Game Studies Download 2009 - Top 10 Research Findings

117
Game Studies Download 4.0 Ian Bogost, PhD Mia Consalvo, PhD Jane McGonigal, PhD

description

Ian Bogost, Mia Consalvo, and Jane McGonigal present a curated list of the top 10 most interesting, surprising, and useful findings from game studies research over the past year. Presented at the 2009 Game Developers Conference

Transcript of Game Studies Download 2009 - Top 10 Research Findings

Page 1: Game Studies Download 2009 - Top 10 Research Findings

Game Studies Download 4.0

Ian Bogost, PhDMia Consalvo, PhD

Jane McGonigal, PhD

Page 2: Game Studies Download 2009 - Top 10 Research Findings

Today, right now, YOU will create the official TOP 10 LIST.*

*post-GDC Slideshare readers: skip to final slide for the results

Page 3: Game Studies Download 2009 - Top 10 Research Findings

Like a study? POWER IT UP the top 10 list!

Send us your answer to this Q:

What game title – past, present, or future – might be improved by

applying the findings of this study?

Page 4: Game Studies Download 2009 - Top 10 Research Findings

Fear of failing: The many meanings of difficulty in video games

Jesper Juul, MIT

Page 5: Game Studies Download 2009 - Top 10 Research Findings
Page 6: Game Studies Download 2009 - Top 10 Research Findings

What is the role of failure in video games?

Page 7: Game Studies Download 2009 - Top 10 Research Findings

Do players prefer games where they do not feel responsible for failing?

Page 8: Game Studies Download 2009 - Top 10 Research Findings
Page 9: Game Studies Download 2009 - Top 10 Research Findings

Preliminary test offline with 9 players (5 men, 4 women)

Second stage online with 85 players (73 men 12 women)

Page 10: Game Studies Download 2009 - Top 10 Research Findings

Those who failed some liked the game the best

Page 11: Game Studies Download 2009 - Top 10 Research Findings

Failure adds content, by making players see new nuances in a game

Page 12: Game Studies Download 2009 - Top 10 Research Findings

Players want to feel somewhat responsible for failing in a game

Page 13: Game Studies Download 2009 - Top 10 Research Findings

How can you show players the nuances of your game through

failing at it?

Page 14: Game Studies Download 2009 - Top 10 Research Findings

How can you show players the nuances of your game through

failing at it?

Friday, 10:30-10:50 AM

Page 15: Game Studies Download 2009 - Top 10 Research Findings

Game Sound: An Introduction to the History, Theory, and Practice of Video

Game Music and Sound Design

Karen Collins, University of Waterloo

Page 16: Game Studies Download 2009 - Top 10 Research Findings
Page 17: Game Studies Download 2009 - Top 10 Research Findings

Generativity

Page 18: Game Studies Download 2009 - Top 10 Research Findings
Page 19: Game Studies Download 2009 - Top 10 Research Findings
Page 20: Game Studies Download 2009 - Top 10 Research Findings

10 approaches to variability in games

Page 21: Game Studies Download 2009 - Top 10 Research Findings

1. Variable tempo2. Variable pitch3. Variable rhythm/meter4. Variable volume/dynamics 5. Variable DSP/timbres6. Variable melodies7. Variable harmony 8. Variable mixing9. Variable form (open)10. Variable form (transitional)

Page 22: Game Studies Download 2009 - Top 10 Research Findings
Page 23: Game Studies Download 2009 - Top 10 Research Findings

How can you use musical dynamism to construct ambience through audio?

Page 24: Game Studies Download 2009 - Top 10 Research Findings

Relating the pleasures of violent game texts

Gareth Schott, U of Waikato, New Zealand

Page 25: Game Studies Download 2009 - Top 10 Research Findings
Page 26: Game Studies Download 2009 - Top 10 Research Findings

• 2 year project in New Zealand• Alternative to effects studies, social science

approach• Weekly game clubs, players 14-18, 61

students• Group & individual interviews

Page 27: Game Studies Download 2009 - Top 10 Research Findings
Page 28: Game Studies Download 2009 - Top 10 Research Findings

Is it appropriate to categorize what happens in games as ‘violence’?

How do players of violent games make sense of those experiences?

Page 29: Game Studies Download 2009 - Top 10 Research Findings

preservation rather than malice or cruelty

Page 30: Game Studies Download 2009 - Top 10 Research Findings

War games the most preferable way of engaging with violence

Page 31: Game Studies Download 2009 - Top 10 Research Findings

Agency and forward movement were primary drivers

Page 32: Game Studies Download 2009 - Top 10 Research Findings

How might building in time for reflection change a player’s perception

of a gameplay experience?

Page 33: Game Studies Download 2009 - Top 10 Research Findings

Video Game Spaces: Image, Play, and Structure in 3D Worlds

Michael Nitsche, The Georgia Institute of Technology

Page 34: Game Studies Download 2009 - Top 10 Research Findings
Page 35: Game Studies Download 2009 - Top 10 Research Findings
Page 36: Game Studies Download 2009 - Top 10 Research Findings

rule-based

mediated

fictional

play

social

spaces created computationallyspace on the image plane; cinematic spacethe space imagined by the player the space of play itself, including the player and the videogame hardware the space of interaction with other players/people

Page 37: Game Studies Download 2009 - Top 10 Research Findings

rule-based

mediated

fictional

play

social

spaces created computationallyspace on the image plane; cinematic spacethe space imagined by the player the space of play itself, including the player and the videogame hardware the space of interaction with other players/people

Page 38: Game Studies Download 2009 - Top 10 Research Findings
Page 39: Game Studies Download 2009 - Top 10 Research Findings
Page 40: Game Studies Download 2009 - Top 10 Research Findings
Page 41: Game Studies Download 2009 - Top 10 Research Findings
Page 42: Game Studies Download 2009 - Top 10 Research Findings
Page 43: Game Studies Download 2009 - Top 10 Research Findings
Page 44: Game Studies Download 2009 - Top 10 Research Findings

rule-based

mediated

fictional

play

social

spaces created computationallyspace on the image plane; cinematic spacethe space imagined by the player the space of play itself, including the player and the videogame hardware the space of interaction with other players/people

Page 45: Game Studies Download 2009 - Top 10 Research Findings
Page 46: Game Studies Download 2009 - Top 10 Research Findings

How can you design for the space of play between player

and machine/monitor?

Page 47: Game Studies Download 2009 - Top 10 Research Findings

Play to win or win to play? The material culture of gaming

Charlie Breindahl, IT University-Copenhagen

Page 48: Game Studies Download 2009 - Top 10 Research Findings
Page 49: Game Studies Download 2009 - Top 10 Research Findings

Jonas Heide Smith: Do Players Seek to win?

Page 50: Game Studies Download 2009 - Top 10 Research Findings

The basic control scheme of FIFA (Xbox) looks like this: Left Stick: LS -Controls your player’s basic movement. Right Stick: RS -Controls your player’s First Touch Control. Left Trigger: LT -Secondary input. Calls in another defender when defending. Right Trigger: RT -Sprint. X- Lobbed Pass/Cross (hold LT and press X for Early Cross, double tap for Low Hard Cross) A- Regular Pass (hold LT and press A for a Manual Pass) B- Shoot (hold LT and press B for a Chip Shot) Y- Through Pass (hold LT and press Y for a Lobbed Through Pass)

The basic control scheme of FIFA (Xbox) looks like this: Left Stick: LS -Controls your player’s basic movement. Right Stick: RS -Controls your player’s First Touch Control. Left Trigger: LT -Secondary input. Calls in another defender when defending. Right Trigger: RT -Sprint. X- Lobbed Pass/Cross (hold LT and press X for Early Cross, double tap for Low Hard Cross) A- Regular Pass (hold LT and press A for a Manual Pass) B- Shoot (hold LT and press B for a Chip Shot) Y- Through Pass (hold LT and press Y for a Lobbed Through Pass)

Page 51: Game Studies Download 2009 - Top 10 Research Findings

The gaming circle

The interface

The game circle

Page 52: Game Studies Download 2009 - Top 10 Research Findings

So was the question wrong? Or the approach?

Page 53: Game Studies Download 2009 - Top 10 Research Findings

Hypothesis: the motivation for participating transcends the

players’ in-game goal of winning

Page 54: Game Studies Download 2009 - Top 10 Research Findings

Xbox 360 player communities for racing games– Modding subculture– Classic car culture– Organized motor sport culture

Page 55: Game Studies Download 2009 - Top 10 Research Findings
Page 56: Game Studies Download 2009 - Top 10 Research Findings

Material car culture

Page 57: Game Studies Download 2009 - Top 10 Research Findings

Players race to win to earn credits to modify their cars

to stand out.

Rather than playing to win, they win to play.

Page 58: Game Studies Download 2009 - Top 10 Research Findings

How can you broaden the ways players can differentiate

themselves in your game?

Page 59: Game Studies Download 2009 - Top 10 Research Findings

Novices, Gamers, and Scholars: Exploring the Challenges of Teaching

About GamesJose Zagal, DePaul University

Amy Bruckman, The Georgia Institute of Technology

Page 60: Game Studies Download 2009 - Top 10 Research Findings
Page 61: Game Studies Download 2009 - Top 10 Research Findings
Page 62: Game Studies Download 2009 - Top 10 Research Findings

Students are less able to talk about videogames critically

Page 63: Game Studies Download 2009 - Top 10 Research Findings

Recontextualizing

Page 64: Game Studies Download 2009 - Top 10 Research Findings

Game journaling

Explicit theoretical frameworks

Writing about the same game more than once

Page 65: Game Studies Download 2009 - Top 10 Research Findings
Page 66: Game Studies Download 2009 - Top 10 Research Findings

Players may not have the tools necessary to experience games

critically, without assistance.

Page 67: Game Studies Download 2009 - Top 10 Research Findings

But perhaps we haven't given players the tools or invitations to grasp them at

deeper levels.

“Andy, I saw your mail a while back and have not ignored it, just been trying to find the time to answer it. I've avoided getting too deep into Rand in interviews, because PC Gamer isn't exactly the best forum for an Objectivist discussion...”

—Ken Levine, responding to an Objectivist Center forum member

Page 68: Game Studies Download 2009 - Top 10 Research Findings
Page 69: Game Studies Download 2009 - Top 10 Research Findings

The industry benefits from people able to talk about

how games matter.

Page 70: Game Studies Download 2009 - Top 10 Research Findings

The introduction of background information and (perhaps more

importantly) its repetition.

Page 71: Game Studies Download 2009 - Top 10 Research Findings

How can you introduce players to the subject matter of your game

to help them reflect on it effectively?

Page 72: Game Studies Download 2009 - Top 10 Research Findings

‘Because it just looks cool!’ Fashion as character performance—the case of

WoW

Susana Tosca & Lisbeth Klastrup, IT University-Copenhagen

Page 73: Game Studies Download 2009 - Top 10 Research Findings
Page 74: Game Studies Download 2009 - Top 10 Research Findings
Page 75: Game Studies Download 2009 - Top 10 Research Findings

• The hypothesis: appearance always plays a role in the social fabric of a multi-player game

• 4 month in game observation; online survey (n=201); key informant interviews (2)

Page 76: Game Studies Download 2009 - Top 10 Research Findings

Survey Questions

Page 77: Game Studies Download 2009 - Top 10 Research Findings

Status awareness and anxiety

Page 78: Game Studies Download 2009 - Top 10 Research Findings

Channel for playful personal expression

Page 79: Game Studies Download 2009 - Top 10 Research Findings

Inspirational fashion

Page 80: Game Studies Download 2009 - Top 10 Research Findings

Fashion as collector activity

Fashion trends

Page 81: Game Studies Download 2009 - Top 10 Research Findings

How can you be more intentional about developing a fashion culture

in your game?

Page 82: Game Studies Download 2009 - Top 10 Research Findings

How’s the Weather: Simulating Weather in Virtual Environments

Matt Barton, St. Cloud University

Page 83: Game Studies Download 2009 - Top 10 Research Findings

ambiance

Page 84: Game Studies Download 2009 - Top 10 Research Findings

decoration

Page 85: Game Studies Download 2009 - Top 10 Research Findings

most games don’t depict weather's effects on the world and objects in it.

Page 86: Game Studies Download 2009 - Top 10 Research Findings
Page 87: Game Studies Download 2009 - Top 10 Research Findings
Page 88: Game Studies Download 2009 - Top 10 Research Findings

Weather = slippery

Page 89: Game Studies Download 2009 - Top 10 Research Findings

Weather is a force humans can't control

= opportunity to offer realism beyond graphical verisimilitude

offering instead a less predictable and more textured set of everyday

experiences

Page 90: Game Studies Download 2009 - Top 10 Research Findings

How can you use weather as a tool for immersion and interest?

Page 91: Game Studies Download 2009 - Top 10 Research Findings

(Play) Ground rules: The social contract and the magic circle

Stewart Woods, Curtin U, Australia

Page 92: Game Studies Download 2009 - Top 10 Research Findings
Page 93: Game Studies Download 2009 - Top 10 Research Findings

• How do players see their role in a game as constrained by the implicit norms of a competitive game encounter?

• 800 surveys of players of modern strategy board games

Page 94: Game Studies Download 2009 - Top 10 Research Findings

“Victory is tertiary to socializing”

Page 95: Game Studies Download 2009 - Top 10 Research Findings

There are key times when players play to lose

When playing against new or inexperienced players

To further the enjoyment of others

When victory appears impossible

When learning the game

Page 96: Game Studies Download 2009 - Top 10 Research Findings

How could you make winning one of several goals of your game?

Page 97: Game Studies Download 2009 - Top 10 Research Findings

Learning in Context: Digital Games and Young Black Men

• Betsy James DiSalvo, Georgia Institute of Technology• Kevin Crowley, Roy Norwood, University of Pittsburgh

Page 98: Game Studies Download 2009 - Top 10 Research Findings

cultural context for young black men playing games in economically

disadvantaged inner-city neighborhoods

Page 99: Game Studies Download 2009 - Top 10 Research Findings
Page 100: Game Studies Download 2009 - Top 10 Research Findings

(how differences in game play affect interest in science technology,

engineering math)

Page 101: Game Studies Download 2009 - Top 10 Research Findings

offline social aspect

Page 102: Game Studies Download 2009 - Top 10 Research Findings

Game Talk

Instructional, casual

But especially competitive:

“smart talk” or “trash talk” was the most prevalent kind of talk

Page 103: Game Studies Download 2009 - Top 10 Research Findings

Trash talk grew more important as gamers grew older

Page 104: Game Studies Download 2009 - Top 10 Research Findings

How could you add layers of player talk to enhance the social interaction

among players?

Page 105: Game Studies Download 2009 - Top 10 Research Findings

And finally…THE RESULTS from our real-time Game

Developers Conference rankings are in…

Page 106: Game Studies Download 2009 - Top 10 Research Findings

Which game title – past, present, or future – could be improved by applying the findings of this research?

You suggested…

Page 107: Game Studies Download 2009 - Top 10 Research Findings

10. “(Play)Ground Rules: The social contract and the magic circle”

• Counter-Strike• Scrabble• Boom Blox• Puzzle Arcade• Rayman’s Raving Rabbits• Street Fighter 4

Page 108: Game Studies Download 2009 - Top 10 Research Findings

9. "Novices, Gamers, and Scholars: Exploring the Challenges of Teaching

About Games”• The Marriage• Fallout 3• Metacritic (it’s a game, right?)• Metal Gear Solid 4• Braid• Gravitation

Page 109: Game Studies Download 2009 - Top 10 Research Findings

8. Game Sound: An Introduction to the History, Theory, and Practice of Video

Game Music and Sound Design Rock Band SudokuWorld of Warcraft FEARSettlers of CatanShadow of the ColossusGTA4Wii Sports (seriously)CoilKnights of the Old Republic

Page 110: Game Studies Download 2009 - Top 10 Research Findings

7. “Play to win or win to play: The material culture of gaming”

SporeMagic the GatheringAny coop Wii gameWoW (especially PvP)Call of Duty 4Every MMOStreet Fighter 4Oblivion

Page 111: Game Studies Download 2009 - Top 10 Research Findings

6. “Language-GAME-Players: Relating the pleasures of ‘violent’ game texts”

EVE OnlineGTAPrince of PersiaSerious SamNo More HeroesMirror’s EdgeCall of DutyALL GAMES

Page 112: Game Studies Download 2009 - Top 10 Research Findings

5. “Fear of failing: The many meanings of difficulty in video games,” Prince of Persia God of War seriesBraidDisgaea Any educational gameMagic the Gathering Prey Call of DutyPeggleMGS4Puzzle Quest

Page 113: Game Studies Download 2009 - Top 10 Research Findings

4. "How’s the Weather: Simulating Weather in Virtual Environments"

• Rock Band• Guitar Hero• WoW• Oblivion• Go way back… Midwinter• Wii Tennis• Counter-Strike• Any RTS game• Legend of Zelda• Battlefield Series

Page 114: Game Studies Download 2009 - Top 10 Research Findings

3. "Learning in Context: Digital Games and Young Black Men"

• Mario Party• Any sports game• The Sims• Wario Ware• Civilization• Halo 3• Animal Crossing

Page 115: Game Studies Download 2009 - Top 10 Research Findings

2. Video Game Spaces: Image, Play, and Structure in 3D Worlds

Any iPhone game SporeCooking Mama Fallout 3Rayman Raving Rabits Robotech ArcadesEndwar Nobi Nobi BoyLeft 4 DeadResident Evil 5RezAny mobile game

Page 116: Game Studies Download 2009 - Top 10 Research Findings

1. “Because it just looks cool!” - Fashion as character performance: The

Case of WoW.”• Rock Band• The Mii System• Xbox Live Avatars• Sony Home• Castle Crashers• Left 4 Dead. Zombies need fashion too!!• WoW – how long until Armani proper opens up a virtual shop in

Azeroth or the like• Any FPS • We need a runway walk-off game• Team Fortress 2• Steven Madden• Bioshock• Animal Crossing

Page 117: Game Studies Download 2009 - Top 10 Research Findings

2009 Top 10 Game Studies Research Findings10. Stewart Woods, “(Play)Ground Rules: The social contract and the magic circle”

Observatorio Journal, 8, 2009. http://obs.obercom.pt.9. Jose Zagal and Amy Bruckman, "Novices, Gamers, and Scholars: Exploring the

Challenges of Teaching About Games," Game Studies 8:2, http://gamestudies.org/0802/articles/zagal_bruckman.

8. Karen Collins, Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Cambridge, MA: MIT Press, 2008).

7. Charlie Breindahl, “Play to win or win to play: The material culture of gaming,” Association of Internet Researchers annual conference, Copenhagen, Denmark.

6. Gareth Schott, “Language-GAME-Players: Relating the pleasures of ‘violent’ game texts,” Screen and Media Studies Research Forum, University of Waikato, New Zealand.

5. Jesper Juul, “Fear of failing: The many meanings of difficulty in video games,” in Mark J.P. Wolf and Bernard Perron, eds., The Video Game Reader 2 (New York: Routledge, 2008).

4. Matt Barton, "How’s the Weather: Simulating Weather in Virtual Environments" Game Studies 8:1, http://gamestudies.org/0801/articles/barton.

3. Betsy James DiSalvo, Kevin Crowley, and Roy Norwood. "Learning in Context: Digital Games and Young Black Men," Games and Culture 2008:3.

2. Michael Nitsche, Video Game Spaces: Image, Play, and Structure in 3D Worlds (Cambridge, MA: MIT Press, 2008).

1. Susana Tosca, Lisbeth Klastrup, “Because it just looks cool!” - Fashion as character performance: The Case of WoW.” Journal of Virtual Worlds Research, 1:3, 2009. www.jvwresearch.org.