Game Project IMGD 4000 Due Dates: Form Teams Treatment Website Tech milestone AlphaApril 17 Beta...
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Transcript of Game Project IMGD 4000 Due Dates: Form Teams Treatment Website Tech milestone AlphaApril 17 Beta...
Game ProjectIMGD 4000
Due Dates:Form TeamsTreatmentWebsiteTech milestoneAlpha April 17BetaFinalPresentation
Alpha Release• Compile cleanly, runnable• All required features implemented
– Physics, Autonomous, force-based steering, Pathfinding, State-based AI• May not be working entirely correctly, but code is observable
and demonstrable in game• Optional tech features may not yet be implemented• Game code tested to eliminate critical gameplay flaws
– Minor glitches/bugs present• May have separate levels for separate parts (e.g., some
illustrating weapons, other bad guys or boss)• Not yet balanced, nor levels designed• Placeholder art assets ok (e.g., simple cube)
Presentation (1 of 2)
• Present game in class• Consider this a practice for your final
presentation– Grading will be “light”, but with feedback for final
presentation (which will not)• Alpha presentation is team of 2, final is team
of 4 so convey feedback to team!• Designed to “show off” your game– Show off your tech (and art for final)
Presentation (2 of 2)• Opening
– Introduce team– High concept of game– Summary of major features core ideas– Can be done with slide(s) (but not too many!)
• Most time spent demonstrating game! (show, don’t tell)– Highlight technical aspects as show them – Describe details of implementation where needed– Can be done “live” or with a video
• Bring laptop / test on podium computer ahead of time!– Embarrassing things can happen when you don't try out!
• Both team members should talk– Arrange in advance who says what
• Total time 5 minutes– Plan accordingly
• Practice! Many times content, timing and transitions down
Presentation Notes
• Why present? You will give many presentations in your career– Job interviews, Game pitches, conference/workshop
talks• Giving a presentation is a skill– Like software design or coding– You have the “training”, just need to practice!
• Embrace the challenge, learn to like it– Or, at least, have the confidence you can do a good job
Dos and Don’ts
Do• Project your voice• Speak with confidence• Make eye contact with
audience• Clearly describe tech• Rehearse who says what• Have both team mates speak• Have clear visuals that show
what you want audience to see
Don’t• Mumble• Have an "oops" moment• Apologize for any part of your
presentation/game• Use foul language• Assume audience
understands tech (or game!)• Leave out part of presentation
(e.g., introduction)• Talk too much without visuals
Turn In
• Build windows executable– Put on Web where we can download
• Zip up source code– *.cpp, *.h– Screen shots of significant blueprints
• README.txt file with– URL to download executable– Directions on how to play the game– For each technical element
• A brief description of its design and functionality