0 2- 3-
------------------------------------------------------
As for the opposition, they are always at risk level 0, regardless ofscreen position.
The attack and defense modifiers are determined from risk as:
Risk attack_modifier(risk) defense_modifier(risk)---------------------------------------------------
2+ 130% 130%+ 120% 120%
0 100% 100%
- 95% 90%2- 90% 85%3- 83% 80%4- <75% <75%
(This gives the interesting result that the lead character deals himselfabout 3 times more damage (in the lead of the Normal formation), than hewould if he were at the back.)
-----------------------------------------------------------------------------
AttackByOpposition():
This represents my best guess about what some of the steps involved in thisalgorithm are. As to order of steps, and the complete algorithm, I haveno idea as yet....
Compute damage as a function of attacker's Off and defender's Def. Dependingon the attacker's Off, this may result in non-trivial damage even when(Off-Def) is reduced far below zero, but I expect that it reaches its minimumand stays there as soon as Off = Def, and for higher Def ratings.
For attacks which may do special hits, damage *= 2, and register this asbeing a 'Slammed' attack.
Damage *= defense_modifier(risk of target)
(Remember that all opposition is at risk level 0, so the attack modifierstep is skipped.)
As far as I know, normal physical attacks from opposition doesn't doelemental damage.
If damage < 1, damage = 1
-----------------------------------------------------------------------------
For normal spell damage and special damage, whether from an attack by aparty member or the opposition, the following algorithm is used:
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 69/152
-----------------------------------------------------------------------------SpecialDamage():
For normal spell damage,
Damage = SpellDamage( base spell power )
For all other special attacks and spells, refer to the description of theaction for damage done.
If attack is defendable,
If the target is a party member, apply the ResistElements() function to the damage
If the target is using 'Defense', apply the DefendSpecial() function to the damage
If the target is opposition,
apply the ElementMultiplier() function to the damage (even if the attack is non-elemental in nature)
-----------------------------------------------------------------------------The SpellDamage() function is:
Damage = base power + (0..7)
For damage to a party member: x = [(Wis +1)/16]. If x = ...
0,1 116 % 2 108 %
3,4 104 % 5,6 96 % 7,8,9 92 % 10,11,12 84 % 13,14,15,16 76 %
Damage *= f (This formula is EXACT)
For partial immunity, a roll is made during the casting of the spell to see if party members with partial immunity can ignore the damage. If so, damage is reduced to 0 for all party members targeted by this spell (if one party member ignores damage, all of them with partial immunity do - this makes for a good way to test if a piece of equipment grants partial immunity).
For damage to opposition: Damage *= 100% + (Ms * 4%)
If opposition has full immunity, always reduce damage to zero, unless the spell is being cast due to item use.
(Ms is the magic susceptibility of the target, an integer in (-3..4). The lower the magic susceptibility number, the lower the fraction of damage that the enemy takes from spells. Magic susceptibility is not a large factor in damage, as there is only
a 4% difference per point of susceptibility....)
If the caster of the spell is a party member, make a roll to see if
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 70/152
the spell is well-cast. All damage spells will, if 'well-cast', cause 50% more damage. A spell is well cast if a random number (0..255) > func( wis, bCond, Guts ) + other_bonuses?. func is some linear additive function I haven't yet determined, which maxes out at 128. I do know that if any one of bCond, Guts, or Wis is nonzero, you have a chance of well-casting the spell. This roll is not made if casting the spell using an item. Certain items always well-cast
a spell, and others never do. Additionally, if the caster is wearing the SkullBR, func always returns 128 (50% chance of well-casting the spell). Depending on the spell and terrain, being well-cast may be visible with extra graphics in the casting on the spell or things being done to the terrain picture. The 'other_bonuses' part include things that may further boost probability. I've noticed that if some of the targets are weak vs. the element you're casting, probability seems to increase. Also, terrain type may have an effect.
-----------------------------------------------------------------------------Notes: Note what spell damage and special damage is NOT a function of:
1) Position. No matter where the attacker is and where the target is, thedamage is the same.
2) Level of caster or target, luck of caster or target.
Finally, there is a third commonly occurring type of damage - the kind dealtby the Dragon spells that the hero uses:
-----------------------------------------------------------------------------DragonDamage():
This function deals damage in the following way:
Fract = [ ([rAP/2]*256) / [mAP/2] ]
Squared = [ fract^2 / 256 ]
If squared < 1, squared = 1
Damage = [ squared * (base power) / 256 ]
This exact algorithm can be approximated (to +/-3 HP of damage) with the simpler formula:
Damage = (base power) * ( [rAP/2] / [mAP/2] )^2
Now apply the ElementMultiplier() function to the damage (even if the attack is non-elemental in nature).
Things to note are that:
1) At maximum AP, damage dealt is the base power of the spell * elemental modifiers.
2) You're getting gypped if your casting a dragon spell at anything less than maximum AP, because the cost-effectiveness (or damage dealt per AP spent) is proportional to the amount
of AP used. This is because damage is not proportional to the fraction of maximum AP remaining (rAP/mAP), but its square.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 71/152
-----------------------------------------------------------------------------
-=-=-========================- Skills -==========================-=-
Skills are what I call the special abilities peculiar to each party memberthat can be used outside of combat. Each party member has a unique set ofskills, and in some cases, the transformations you get out of shaman bondingshave their own sets of skills which may be different that the character'sskills in the unbonded form. To use a skill, the character with the skill
must be in the lead of the walking order. Some skills are automaticbenefits. For others, you must press 'Y' to use the skill.
In the explanations of these skills, 'normal walking speed' refers to thefundamental scrolling rate of 1 pixel per refresh of your television setpicture. This works out to be:
(60 refreshes/sec) * (1 pixel/refresh) * (1 spot/16 pixels) = 3.75 spots/sec
double speed is 2 pixels/refresh, or 7.5 spots/sec
4x speed is 4 pixels/refresh, or 15 spots/sec
(Scrolling quality begins to noticeably degrade beyond this speed, because fractions of the normal walking speed with large numerators or denominators tend to result in jerkiness of the shifting of the picture....)
I call this rate the normal walking speed because this is the speed at whichyour party moves about all maps and areas. Since it is a fundamentalconstant of all NTSC television displays, this rate appears in nearly everyhome video game that uses scrolling....
Each skill I have given a name because in BoF2, the abilities have no name.Hence, I have put the names in parentheses. Listed in no particular order,the skills are:
-----------------------------------------------------------------------------Spar, all of Spar's transforms: (Forestry) On the overworld map, Spar can guide the party through pine trees as if it was grassland. Spar can also enter the lairs of the great wise trees, and talk to them, whereas the other party members cannot.
-----------------------------------------------------------------------------Hero: (Fish) Refer to the Huntin' and Fishin' section.
-----------------------------------------------------------------------------
Katt, Bow, Bleu, 'Iron Man' transform: (Hunt) Refer to the Huntin' and Fishin' section.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 72/152
-----------------------------------------------------------------------------Rand: (Roll) On the overworld map, Rand can roll up into a ball. Your party rolls along with Rand at 2 times the normal walking speed. You must control his direction in real time, because Rand does not stop, and you can't get him to unroll unless you crash into some piece of the landscape. When you do
crash, there is a 50% chance a random battle will be triggered if the monster level is normal or active. If the monster level is asleep, a random battle will not be triggered (note that these probabilities are independent of distance rolled). While rolling, the fight counter is not decremented. Note that this skill is not available to the 'mighty Armadillo' transform.
-----------------------------------------------------------------------------Rand: (Bulldoze) In one location, Rand can roll into a ball like he does on the overworld map to break down heavy barriers. Note that
this skill is not available to the 'Mighty Armadillo' transform.
-----------------------------------------------------------------------------Jean, 'Sir Mackerel' transform: (Leap, Swim) On the overworld map, Jean can change into a giant frog. The whole party rides on his back as he leaps about at normal walking speed. The frog will leap 2 squares in any direction, jumping over whatever is inbetween. Each leap counts as a step for the purposes of generating random battles. In this way, you can leap over ocean, ledges, and lakes. While in this form, Jean can also swim in the lakes. Each step you swim does nothing to the fight counter.
-----------------------------------------------------------------------------Katt: (Swing staff) In certain areas, Katt can swing her staff, usually with the intent of breaking some type of object. This skill is only used in a few places in the game. Note that the 'Devil Katt' transform cannot use this skill.
-----------------------------------------------------------------------------Sten: (Reach) In many instances on the overworld and in areas, if you encounter two poles sticking out of the ground with a gap between them, Sten can stand at one pole and reach to the other one. The party is then pulled across the gap to the other side with Sten. Moving in this way does nothing to the fight counter. There is one pole at the entrance to Highfort which Sten refuses to cross except during the Highfort scenario. Note that the 'Djinni' transform cannot use this skill.
-----------------------------------------------------------------------------Nina, 'Queen of Angels' transform: (Fly) After you have the Great Bird, you can call it from any place on the overworld map. The great bird can cross any terrain, moves at 4 times the normal walking speed, and can
land on any spot that can be walked on. This skill doesn't work once the gates to Infinity are opened.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 73/152
-----------------------------------------------------------------------------Nina, 'Queen of Angels' transform(?): (Avoid traps) If Nina steps onto a pit trap, she will fly back out of it and the party will land safely on the spot they were on before walking onto the trap. This ability is automatic if Nina is in the lead. It does not work, however, for the pit traps in ThvsTomd, where the traps move.
-----------------------------------------------------------------------------
-=-=-=========================- Shamans -=========================-=-
A shaman is an elemental spirit in human female form. There are six shamansin BoF2. When you find a shaman, she will move in with granny in the shack
next to the hideout in TownShip. From then on, she can bond with a partymember to give that character bonuses to Vig, Wis, mAP, Off, and Def.
A maximum of two shamans can be bonded to a single character, and no shamanmay be bonded to two characters at once. Bleu and the hero may not bond withshamans. The bonus from bonding two shamans is usually not just the sum ofthe parts from each shaman - some combos result in some really strikingchanges....
she shamans are:
Sana:Fire F Seso:Water A
Spoo:Wind W Solo:Earth E
Seny:Holy H Shin:Devil D
These shamans can be found in the following places:
Fire: After you receive Ray's blessing in TownShip, return to Capitan. Finding this shaman is necessary to progress beyond Capitan.
Water: Immediately after defeating the witch Nimufu at WitchTwr (while you're already up there, so you don't have to make the trek again), check area that the stairway on the left side of 3F leads to....
Wind: Found in SkyTower. Finding this shaman is necessary to progress beyond the SkyTower scenario.
Earth: Difficult to obtain - Donate at least 20 times at the shrine in Namanda, and do this BEFORE you level St.EvaCh (the donations need not be done in the style of one immediately following the last). After leveling St.EvaCh, return to Rand's yard in FarmTown. There is a rumor floating about that the Earth shaman can only be obtained if you refrain
from using magic while clearing Rand's yard. This is hogwash.
Holy: After leveling St.EvaCh, return to Bando and visit the
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 74/152
first cell in the extending corridor.
Devil: Found inside of the left entrance to Infinity.
Unfortunately, we see the most of the shamans can't be found untilpractically the end of the game, and bonding for the trip down throughInfinity is impractical because of the length of the trip, and the fact that
you are automatically unbonded when you attempt to learn Anfini. Thus, thenumber of parts of the story where you can make effective use of theseshamans is vanishingly small Also, note that bonding may not be done untilphase 2 of TownShip begins (see TownShip section).
The results of a bond can be divided into 4 classes: failure, augmentation,fusion, and transformation.
Failures are bond combos that won't work. Most combos are failures, so Iwon't list them.
Augmentation doesn't change the character's appearance, but nonetheless
results in a bonus to the character's stats which is standard for thatshaman. An augmentation of two shamans results in a bonus which is merelythe sum of the standard bonuses for each shaman. Nothing else changes.
Fusion changes the shade of the character's appearance and results in betterbonuses than augmentation, but everything else about the character isunchanged (such as the character's skill and special combat action).
Transformation is a unique change in personality. The character's portraitmorphs into something completely different, and the character gets a uniqueset of shaman bonuses (much better than either augmentation or fusion) to allfive stats. Transformation also changes the character's special combataction, and may interfere with the character's skill. And, last but not
least, the dialogue you get when you talk to other characters may bedifferent (in some rare cases), depending on how you're morphed.
Once you find a combination which works and you want to do the bond againwithout having to go through the lengthy bonding animation sequence, you canask granny for a 'List' of the combinations which you have already hadsuccess with (a nice time saving feature which also helps you out when youcan't remember exactly what the combo was). This list contains everycombination you ever tried in your current game which worked. The combos arelisted lexicographically by shaman names, with the names color coded:augmentations in white, fusions in green, and transformations in red.
Shaman bonuses are calculated as percent factors multiplied by the character'sbasic stats at the time of bonding. Bonding and unbonding are the only timeswhen shaman bonuses are recalculated, even though basic stats may change inthe meantime. Because of this, it is a good idea to re-bond with a shamanfrom time to time to get the latest bonuses.
sOff = shaman offense bonus, a percent fraction of Str.
sDef = shaman defense bonus, a percent fraction of Stmna
sVigor = shaman vigor bonus, a percent fraction of Agi.
sWis = shaman wisdom bonus, a percent fraction of bWis
smAP = shaman max AP bonus, a percent fraction of bmAP
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 75/152
Example shaman bonus calculation:
Jean bonds with Seny to become Sir Mackerel. Before the transformation, Jean had the following stats:
Str = 152 Stnma = 120
Agil = 125 bmAP = 126 bWis = 101
But then he got the following bonuses:
Off 50 152 * 50% = 76 result: Off + 76 Def 40 120 * 40% = 47 Def + 47 Vig 40 -> 125 * 40% = 49 Vig + 49 mAP 30 126 * 30% = 37 mAP + 37 Wis 50 101 * 50% = 50 Wis + 50
The standard bonuses for the six shamans are:
Fire Off +25% Water Wis +25%
Wind Vig +25% Earth Def +25%
Holy No bonus Devil mAP +25%
Unbonding can occur for three reasons:
1) The bonded party member's HP equaled or dropped below [mHP/4], during or outside of combat. The character is this weakened state could not hold the shaman bond (augmentation, fusion,
or transformation) and thus reverted to normal form. Instant death and zombie will also break a bond, but mere sleep, poison, and rotting will not.
2) You bonded a different character to the same shaman (resulting in loss of all bonding to the first character), or you bonded the same character to a different set of shamans.
3) You used DivideBL to cancel the uniting (bonding), and thus lost the bond. Sometimes this is necessary to allow use of the character's special skill.
Unbonding results in all shaman bonuses being immediately reduced to 0, andin the character reverting to normal form. To re-bond it is necessary to goall the way back to granny's house in TownShip... (yes, this sucks. a lot.)Because BoF2 tries to avoid a situation in which you bonded and weakened atthe same time, Granny gives everyone the benefit of rest whenever you talk toher (thus you will always be at full health at the time of bonding).
The combos, listed by character, and using the shaman symbols defined abovefollow: (+) means augmentation, (!) means fusion, (?) means transformation
(The names I give for fusions and transformations are purely figments of my own imagination (except for 'Djinni' which I borrowed from Gleeman's FAQ on BoF2) - the actual names of the party members remain
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 76/152
the same.)
-----------------------------------------------------------------------------Bow: (+): F (?): HD 'Iron Man' A W Off 50 Action: Spry E Def 70
H Vig 30 Skills: Hunt mAP 40 Wis 40
-----------------------------------------------------------------------------Katt: (+): none (?): 'Devil Katt'
D DF DA DW ---------------- Off 50 60 50 50 Action: Keep Def 30 40 30 40 Vig 50 50 50 60 Skills: none
mAP 50 50 60 50 Wis 30 30 40 30
-----------------------------------------------------------------------------Rand: (+): F HF (!): E 'Stone Man' A HA W HW Def 50 FW AW H (?): 'Mighty Armadillo'
EF EA EH -------------
Off 30 35 30 Action: Wake Def 40 30 30 Vig 60 60 50 Skills: none mAP 30 35 30 Wis 30 40 30
-----------------------------------------------------------------------------Nina: (+): F HF (!): 'Goldilocks' A HA E HE W WF WA H FE ------------- D AE Off -- 25 -- DF DA Vig 50 50 50 DE Wis -- -- 25
(?): WH 'Queen of Angels'
Off 30 Action: Bnsh Def 40 Vig 30 Skills: fly mAP 50 Wis 50
-----------------------------------------------------------------------------
Sten: (+): A HA (!): 'Red' W HW WA H F FE FH
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 77/152
E HE ------------- EA Off 50 50 50 Def -- 50 --
(?): FW 'Djinni'
Off 70 Action: Sweh Def 30 Vig 50 Skills: none mAP 50 Wis 30
-----------------------------------------------------------------------------Jean: (+): A (?): 'Sir Mackerel' WA W H HA HW ------------- Off 50 50 50 Action: Chop
Def 40 30 40 Vig 40 40 55 Skills: Leap mAP 30 40 30 Wis 50 60 50
-----------------------------------------------------------------------------Spar: (+): none (!): 'Nightshade'
D DW ---------- mAP 50 50 Vig -- 25
(?): 'Lil Mushroom'
A AW AH AD ---------------- Off 30 30 30 30 Action: Spor Def 30 30 35 30 Vig 30 45 35 30 Skills: Forestry mAP 30 30 30 55 Wis 40 40 40 40
(?): 'Seed'
E EA EH ------------- Off 30 30 30 Action: Bud Def 60 60 60 Vig 55 50 55 Skills: Forestry mAP 20 30 20 Wis 30 45 30
(?): FD 'Spindragon'
Off 65 Action: Ntre Def 30 Vig 30 Skills: Forestry
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 78/152
mAP 45 Wis 55
-----------------------------------------------------------------------------
-=-=-=========================- TownShip -=========================-=-
What? A town with no people to live in it? I don't think so.
As founder of Township, it is your duty to populate it in your own image. Youmust scour the world to find those worthy of citizenship and invite them.
Perhaps they will honor your generous offer and move in, providing you withvaluable services... (...and perhaps they may just move in.) Choose wisely,for once you invite them, you can't make them leave.
Township is built in three phases. In the first phase, Bow and Rand buildthe hangout for the party. They will finish this as soon as you complete theDryWell location.
By phase 2, the shaman bonding area and the first set of 3 houses iscomplete. To get to this point, you will need to invite a carpenter to livein TownShip and to construct the rest of the town. There are 3 carpentersfrom which you may choose to extend an invitation (must you choose one???),are there others?. All live in Capitan.
The three carpenters are:
A - He lives in the upper right hand Victorian style house. He wears blue jeans, white shirt, orange jacket, and has blonde hair
B - He lives in the left hand treehouse. He wears blue jeans, a white shirt, a red jacket, and has red hair
C - He lives in the Arabian house. He wears red pants, a black shirt, a light blue jacket, and has light blue hair
You might be saying now, 'so where are B and C?'. In the DryWell, if youkill the enemy Villagrs instead of Chiroru, you have killed a villagerinstead of rescuing the villager. There are 6 villagers to rescue in theDryWell, and not all are controlled by Chiroru. Depending on how many yourescue....
If you rescue... You may recruit...----------------------------------------------------------------------------- 0..2 Only carpenter A, and Ray teaches you Cure 2
3..4 A or C, and Ray teaches you Cure 2
5..6 A, B, or C, and Ray teaches you Renew
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 79/152
Each carpenter, if invited, will construct houses that look much like theones they used to live in. Choosing a carpenter is strictly necessary toprogress beyond Capitan. The carpenter you choose will immediately beginwork on the first 3 houses and will not finish until you rescue Jean from theWoods location and return to the overworld map. TownShip is now in phase 2.
To get to phase 3, you must now fill houses 1 through 3 with tenants (yes,
they must be full!). Now make sure you visit all your new tenants at leastonce, and then talk to your carpenter. He will ask you for 1000Z to beginconstruction on the last 3 houses. Pay him and he begins on the lastset. If you do not have the money, merely talk to him again when you do haveit.
Now to get the carpenter to finish these three houses right away, exit andenter TownShip 8 times. Voila! - town is finished. Wasn't that quick? Youare now in the last phase (sort of).
There are five other shamans besides Sana that may be invited to TownShip.Their locations and powers are described in the Shamans section. When
invited, they will move in with Granny.
And, there are 2 final characters that may be invited that don't live in the6 houses (not counting shamans), and they will make it possible to see thesecret ending to BoF2. The first character is Eichichi. The second, well,I'm not telling....
Eichichi can be a bit hard to find. She can be invited to work in the town'swell shaft as soon as you have the whale. First, enter the room in the wellshaft that has the machine. Now, go to the basement of the Guntz library(look for a hidden staircase). Finally, check for someone who is hiding nextto the wall of this room.
The second character appears to be an enemy, much like the Villagrs/Chirorucombo, except that this battle actually is a bit difficult. Don't worryabout missing this battle - it's the fight with the Guardeyes and the Oldman,and fighting it is an integral part of the plot.
In all, there are 6 houses, not including Granny's house, the carpenter'shouse, and the well shaft. Number these houses 1 through 6. Each possibletenant of TownShip has a house number corresponding to the house they wouldmove into if you invited them. For each of the houses, there exists morethan one tenant which wants move into that house. Inviting one of them intothat house means that the rest of those tenants can't be invited. Theyeither disappear, or merely do not ask to be invited....
-----------------------------------------------------------------------------The numbering scheme for these houses in carpenter A's town is:
|-----| |=====|-| x| h |g| |---| w |-----|-| | c | |---| x Dragon god /-\ /-\ w Well shaft /-\ | |-| | h Hangout |1| |2|-|3| g Granny's house
|-| |-| |-| c Carpenter's house
/-\ /-\
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 80/152
| | | |/-\ |4| |5||6| |-| |-||-|
-----------------------------------------------------------------------------In carpenter B's town, it is:
- Drawing not to scale /=\ /=\ oooo - Bucket ride is just like the |4| |5| ooo /=\ one in TagWoods === === oo /=\ |6| | | | | o U| | === oo |=== | | ooooooo || |x Dragon god | oooooooow Well shaft |ooooooooooooooooooooooh Hangout |ooog Granny's house |o |-----|
c Carpenter's house | |=====|-|U Bucket ride | x| h |g| |---| wo Trees blocking your way | |-----|-| | c | | |---| | | /=\ |/=\ /=\ |2| /=\ U| | |1| === |3| === === | | === | | | | | |
-----------------------------------------------------------------------------In carpenter C's town, the layout is:
|-----| |=====|-| x| h |g| |---| w |-----|-| | c | |---|
/---\ /---\ x Dragon god | 1 | | 2 | w Well shaft \===/ \===/ h Hangout g Granny's house /----\ /----\ c Carpenter's house | 4 | | 3 | \====/ \====/
/---\ /---\ | 5 | | 6 | \===/ \===/
-----------------------------------------------------------------------------
The possible tenants of the houses, where and when to find them, and whatthey do for you is listed here. 'Transient' means that the character
disappears if the house they like is filled up by another citizen, and cannot found except during the time TownShip is in the proper phase ofconstruction. I believe this list is complete (27 tenants in all), but I
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 81/152
could be mistaken.
House #1----------------------------------------------------------------------------Back Hidden in the lower right corner of the Guntz armory - Back will increase the Def rating of the character who talks to him by
4 points. This bonus lasts only until you try to change any of your equipped items on that character. This bonus cannot be applied again while it is already in effect, and the effect is also removed after the first battle that you win. (Doesn't last very long, does it?)
Hekeller Front room of the house next to your old lodgings in HomeTown (transient) - Hekeller opens up an armory which sells the following items:
FlameSD BurnKN FireRG FireBW HeatST MagmaAR
FlameSH
Kay Upstairs in the Coursair church - Kay gives all characters in your party (not just party members) immunity to poison, until after you fight your first battle in an area with monster activity. Kay will give this gift even if you already have it, but there is no benefit to receiving it while it is still in effect.
Poo Upstairs in the Coursair pub (transient) - Poo leaves town occasionally for an amount of real time?, when he returns he will sell you an item he 'picked up' on his journey, probably a MoonDrop.
Watts At the Circus, but only while it is at Tunlan and before you get Spar - Watts can help you find the secret character, but getting Watts is not necessary to find this character; Watts only gives hints to help you if you don't already know. You may try to answer Watts' riddles as many times as you like - just exit his house and reenter to try again.
House #2----------------------------------------------------------------------------Brockden In Showcave - Brockden opens up a dojo, which seems to be of no use to the party whatsoever. There is a FWAK floating about which says that if you talk to Brockden 200-300 times, he'll raise the mAP of the character which talks to him. This is FALSE.
Leminton Upstairs in the Capitan inn (transient) - Leminton opens up an armory which sells the following items:
KingSD WonderRP MightyAR DemonSH
MacClean At the W.Beach west of W.Cape (transient) - MacClean can take you to a secret fishing spot NW of TownShip at L7(1,5) which is
stocked with 7 Snper and 6 PileWm. Upon requesting to be taken to this spot, you are immediately transported to the spot under this one. The location you are sent to does not
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 82/152
depend in any way on the present location of TownShip.
Pechiri Top floor of ThvsTomd, as soon as you are put on the mission to go here - Pechiri tells you he's giving up stealing and thanks you for the house. After you find the 'evidence' in ThvsTomd, if you talk to him when you have any money in the bank, your bank funds will mysteriously disappear.
The next time you talk to him, he will ask you if you truly believe he's given up stealing. Give him the benefit of the doubt, and he'll give you a clue as to how to get your money back. Hearing this clue is not strictly necessary to recover your money.
Win In the upper left area of Mt.Rocko - Win allows you to change the color of all text windows in BoF2, from among one of 8 color schemes. Unfortunately not all colors are adjusted, so nearly all of the other schemes look like they've been whooped up with the ugly stick.
House #3----------------------------------------------------------------------------Akky In the Hut west of the sea of trees - only the Devil Katt transform can understand what Akky says. Everybody else just hears 'Meow'. Akky sleeps all day and doesn't seem to help you one bit. When TownShip reaches phase 3, Nisa moves in. Nisa likes chicken, but doesn't do anything even if you do have the Chkn item. Nisa doesn't seem to do anything useful for you either. I've heard that if you get Nisa early enough, the two will raise a family of kittens, which also do nothing for you. The kittens names are Nimosa, Suzu, Mano, Kitashi, Ayuka, Raia, Yoshika, Shimissa, Shoe, and
Senchi.
Azusa In a cave at Mt.Fubi - Azusa can take you to a secret hunting spot at L7(13,1) which is maxed-out with 3 pigs, 2 deer, a Grizzly, a Beak, and a guarantee of seeing a bird with every recently slain animal. After requesting to see the secret Huntsvil, you are immediately transported to L7(12,2). This location does not depend on the present location of TownShip.
Baretta In the Windia armory (transient) - Baretta opens up an armory which at first sells the following trash:
LongSD BronzeST WoodenDR SuedeAR SaladBwl SteelAR Ristband
However, her wares do get better as you pass certain points in the game. After returning from HighFort with the famous flute, she sells:
BurnKN FireRG QuartrST BreathAR NationHT
After Rand's mom is taken, she sells:
ThndrST ChuckDR PierceRP EarthAR SokletAR GuardSH
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 83/152
Finally, after St.EvaCh is leveled, she sells this:
BreakSD DeathBW KaiserKN AmberRG MotherRB HeroAR ShinyHT HolySH
So, if you're going to get Baretta, do it before you level
the church, or else you'll never get to see the most studliest assortment of equipment ever to be sold in a BoF2 shop.
Macotti In the bathroom(!) of the Coursair pub - Macotti thanks you for the free house and doesn't seem to do anything whatsoever to help the party.
Wooppi Upstairs in the HomeTown church - Wooppi gives you hints about what is to come in the scenario you are currently in. Her fortunes are not dependent on the phase of TownShip.
House #4----------------------------------------------------------------------------Barose The inn of southern Inheart (you will not be able to return here after clearing Memory!) (transient) - Barose can teach 4 spells, each one to any party member in the lead of the walking order when you talk to him - but only if the party member has rHP > 2, and rAP > 2. There are three easy ways you can go about reducing rHP to 1:
1) Easiest: Have the character consume Bait
2) Next easiest: Kill the character off in battle and then revive that character to 1 HP by using 'Change' at a dragon god totem
3) Still somewhat easy: Kill the character off in battle, have Rand use Wake on the character, and then run from battle
Which spell he teaches you depends on his mood. And his mood changes based on how you answer his questions:
If you answer 'No', nothing happens - he will stop talking to you
If you answer 'Yes' when... His mood changes by...
rAP > 1 -96 rAP = 1 +16 rAP = 0 +32
rHP > 1 -96 rHP = 1 +32 rHP = 0 +16
If you answered 'Yes' twice and had rAP < 2, and rHP = 1, he
will teach you a spell based on his mood:
[Mood/64] is... Spell taught...
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 84/152
0 Thunder 1 Freeze 2 Flame 3 Missile
If you want to better Barose's mood before learning a spell,
just answer the questions without choosing to learn a spell. Barose's mood does not reset between conversations. Remember that whenever a character learns a spell she already knows, nothing changes to the spell list. Barose will only teach 4 spells even if you wasted some of your picks in this way, so don't waste 'em.
Garber Upstairs in the FarmTown inn - Garber can increase your offensive power for a short while by giving a bonus of 8 to the weapon power of whomever talks to him. Offense is still limited to a maximum of 511. This bonus cannot be applied again while it is still in effect on a given party member, and this bonus
is removed as soon as you change any piece of equipment that the character is equipping, or win a battle (doesn't last very long, does it!). If you were hoping that Garber might have been useful to fix up the SoleSD, sorry - no dice.
Karashinikofu - Inventor's house in Guntz - Karashinikofu opens an armory in TownShip which sells the following items:
KingOfDR BirchST GradeDR PierceRP SilverAR SlashGL WhiteSH
Locker Back room of the Capitan inn - Locker can change the color of the
houses in TownShip between one of 4 color schemes
House #5----------------------------------------------------------------------------El In front of the Tunlan treasure room - El is a guard, and will 'protect' your town (from what, I have no idea). Talking to El with Sten has no special effects.
Hanz Rear room of the house next to your old lodgings in HomeTown (transient) - Hanz opens up an item shop which sells the following items:
Charm IronBR D.Earing WiseHoop GutsBT Cond.Up Medicate
Martin Hidden in the Tunlan inn - Martin will ask you for 3000 Z, in order to defeat 'that man', if you give him the money, he leaves a note not to look for him and never returns
Yozo Upper left corner of WindiaFt - If you talk to Yozo 57 times, he will offer to increase one party member's bmAP (basic maximum AP) by 16 points. This is the only opportunity in BoF2 to
increase this stat other than by leveling up. When Yozo is invited, he begins with a mood of 32. Every time you talk to him, his mood increases by four. Talk to him once more after
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 85/152
his mood is maxed-out, and Yozo makes you the offer. You may refuse as many times as you like, but you may only accept the offer once. IMHO, the bonus is most useful for Katt.
House #6----------------------------------------------------------------------------
Daiye Upstairs in the Windia inn (transient) - Daiye will open up a fish store in TownShip which sells the following items:
Srdine Mckrl Bait Unagi Tuna Minnow
Salvador In a SimaFort jail cell, during phase 3 of TownShip - Salvador decorates your town with statues, one for each party member. Upon being invited to TownShip, he immediately builds a statue of the hero. To have him build the other statues, put the party member you want to use as a model in the lead and talk to Salvador. Salvador will 'borrow' that character for
a somewhat random interval of real time no longer than 14 minutes. This amount of time begins the moment you are sent to the party member change menu. During that time, the character being used as a model is not in your party. After the following times have elapsed, and you revisit TownShip (leave and reenter), this interval ends, and the statue is completed. Note that Salvador will not sculpt any of the shaman transforms. These statues all have something in common - see if you can guess what it is. Other than curiosity value, the statues have no known use.
Sumner In a Tunlan home - Sumner can play for you most of the background music in BoF2, but there are some tracks he doesn't know
(hearing tracks through the regular course of the game is not a prerequisite for Sumner being able to play them for you).
Surfy In the Hut on the peninsula northwest of TagWoods - Surfy opens up a bank outlet in TownShip.
-=-=-==========================- Items -==========================-=-
There are 243 distinct proper items that I know of or have heard about inBoF2. This section explains the uses, properties, and the methods ofobtaining each one of them.
Each item has a price, or is priceless. Priceless items can't be trashed,sold, or bought. Once you find them, they're in your possession for keeps.The price of an item is the price you would pay at a store to buy the item.Resale value of a non priceless item is always [price/2]. In cases where a
non-priceless item can't be bought anywhere, I list its price as what itwould be in order to account for its resale value. Prices can be in therange of (0..65k).
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 86/152
Other properties items may have are: Consumable Equipment - One of weapon, armor, shield, helm, or etc. Food Rods (subtype of etc. equipment) Bait (subtype of etc. equipment)
Groupable
To each piece of equipment there is a set of switches to indicate who canequip them. The party members who can wear a piece of equipment are listedby their 1-letter character code.
In BoF2, except for the etc. type, recall that it is impossible to unequipitems. You may only replace a piece of equipment with another of the sametype. Most of the time this is not a restriction, since you may use 'Swch'at equipment shops to do a simultaneous selling of your currently equippeditem, while buying a new item to take its place. You are charged thedifference between price and resale value, which may leave you richer than
before (although probably much worse off in the equipment department).But beware:
!!BUG: Do not 'Swch' priceless items - the game will crash. The designers forgot to put in a clause to deny you the ability to 'Swch' priceless items. So, even though the value of a priceless item is listed as zero, if you agree to the switch, the video blinks out and the game halts (luckily, there are no ill effects to saved game data - and this seems to be the most vicious bug in BoF2).
All equipment besides the etc. type may be used, but only in combat, and onlya few of these items produce any effect. Where the piece of equipment doesproduce an effect when used, I list the effect by the spell which the action
is equivalent to.
For items which cast spells dealing normal spell damage, whether or not thespell will be well-cast CAN be known for certain beforehand. Certain itemsalways well-cast a spell, while others never do. If the item well-casts aspell, it is noted in the description. Otherwise, it is not noted. Theother thing about items that cast spells is that full immunity does not applyto damage from item use, unlike casting the spell directly!
Consumables are items which may be used, but once used they are destroyed.
Foods are items which may be cooked by the carpenter. The product ofa baking of a set of food items is not always food, but it is neverequipment. Cooking in BoF2 is explained in the 'Home Cookin'' section.
Bait and Rods are equipment of the etc. type which allow your hero to fish atFishSpots if he has one of each equipped. Neither type is usable, but baitis destroyed when it is cast out and not brought back without something onthe fishing line. All Bait is groupable.
Equipment and Consumable classifications are mutually exclusive, as are Foodand Equipment (except for Bait). All items which fit into none of the abovecategories are listed in the Misc. section.
For all items for which the location where it can be found (found only once)
is listed, places in parenthesis denote that the item is found there, notbought. The 'Maniro:X' location means that the item can be bought bycatching Maniro at the correct Fishspot. 'Tsr.Box:X' likewise refers to
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 87/152
fishing. 'S:X' indicates (for equipment) that character X starts out withthat item equipped. 'Battle' indicates that on rare occasions, you will winthis item from defeating particular monsters in battle. Refer to the 'Spoilsof War' section for more information.
The location 'oven' means that if you have the carpenter who cooks items,you may produce this item by cooking other items. The location 'shop' refers
to one of the three standard item shop types, described in the 'Goods &Services' section. Since type 1 & 2 item shops are so plentiful, if an itemcan be bought there, I will not bother to list any other locations where itmay be found.
The location 'Othello' means that this item can be won from the carpenter whobuilds the treehouses. Refer to the 'Othello' section for more details.
There are a few items you may be able to put into your item list which do notappear here. This is because the are not proper items. These are itemssuch as '1C', '100C', '1000C', '10000C', and whitespace items. The '..C'items are money you find in treasure boxes. When you obtain one of these
items, it is credited to your party's money supply instead of put in yourinventory. The white space items are merely blanks for inventory and themany different kinds of equip slots (that is why there exist 9 differentkinds of them, I am guessing).
Altogether: (4 coin items) + (9 whitespace items) + (243 proper items) = 256
(In other words, this list is complete.)
---------------------------------------------------------------------------- Index of All Proper Items
This is an alphabetical listing of all items, and what I have classified theitem as. Refer to the appropriate section for more information:
Type Section -------------------------------------- swd 'Weapons-Swords' bow 'Weapons-Bows' stf 'Weapons-Staffs' dgr 'Weapons-Daggers' rpr 'Weapons-Rapiers' rng 'Weapons-Rings' knf 'Weapons-Knives' whip 'Weapons-Whips' arm 'Armor' shd 'Shields' helm 'Helmets' etc 'Etc' con 'Consumables' misc 'Miscellaneous' ?? undiscovered as yet
Item Type Item Type Item Type Item Type---------------------------------------------------------------------
9-TailWP whip ElemntAR shd Liver con SlashGL shd
AmberRG rng ElmoreSD swd LongRP rpr SlicerDR dgrAntdt con EmblemRP rpr LongSD swd SkullBR etcArmyGL shd EmpireSD swd LopOffWP whip Smoke con
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 88/152
AutoBW bow Extract con LoveBR etc SnakeST stfBacklaw shd F.Spice con LuckCndy con Snper conBait con FalseBW bow MagmaAR arm SoleSD swdBananaDR dgr FalseRG rng MagicRG rng SokletAR helm
Bandana helm FastShoe etc MamothCL arm SpiritRB arm
Beef con FinalKN knf Mckrl con SprRib conBirchST stf FireBW bow Meat con Srdine conBiscuit con FireRG rng Medicate con Stamina con
BlastKN knf FireRock con MedusaSH shd StarrSD swdBlndedAR arm FlameSD swd MeowST stf StarSH shdBlndedML shd FlameSH shd MightyAR arm SteelAR shdBlndedSH shd Fork misc Minnow con StickRod etc
BoyDR dgr Frizbee con Mirror misc StockRP rprBrassSD swd FrozenAR arm MisoSoup con StoneAR armBrassST stf G8Bait etc MoonDrop con StormRG rng
BraveAR arm GiantSH shd MoonMask helm SuedeAR arm
BreakSD swd GlassDR dgr MothDR dgr SunMask helmBreathAR arm GlassRG helm MotherRB arm TearDr conBronzeHT helm GoblinSD swd MystryHT helm Tendon conBronzeSD swd Gold etc Napkin arm ThndrGL shd
BronzeSH shd GoldAR arm NationHT helm ThndrRP rprBronzeST stf GoldBar misc NatureWP whip ThndrST stfBum'sCL arm GradeDR dgr NinjaDR dgr ThornWP whipBurnKN knf GuardSH shd NinjaML arm TigerSD swd
BusterBW bow GutsBL con Noe'sRB arm Tolen misc
BusterSD swd GutsBT etc NorthDR dgr Treepole etcCake con HandKN knf NoTwinRP rpr TreeST stfChainML arm HeatST stf OceanRB arm Tuna con
Charcoal misc Herb con Octopus con TwinBW bowCharm etc HelpBL con OwlFruit misc Unagi conCharmRod etc HeroAR arm P.Pourri con Urchin etcCharmSH shd HeroBT etc PanPizza con Van.Ext con
Chkn con HexadST stf PierceRP rpr Vtmn conChuckDR dgr HolyRB arm PileWm con WacWP whipCloakKN knf HolyRP rpr Plate shd WFruit conCollar etc HolySF etc PwrFood con WhiteSH shd
Cond.Up con HolySH shd QuartrST stf WindBR etcCrmsnCL arm HushRG rng QuickCL arm WindRB armCrmsnRB helm IceBW bow RainbwRB arm WisdomRB armCrossBW bow IceChunk con RangerCL arm WiseBL con
CrsntSD swd IceSH shd RevetKN knf WiseHoop etcCureAl con ImortlRG rng RiotST stf WiseRB armD.Earing etc IronAR arm Ristband shd WizardRG rngDamageSD swd IronBR etc Roast con WonderRP rpr
DeadSoup con IronKN knf RoyalHT helm WoodenDR dgr
DeathBW bow IronML arm SacredSH arm Worm etcDemonDR dgr IronSH shd SaladBwl helm WorthRG rngDemonSH shd IvyWP whip ShadowDR dgr
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 89/152
Dinker con JahAR arm Shaker conDivideBL misc KaiserKN knf ShaveIce conDluxPole etc KingOfDR dgr ShinyBR etcDmndBR etc KingHT helm ShinyHT helm
DoubleWP whip KingSD swd Shrimp etc
DragonAR arm KmikzeBL con ShortBW bowDragonHT helm KnightHT helm ShortRP rprDragonSD swd KramerBR etc Shorts arm
DragonSH shd LeotrdCL arm SilkGL shdDreamBR etc LifeAR arm SilverAR armEarthAR arm LifeBR etc SilverDR dgrEgg con LifePl con SilverHT helm
----------------------------------------------------------------------------- Equipment
For each item of equipment is listed where you can find it, its price, whocan equip it, its powers, and other special attributes. Power gained fromequipment is the default set of statistics which an equipment type canmodify. Special attributes include everything else interesting about theitem.
- - - - - - - - - - - - - - Weapons - - - - - - - - - - - -
Weapons give bonuses to Str. In BoF2, there is no such thing as a two-handedweapon, i.e. something which denies you the ability to equip a shield.Weapons may have item uses, and a single element associated with them. Ifthe weapon does have an element association, all attacks with that weapon areof that element, and this may modify how much damage the target takes fromthe attack. Element associations are listed in the power category with theelemental symbol before the power bonus. The 'toasty' classifier in thespecial column means that the weapon sometimes makes 'Toasted' attacks.
Swords Power Price Who Where Special-----------------------------------------------------------------------------BrassSD 72 8.5k H GuntzBreakSD 91 16k H C:BarettaBronzeSD 8 250 H Coursair, HomeTown, BattleBusterSD 50 2.2k H (UpaCave), Maniro:B
CrsntSD 84 14.5k HJ (Infinity), BattleDamageSD 92 12k H Hut:island, Maniro:HDragonSD F:125 - H (Infinity) Def,Agil,Wis,Luck +5, casts FlameElmoreSD H:52 2.5k HJ Battle Def,Agil,Wis,Luck +2
EmpireSD T:160 65k H (Tsr.Box:B) casts S.BoomFlameSD F:37 3.2k H C:Hekeller, (Mt.Maori)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 90/152
GoblinSD 78 7.7k H (SkyTower)KingSD I:28 1980 H TownShip
LongSD 16 620 H Windia, C:BarettaSoleSD H:28 6k HJ (SimaFort) Wis +20, ToastyStarrSD H:68 10k H (ThvsTomd)*TigerSD 63 14k H (Othello), Battle Def +5, casts Cure 2
* The StarrSD can be found on rare occasions when you leave a battle while standing on a blue square
Bows Power Price Who Where Special-----------------------------------------------------------------------------AutoBW 38 12k B (Memory) attacks all enemiesBusterBW 86 17k B (Infinity) casts BombCrossBW 22 780 B SimaFort
DeathBW 90 23k B C:Baretta
FalseBW 6 300 B HomeTownFireBW F:42 3.6k B C:HekellerIceBW I:70 9.8k B SkyTower, (Othello)ShortBW 3 150 B S:B
TwinBW 30 3k B Tunlan attacks twice
Staffs Power Price Who Where Special
-----------------------------------------------------------------------------BirchST I:58 5.5k K C:KarashnikofuBrassST 56 8.2k K Maniro:D casts Cure 1BronzeST 25 940 K SimaFort, C:BarettaHeatST F:43 3k K C:Hekeller
HexadST 8 250 K CoursairMeowST 135 65k K BattleQuartrST 33 2.1k K (UpaCave), C:BarettaRiotST 90 30k K (Infinity)
SnakeST 75 6.8k K (Bando)ThndrST T:62 7.8k K (Othello), C:Baretta casts S.BoomTreeST 4 50 KC S:KC, (Windia)
Daggers Power Price Who Where Special-----------------------------------------------------------------------------BananaDR F:70 10k T (ThvsTomd)BoyDR 4 100 TH S:HTChuckDR 66 5.8k T Inheart, C:BarettaDemonDR 110 0 T Battle
GlassDR 76 10 HK Battle ToastyGradeDR 68 5.1k TH C:KarashnikofuKingOfDR 66 6.2k TH C:Karashnikofu,
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 91/152
(Othello) Def +3, casts Def-UpMothDR 32 1.9k TH Tunlan, (Highfort)
NinjaDR 42 2.5k T (Highfort) Luck +5NorthDR I:63 8.2k T (SkyTower)ShadowDR 86 16k T (Infinity) casts IdleSilverDR H:14 1.2k TH (Mt.Rocko), Maniro:A,
Battle
SlicerDR 90 20k T Maniro:H, BattleWoodenDR 10 290 T Windia, C:Baretta
Rapiers Power Price Who Where Special-----------------------------------------------------------------------------EmblemRP 79 12k J Hut:island, Maniro:HHolyRP H:95 22k J (Infinity)
LongRP 26 1.2k JH SimaFortNoTwinRP H:122 33k JH Battle Def,Wis,Agil,Luck +5, casts Angel
PierceRP 50 4.6k J C:Karashnikofu, BarettaShortRP 16 950 J S:JStockRP 38 2.4k J TunlanThndrRP T:65 8.4k J SkyTower, Maniro:B
WonderRP H:32 1980 J TownShip
Rings Power Price Who Where Special-----------------------------------------------------------------------------AmberRG 74 11k NU Hut:island, C:Baretta, BattleFalseRG 5 10 NU S:NFireRG F:35 2.6k NU C:Hekeller, Baretta, Battle casts SparkHushRG 43 6.7k NU (Mt.Maori) casts Hush
ImortlRG 83 20k NU (Infinity) Wis +5, casts RenewMagicRG 17 530 NU WindiaStormRG T:68 6.7k NU (WindiaFt) casts ThunderWizardRG 26 1.2k NU S:U, (WitchTwr), Battle
WorthRG 52 9.5k NU Maniro:H, Battle casts Death
Knuckles Power Price Who Where Special-----------------------------------------------------------------------------BlastKN 32 12k R (St.EvaCh) casts BombBurnKN F:18 2.5k R C:Hekeller, BarettaCloakKN 25 6.7k R (Highfort), Battle
HandKN 5 50 R S:R
IronKN 18 1k R SimaFort
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 92/152
FinalKN 48 25k R (Infinity) ToastyKaiserKN 56 25k R C:BarettaRevetKN 10 460 R Windia
Whips Power Price Who Where Special-----------------------------------------------------------------------------9-TailWP 81 22k S Battle ToastyDoubleWP 61 8k S Inheart, (ThvsTomd)IvyWP 30 1.3k S TunlanLopOffWP 10 2k S Maniro:D, (Othello), Battle Toasty
NatureWP 76 15k S (Infinity)ThornWP 41 4.2k S (Mt.Maori), BattleWacWP 10 50 S S:S
- - - - - - - - - - - - - - Armor - - - - - - - - - - - - - -
Armor gives a bonus to Def, but also subtracts from Agil. This is becauseeach armor has a weight, and equipping an armor decrements Agil by the weightof the armor, to a limit of Agil = 0. So in the power column, the form X/Ymeans power of X, weight to Y. Some armors grant a level of resistance tocertain elements. If this is the case, the R:X denotes that the armor grantsresistance to element X. To do: catalogue all armor, shields, and helmetswhich grant resistance to holy damage....
Armor Power Price Who Where Special-----------------------------------------------------------------------------BlndedAR 52/26 12k HJ Guntz, BattleBraveAR 60/6 10k HBKTJ Hut:island, Maniro:G Off +5BreathAR 25/3 2.5k all-R (SimaFort), Tunlan, C:Baretta, Battle R:HBum'sCL 2/2 50 all S:HBKNTS, (Coursair), (WindiaFt)
ChainML 12/6 720 HBKTJ WindiaCrmsnCL 64/6 13.3k all-R (St.EvaCh), Battle R:F, casts SapDragonAR 78/0 - H (Infinity) R:FEarthAR 44/15 6.1k HTJ (Memory), SkyTower, Battle, C:Baretta R:T
FrozenAR 43/15 6.5k HTJ (SkyTower), Battle R:IGoldAR 31/42 6.2k HJ (W.Tunnel)HeroAR 71/16 25k HTJ (Infinity), C:Baretta, Battle Off +5HolyRB 8/4 530 all-R Windia R:H
IronAR 22/9 1350 HTJ SimaFortIronML 20/6 1.4k HBKTJ SimaFort, Maniro:A, Battle
JahAR 17/9 600 HBKTJ (Tsr.Box:C), Battle R:FLeotrdCL 6/3 320 KNU Coursair
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 93/152
LifeAR 80/25 35k HTJ (Tsr.Box:E) R:H, grants regenerationMagmaAR 35/15 4.7k HTJ C:Hekeller, (Mt.Maori) R:FMamothCL 69/18 1.2k KR Battle R:IMightyAR 30/10 2980 HBTJ TownShip
MotherRB 66/8 28k all-R Hut:island, (Infinity), C:Baretta R:H, casts Cure 1
Napkin 1/1 0 all (WildCat)NinjaML 70/1 15.5k T Battle R:FINoe'sRB 70/4 18k KNU (Infinity) R:FH
OceanRB 27/4 3.9k NSU (UpaCave) R:I, Wis +3QuickCL 27/0 1.6k BT Tunlan, (Highfort)RainbwRB 61/4 9.1k KNSU (St.EvaCh), (Othello) R:FIRangerCL 8/2 510 HBT Coursair
SacredSH 74/12 12k HBTJ Battle R:H, grants partial immunityShorts 2/1 C? S:CSilverAR 40/12 5.8k HBTJ Inheart, Battle
C:KarashnikofuSpiritRB 12/0 7.5k all (SkyTower), Maniro:G R:FTH
StoneAR 28/50 0 R BattleSuedeAR 6/5 300 HBRTJ S:RJ, (Capitan), Coursair, HomeTown, C:BarettaWindRB 47/2 5.2k KNU (SkyTower) R:T, Vig +10WisdomRB 42/2 8.2k all-R Hut:island, Battle R:H, Wis +5
WiseRB 18/4 3k NSU S:U, (WitchTwr), R:T Maniro:B
- - - - - - - - - - - - - - Shields - - - - - - - - - - - - - -
Shields give a bonus to Def, and may grant elemental resistances, like Armor.
Shield Power Price Who Where Special-----------------------------------------------------------------------------ArmyGL 41 12k HBKTJ Battle Off +8Backlaw 8 990 all SimaFortBlndedML 28 6.8k all Guntz, (Memory)BlndedSH 33 8k HRJ Guntz
BronzeSH 6 510 HTJ S:J, Windia,CharmSH 14 1350 HRTJ Tunlan, (UpaCave), BattleDemonSH 10 980 HRTJ TownShip R:H, casts DrainDragonSH 52 - H (Infinity) R:F
ElemntAR 1 500 all (St.EvaCh), Battle R:FITFlameSH 18 3.7k HTJ C:Hekeller, (Mt.Maori) R:FGiantSH 27 8.8k R (Othello) casts Def-UpGuardSH 26 5.3k all SkyTower, Battle, C:Baretta
HolySH 43 18k all-R Hut:island, (x2:Infinity), Battle, C:Baretta casts Shield
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 94/152
IceSH 26 5k HTJ (SkyTower) R:IIronSH 10 1.2k HRTJ (SimaFort), Battle, Cyclops, Maniro:AMedusaSH 55 50k HBRTJ Maniro:G, Battle casts Atk-Up
Plate 1 0 all (FarmTown)Ristband 1 10 all-S S:HBKRNTS, Inheart,
C:BarettaSilkGL 7 1.2k KNSU S:U, Maniro:ASlashGL 15 4.1k HBKTJ Maniro:D, Battle C:Karashnikofu Off +5
StarSH 36 5.5k HRTJ BattleSteelAR 3 120 all HomeTown, Coursair, (W.Tunnel), C:Baretta, BattleThndrGL 27 9k HBKTJ Maniro:G, (ThvsTomd) R:TWhiteSH 26 4.3k HBTJ Inheart, C:Karashnikofu, Battle
- - - - - - - - - - - - - - Helmets - - - - - - - - - - - - - -
Helmets give a bonus to Def, and may grant elemental resistances, like Armor.
Helmet Power Price Who Where Special-----------------------------------------------------------------------------Bandana 1 10 all S:HBKRNS, BattleBronzeHT 5 390 HBRTJ Battle, Coursair
CrmsnRB 10 950 all-R TunlanDragonHT 32 - H (Infinity) R:F
GlassRG 4 380 all-R WindiaKingHT 30 30k HJ (Infinity)KnightHT 8 790 HTJ SimaFort, Maniro:AMoonMask 18 0 T (Highfort) R:IF
MystryHT 20 3.1k HBKTJ Maniro:D, BattleNationHT 15 1.8k HBTJ Maniro:B, C:Baretta R:FRoyalHT 12 2.5k NJU (SimaFort) R:HSaladBwl 2 60 all S:TJ, HomeTown, Coursair, C:Baretta, (Mt.Fubi)
ShinyHT 30 16k HBTJ (Infinity), (Othello), C:Baretta R:HSilverHT 22 12k KNSU (WindiaFt), Battle, R:T, grants Magicmas partial immunitySokletAR 16 3.6k all-R (WaterFal), S:U, SkyTower, C:Baretta, Battle Wis +5SunMask 25 6.8k all-R Hut:island, (ThvsTomd), (Infinity) R:F
- - - - - - - - - - - - - - Etc - - - - - - - - - - - - - -
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 95/152
This equipment type gives no standard bonus, and no elemental resistances.
Item Price Who Where Powers-----------------------------------------------------------------------------Charm 1k all (DryWell), Battle, prevents curse Maniro:F, C:HanzCharmRod 2k H (Shrine) a fishing rod
Collar 1k BK (Highfort) increases the rate at which you encounter enemies randomly...D.Earing 1k all (Highfort), Maniro:F, Battle, C:Hanz prevents sleep
DluxPole 1k H (SimaFort) a fishing rodDmndBR 2k all (St.EvaCh) --DreamBR 5k all (Infinity), Battle grants partial immunityFastShoe 10k all Maniro:E Vig +10 - a first class case of false advertising. This has no measurable effect
on the probability of getting lead-off attacks. You will only lead off more often by wearing this in the sense that your higher Vigor allows you to take actions before the opposition
G8Bait 50 H oven fishing baitGold - H Battle, (TagWoods), fishing bait (UpaCave), (FarmTown)GutsBT 1k all (SimaFort), Maniro:F, another first-class case of
C:Hanz, Battle false advertising - this gives no bonus to GutsHeroBT 2k all (Memory), Maniro:E, Off +10 Battle
HolySF 5k all Maniro:E reduces the rate of random encountersIronBR 1k all (Tsr.Box), Maniro:F, Def +10 C:HanzKramerBR 2k all (ThvsTomd), Maniro:E prevents rottingLifeBR 1k all (Infinity), Battle grants regeneration, and immunity to the Death spell
LoveBR 1k all (Tsr.Box), Battle, grants regenerationShinyBR 5k all (Infinity), Battle prevents sleep, curse, poison, and rottingShrimp 20 H item fishing bait, cookableSkullBR 2k all Battle, (St.EvaCh) maximizes the wearer's chance of well-casting a spell based on stats to 50%. Multiple SkullBR's have no extra effect.
StickRod 300 H HomeTown a fishing rodTreepole 100 H (Gate) a fishing rod
Urchin 10 H item fishing bait, cookableWindBR 1k all (SkyCave) Vig +10
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 96/152
WiseHoop 1k all (WitchTwr), Maniro:F, Wis +10 C:HanzWorm 4 H item fishing bait, cookable
- - - - - - - - - - - - - Consumables - - - - - - - - - - - - -
Consumable items have equal effects when used in combat vs. outside ofcombat, except where certain effects do not apply because a condition cannotexist outside of battle, of the effect is a spell that does damage. If theitem can be used in non-combat situations it is listed as 'Nc'. Combat useis 'Cb'. Either combat or non-combat is '//'. Also included in the table iswhether the item is groupable (G) and if it is cookable (C), as well as theprice of the item. There are no restraints on who may use consumable items.
For items which cast spells dealing normal spell damage, whether or not thespell will be well-cast CAN be known for certain beforehand. Certain itemsalways well-cast a spell, while others never do. If the item well-cast a
spell, it is noted in the description. Otherwise, it is not noted.
The other thing which differs is that full immunity does not apply to damagefrom items which cast spells!
Items which have the listed effect of [+](basic stat) will raise that basicstat permanently by one point, but have no effect if used while the stat isalready maxed-out.
Item Price Type Effect Where found-----------------------------------------------------------------------------Antdt 12 CG //: removes poison
from one ally itemBait 60 CG //: damages one ally to rHP = 1 FishSpot, C:DaiyeBeef 200 CG //: casts Cure 1 HuntsvilBiscuit 1k Cb: casts Def-UpX, oven, Battle followed by Cure X!
Cake 100 -- CapeTown (only before you have the whale), (Trout)Chkn 200 CG //: casts Cure 2 HuntsvilCond.Up 1k C ??: raises one ally's Maniro:C, C:Hanz, (BlueRm), bCond to 225(Super), if less than 225.CureAl 400 CG //: casts Heal item
DeadSoup 800 Cb: casts Death ovenDinker 100 C Nc: [+]Agil Battle, ovenEgg 200 CG //: casts Renew X HuntsvilExtract 200 C //: casts Cure 4 oven, Battle
F.Spice 100 C Cb: casts Flame item, Maniro:CFireRock 800 Cb: well-casts Fireball Maniro:C, Battle, (Mt.Fubi)Frizbee 100 C Cb: casts S.Boom item, Maniro:C, Battle, ovenGutsBL 1k C Nc: [+]Guts oven, Battle, (Capitan)
HelpBL 50 CG //: casts Cure 2 itemHerb 8 CG //: casts Cure 1 itemIceChunk 800 Cb: well-casts Hail Maniro:C, Battle
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 97/152
KmikzeBL 800 Cb: well-casts Typhoon (WaterFal), Maniro:C, Battle
LifePl 500 CG //: casts Renew X itemLiver 200 CG //: same as Antdt HuntsvilLuckCndy 100 C Nc: [+]bLuck Battle, (Mt.Rocko), ovenMckrl 60 CG -- FishSpot, C:Daiye
Meat 200 CG //: casts Cure 2 HuntsvilMedicate 500 C Cb: casts Atk-Up Maniro:C, C:Hanz, Battle, ovenMinnow 300 CG //: same as WFruit FishSpot, C:DaiyeMisoSoup 100 C Nc: [+]bWis oven, (Memory), Battle
MoonDrop 200 //: casts Renew X and (Mt.Maori),(WindiaFt), Heal to all allies, (Tsr.Box:D), Battle, followed by Cure X! C:PooOctopus 900 Cb: casts Atk-Up on all allies! oven
P.Pourri 1.2k Cb: casts Angel ovenPanPizza 1k Cb: casts Pwr.Down oven
PileWm 1k CG //: casts Cure 4 FishSpotPwrFood 100 C Nc: [+]Str oven, (W.Tunnel), (Infinity), BattleRoast 400 CG //: casts Cure 4 HuntsvilShaker 800 Cb: well-casts 8.0 Battle
ShaveIce 100 C Cb: casts Freeze item, Maniro:C, ovenSmoke 100 G Nc: casts Smoke itemSnper 3k CG //: casts Heal FishSpotSprRib 800 CG //: casts Cure 4 Huntsvil
Srdine 60 CG //: casts Cure 1 FishSpot, C:DaiyeStamina 100 C Nc: [+]Stmna (SimaFort), (Infinity), Battle, ovenTearDr 100 CG Cb: removes rotting and zombie from one ally itemTendon 200 CG //: same as WFruit Huntsvil
Tuna 300 CG //: same as Antdt FishSpot, C:DaiyeUnagi 60 CG //: casts Cure 2 FishSpot, C:DaiyeVan.Ext 1k //: casts Cure 3 Battle, (DryWell), (WindiaFt)Vtmn 200 CG //: removes curse item from one ally
WFruit 200 CG //: one ally gains 20 AP and loses 20 HP, to a limit of rHP = 1 itemWiseBL 1k CG //: restore 100 AP to one ally (WitchTwr),(Evrai), oven, (Bockden), Battle
- - - - - - - - - - - - Miscellaneous - - - - - - - - - - -
These are the items which don't fit into the other categories. These don't
include the special items. On a case by case basis, I will explain what theydo, where they are found, and all other relevant information:
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 98/152
Item Price Where What-----------------------------------------------------------------------------Charcoal 0 Huntsvil, SimaFort, oven burnt food - you can cook this, but otherwise it has no known use
DivideBL - (UnityRm) use outside of combat to remove all bonding
from one ally - may be used an infinite number of times
Fork 0 (WildCat) this is a general purpose weapon with a power of 1
GoldBar 12k oven sell it - it has no other known use
Mirror - (Mt.Maori) this is necessary to assist the queen of Tunlan. You may also use it an unlimited number of times while inside her circulation system to return to the real
world. You lose the Mirror after this scenario
OwlFruit 20 (OwlWoods) this is used to lure out the Uparupa from its hiding spot. You may only obtain this item after fighting Algernon and before dealing with the Uparupa, but during this time you may pick up as many of these as you want
Tolen - (Capitan), (Tunlan), (Guntz), (BlueRm), (Tsr.Box x2), (Highfortx2), (Namanda), (WindiaFt), (Evrai), (Shrine - behind the desk) these may be used to gamble in the house of
the redheaded carpenter. As you see, I have listed 12 Tolens. Only 8 are strictly necessary, unless there is a third, secret Othello board which I don't know about. Refer to the Othello section for more details
-=-=-====================- Services & Goods -======================-=-
This section is a listing by location of what each shop sells, and whatservices are available in each town.
These services are:
'Dragon' A Dragon god totem. You can save your game here and change party members (but only if you have more than 4).
'Inn:cost' An inn with the specified cost for a night's stay. After a night's stay at an inn, all party members are revived, healed to mHP, cured of curse and poison, and restored to mAP.
'Bed' A place you can rest for the same effects as an inn (free).
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 99/152
'Church' A church of St. Eva. You may Save your game here, get hints about your quest, and make donations. When you have made a total of 20 donations since the start of the game, you'll receive a gift.
'Bank' A bank outlet. Refer to the opening section for more details.
'Armory' A shop that sells equipment.
'Item' shop that sells consumables and etc. type equipment.
As for item shops, there are several standard types:-----------------------------------------------------------------------------Type 1: Herb, HelpBL, WFruit, Antdt, TearDr, LifePl, Smoke, Vtmn
Type 2: HelpBL, WFruit, CureAl, LifePl, Smoke, Worm, Shrimp, Urchin
Type 3: HelpBL, WFruit, CureAl, LifePl, Smoke, F.Spice, ShaveIce, Frizbee
Item shops that sell other sets of items are handled on a case by case basis.
HomeTown TownShip-------------------------------- -----------------------------Armory: BronzeSD FalseBW Refer to the 'TownShip' SuedeAR SaladBwl section for all info SteelAR pertaining to thisInn:10Bed (Bow & the Hero's lodging)Item: Herb Antdt LifePl Smoke
Worm Shrimp Urchin StickRodBankDragonChurch--------------------------------
Coursair Windia-------------------------------- ------------------------------Armory: HexadST BronzeSD Armory: MagicRG LongSD LeotrdCL SuedeAR RevetKN WoodenDR RangerCL SaladBwl ChainML HolyRB BronzeHT SteelAR GlassRG BronzeSHInn:20 Inn:30Item: type 1 Item: type 1Bank BankChurch Dragon-------------------------------- Church ------------------------------
Capitan----------------------- (campground SW of SimaFort:D3)Inn:40 ------------------------------Item: type 1 Bed
Bank DragonDragon -----------------------------------------------------
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 100/152
TunlanSimaFort (closed during nighttime) ---------------------------------------------------------------------- Armory: MothDR IvyWPArmory: LongRP BronzeST TwinBW StockRP IronKN CrossBW QUickCL BreathAR IronAR IronML CrmsnRB CHarmSH
KnightHT Backlaw Inn:50Inn:50 Item: type 2Bed (nighttime only) BankItem: type 2 Dragon (hidden at the bottom right)----------------------------------- Church -----------------------------------
Highfort*-----------------------Inn:10 Inheart(west)*Item: type 1 --------------------------------Bank Armory: BronzeSD LongRP
----------------------- DoubleWP ChuckDR SuedeAR SilverAR Ristband WhiteSHInheart(south)* Dragon----------------------- --------------------------------BedDragon----------------------- Inheart(north)* ----------------------------------- Item: type 3 DragonSkyTower Leave (leave the Dream world)------------------------------- -----------------------------------
Armory: IceBW ThndrRP EarthAR SokletAR GuardSH Guntz------------------------------- -------------------------------- Armory: BrassSD BlndedAR BlndedSH BlndedMLFarmTown Inn:50----------------------- Item: type 3Inn:50 BankItem: type 2 DragonBank --------------------------------Dragon----------------------- CotLnd -------------------- nothing!(tropical island shop:L11) ----------------------------------------------------Armory: DamageSD EmblemRP AmberRG WisdomRB Evrai* BraveAR MotherRB -------------------- SunMask HolySH Item: type 3-------------------------------- --------------------
Shrine Dologany
--------------- --------------------Inn:10 BedDragon Item: type 2
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 101/152
--------------- Dragon --------------------
Gate---------------DragonChurch*
---------------
Note: Starred locations are not available beyond a certain point in the game.Make sure you do everything you want to do with them while they remain open:
Highfort: Cannot be entered before you need the Famous Flute, or after you already have it.
Inheart(west): Transforms into Memory after you talk to the child in the bottom right corner of Inheart(north). This is the child who says, 'Did you find the tower? I believe you can see it from the lake in
the west'. Do not talk to this child if you still have things to do in Inheart(west)!
All of Inheart and the Dream location: Closed after you defeat Aruhamel and leave the land of dreams.
St.EvaCh: This is destroyed after the battle with the Guardeyes and Oldman.
Gate: The Church here cannot be used after the gates to Infinity are opened.
-=-=-======================- Home Cookin' -=========================-=-
Nothing beats home cookin'. Do you want to max out all your stats (except mHPand mAP), get rich quick, and have unlimited supplies of WiseBLs andBiscuits? This is not a scam - this method ACTUALLY works! - no kidding!Hey - would I lie to you?
If you chose the carpenter wearing blue jeans, white shirt, orange jacket,and having blonde hair to build your town, you can have all this stuff andmore. Cooking items is a process where you take (1..4) food items from yourinventory, give them to the carpenter, his wife puts em' in the oven, andthen takes out the result. The result is placed on the bar in front of youfor pick up, if you want it.
There are 41 food items that I know about. All are either consumables orbait. The product of a cooking session is either:
A product of the inputs or Charcoal
and
There will be either 1 or 2 of this product - usually one, but sometimes two.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 102/152
Most inputs result in Charcoal, but sometimes not. But even in these cases,you will sometimes waste your ingredients and get Charcoal anyway. Thissays nothing about the quality of the inputs you gave to the carpenter -whether or not you get Charcoal by mistake is random with a failure rate ofabout 1/8.
You must eat(!) all of the products of a previous cooking session before you
can do a new one. ...well, maybe not eat - perhaps just politely take it offthe counter and throw it out of your inventory while the carpenter's notlooking....
As far as I can tell, each of the items can be represented as a vector in'food group' space. The dimensionality of this space and the representationsof each item in this space I am not sure of, but I believe that what you getout of the oven is determined merely by summing vectors, and then searchingfor the nearest item vector which this sum is greater than or equal to. Themaximum vector seems to be GoldBar. Not all end products are cookable - andcookability says nothing about the magnitude of the vector. There are someother things that go on in the cooking algorithm as well, since cooking an
item by itself always results in Charcoal, and many other combination I haveexpected to work also result in Charcoal.
Anyway, you must be able to tell that this is a hand-waving argument - Idon't know how it's really done. But I did find some neat-o formulae whichas far as I know, nobody has ever found before (such as how to cook Cond.Up,Stamina, and WiseBL). Since there a dozens of ways to produce most items,I only list the easiest ways (in terms of obtainability of ingredients andnumbers of cooking steps required). Also, items which are easily obtainablefrom a type 1 or 2 shop I will not bother to give formulae for. Rememberthat F.Spice, ShaveIce, and Frizbee can be bought in Guntz as soon as youhave the whale.
Product Inputs-----------------------------------------------------------------------------Biscuit 2 Dinker
Cond.Up 2 Snper + 2 Tuna (not necessary if you have citizen Hanz)
DeadSoup 4 Roast
Dinker 2 Frizbee or 4 CureAl (before you have the whale)
Extract 2 HelpBL
Frizbee 2 CureAl (not necessary after you have the whale)
G8Bait 2 Tuna (easy if you have citizen Daiye, but then, if you can buy fish directly, why do you need to go fishing?)
GoldBar 2 Frizbee + 2 Dinker or 2 ShaveIce + 2 GutsBL or 2 F.Spice + 2 MisoSoup or 3 Cond.Up (use this one if you have citizen Hanz - the other formulae require 3 steps, any one of which could go wrong)
GutsBL 2 ShaveIce or 4 Unagi (before you have the whale)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 103/152
LuckCndy F.Spice + ShaveIce or ShaveIce + Frizbee or Frizbee + F.Spice or 4 Minnow (before you have the whale)
Medicate Roast + Unagi (not necessary if you have citizen Hanz)
MisoSoup 2 F.Spice
Octopus 2 PileWm + 2 Roast (a little easier to produce if you have citizen MacClean)
P.Pourri LuckCndy + ShaveIce + F.Spice + Frizbee
PanPizza 4 SprRib
PwrFood 3 ShaveIce or 2 Medicate (use this one if you have citizen Hanz)
ShaveIce 2 Unagi (not necessary after you have the whale)
Stamina F.Spice + 2 Tuna (easy if you have citizen Daiye)
WiseBL Stamina + 2 Tuna (easy if you have citizen Daiye)
-=-=-==========================- Othello -============================-=-
If you invite the carpenter that builds treehouses into your town, you canuse all those Tolens you're finding (there are 12 that I know about). TheTolens have no other use. Mr. B likes to collect equipment, and sitting ontwo 4x4 othello boards are pieces of equipment. Open squares in which toplace Tolens ring the outside, and on 4 center squares are the equipmentitems. Whatever sits inbetween 2 Tolens, you have won, and can ask for it atthe front desk. To place a Tolen, talk to the person next to the board, anda Tolen will be dropped randomly on one of the remaining empty outsidesquares for that board.
The boards look like this: .... .12. .34. . = Empty square ....
The number labels the item that sits on that square. Denote the board in theback room as B, and the front one as A. The items that you can win are:
Spot Item Spot Item------------------------------------------------------------------ 1A TigerSD 1B KingOfDR 2A LopOffWP 2B ThndrST 3A IceBW 3B RainbwRB
4A ShinyHT 4B GiantSH
Although you only strictly require 8 Tolens to clear both boards, and can
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 104/152
find 12, I hear that there is no secret third board of goodies.
-=-=-==========================- Gossip -============================-=-
If you invite carpenter C to your town (the one who builds Arabian stylehouses), he will set up a bar where old men gather to talk about the recordsyou've set. Specifically, they can tell you:
- How many times you've been through other people's dressers (only counting the ones which read, 'Isn't there anything here?......'). The same dresser may be counted multiple times for each time you rummage through
it.
- Who it would be a good idea to take with you as a party member in future scenarios. This advice seems to be completely random.
- How many times you've gone fishing and hunting.
- How many Herbs (medicine) you've purchased.
- How much time you've been playing the game, precise to the minute.
- How many battles you triggered, regardless of the battle's outcome. Using Sweh does not add a multiple count to a single battle.
- How many treasures you've obtained.
- How many times you have lost a battle.
My own personal records are (maxima and minima):
(41..1200) Times through other people's dressers
(5..30) Fishing sessions, (30..105) Hunting sessions
(382..5566) Herbs purchased
(28:40 .. 51:42) Hours playing time
(440..1325) Encounters
(45..117) Treasures
(5..6) Times totally defeated
None of these statistics ever won me anything. If anybody out there has donebetter (or worse), let me know about it and also tell me if you ever wonanything because of it. As it looks now, these statistics are completely
useless.
All of the counts pertain to the entire time you've been playing the game, up
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 105/152
to the present. As a bragging tool, this information would be a lot moreuseful if it was also given to you when you beat the game. Alas, it is notthat way. As such, this carpenter would be of infinitesimal practical use,except that he also becomes a bartender. He can sell you a drink which willraise the Cond. of all party members to Super. This service costs 600Z timesthe number of party members in your group.
-=-=-=====================- Fishin' & Huntin' -======================-=-
Scattered about the overworld map are spots where you may occasionally seea fish jumping out of water. Rustling bushes also pop up occasionally. Ifyou activate one of these fish/game spots, you will engage yourself in a
fishing or hunting session.
Fishing spots are always at predesignated shore locations, while huntingspots seem to be assigned random forest/grass locations. To each map sectionthere are (0..1) fish spots. Activity for all spots is reset to off when youenter the overworld. Activity is reevaluated only after leaving combat. Insuch a reevaluation, activity of all other map sections (ones other thanwhere you are now) is reset, and there is a moderate probability that thelocal fish spot will be made active, if your Hero is in the lead of thewalking order.
The only exceptions to the above generation rules are the secret spots whichcan be reached only through TownShip citizens.
The probability that a game spot will be made active is independent of thefish spot calculation, and results is a random grass/forest square on screenbeing made an active game spot (not necessarily within the current mapsection). This is done by choosing a random location for the game spot onthe overworld (in your vicinity) when you return from battle. If that spotcan support game (i.e. it is not ocean, lake, mtns., etc..) then we have agame spot. Otherwise, no game spot appears on the map. From this, we seethat in order to go hunting, it is a good idea to pick an area with a lot ofgrassland/forest about you. Contents of the game spot is INDEPENDENT of mapsection, but it does seem to be dependent on the LV of the hero (only a fewspecies show up at very low level. When you activate a game spot, you go toHuntsvil.
After using a fish/game spot, you return to the overworld and theactivity of all spots is once again turned off, unless you returned from abattle that was triggered in Huntsvil. In this case, repeat the fish/gamespot generation algorithm.
- - - - - - - - - - - - - Fishing - - - - - - - - - - - -
Only the hero can activate a fish spot, and then may only fish if he isequipping a rod in one Etc. slot and a bait item in the other. You must
also have a free slot in your inventory. In a fish spot you might find someof the following species:
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 106/152
Lure refers to the item of bait that can be used to grab the attention of aparticular species of fish.
Note: Although G8Bait is not listed, as a lure it will elicit an immediateresponse from all species of fish. It would be the ultimate lure, exceptthat Maniro cares only for Gold, and the Tsr.Box couldn't care less.
Name Lures How to recognize----------------------------------------------------------------------------
Tiny, thin fish which swim quickly near the surface:-----------------------------------------------------Srdine Worm Light blueUnagi Worm Lavender
Medium-sized and thin, they swim quickly and start at medium depth:--------------------------------------------------------------------Bait Worm Lavender
Makrl Worm Light blue
Medium-sized and wide, they move slowly and start at medium depth:-------------------------------------------------------------------Minnow Urchin Striped, bright orangeTuna Urchin Striped, dull orange
Large fish which swim slowly near the seabed:-----------------------------------------------PileWm Urchin GraySnper Urchin,Shrimp Pink
Maniro Gold Fishman creature, swims very quickly directly
from the right to the left side of the screen at medium depth
Tsr.Box Urchin Treasure chest, sits immobile on the seabed
To fish, cast out an item of bait. A casting either results in the linegetting away (you lose the bait), a catch (you drag something back to whereyou are sitting, it is added to your inventory, and you lose the bait), or arecall (you bring back the bait with nothing on the line by pressing 'B').It is not possible to break the pole, only waste bait.
While nothing is on the line, you may also jerk back the bait with the 'A'button. This may be done ad infinitum. This moves the bait back along astraight line towards the tip of the pole. If you hold 'A' for more than 1/2a second, you stop pulling and you must pull again. If you let the bait siton the seabed for more than about a second, the line gets away.
To get something on the line, you must either snag the intended object if itis immobile, or grab its attention with the bait you're casting. What thecondition is for grabbing the fish's attention is, I don't know.
When you get something on the line, you will see two HP meters, one for theHP of your pole, and one for the object. Your pole will always start at mHPat the beginning of every tug of war, and the objects in the water all begin
with mHP when you enter the FishSpot, but HPs lost from previous reelings arenot replenished. Neither meter decreases unless you pull, but the objectwill generally move away from you if you don't pull, and if the object
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 107/152
reaches the seabed, you will lose your bait just as if you had nothingon the line.
For each pull, your pole loses a random number of HP, as does the object,Unless the object has 0 HP left. The random number your pole loses isreduced somewhat if the object has no HP left. When your pole has 0 HP left,the line snaps. You can pull for a maximum of half a second before you must
pull again. While you pull, the object on the line either moves towards youor does not move, but cannot move away from you. Because of this, you wantto reel in the item using the fewest number of pulls, which requires goodtiming. If you pull while the object is on the surface and the object ismobile, there is a chance it may leap out of the water away from you (try toavoid this).
- - - - - - - - - - Location of Fish Spots - - - - - - - - - -
Following is a listing of all map sections where you can fish, and the
contents of each location. There are 31 FishSpots that I know of. To findthe exact spots where the fish are in a given map section, look for themagenta spots on the overworld map picture I have drawn
Type name contents----------------------------------------------------------------------Tiny Srdine x8, Unagi x5Mix Srdine, Unagi, Minnow, Tuna, Bait, Makrl, PileWmBigmix Makrl x2, Tuna x2, PileWm, Snper, Bait x2, Unagi x2Full Unagi x4, Srdine x4, Makrl x2, Snper, Tuna x2, Minnow
Bait Bait x13
Sardine Srdine x1Snapper Snper x1Nothing No fish
Map section assortment type / special contents-----------------------------------------------------------------------------I0 (Isle of Giants) Bigmix Tsr.Box(F)D2 (SW of WildCat) Full Maniro(B)G2 (N of Capitan) MixJ2 (NW of Windia) Mix
N2 (W of Surfy's Hut) Bigmix Tsr.Box(C)F3 (E of SimaFort) SnapperN3 (NE of Coursair) Tiny Maniro(A)E4 (S of SimaFort) Bait
F4 (W of SkyTower) SnapperH4 (NE of SkyTower) Sardine Tsr.Box(G)C5 (W of Sea of Trees) Full Maniro(E)F5 (NW of W.Cape) Sardine Maniro(C)
H5 (E of Showcave's south exit) Nothing Tsr.Box(E)K5 (Mt.Maori Island) BigmixL6 (W of HomeTown) Tiny
E7 (bridge to FogValy) Full
H7 (W of Tunlan) Full Maniro(F)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 108/152
L7 (N of TownShip) Mix Tsr.Box(A)M7 (E of TownShip) Bait Tsr.Box(B)F8 (NE of FarmTown) Mix
G8 (SW of Tunlan) BaitH8 (NW of Guntz) Snapper Maniro(H)H9 (SW of Guntz) Tiny
J9 (SE of Guntz) Bait
L9 (1st Island W of Highfort) Bigmix Tsr.Box(H)O9 (SE of Highfort) SardineE10 (SW of Cotlnd) Tiny Maniro(G)O10 (NE of BlueRm) Nothing
L11 (E of St.EvaCh Island) MixN11 (W of ThvsTomd) Bait Maniro(D)C12 (NW of Bando) Full Tsr.Box(D)
L7 (MacClean's secret FishSpot) 7xSnper, 6xPileWm
(refer to TownShip section)
Tsr.Box contents (treasure chests)--------------------------------------A = IronBRB = EmpireSD (be sure to get this treasure BEFORE the demons escape from Gate; TownShip doesn't have enough space to land in this area)C = JahARD = MoonDropE = LifeARF = LoveBR
G = TolenH = Tolen
Maniro's Goods (what Maniro will sell to you when you catch him)------------------------------------------------------------------
Reachable as soon as you get to Coursair:------------------------------------------------A:SilverDR, IronML, KnightHT, SilkGL, IronSH
Reachable when you get to western continent:----------------------------------------------B:BusterSD, WiseRB, NationHT
Reachable by leapfrogging after WitchTwr:------------------------------------------------------C:Cond.Up, F.Spice, ShaveIce, Frizbee, Medicate, Firerock, KmikzeBL, Icechunk
Sea travel required:----------------------------------D:BrassST, ThundrRP, LopOffWP, MystryHT, SlashGL
E:FastShoe, HolfSF, HeroBT, KramerBR
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 109/152
F:Charm, IronBR, D.Earing, WiseHoop, GutsBT
Reachable by leapfrogging after SkyTower:---------------------------------------------G:BraveAR, SpiritRB, MedusaSH, ThndrGL
Flight required:--------------------------H:DamageSD, EmblemRP, WorthRG, SlicerDR
- - - - - - - - - - - - - Hunting - - - - - - - - - - - -
There are 5 species of animal that live in Huntsvil: the bird, pig, deer,
Grizzly, and Beak. All but the Beak leave behind an item when you kill them.Not all of these species are immediately discoverable. Your Hero must reacha threshold level before each species begins to appear:
Immediate: Pig,Deer LV 11: Bird LV 15: Grizzly LV 33: Beak
These thresholds have not been very accurately determined, since theprobability of finding a new species rises from zero gradually near thethreshold. The one exception to this scheme is Azusa's secret huntinggrounds, which are always fully stocked with wildlife.
All party members can enter Huntsvil, but only Katt, Bow, Bleu, and the IronMan can hunt. Their methods differ somewhat. Katt swings her staff to hit
an animal in an adjacent spot. Bow and the Iron Man can shoot up, down, leftor right. Bow has a range of 4, and the Iron Man has a range of 5. Bleu'smethod leaves much to be desired however (unless you're hunting forCharcoal). Katt's range is a definite disadvantage, but once you get luckand hit something, killing it is a snap - just keep swinging as fast as youcan. To kill an animal, you need to hit it a certain number of times, whichis the same regardless of who is hunting (other than Bleu):
Bird 1 Pig 2 Deer 2 Beak 6 Grizzly 8
Hunting is difficult because all animals except the Beak have at least aspeck of intelligence. They will (understandably) try to run from you if youget too close. The Beak will charge at you. The Grizzly also charge atyou, but only if you hit it - otherwise it will run. If you touch the Beakor the Grizzly, you will engage it in combat. When an animal moves off theedge of the screen in Huntsvil, it is gone forever (don't wait for it to comeback).
The bird does not immediately make an appearance, but if you slay an animalthere is a small chance it may fly onto the screen while the item from therecently slain animal's remains still rest on the ground. The bird may
appear more than once, but at most once for each animal you kill. TheBeak, on the other hand, keeps coming back for more - regardless of whatyou do (damn thing won't stay dead!). If you kill it, another will enter
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 110/152
Huntsvil after a little while. The Beak is also an annoyance in that itwill steal any items sitting on the ground by charging at them.
When an animal dies, it leaves behind an item. This item will stick arounda little while, flicker, and then disappear. The contents change dependingon how early you pick it up:
Right away ... ... Flickering (Gone)-----------------------------------------------------------------------Pig Roast Meat Liver Beef
Deer Roast Meat Tendon Beef
Grizzly SprRib Roast Liver Beef
bird Egg Chkn Tendon Beef
If you try picking an item up and see that you don't want it yet, just refuseto pick it up, and try again a short while later.
-=-=-======================- Spoils of War -=======================-=-=-
Each enemy type has treasure class and a treasure set associated with it.Treasure class is a number in (0..7) which sets the probability that theenemy will carry treasure. The treasure set is the possible set of treasuresthat the enemy can carry. A set consists of a common and a rare item.
Sometimes, the rare item is the same as the common one. For example,Biruburu has the following treasure set and class:
3:(Herb,HelpBL)
This means that Biruburu is class 3, usually awards an Herb, and on rareoccasions will award a HelpBL. As listed below, class 3 implies that thereis a 3/128 chance of winning the common item, and a 1/128 chance of getting therare item.
There are about 200 unique enemy types in BoF2, but there are only 64distinct treasure sets. Many enemies award the (Herb,HelpBL) set, but mostsets are much less common and are carried by one a particular enemy type.For example, only N.Rider has the (MedusaSH,NoTwinRP) set, and this is theonly known way you can obtain the NoTwinRP item (the MedusaSH ain't badeither, but you can _buy_ that).
The exact mechanics of treasure awards are as follows:--------------------------------------------
Before a battle, for each enemy:
Make a roll (0..255). Check to see If that roll is less than the enemy'streasure threshold. Every enemy has a treasure class:
Class Threshold0 11 2
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 111/152
2 43 84 165 326 647 255
If the roll is also 0 mod 4, then the enemy has a rare treasure. Otherwise,the treasure is common. This means that for each treasure class, we have thefollowing probabilities:
Class P(treasure) P(common) P(rare)---------------------------------------------------------0 1/256 0 1/2561 1/128 1/256 1/2562 1/64 3/256 1/2563 1/32 3/128 1/1284 1/16 3/64 1/645 1/8 3/32 1/32
6 1/4 3/16 1/167 255/256 191/256 1/4
During the battle, every time you kill an enemy, we check to see if thatenemy had treasure. If so, the treasure for the battle is set to what thatenemy had, regardless of what the treasure for the battle had beenpreviously. If two enemies have treasure (very unlikely), only the last onewith treasure to die will count for the battle.
What does this mean to you? If you're looking to win a specific treasure:
1) Fight the enemy with the highest treasure class that awards that item, and fight an enemy which awards that item as a common treasure, if
possible. In practice, most enemies are class 2 or 3, with 6 being the highest - A.Sludge awards a treasure once in every 4 battles. I think class 7 was defined in the code only for internal testing purposes.
2) Use Sten's Djinni transform to 'Sweh' until you find the enemy you'relooking for.
3) It's always possible to win a rare treasure from an enemy, just incredibly unlikely. If you're looking for a treasure which is only available as a rare, it's the same to you whether the enemy's class is 0, 1, or 2. Dig in - it's going to be awhile.
4) You can win at most one treasure per battle. Enemies which run away don't count, so kill the sought after enemies right away if you think they're going to run. If you run away, you don't get anything. This much is obvious just from playing BoF2.
5) You're more likely to win a treasure when you fight multiple instances of the enemy, since the roll for each enemy is made independently of the others. So, look for battles where there are many enemies of the type you're looking for. A battle with 2 or 3 of that enemy means you're roughly 2 or 3 times more likely to win treasure. The probability is slightly less than directly proportional, because a rare treasure may be overwritten with a common one from that same
enemy type, but if you work it out, it's always still to your advantage to fight the bigger groups.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 112/152
6) Always kill the enemies of the type you're looking for last, to avoid the possible overwriting of the desired treasure with something else from a different enemy type.
- - - - - - - - - - Treasure Sets - - - - - - - - - -
As mentioned above, there are only 64 distinct treasure sets among all theenemies in BoF2. One of these is empty. The remaining 63 are:
Item set Enemies awarded by------------------------------------------------(Herb) Numerous enemies...
(Antdt) Numerous enemies...
(Herb,HelpBL)
Numerous enemies...
(CureAl) Eaterman, Meedid, Tri.eye, Venusfly, Basilisk, Warrior, Goldfly
(LifePl) M.Mummy(1), Archer, Stamen, W.Bear, D.Spider, Zombie, Algernon
(Stamina) Cuttlecb, H.Crab, Fatty, Baba(1)
(LuckCndy) Seenates(1), Ryusight
(PwrFood) D.Fly, Pepshun
(Dinker,MisoSoup) Pima, Gallop, Hemoglod
(EarthAR,LoveBR) Cancer, E.Dragon, Conch
(Shaker) Catfish, G.Shaker
(LopOffWP,ElmoreSD) Aruhamel
(IceChunk) Needle, Headhutr
(Charm,ShinyBR) Banbhand, Gargoyle, Chorking
(LoveBR,LifeBR) P.Dragon
(GutsBT,HeroBT) Atlas, Villagrs
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 113/152
(MoonDrop) Dinabehm, Maindstr, Kiyhood, Ganet
(WFruit,WiseBL) Poltrgst, Arachnod, Cotris, Paladin
(StoneAR,HeroAR)
M.Golem, Dadelous
(GutsBT) Docaden
(DreamBR) Soulflik, Necroman
(D.Earing,WorthRG) Humus, Munmar
(SkullBR)
Pharaoh, Ralooba
(CloakKN,LopOffWP) C.Bear
(FireRock,BraveAR) G.Idol
(Frizbee) Dinafung
(IronSH,StarSH) C.Kameo, Cyclops
(SkullBR,CrsntSD) Lyverma
(MystryHT) Aruban, Footman(2)
(SteelAR) Corpse
(Herb,SilverDR) Trikster
(CharmSH,SilverAR) Beetle, M.C.Tusk
(Biscuit,SlicerDR) Rapider, Assasin
(MeowST) Carm
(Medicate,FireRG) Fastman, Monoped
(DemonDR,ElmoreSD) Kimaira, D.Spirit, Sheef, Skeleton
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 114/152
(MedusaSH,NoTwinRP) N.Rider
(Extract,TigerSD) Barucuda
(WiseBL,LopOffWP)
Jacky
(SacredSH,ArmyGL) K.Sludge, Barubary
(IceChunk,FrozenAR) Amonica
(Bandana) Roadslug, R.Slug
(AmberRG,SacredSH)
Ifeleet(1)
(PwrFood,MamothCL) Bighand, Mamot
(GuardSH,NinjaML) Dragoon
(BronzeSD,JahAR) Kimoto
(SilverHT,WisdomRB) Magicmas, Babaruku
(StoneAR,EarthAR) S.Golem(1), S.Idol, Ganga
(Stamina,ArmyGL) G.Rider, Racegude
(KmikzeBL,DemonDR) Amom
(IronML,SlashGL) G.Lizard, Kuwadora
(Gold) Devilkid, Mimic, P.Eater, K.Goblin
(ArmyGL,9-TailWP) Zodiac
(BreathAR,BlndedAR) Darious
(ThornWP,GlassDR) M.Knight, B.Ogre, Titong
(WhiteSH,SilverAR) D.Brnger
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 115/152
(HolySH) Hellion, Anubus
(LifePl,ElemntAR) E.Sludge
(BronzeHT,IronSH)
Ogre, R.Guard, Footman(1)
(WizardRG,FireRG) Sireen, Nimufu
(SokletAR,CrmsnCL) D.Crsdr, DPaladin, Soldier
(Extract,Van.Ext) Stinger, Trout, Crodworm, Sniphead, Gonghead(2), A.Sludge, J.Worm
(Charm)
Stooly, S.Goblin
-=-=-======================- Know Your Enemy -=======================-=-
This section is a complete listing of all the enemies in BoF2, includingtheir stats, actions they use, prizes for defeating them, and where to findthem. A few enemies listed here remain to be found anywhere - I only knowabout them through examination of BoF2's source code.
The enemy stats which I have been able to measure are:
HP - maximum Hit Points of the enemy. All enemies start out with a full hit point bar, and may not have more HP than their mHP (just like party members). These values are exact.
AP - maximum Ability Points. For all enemies which can cast spells, mAP tells how much AP they start out with (works the same way as with party members). Being low on AP does not prevent the enemy from attempting to cast a spell (sometimes they try to cast spell which costs more than their mAP - several times! These enemies give new meaning to the term artificial intelligence) These mAP values are exact.
Ms - Magic susceptibility. Actually this is a derived stat, calculated from the enemies Wis stat as 4-[Wis/32], but I can measure Ms directly, whereas I can't measure Wis directly. Anyway, Ms gives an approximate measure of the enemy's Wis stat (+/-16 points). The lower Ms is, the less damage the enemy takes from spells (refer to
the spell damage algorithm), and the higher the probability that spells cast on the enemy will fail if they _can_ fail. Most Ms -3 enemies are completely immune to a lot of useful spells, such as
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 116/152
Death, Drain, and Def.Down. Ms is also an approximate measure that spells cast by the enemy will succeed. (Death cast by an enemy of Ms -3 always succeeds, unless the target is immune to death). These values are exact.
Atk - Attack rating. This can range from (0..511) and works slightly differently than it does for your allies, but the gist is the same.
(TODO). These values are exact.
Def - Defense rating. This can range from (0..511) and works exactly the same way as it does for party members (as it pertains to attacks FROM party members, anyway). Refer to the algorithm for damage from attacks by party members for more details. The values are exact.
Type - Enemy type. This determines the elemental multipliers which apply to the enemy:
Spirit 2x damage from holy attacks, 1/2 damage from all other attacks which aren't undefendable
Aquatic 2x damage from thunder, 1/2 damage from fire
Icy 2x damage from fire, 1/2 damage from ice
Undead 2x damage from holy and fire
Flying 2x damage from vacuum
Fiery 2x damage from ice, 1/2 damage from fire
Refer to the 'Damage Algorithms' section for more details
Agi - Agility rating of the enemy, from (0..511). Determines the order in which combatants will take action is a round of combat. Refer to the 'Stats' section for more details. These values are exact.
Luck - Luck rating of the enemy, from (0..255). Used for various probability functions, such as the chance of making a 'Slammed' attack. These values are exact.
Actions - A listing of the actions which the enemy can do, plus the conditions which must be met for the action to be used, if there are any. All enemies have the option to attack unless otherwise noted. The effects of these actions is described in the 'Spells' and 'Actions' section. If the enemy only attacks and uses Defense, I write '...' here. There exists a very small chance that these lists are not complete yet.
XP - The experience point award for defeating that enemy. You do not win this is if the enemy runs away. The exact amount won by a party member is slightly different and is dependent on the relation between the Hero's level and the party member's level. Refer to the 'Experience and Levels' section for more details. These values are exact.
Z - The number of coins won from defeating that enemy in battle. Unlike experience points, there is nothing strange in how this is handled:
the amount added to the party's gold supply is just the sum of the coin values of the enemies defeated. These values are exact.
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 117/152
Location - Where you can fight this monster. Locations on the overworld map are all listed together by map section codes as 'Outside:...'. These map section codes are defined in the 'Mapping' section, but I will repeat them here for convenience:
H Hometown Area c Coursair Area
x on the Path to Windia n Northwest
w Windia N North S Simafort Area R Rivers south of Simafort
V Valley east of Windia Bridge F Far northwestern Peninsula t Tunlan island M Mt.Maori island
T Sea of Trees Z Guntz island d Highfort Desert D Great Desert
I Tropical Islands f Farmland Area B path to Bando E Final Areas
r N.Rider Island G Isle of Giants
All other locations are by place name as shown on the main command screen. I put a star before the location name if the battle is 'to the death', and one which can only be fought a finitely predetermined number of times (as with bosses). A caret refers to a battle to the death which you can fight as many times as you wish (Huntsvil, for example). The special location 'Demo' means that you see the enemy in the Demo sequence which runs automatically from the title screen if you just let the game sit for a while.
Full Immunity - A property which makes the enemy immune to most spell damage. Refer to the 'Damage Algorithms' section for more details.
Item - The explanation of this is a section unto itself. Refer to the 'Spoils of War' section above. The format of this field is treasure class:(Common,Rare).
The standard presentation format of this data for each enemy is:
-----------------------------------------------------------------------------[.Name.] {type} [HP] [atk] [Agi] [Z] [XP]
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 118/152
{AP} [def] [ms] [items...] [luck] {full immunity}
[Actions...] [Locations...]
-----------------------------------------------------------------------------
Example:
-----------------------------------------------------------------------------Devilkid (fiery) HP 32 Att 38 Agi 29 XP 6 Z 20 AP 20 Def 22 Ms 0 2:(Gold) Luck 8 full immunity
... Outside:cnF
-----------------------------------------------------------------------------
(Devilkid is an fiery type enemy: takes 2x damage from ice and 1/2 damagefrom fire, but has full immunity, so most spells will deal 0 damage to it.Devilkid can only attack, and has 22 mHP, 29 Agil, and 22 Def. This enemyoccasionally gives up Gold when defeated. You find it outside in theCoursair area, northwest, and far northwest peninsula.)
-----------------------------------------------------------------------------
A.Sludge HP 900 Atk 270 Agi 190 XP 3000 Z 950 AP 100 Def 55 Ms +4 6:(Extract,Van.Ext) Luck 40
8.0 Outside:G
-----------------------------------------------------------------------------Algernon HP 1549 Atk 115 Agi 51 XP 1980 Z 1200 Def 51 Ms 0 4:(LifePl) Luck 30
ColdBrth(24) *OwlWoods (The award listed here is for defeating Algernon, Suiky, and Danielle. This battle is unique in that it is the only one in which the opposition may be revived. Defeating an enemy more than once adds nothing to your award.)
(While Algernon lives, if either Suiky or Danielle dies, make a random roll to see if that character can be revived to mHP. Also make a roll after every action by the opposition to first see if either can be revived, then determine randomly whether it will be Suiky or Danielle. If the intended target still lives, this roll is wasted. Also make such a roll after all combatants have taken
actions for each round.)
-----------------------------------------------------------------------------
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 119/152
Amom HP 531 Atk 281 Agi 132 XP 2322 Z 897 AP 172 Def 138 Ms -2 2:(KmikzeBL,DemonDR) Luck 45
Eggbetr, Typhoon Infinity
-----------------------------------------------------------------------------Amonica HP 110 Atk 151 Agi 43 XP 194 Z 147 AP 14 Def 125 Ms +4 2:(IceChunk,FrozenAR) Luck 33 full immunity
Freeze SkyTower
-----------------------------------------------------------------------------Anubus (undead) HP 137 Atk 186 Agi 138 XP 555 Z 279 AP 34 Def 63 Ms +1 1:(HolySH)
Luck 36
RotBrth, Freeze ThvsTomd
-----------------------------------------------------------------------------Arachnod (icy) HP 81 Atk 73 Agi 54 XP 56 Z 32 AP 10 Def 35 Ms +4 2:(WFruit,WiseBL) Luck 16
Psn.Brth SimaFort
-----------------------------------------------------------------------------Archer HP 300 Atk 250 Agi 130 XP 300 Z 100 Def 130 Ms -1 1:(LifePl) Luck 40
Eggbetr *St.EvaCh
-----------------------------------------------------------------------------Aruban (icy) HP 119 Atk 99 Agi 63 XP 117 Z 88 AP 10 Def 55 Ms -2 1:(MystryHT) Luck 25
Eggbetr, Hush UpaCave, FogValy, Namanda, SkyCave
-----------------------------------------------------------------------------Aruhamel HP 1600 Atk 175 Agi 100 XP 3200 Z 1000 AP 1000 Def 75 Ms -3 2:(LopOffWP,ElmoreSD) Luck 80
(amnesia), Cure 2, SwtBrth, Psn.Brth *Memory
-----------------------------------------------------------------------------
Assasin HP 152 Atk 207 Agi 100 XP 794 Z 415 AP 30 Def 88 Ms -1 2:(Biscuit,SlicerDR) Luck 39
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 120/152
Def-Down St.EvaCh
-----------------------------------------------------------------------------Atlas HP 189 Atk 134 Agi 67 XP 260 Z 96 AP 20 Def 55 Ms +4 2:(GutsBT,HeroBT)
Luck 35
Def-UpX, Miss Mt.Maori
-----------------------------------------------------------------------------Augus HP 680 Atk 43 Agi 12 XP 150 Z 300 AP 16 Def 18 Ms -1 0:(Herb) Luck 28
(save strength), Cure 1 *Coliseum
(Augus takes 2 actions each turn.)
-----------------------------------------------------------------------------B.Ogre (fiery) HP 342 Atk 187 Agi 87 XP 483 Z 224 AP 10 Def 30 Ms -1 2:(ThornWP,GlassDR) Luck 35
CtrAttck, FireBrth(40) FogValy
-----------------------------------------------------------------------------B.Roach HP 165 Atk 78 Agi 62 XP 60 Z 33 AP 20 Def 44 Ms +4 4:(Herb,HelpBL)
Luck 20
... ^SimaFort
-----------------------------------------------------------------------------Baba(1) HP 169 Atk 39 Agi 20 XP 150 Z 100 Def 20 Ms +2 5:(Stamina) Luck 21
CtrAttck *TagWoods
-----------------------------------------------------------------------------Baba(2) HP 96 Atk 88 Agi 28 XP 20 Z 20 Def 82 Ms +4 0:(Herb) Luck 12
... Demo (Katt fights this enemy in the Title Demo.)
-----------------------------------------------------------------------------Babaruku HP 2500 Atk 300 Agi 100 XP 3800 Z 5000 AP 256 Def 131 Ms -3 5:(SilverHT,WisdomRB) Luck 42
Drain, Bolt-X, Def-Down, Missile, Hush, Fireball, Hail, Pwr.Down, Ag-Down
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 121/152
*Gate
-----------------------------------------------------------------------------Banbhand (icy) HP 154 Atk 115 Agi 77 XP 181 Z 106 AP 25 Def 50 Ms -2 2:(Charm,ShinyBR) Luck 30
Zombie, Psn.Atck, Cure 2 Outside:M, Namanda (Cure 2 is used if an ally has lost at least [mHP/4] HP.)
-----------------------------------------------------------------------------Barubary HP 5000 Atk 380 Agi 90 XP 4000 Z 5000 AP 65535 Def 140 Ms -1 4:(SacredSH,ArmyGL) Luck 80
CtrAttck, attack all, ColdBrth(88), FireBrth(88), Bolt X *ShowCave, *Infinity
(Explaining Barubary is a bit complicated.)
(The first time you fight, you are expected to lose.)
(The second time, the battle ends automatically when Barubary takes more that 1250 points of damage.)
(Barubary heals himself between the second and third times if you choose not to fight him alone the third time. Otherwise, he does not heal.)
(Barubary's attack power increases(?) when rHP drops below 1000.)
-----------------------------------------------------------------------------Barucuda (flying) HP 153 Atk 153 Agi 134 XP 392 Z 306 AP 14 Def 44 Ms +1 2:(Extract,TigerSD) Luck 28
Eggbetr, Typhoon Namanda, SkyCave
-----------------------------------------------------------------------------Basilisk HP 170 Atk 111 Agi 83 XP 262 Z 84 AP 12 Def 59 Ms +2 1:(CureAl) Luck 25
Eggbetr, Def-Down Outside:Td
-----------------------------------------------------------------------------Beak(1) HP 50 Atk 22 Agi 15 XP 5 Z 5 AP 10 Def 40 Ms +2 0:(Herb) Luck 1
... *Gate (This enemy is fought in the prologue - you can't kill this creature - any damage you do to it beyond 50HP is reduced to 0.
Any damage it does to you is curbed down so that you always have at least 1 HP left. This enemy dies automatically when you begin to stoop.)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 122/152
-----------------------------------------------------------------------------Beak(2) HP 20 Atk 22 Agi 10 XP 4 Z 4 Def 20 Ms +4 0:(Herb) Luck 2
...
^Huntsvil
-----------------------------------------------------------------------------Beetle HP 102 Att 90 Agi 56 XP 10 Z 192 Def 73 Ms +4 2:(CharmSH,SilverAR) Luck 22
BuildUp Outside:t
-----------------------------------------------------------------------------BigHand (icy) HP 953 Att 291 Agi 111 XP 2650 Z 424
AP 30 Def 152 Ms +2 1:(PwrFood,MamothCL) Luck 46
Eggbetr, Def-Down Infinity
-----------------------------------------------------------------------------Biruburu HP 34 Att 37 Agi 23 XP 9 Z 5 Def 23 Ms +4 3:(Herb,HelpBL) Luck 5
CtrAttck Outside:c
-----------------------------------------------------------------------------Bloodskr (icy) HP 38 Atk 39 Agi 30 XP 12 Z 8 AP 10 Def 23 Ms +4 2:(Herb,HelpBL) Luck 8
Sap Outside:V, Mt.Rocko
-----------------------------------------------------------------------------Bouncer HP 250 Atk 72 Agi 39 XP 50 Z 40 Def 40 Ms +1 - Luck 28
... ^WildCat (If you leave WildCat and revisit, you may fight this enemy again)
-----------------------------------------------------------------------------Bugbear HP 38 Atk 38 Agi 27 XP 12 Z 10 Def 22 Ms +4 1:(Antdt) Luck 16
Miss Outside:V, TagWoods
-----------------------------------------------------------------------------Bush HP 500 Atk 1 Agi 255 XP 200 Z 0
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 123/152
AP 255 Def 10 Ms +4 0:(Herb) Luck 5
-- *FarmTown (This enemy does not take any actions, and takes only 33% damage from normal spell damage. (33% = 84/256).)
-----------------------------------------------------------------------------C.Bear HP 253 Atk 115 Agi 78 XP 203 Z 128 AP 6 Def 60 Ms +4 2:(CloakKN,LopOffWP) Luck 28
Atk-Up Outside:T
-----------------------------------------------------------------------------C.Kameo (aquatic) HP 219 Atk 246 Agi 70 XP 776 Z 205 AP 30 Def 164 Ms 0 2:(IronSH,StarSH)
Luck 39
??? ??? (The source code indicates that this enemy exists, but I haven't ever found one. Have you? - it would look like the Conch enemy if it existed.)
-----------------------------------------------------------------------------C.Sludge HP 7 Atk 4 Agi 300 XP 1502 Z 51 AP 10 Def 500 Ms -1 2:(LifePl,ElemntAR) Luck 21
Runaway
Outside:FMZdt, W.Tunnel, Highfort, Dream, Namanda
-----------------------------------------------------------------------------Cancer (fiery) HP 186 Atk 219 Agi 81 XP 595 Z 193 AP 50 Def 132 Ms +4 1:(EarthAR,LoveBR) Luck 36
Freeze Outside:D, JackDoor
-----------------------------------------------------------------------------Carm (spirit) HP 190 Atk 254 Agi 139 XP 1260 Z 590 AP 175 Def 133 Ms -1 2:(MeowST) Luck 44
Freeze, Hail Infinity
-----------------------------------------------------------------------------Catfish (aquatic) HP 105 Att 62 Agi 51 XP 102 Z 54 AP 12 Def 30 Ms +2 1:(Shaker) Luck 24
Def-Up Outside:SR
-----------------------------------------------------------------------------Chairman HP 1000 Atk 20 Agi 200 XP 200 Z 9
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 124/152
Def 1 Ms -1 0:(Herb) Luck 5
??? ??? (The source code indicates that this enemy exists, but I haven't ever found one. Have you? - I'm not sure exactly what this enemy would look like if it existed.)
-----------------------------------------------------------------------------Chiroru HP 60 Atk 58 Agi 55 XP 40 Z 40 Def 38 Ms 1 0:(Herb) Luck 5
... *DryWell (This battle ends when either the Chiroru or Villagrs dies.)
-----------------------------------------------------------------------------Chorking (flying) HP 25 Atk 265 Agi 500 XP 3200 Z 1613
AP 10 Def 500 Ms -3 3:(Charm,ShinyBR) Luck 40
Psn.Brth, RotBrth Outside:G
-----------------------------------------------------------------------------Conch (aquatic) HP 284 Atk 265 Agi 73 XP 1350 Z 316 AP 50 Def 195 Ms -1 1:(EarthAR,LoveBR) Luck 44 full immunity
Pwr.Down
Infinity
-----------------------------------------------------------------------------Corpse (undead) HP 25 Atk 25 Agi 14 XP 5 Z 7 Def 15 Ms +4 1:(SteelAR) Luck 4
Miss Mt.Fubi
-----------------------------------------------------------------------------Cotris (icy) HP 234 Atk 203 Agi 95 XP 570 Z 223 AP 42 Def 89 Ms +1 2:(WFruit,WiseBL) Luck 37
CtrAttck, Hush Outside:ZB
-----------------------------------------------------------------------------Creon HP 280 Atk 58 Agi 33 XP 60 Z 50 Def 34 Ms +2 0:(Herb) Luck 12
Eggbetr *DryWell
-----------------------------------------------------------------------------Crodworm (icy) HP 151 Att 164 Agi 81 XP 715 Z 208
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 125/152
AP 35 Def 66 Ms +1 1:(Extract,Van.Ext) Luck 34
Tornado, Typhoon Outside:f, SkyTower, SkyCave
-----------------------------------------------------------------------------
Cuttlecb (icy) HP 74 Att 86 Agi 47 XP 93 Z 30 AP 12 Def 45 Ms +2 1:(Stamina) Luck 26
Def-Up W.Tunnel
-----------------------------------------------------------------------------Cyclops HP 950 Atk 280 Agi 63 XP 2880 Z 100 AP 50 Def 130 Ms +3 2:(IronSH,StarSH) Luck 48
Atk-Up Outside:Er, ForValy, Infinity
-----------------------------------------------------------------------------D.Brnger (undead) HP 207 Att 110 Agi 62 XP 353 Z 135 AP 12 Def 70 Ms +1 2:(WhiteSH,SilverAR) Luck 35
Death Outside:r, Highfort, Dream
-----------------------------------------------------------------------------D.Crsdr HP 264 Atk 213 Agi 77 XP 762 Z 512
AP 50 Def 124 Ms 0 1:(SokletAR,CrmsnCL) Luck 39
Def-UpX, Cure 4, Shield St.EvaCh (Cure 4 is used if an ally has lost at least [mHP/4] HP)
-----------------------------------------------------------------------------D.Fly (flying) HP 65 Atk 42 Agi 44 XP 20 Z 14 AP 10 Def 26 Ms +2 1:(PwrFood) Luck 12
... Outside:xnwF
-----------------------------------------------------------------------------D.Spider (undead) HP 186 Atk 211 Agi 84 XP 451 Z 187 AP 21 Def 93 Ms +2 2:(LifePl) Luck 37
Runaway Bando, ThvsTomd
-----------------------------------------------------------------------------D.Spirit (spirit) HP 164 Atk 214 Agi 89 XP 625 Z 312
AP 10 Def 83 Ms -3 1:(DemonDR,ElmoreSD) Luck 38
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 126/152
Sap, Drain Bando
-----------------------------------------------------------------------------Dadelous HP 513 Atk 350 Agi 1 XP 2024 Z 700 AP 26 Def 158 Ms -3 2:(StoneAR,HeroAR) Luck 48
Atk-Up Infinity
-----------------------------------------------------------------------------Danielle HP 100 Atk 100 Agi 200 see Algernon AP 65535 Def 5 Ms +3 0:(Herb) Luck 9
Cure 2 *OwlWoods
-----------------------------------------------------------------------------Darious (aquatic) HP 254 Atk 181 Agi 87 XP 772 Z 210 AP 15 Def 73 Ms +4 2:(BreathAR,BlndedAR) Luck 34
BuildUp SkyTower
-----------------------------------------------------------------------------Deathevn HP 10000 Atk 400 Agi 138 XP 0 Z 0 AP 1000 Def 140 Ms -2 0:(Herb) Luck 80
Explode/ColdBrth(88), Death, (disappear), (god's power), BoneLzr *Infinity
The first time you fight this battle, the enemy does nothing but Explode. The first battle doesn't end until you cast Anfini. Explode is not used thereafter.
(god's power is used only if Deathevn's rHP != mHP, and BoneLzr may only be used if rHP < 4000. At the start of this battle, all party members get the benefit of rest, formation is set to Normal, and the Hero is moved to the lead position, if necessary.)
-----------------------------------------------------------------------------Dethpede HP 136 Att 55 Agi 37 XP 26 Z 16 AP 10 Def 30 Ms +4 3:(Antdt) Luck 11
Psn.Brth Outside:wN
-----------------------------------------------------------------------------Devilkid (fiery) HP 32 Att 38 Agi 29 XP 6 Z 20 AP 20 Def 22 Ms 0 2:(Gold) Luck 8 full immunity
... Outside:cnF
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 127/152
-----------------------------------------------------------------------------Dinabehm HP 299 Atk 200 Agi 86 XP 1270 Z 220 AP 30 Def 78 Ms 0 1:(MoonDrop) Luck 36
S.Boom
Outside:I, JackDoor
-----------------------------------------------------------------------------DinaFung HP 289 Att 76 Agi 72 XP 284 Z 76 AP 6 Def 44 Ms +2 2:(Frizbee) Luck 23
Thunder Outside:tdZ
-----------------------------------------------------------------------------Dir.HR HP 160 Atk 42 Agi 255 XP 169 Z 1
AP 20 Def 10 Ms +4 0:(Herb) Luck 18
... *Coliseum
-----------------------------------------------------------------------------Docaden (icy) HP 31 Atk 40 Agi 6 XP 9 Z 8 AP 5 Def 28 Ms +4 2:(GutsBL) Luck 9
Spark TagWoods
-----------------------------------------------------------------------------DPaladin HP 309 Atk 266 Agi 83 XP 1414 Z 642 AP 36 Def 144 Ms 0 2:(SokletAR,CrmsnCL) Luck 44
Cure 4, Hush Infinity (If there is an ally who has lost more than [mHP/4] HP, Cure 4 is used on that ally.)
-----------------------------------------------------------------------------Dragoon (fiery) HP 234 Atk 245 Agi 109 XP 1260 Z 685 AP 15 Def 119 Ms +1 2:(GuardSH,NinjaML) Luck 43
FireBrth(40) Infinity
-----------------------------------------------------------------------------E.Dragon (flying) HP 680 Atk 321 Agi 99 XP 3920 Z 685 AP 100 Def 138 Ms -2 2:(EarthAR,LoveBR) Luck 45
Eggbetr, FireBrth(40), Curse
Infinity
-----------------------------------------------------------------------------
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 128/152
E.Sludge HP 13 Att 21 Agi 8 XP 1 Z 2 Def 13 Ms +4 2:(Herb) Luck 1 ... Outside:HF, Dream, Infinity
-----------------------------------------------------------------------------
Eaterman (icy) HP 32 Atk 36 Agi 28 XP 7 Z 6 AP 10 Def 21 Ms +2 1:(CureAl) Luck 6
SwtBrth Outside:cV, TagWoods
-----------------------------------------------------------------------------Fastman HP 145 Att 1 Agi 80 XP 65 Z 3 AP 12 Def 33 Ms +4 2:(Medicate,FireRG) Luck 1
S.Boom, Fireball, Bolt X, Hail W.Tunnel, Highfort (This enemy has a lot a high powered spells, but can't use most of them.)
-----------------------------------------------------------------------------Fatty HP 492 Atk 130 Agi 92 XP 1600 Z 0 AP 30 Def 0 Ms -3 3:(Stamina) Luck 33
Runaway (queen)
-----------------------------------------------------------------------------
Footman(1) HP 100 Atk 30 Agi 16 XP 50 Z 100 Def 10 Ms +1 2:(BronzeHT,IronSH) Luck 22
CtrAttck Trout
-----------------------------------------------------------------------------Footman(2) HP 954 Atk 220 Agi 92 XP 1500 Z 600 AP 164 Def 135 Ms 0 3:(MystryHT) Luck 35
Cure 2, Hush *Bando (Cure 2 is used if at least [mHP/4] HP has been lost)
-----------------------------------------------------------------------------G.Idol (fiery) HP 369 Atk 269 Agi 1 XP 1220 Z 480 AP 43 Def 126 Ms -3 2:(FireRock,BraveAR) Luck 38
BuildUp, Fireball Outside:IDE
-----------------------------------------------------------------------------G.Lizard HP 118 Atk 96 Agi 63 XP 112 Z 83
AP 12 Def 45 Ms +4 2:(IronML,SlashGL) Luck 23
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 129/152
Atk-Up Outside:tdZ, W.Tunnel, Highfort
-----------------------------------------------------------------------------G.Rider (undead) HP 325 Atk 220 Agi 102 XP 1650 Z 515 AP 12 Def 118 Ms 0 2:(Stamina,ArmyGL) Luck 41
Death Infinity
-----------------------------------------------------------------------------G.Roach (icy) HP 1990 Atk 80 Agi 49 XP 500 Z 0 Def 12 Ms -2 1:(Herb) Luck 25
... *SimaFort
-----------------------------------------------------------------------------G.Shaker (icy) HP 209 Atk 95 Agi 50 XP 321 Z 63 AP 15 Def 45 Ms +4 1:(Shaker) Luck 24
8.0 W.Tunnel
-----------------------------------------------------------------------------Gallop HP 202 Atk 178 Agi 170 XP 398 Z 138 AP 32 Def 64 Ms +2 2:(Dinker,Misosoup) Luck 34
ColdBrth(40), FireBrth(40) Outside:f
-----------------------------------------------------------------------------Ganet HP 5 Atk 1 Agi 511 XP 500 Z 2 AP 50 Def 511 Ms -3 0:(MoonDrop)
full immunity
Cure 2, Atk-Up, Hush Outside:ZB, Infinity
-----------------------------------------------------------------------------Ganga HP 258 Atk 154 Agi 1 XP 500 Z 120 AP 15 Def 80 Ms +4 2:(StoneAR,EarthAR) Luck 28
8.0 Mt.Maori, Dream
-----------------------------------------------------------------------------Gargoyle (flying) HP 165 Atk 158 Agi 117 XP 603 Z 305 AP 14 Def 53 Ms +1 2:(Charm,ShinyBR) Luck 30
Cure 2, FireBrth(24) SkyCave (Cure 2 is used if an ally has lost more than [mHP/4] HP.)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 130/152
-----------------------------------------------------------------------------Ghoul (undead) HP 48 Atk 40 Agi 22 XP 16 Z 11 AP 10 Def 24 Ms +4 2:(Antdt) Luck 11 Miss Mt.Rocko
-----------------------------------------------------------------------------GoldFly(1) (flying) HP 65535 Atk 75 Agi 511 XP 0 Z 0 Def 40 Ms -3 Luck 20
Eggbetr *SimaFort (This battle ends automatically after 4 rounds, and and a single parting attack by GoldFly.)
-----------------------------------------------------------------------------GoldFly(2) (flying) HP 580 Atk 82 Agi 90 XP 520 Z 400
Def 65 Ms -3 6:(CureAl) Luck 26
CtrAttck, Eggbetr, (interrupt: 1/4) *SimaFort
-----------------------------------------------------------------------------Gonghead(1) HP 21 Att 22 Agi 18 XP 3 Z 3 Def 18 Ms +4 2:(Herb) Luck 2
... Outside:H, Dream
-----------------------------------------------------------------------------Gonghead(2) HP 1000 Atk 172 Agi 172 XP 2600 Z 1211 AP 32 Def 0 Ms -3 5:(Extract,Van.Ext) Luck 40
Cure 4, Freeze Outside:G (Cure 4 is used if HP is less than or equal to [mHP/4].)
-----------------------------------------------------------------------------Guardeye(1) (fiery) HP 538 Atk 208 Agi 170 XP 1600 Z 1000 AP 64 Def 169 Ms -2 0:(Herb) Luck 70
Cure 3/Flame *St.EvaCh (This enemy in the front casts Cure 3 only. The one at the bottom does nothing but Flame.)
-----------------------------------------------------------------------------Guardeye(2) (icy) HP 538 Atk 208 Agi 102 XP 1600 Z 1000 AP 504 Def 169 Ms -2 0:(Herb) Luck 70
Freeze
*St.EvaCh (This is the enemy in the back.)
-----------------------------------------------------------------------------
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 131/152
Grizzly HP 25 Atk 20 Agi 200 XP 200 Z 9 Def 1 Ms -1 0:(Herb) Luck 5
... ^Huntsvil
-----------------------------------------------------------------------------Guardian HP 468 Atk 175 Agi 70 XP 2400 Z 700 AP 128 Def 60 Ms -1 0:(Herb) Luck 35
Ag-Down, Hush, Def-Down, Pwr.Down *SkyCave
-----------------------------------------------------------------------------H.Crab (aquatic) HP 102 Att 86 Agi 17 XP 120 Z 42 AP 20 Def 70 Ms +4 2:(Stamina) Luck 26
Freeze Outside:R, W.Tunnel
-----------------------------------------------------------------------------H.Fly (flying) HP 30 Atk 51 Agi 55 XP 20 Z 8 AP 10 Def 13 Ms +4 2:(Herb,HelpBL) Luck 12
Psn.Atck, Curse Outside:S, WitchTwr, Highfort
-----------------------------------------------------------------------------
Harpy(1) (flying) HP 27 Att 37 Agi 29 XP 9 Z 14 AP 8 Def 21 Ms +4 2:(Herb,HelpBL) Luck 7
Cure 1 Outside:V, TagWoods
-----------------------------------------------------------------------------Harpy(2) (flying) HP 140 Att 48 Agi 0 XP 64 Z 80 Def 0 Ms -3 0:(Herb) Luck 9
... Demo (Bow fights this enemy in the Title Demo.)
-----------------------------------------------------------------------------Headhutr HP 251 Att 214 Agi 101 XP 922 Z 295 AP 16 Def 122 Ms -1 2:(IceChunk) Luck 40
??? ??? (The source code indicates that this enemy exists, but I haven't ever found one. Have you? - it would look like the Nimufu enemy if it existed.)
-----------------------------------------------------------------------------Hellion HP 920 Atk 389 Agi 103 XP 4020 Z 1355 AP 50 Def 159 Ms -1 2:(HolySH)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 132/152
Luck 55
CtrAttck, Curse, FireBrth(55) Infinity
-----------------------------------------------------------------------------Hemoglod HP 40 Atk 41 Agi 51 XP 180 Z 0
AP 40 Def 24 Ms +4 2:(Dinker,MisoSoup) Luck 12
Runaway (queen)
-----------------------------------------------------------------------------Hood(1) HP 82 Atk 45 Agi 35 XP 45 Z 50 Def 24 Ms +3 0:(Herb) Luck 8
Backup
*Mt.Rocko (Backup is used upon dying.)
-----------------------------------------------------------------------------Hood(2) HP 44 Atk 60 Agi 22 XP 0 Z 5656 Def 34 Ms +4 0:(Antdt) Luck 10
... Demo (Nina fights this enemy in the Title Demo.)
-----------------------------------------------------------------------------Humus (spirit) HP 237 Atk 229 Agi 108 XP 915 Z 422 AP 7 Def 102 Ms -1 2:(D.Earing,WorthRG)
Luck 41
SwtBrth, Death Infinity (Relax, Humus doesn't have enough AP to cast Death.)
-----------------------------------------------------------------------------Hunchbak HP 16 Atk 23 Agi 18 XP 2 Z 3 Def 14 Ms +2 2:(Herb) Luck 1
... Outside:H
-----------------------------------------------------------------------------Ifeleet(1) (fiery) HP 714 Att 350 Agi 102 XP 3460 Z 620 AP 80 Def 156 Ms -2 2:(AmberRG,SacredSH) Luck 45
FireBrth(40), Fireball Infinity
-----------------------------------------------------------------------------Ifeleet(2) HP 160 Att 180 Agi 110 XP 12000 Z 5656 AP 200 Def 0 Ms 0 3:(Antdt) Luck 35
Fireball Demo (The Hero fights this enemy in the Title Demo.)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 133/152
-----------------------------------------------------------------------------J.Fish (aquatic) HP 63 Att 78 Agi 120 XP 52 Z 24 AP 5 Def 28 Ms +4 3:(Antdt) Luck 17
Runaway
Outside:R
-----------------------------------------------------------------------------J.Worm HP 1103 Atk 75 Agi 52 XP 440 Z 200 AP 10 Def 48 Ms 0 2:(Extract,Van.Ext) Luck 29
CtrAttck, SwtBrth, Psn.Brth *SimaFort
-----------------------------------------------------------------------------Jacky HP 4 Atk 159 Agi 100 XP 111 Z 333
AP 10 Def 500 Ms -3 2:(WiseBL,LopOffWP) Luck 31 full immunity
Cure 1 Memory
-----------------------------------------------------------------------------Jailer HP 460 Atk 78 Agi 44 XP 288 Z 200 AP 50 Def 45 Ms +1 0:(Herb) Luck 30
Cure 3, Spark, CtrAttck
*SimaFort
-----------------------------------------------------------------------------Joker (fiery) HP 580 Atk 43 Agi 24 XP 300 Z 200 Def 38 Ms +1 0:(Herb) Luck 30
Psn.Chop *Mt.Rocko (All party members get the benefit of rest before this battle.)
-----------------------------------------------------------------------------K.Goblin HP 46 Atk 50 Agi 38 XP 19 Z 17 AP 12 Def 24 Ms +1 1:(Gold) Luck 11
Def-Down, Runaway Outside:wN
-----------------------------------------------------------------------------K.Sludge HP 1000 Atk 300 Agi 500 XP 7000 Z 5000 AP 500 Def 150 Ms -3 3:(SacredSH,ArmyGL) Luck 50
Death
Outside:G
-----------------------------------------------------------------------------
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 134/152
KARI HP 1000 Atk 20 Agi 200 XP 200 Z 9 Def 1 Ms -1 0:(Herb) Luck 5
??? ??? (The source code indicates that this enemy exists, but I haven't ever found one. Have you? - I'm not exactly sure
what this enemy would look like if it existed.)
-----------------------------------------------------------------------------Katt HP 220 Atk 42 Agi 511 XP 200 Z 80 Def 26 Ms +4 0:(Herb) Luck 20
(insult) *Coliseum (I wonder where she got all that HP and Agi from?)
-----------------------------------------------------------------------------Kimaira (fiery) HP 989 Att 306 Agi 129 XP 3725 Z 552
AP 30 Def 140 Ms -1 2:(DemonDR,ElmoreSD) Luck 42
CtrAttck, FireBrth(40) Outside:E, JackDoor
-----------------------------------------------------------------------------Kimoto (aquatic) HP 75 Att 49 Agi 41 XP 27 Z 18 AP 20 Def 36 Ms +4 2:(BronzeSD,JahAR) Luck 28
Def-Up, Atk-Up Outside:wN
-----------------------------------------------------------------------------Kiyhood (aquatic) HP 188 Atk 189 Agi 85 XP 469 Z 232 AP 13 Def 97 Ms +2 1:(MoonDrop) Luck 37
Psn.Brth, RotBrth, SwtBrth Outside:B, Namanda, ThvsTomd
-----------------------------------------------------------------------------Kuwadora (fiery) HP 1650 Atk 81 Agi 53 XP 1600 Z 800 AP 500 Def 48 Ms 0 4:(IronML,SlashGL) Luck 43
Shimmy, (interrupt: 1/2, 1/4) *SimaFort
-----------------------------------------------------------------------------Leech (icy) HP 19 Atk 24 Agi 16 XP 2 Z 2 AP 10 Def 10 Ms +4 1:(Herb) Luck 2
... Outside:H, Mt.Fubi
-----------------------------------------------------------------------------Lyverma (spirit) HP 289 Atk 221 Agi 100 XP 1172 Z 201 AP 40 Def 105 Ms -3 3:(SkullBR,CrsntSD)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 135/152
Luck 39
Curse, Sap Bando
-----------------------------------------------------------------------------M.C.Tusk (icy) HP 1520 Atk 168 Agi 66 XP 2700 Z 1300
AP 500 Def 70 Ms -1 4:(CharmSH,SilverAR) Luck 35
(rumble), Cure 2 *Circus
-----------------------------------------------------------------------------M.Golem HP 307 Atk 269 Agi 1 XP 790 Z 300 AP 0 Def 112 Ms -3 1:(StoneAR,HeroAR) Luck 37
Spark
Outside:ZIfE, FogValy, JackDoor
-----------------------------------------------------------------------------M.Knight HP 6 Atk 211 Agi 160 XP 666 Z 666 AP 10 Def 511 Ms -3 1:(ThornWP,GlassDR) Luck 39 full immunity
Cure 1 St.EvaCh
-----------------------------------------------------------------------------M.Mummy(1) (undead) HP 47 Att 52 Agi 57 XP 30 Z 23
AP 5 Def 31 Ms +1 2:(LifePl) Luck 13
Cold, Spark WitchTwr, Highfort
-----------------------------------------------------------------------------M.Mummy(2) (undead) HP 70 Att 37 Agi 0 XP 12000 Z 5656 AP 70 Def 45 Ms +2 0:(Antdt) Luck 28
Cold, Spark Demo (Jean fights this enemy in the Title Demo.)
-----------------------------------------------------------------------------Maindstr (spirit) HP 220 Atk 228 Agi 100 XP 832 Z 270 AP 33 Def 88 Ms -3 1:(MoonDrop) Luck 38
Hush, Freeze Bando
-----------------------------------------------------------------------------Magicmas (flying) HP 228 Def 202 Agi 62 XP 1652 Z 557 AP 20 Def 98 Ms 0 2:(SilverHT,WisdomRB)
Luck 43
Fireball, Hail, Typhoon
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 136/152
Infinity
-----------------------------------------------------------------------------Mamot (icy) HP 736 Atk 257 Agi 92 XP 1724 Z 302 AP 15 Def 69 Ms +2 1:(PwrFood,MamothCL) Luck 41
Eggbetr, 8.0 Outside:EB
-----------------------------------------------------------------------------Meedid (icy) HP 175 Atk 127 Agi 69 XP 332 Z 167 AP 20 Def 63 Ms +2 2:(CureAl) Luck 27
SwtBrth Outside:M, Mt.Maori
-----------------------------------------------------------------------------
Mimic HP 69 Atk 69 Agi 42 XP 38 Z 46 AP 20 Def 38 Ms -3 3:(Gold) Luck 18 full immunity
Zombie SimaFort, Dream, Namanda, FogValy
-----------------------------------------------------------------------------Monoped (fiery) HP 68 Atk 57 Agi 35 XP 38 Z 21 Def 39 Ms +4 2:(Medicate,FireRG) Luck 14
... WitchTwr
-----------------------------------------------------------------------------Munmar (spirit) HP 800 Atk 105 Agi 73 XP 1150 Z 2000 AP 10 Def 50 Ms -3 2:(D.Earing,WorthRG) Luck 31
Horror *W.Tunnel
-----------------------------------------------------------------------------N.Rider HP 1000 Atk 400 Agi 230 XP 5000 Z 3000 AP 500 Def 208 Ms -3 3:(MedusaSH,NoTwinRP) Luck 80
Typhoon, Hail, Fireball Outside:r
-----------------------------------------------------------------------------Necroman (undead) HP 2400 Atk 260 Agi 100 XP 3800 Z 2000 AP 96 Def 132 Ms -2 4:(DreamBR) Luck 68
Zombie, Death, Sap, RotBrth
*Bando
-----------------------------------------------------------------------------
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 137/152
Needle (icy) HP 181 Atk 175 Agi 79 XP 394 Z 192 AP 30 Def 67 Ms +1 2:(IceChunk) Luck 33
CtrAttck, Shield, Def-UpX SkyTower, FogValy, Namanda
-----------------------------------------------------------------------------Nimufu HP 550 Ack 62 Agi 45 XP 400 Z 400 AP 128 Def 40 Ms +4 5:(WizardRG,FireRG) Luck 20
Thunder, Spark, SwtBrth, Cure 1 *WitchTwr
-----------------------------------------------------------------------------Ogre HP 80 Att 57 Agi 40 XP 50 Z 33 AP 10 Def 43 Ms +2 2:(BronzeHT,IronSH) Luck 15
Cure 1, CtrAttck WitchTwr
-----------------------------------------------------------------------------Oldman HP 312 Atk 0 Agi 120 XP 200 Z 9 AP 65535 Def 160 Ms -2 0:(Herb) Luck 1
-- *StEvaCh (this enemy doesn't take any actions)
-----------------------------------------------------------------------------
P.Dragon (spirit) HP 999 Atk 478 Agi 133 XP 6630 Z 3000 AP 200 Def 162 Ms -3 2:(LoveBR,LifeBR) Luck 62
CtrAttck, Fireball, RotBrth Infinity
-----------------------------------------------------------------------------P.Eater (undead) HP 128 Atk 156 Agi 72 XP 152 Z 220 AP 5 Def 107 Ms -2 3:(Gold) Luck 33
Runaway Memory, FogValy, Namanda
-----------------------------------------------------------------------------P.Spider HP 200 Atk 42 Agi 30 XP 30 Z 30 AP 10 Def 20 Ms +3 0:(Herb) Luck 12
Psn.Atck *Mt.Rocko (The character in the lead of the walking order will become posioned just before fighing this enemy.)
-----------------------------------------------------------------------------
Paladin HP 496 Atk 252 Agi 77 XP 1000 Z 800 AP 300 Def 70 Ms -2 2:(WFruit,WiseBL) Luck 30
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 138/152
Shield, Def-UpX *FarmTown
-----------------------------------------------------------------------------Palo HP 90 Atk 28 Agi 511 XP 50 Z 9 AP 100 Def 20 Ms -1 0:(Herb)
Luck 5
... *Mt.Fubi
-----------------------------------------------------------------------------Peach HP 40 Atk 28 Agi 510 XP 50 Z 9 Def 20 Ms -3 0:(Herb) Luck 5
... *Mt.Fubi
-----------------------------------------------------------------------------Pepshun (icy) HP 133 Atk 120 Agi 70 XP 720 Z 0 AP 20 Def 67 Ms +4 3:(PwrFood) Luck 28
Cure 4, FireBrth(24) (queen)
-----------------------------------------------------------------------------Pest HP 10 Atk 27 Agi 30 XP 7 Z 10 Def 10 Ms +4 0:(Herb) Luck 5
... *Ruins
-----------------------------------------------------------------------------Pharaoh (undead) HP 150 Att 31 Agi 68 XP 263 Z 164 AP 30 Def 52 Ms -1 2:(SkullBR) Luck 27
Freeze, Cold, RotBrth Highfort
-----------------------------------------------------------------------------Pima HP 161 Atk 109 Agi 121 XP 158 Z 62 AP 20 Def 42 Ms +1 2:(Dinker,MisoSoup) Luck 23
Ag-Up Outside:t
-----------------------------------------------------------------------------Pollen (fiery) HP 69 Atk 50 Agi 63 XP 97 Z 18 AP 30 Def 25 Ms +4 1:(LifePl) Luck 25
BuildUp, Spark, Flame Outside:StMTdZ, Highfort, Mt.Maori, Namanda
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 139/152
-----------------------------------------------------------------------------Poltrgst (spirit) HP 57 Atk 80 Agi 60 XP 89 Z 30 AP 26 Def 51 Ms +1 1:(WFruit,WiseBL) Luck 18
... SimaFort
-----------------------------------------------------------------------------Portal HP 1530 Atk 160 Agi 70 XP 2400 Z 1250 AP 500 Def 65 Ms -3 0:(Herb) Luck 46
Typhoon, Tornado, FireBrth(40) Highfort (All normal spell damage heals this enemy instead of damaging it.)
-----------------------------------------------------------------------------Puti HP 40 Atk 28 Agi 509 XP 50 Z 9
Def 20 Ms -3 0:(Herb) Luck 5
... *Mt.Fubi
-----------------------------------------------------------------------------R.Guard HP 189 Atk 216 Agi 172 XP 832 Z 251 AP 40 Def 71 Ms -3 2:(BronzeHT,IronSH) Luck 34
Runaway Outside:B, Namanda, SkyCave, JackDoor, St.EvaCh
-----------------------------------------------------------------------------R.Slug (icy) HP 241 Atk 201 Agi 102 XP 206 Z 521 AP 100 Def 76 Ms +2 2:(Bandana) Luck 40
Spark Namanda, St.EvaCh
-----------------------------------------------------------------------------Racegude (spirit) HP 281 Atk 253 Agi 113 XP 1626 Z 515 AP 50 Def 124 Ms -3 2:(Stamina,ArmyGL) Luck 42
Sap Infinity
-----------------------------------------------------------------------------Ralooba (undead) HP 273 Atk 123 Agi 78 XP 296 Z 159 AP 41 Def 61 Ms +4 2:(SkullBR) Luck 26
Psn.Brth Highfort
-----------------------------------------------------------------------------Rapider (flying) HP 148 Atk 150 Agi 102 XP 349 Z 163 AP 16 Def 64 Ms -1 1:(Biscuit,SlicerDR)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 140/152
Luck 31
FireBrth(24) Dream, Memory
-----------------------------------------------------------------------------Ray HP 65535 Atk 120 Agi 76 XP 0 Z 0
AP 100 Def 200 Ms -2 0:(Herb) Luck 80
(etherstorm) *St.EvaCh (This battle ends only when the Hero casts G.Drgn.)
-----------------------------------------------------------------------------Roach HP 100 Atk 30 Agi 12 XP 32 Z 15 Def 18 Ms +4 0:(Herb) Luck 15
(get up:60%)
*Ruins
-----------------------------------------------------------------------------RoadSlug (icy) HP 176 Atk 132 Agi 79 XP 383 Z 175 AP 33 Def 48 Ms -2 1:(Bandana) Luck 32
S.Boom, Thunder Outside:DB, Memory, SkyCave, JackDoor
-----------------------------------------------------------------------------Ryusight HP 1 Atk 123 Agi 83 XP 280 Z 0 AP 15 Def 0 Ms +4 2:(LuckCndy)
Luck 30
... (queen)
-----------------------------------------------------------------------------S.Goblin HP 16 Atk 27 Agi 23 XP 2 Z 6 Def 14 Ms +1 0:(Charm) Luck 3
Runaway Mt.Fubi (Runaway is used only if any allies have died.)
-----------------------------------------------------------------------------S.Golem(1) HP 452 Att 165 Agi 1 XP 489 Z 492 AP 20 Def 72 Ms -2 2:(StoneAR,EarthAR) Luck 28
Cure 1 Outside:tdZ
-----------------------------------------------------------------------------S.Golem(2) (fiery) HP 1600 Atk 282 Agi 1 XP 1624 Z 415 AP 500 Def 122 Ms -3 3:(Antdt) Luck 5
Fireball *FarmTown
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 141/152
-----------------------------------------------------------------------------S.Idol (icy) HP 218 Atk 62 Agi 1 XP 89 Z 41 AP 10 Def 39 Ms +4 1:(StoneAR,EarthAR) Luck 32
ColdBrth(40)
Outside:S, Dream
-----------------------------------------------------------------------------Seenates(1) HP 145 Att 61 Agi 49 XP 66 Z 33 Def 45 Ms -2 3:(LuckCndy) Luck 17
Eggbetr WitchTwr
-----------------------------------------------------------------------------Seenates(2) HP 42 Att 70 Agi 127 XP 0 Z 5656
Def 44 Ms +4 0:(Antdt) Luck 18
... Demo (Sten fights this enemy in the Title Demo.)
-----------------------------------------------------------------------------Sheef (undead) HP 154 Atk 193 Agi 92 XP 358 Z 314 AP 15 Def 74 Ms +4 1:(DemonDR,ElmoreSD) Luck 36
Zombie ThvsTomd
-----------------------------------------------------------------------------Shupukay (spirit) HP 980 Atk 160 Agi 80 XP 2350 Z 1250 AP 511 Def 75 Ms -1 0:(Herb) Luck 40
Hush, S.Boom, Drain, Death, Thunder *HighFort
-----------------------------------------------------------------------------Shupri (icy) HP 174 Atk 199 Agi 86 XP 331 Z 229 AP 20 Def 91 Ms +4 2:(Herb,HelpBL) Luck 35
Swt.Brth Outside:I
-----------------------------------------------------------------------------Sireen (flying) HP 121 Atk 111 Agi 67 XP 159 Z 95 AP 15 Def 40 Ms 0 2:(WizardRG,FireRG) Luck 22
... UpaCave
-----------------------------------------------------------------------------Skeleton (undead) HP 271 Atk 258 Agi 105 XP 920 Z 521 AP 10 Def 125 Ms -3 2:(DemonDR,ElmoreSD)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 142/152
Luck 43 full immunity
Psn.Atck, Zombie Infinity
-----------------------------------------------------------------------------
Sniphead HP 68 Atk 44 Agi 37 XP 16 Z 16 AP 5 Def 36 Ms +1 1:(Extract,Van.Ext) Luck 15
BuildUp, Spark Outside:xnF, Dream
-----------------------------------------------------------------------------Soldier HP 1250 Atk 235 Agi 70 XP 2000 XP 1200 AP 100 Def 130 Ms -1 3:(SokletAR,CrmsnCL) Luck 42
Atk-Up *Evrai
-----------------------------------------------------------------------------Soulflik (spirit) HP 83 Atk 119 Agi 65 XP 269 Z 35 AP 29 Def 62 Ms 0 2:(DreamBR) Luck 30
Drain, Sap Highfort
-----------------------------------------------------------------------------Stamen (icy) HP 183 Atk 62 Agi 48 XP 64 Z 32
AP 10 Def 27 Ms +2 2:(LifePl) Luck 16
SwtBrth Outside:S, Namanda
-----------------------------------------------------------------------------Stinger (icy) HP 105 Att 123 Agi 59 XP 140 Z 57 AP 30 Def 62 Ms +4 1:(Extract,Van.Ext) Luck 24
Cure 1, CtrAttck UpaCave
-----------------------------------------------------------------------------Stone HP 9 Atk 20 Agi 1 XP 200 Z 0 Def 255 Ms -1 0:(Herb) Luck 5
-- *FarmTown (This enemy does not take any actions.)
-----------------------------------------------------------------------------Stooly (icy) HP 70 Atk 49 Agi 51 XP 24 Z 16 AP 30 Def 35 Ms -1 1:(Charm)
Luck 13
Ag-Down, Pwr.Down, Def-Down
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 143/152
Outside:N
-----------------------------------------------------------------------------Stump(1) HP 1000 Atk 30 Agi 100 XP 300 Z 0 AP 100 Def 1 Ms -1 0:(Herb) Luck 5
-- *FarmTown (This enemy does not take any actions.)
-----------------------------------------------------------------------------Stump(2) HP 180 Atk 0 Agi 0 XP 20 Z 20 Def 20 Ms +4 0:(Herb) Luck 15
-- Demo (Rand fights this enemy in the Title Demo.)
-----------------------------------------------------------------------------
Suiky HP 100 Atk 100 Agi 200 see Algernon AP 65535 Def 5 Ms +3 0:(Herb) Luck 9
Thunder *OwlWoods
-----------------------------------------------------------------------------Terapin HP 1300 Atk 66 Agi 32 XP 300 Z 500 AP 100 Def 33 Ms -1 0:(Herb) Luck 20
Brainwav, FireBrth(24), (shake)
*DryWell
-----------------------------------------------------------------------------Tiga HP 65535 Atk 310 Agi 200 XP 1 Z 1 Def 120 Ms -1 0:(Herb) Luck 50 ... *CotLnd (You are expected to lose this battle, but what happens if you win?)
-----------------------------------------------------------------------------Titong HP 260 Atk 192 Agi 84 XP 590 Z 289 AP 20 Def 89 Ms +4 1:(ThornWP,GlassDR) Luck 36
Atk-Up, Def-Up Outside:D, JackDoor
-----------------------------------------------------------------------------Torubo HP 110 Atk 85 Agi 72 XP 1750 XP 1000 AP 1000 Def 65 Ms -1 0:(Herb) Luck 34
Eggbetr *Highfort (The first time you fight, this battle automatically
ends after 3 rounds and a parting action by Sten. The second time, you automatically lose this battle if you do not win after 4 full rounds and a parting
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 144/152
action by Sten. This enemy uses nothing but Eggbetr.)
-----------------------------------------------------------------------------Tri.eye (icy) HP 205 Atk 183 Agi 66 XP 402 Z 176 AP 20 Def 75 Ms +4 2:(CureAl) Luck 36
Sap Outside:f, Namanda
-----------------------------------------------------------------------------Trikster HP 32 Att 37 Agi 30 XP 11 Z 26 Def 26 Ms +4 2:(Herb,SilverDR) Luck 10
Runaway Mt.Rocko, Outside:V
-----------------------------------------------------------------------------
Trout HP 550 Atk 35 Agi 30 XP 1600 Z 1000 AP 100 Def 10 Ms -1 5:(Extract,Van.Ext) Luck 25
(steal), Def-Up, Eggbetr *Trout (Eggbetr is used only when the party runs out of money from Trout's 'steal' attack.)
-----------------------------------------------------------------------------Tsi.Fly (flying) HP 22 Atk 34 Agi 24 XP 4 Z 3 AP 10 Def 15 Ms +4 2:(Antdt) Luck 5
Psn.Atck Outside:cx
-----------------------------------------------------------------------------Uparupa (aquatic) HP 520 Atk 140 Agi 68 XP 1200 Z 800 Def 65 Ms -3 0:(Herb) Luck 30
CtrAttck *UpaCave (This enemy does not take any actions, but will never fail a roll to CtrAttck.)
-----------------------------------------------------------------------------V.Head HP 122 Atk 89 Agi 41 XP 112 Z 44 AP 14 Def 68 Ms +4 2:(Herb,HelpBL) Luck 20
Cure 2 W.Tunnel, Dream, FogValy, Namanda, SkyCave
-----------------------------------------------------------------------------Venusfly (icy) HP 161 Atk 112 Agi 51 XP 214 Z 61 AP 18 Def 55 Ms +4 3:(CureAl) Luck 28
FireBrth(24), BuildUp Outside:MT, Mt.Maori
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 145/152
-----------------------------------------------------------------------------Villagrs HP 5 Atk 20 Agi 100 XP 200 Z 200 Def 5 Ms -1 4:(GutsBT,HeroBT) Luck 5
*DryWell (This battle ends when either the Villagrs or Chiroru dies. This enemy does not take any actions.)
-----------------------------------------------------------------------------W.Bear HP 73 Atk 48 Agi 35 XP 20 Z 23 AP 0 Def 35 Ms +4 1:(LifePl) Luck 12
CtrAttck Outside:xnwF
-----------------------------------------------------------------------------
Warrior HP 416 Att 216 Agi 86 XP 700 Z 1000 AP 128 Def 90 Ms -1 2:(CureAl) Luck 30
??? ??? (The source code indicates that this enemy exists, but I haven't ever found one. Have you? - it would look like the Footman enemy if it existed.)
-----------------------------------------------------------------------------Widow(1) HP 22 Att 26 Agi 18 XP 5 Z 4 AP 10 Def 18 Ms +2 3:(Antdt) Luck 4
Psn.Atck Mt.Fubi
-----------------------------------------------------------------------------Widow(2) HP 54 Att 60 Agi 22 XP 12000 Z 5656 AP 1000 Def 27 Ms +4 0:(Antdt) Luck 10
... Demo (Spar fights this enemy in the Title Demo.)
-----------------------------------------------------------------------------Wildcat HP 610 Atk 60 Agi 64 XP 700 Z 400 AP 300 Def 42 Ms -1 - Luck 25
Dice, Chopchop *WildCat
-----------------------------------------------------------------------------Willowsp (spirit) HP 44 Atk 41 Agi 39 XP 20 Z 11 Def 32 Ms +1 2:(Herb, HelpBL) Luck 9
Pwr.Down Mt.Rocko
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 146/152
-----------------------------------------------------------------------------Witch HP 250 Atk 62 Agi 35 XP 50 Z 0 AP 128 Def 30 Ms +4 - Luck 20
Spark, Cure 1, SwtBrth, Thunder ^WildCat
-----------------------------------------------------------------------------Zodiac (aquatic) HP 890 Atk 441 Agi 142 XP 5290 Z 1220 AP 100 Def 151 Ms -2 2:(ArmyGL,9-TailWP) Luck 60
Firebrth(56), Coldbrth(56), Eggbetr Infinity
-----------------------------------------------------------------------------Zombie (undead) HP 682 Atk 220 Agi 92 XP 1000 Z 500 AP 64 Def 93 Ms 0 2:(LifePl)
Luck 30
Drain, Sap *Bando
-----------------------------------------------------------------------------
-=-=-======================- Tips and Tricks -======================-=-
To gain money quickly right after the prologue and while Bow is still in yourparty, go hunting. A Roast sells for 200 Z, which is about 30 times what youcan expect to win in a typical battle. You can also get 350 Z right off thebat by searching your room for 100C and taking the LifePl at the Ranger'sGuild.
To save yourself hardship, wander around to the East of Hometown and buildup your levels before returning Suzy to her master. Use this opportunity tohunt for Roasts as well. Level 10 is a good stopping point.
When you find the Gold in TagWoods, there's a nice FishSpot northeast ofCoursair where you can catch Maniro and get lots of bitchin' equipment. Butbe sure to bring a lot of money! (about 4000 Z is as much as you'll probablyneed - see above paragraph for how to obtain this much money quickly).
In the Coliseum, the treasure chest in Katt's room CAN be reached (Open thedoor to Katt's locker room before entering your own locker room, don'ttry to take the treasure, then come back for it later.), but since this
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 147/152
treasure chest is a fake, don't bother....
Also while you're in the coliseum, if you want to be able to keep that 1000 Zpayment without giving it to Rand, remember that Rand only enters the roomwhen you try to open the door to the arena. So, try to open the door first
and then open the chest. You may also want to put your party money supply inthe bank if you don't want Rand to take that either.
At the WildCat restaurant to can either learn Chopchop or get your mHPraised. Before entering this place, all inventories and equipment listsare saved, and restored upon exit or death. In WildCat, you must passthrough a series of checkpoints. At each checkpoint, you may choose toeither obeys the rules posted there, or disobey and fight your way past aBouncer. At the end of the trip, you'll meet Mr.Wildcat himself. Justbefore this you will be asked how you want your food prepared:
Rare - all party members take [rHP/4] pts of damage
Medium - [rHP/2] points of damage to all
Well Done - [3/4*rHP] points of damage to all
If you do not choose, all party members are reduced to 1 HP (!)
The following things affect Wildcat's mood:
He begins with a mood of 120
For each rule: Disobeyed -8 Obeyed 0
After battling Wildcat, he asks you the following questions:
Answer / Effect ---------------------------------------------1: 'Are you mad...?' Yes -8 goto 2 No +4 goto 3
2: 'Will you forgive me' Yes 0 goto 5 No -4 goto 4
3: 'You are soft-hearted aren't you?' Yes +4 end No -4 goto 4
4: 'Please forgive me, will you?' Yes 0 goto 5 No -2 goto 6
5: 'You won't take that back...?' Yes +4 end No -2 goto 6
6: 'Do you forgive me?' Yes +4 end No -2 goto 6
At the end of it all, you will receive an award depending of Wildcat's mood:
Mood >= 112 (yellow or better)
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 148/152
He will teach one party member Chopchop.
Mood <112 (orangish-yellow or worse) He instead raises the mHP of all party members by 16 points.
Either bonus is pretty good, but if you're going with the mHP bonus, be sureto bring along Sten, Katt, and Nina. They'll need it the most. Note that
you cannot win either of these things after Jean requires the royal seal toprove his lineage, but you must still fight to get in. So be sure to taketime out to do this before visiting SimaFort.
After Jean leaves the party in SimaFort by getting jailed, I highly recommendgoing back to a dragon totem to restore your group to a full complement of 4party members. As a general point of strategy, restore your party to itsmaximum size whenever someone leaves.
In the room next to the SimaFort kitchen, there seems to be a secret littlenook in the lower right corner. This is merely a bug in character mapping,and contains nothing useful.
In the top room of the bucket rides at SimaFort, there's a lot of hiddencash: 3000 Z. From the spot where the filled buckets rise through, search(0,-3), (-1,-3), and (-2,-3) from this spot (these spots are along theembankment).
At the carnival when you are asked to either supply 900k Z, or an Uparupa,you CAN pay the 900kZ, if you have it, but to collect this much money is acolossal waste of effort. You will end up fighting the ringleader anyway,and you will be out 900,000 coins.
To gain experience and gold quickly after you have the whale, I recommendvisiting the island of giants (northwest of Windia). There are three enemiesyou are likely to encounter: Gonghead(2), A.Sludge, and Chorking. Chorkingis easy is you use items which cast damage-dealing spells, since fullimmunity does not apply in this case. These items can be bought in Guntz.Or, if you have the Chopchop attack, use that instead. The other two can bedefeated after a lot of hacking and slashing. Heavy magic-users might wantto Hush or cast damage dealing spells on A.Sludge to speed up the process.A.Sludges are nice in that they can be Drained for lots of AP when your magicusers are running low.
In the unlikely event that you encounter K.Sludges, you're probably toast,unless you have the G.Drgn spell. They have armor and mHP like a tank, arefaster than a speeding bullet, and like to cast Death (and when they castDeath, it always works). In such a battle, running is probably not going tobe effective. Your best bet is to pile all the spell damage you can intothem - if you win you'll obtain an astronomical reward.
With all that money you'll be winning, you'll be able to buy things at thearmory in Guntz immediately. This stuff is the best that can be found until
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 149/152
about the FarmTown scenario. And after you reach FarmTown, you'll be able tobuy some MedusaSHs with all that money you saved up!
The MedusaSH is probably the most useful shield there is: It casts Atk-Up(very nice), and is the strongest in terms of power. The MedusaSH can be
bought from Maniro on an island Fishspot. Getting to this island does notrequire the ability to fly - as soon as you can get to Farmtown, you canreach it - just bring along Jean and hop across the islands. If you'rehaving trouble triggering this Fishspot, remember that you need to enter abattle from the same map section where the Fishspot is - refer to the map fordetails. And, of course, you'll need to bring along a LOT of coins. AMedusaSH costs 50k, and you'll probably want as many of them as there areparty members who can equip them. These can also be dropped on rare occasionby N.Riders.
Boombada can be very difficult to obtain. You will be asked to playaccompaniment to a bell melody with a drum (button A), and a tuning fork(button B). The melody is 8 beats to a measure, 4 measures long:
- - -- _ _ __ ___ _- _-_- ........ ........ ........ ........
The accompaniment you must play to this is:
-A-B-- A _B_A__ B ___B_-AB _-_-A A ........ ........ ........ ........
If you manage to hit all the notes somewhere close to where they should be,
and don't play any extraneous notes, then you got it.
Holy weaponry can be a very useful thing to carry around in your inventory asa backup plan, since there are a few locations which are populated mostlywith those pesky spirit creatures. Spirits take 1/2 damage from just aboutanything that isn't holy, while holy damage counts double (a factor of 4difference in effectiveness!). The SilverDR, SoleSD, WonderRP, ElmoreSD,StarrSD, HolyRP, and NoTwinRP are all holy weapons, but most of them arehard to come by.
The EmpireSD is by far the strongest weapon in BoF2. You can reach it assoon as you can fly, but you'll need the CharmRod to have any luck fishing itout. Don't forget to get it, because when you no longer have the ability tofly the great bird, this Fishspot is off limits - TownShip can't get there(by the way, this is the only location that the great bird can get to whichTownShip can't).
There is a treasure room in WindiaFt that can be difficult to get to. Afteryou have the great bird, return and the door will be unlocked.
The SkullBR can also be hard to find. I still don't know what it does, butyou can find if you jump off the left side of the top floor of St.EvaCh
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 150/152
instead of the right side where Habaruku jumps off.
Death is a wonderful spell. For creatures of magic susceptibility of 3 or 4,it's a guaranteed kill. For 0 or higher, it still has a pretty good chanceof success. The WorthRG casts Death, and you may buy as many of these as you
like from Maniro, as soon as you can fly. Since anyone can use items whichcast spells, I suggest buying 2 or 3 of them and having them readilyavailable for use when fighting magic susceptible creatures. Just rememberthat Death does not work at all in battles to the death, or against spiritand undead creatures.
If you find the Ganet creature annoying, there's a simple way to defeat it.Even though it has full immunity, this ability is not effective againstdamage from items that cast spells, such as F.Spice, EmpireSD, StormRG,Shaker, etc... And, any spell damage is more than enough to kill a Ganet.
When getting Anfini, all characters are automatically unbonded to allshamans. Thus, when travelling down the tower of Infinity (the first time,at least), you need not go to great lengths to keep your characters strong,because it will all be for nought anyway.
The LifeBR seems to be the biggest secret in BoF2. You can only get it afterdefeating Barubary, but even so it is worth the effort. Barubary willchallenge the hero to fight alone. If you accept and win, you will get a
hint as to where it is, but not how to reach it. You'll need to bring alongKatt and Sten for their special skills - it is in the same room in which youdefeat Barubary. The LifeBR is the only item in BoF2 which prevents Death.As an added bonus, it also gives the wearer regeneration. Defeating Barubaryalone is not necessary to find this treasure, as Barubary only gives a hintas to its location.
My last piece of advice is that there are 3 endings to BoF2. The ending yousee is not dependent on the carpenter you choose. The paths you can takeare: 1) You deny your destiny.
2) You fulfill your destiny.
3) You discover what the machine in the well in TownShip does, and you fulfill your destiny.
================== Appendix 1: Percent to Binary conversion =================
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 151/152
Whenever you encounter a percent in a formula I have given, to get the exactanswer, do not multiply by (x/100), but instead by [x*256/100]/256. This isused because the [x*256/100] value can be calculated beforehand and put into atable, so that at runtime no division is necessary - it's all shiftoperations. For percents above 100%, subtract multiples of 100% until it islower than 100% to find the binary fraction.
The fraction to use, n/256, is calculated in one of two ways:
1) if listed as (x)%, n = [x*256/100]
2) if listed as <(x)%, n = [x*256/100]-1
For example, 323% = 3 + 23% = 3 + [58.88]/256 = 3 + 58/256 and <75% = ([192]-1)/256 = 191/256
================ Appendix 2: Bof2's Random Number Generator =================
The random number generator that Bof2 uses is an 8-bit number computediteratively using a 16-bit seed number:
This is the iterative function:
WORD seed = 0xbbd1;
BYTE rand( ){ WORD a = seed * 5; a = (a << 8) + (a >> 8);
seed = (((seed + a) & 0xff)<<8) + (a & 0xff);
return a & 0xff;}
This function produces an even, if not perfect distribution of random numbers.It has a period of 41824 out of a possible 65536, before the sequence startsrepeating.
All slots are hit at least 143 times, but not more than 179 times during thisperiod, and the standard deviation from the average of 163 is about 1 part in16. It's not bad. A a CRC-16 algorithm would have been better - the periodwould be 65536, and the deviation from a perfect distribution would be 0, butit computationally more expensive and takes a lot of tweaking to make theoutput sequence look random.
Also, the seed number is updated by this function at least once per 1/60 sec.
For those not technically inclined, the gist of the above is that there islittle likelihood that changing your timing will affect your luck in any
7/23/2019 GameFAQs Breath of Fire II (SNES) FAQ by BSiron
http://slidepdf.com/reader/full/gamefaqs-breath-of-fire-ii-snes-faq-by-bsiron 152/152
reasonable way. The random number generator is solidly built and there'snothing you can do to exploit it. If your not getting lucky, there's nothingI advise you can do about it, it's just your lot in life.
*Breath of Fire II: FAQ* by *BSiron* </users/BSiron/contributions> /*Sabin 2002* </users/ArchangelMalach/contributions>
*Updated:* 2001-05-20 | *Original File*<http://dw.cbsi.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http%3A%2F%2Fdb.gamefaqs.com%2Fconsole%2Fsnes%2Ffile%2Fbreath_of_fire_ii_b.txt>
Hosted by GameFAQs </>