Game-Method for modeling and WRF-Fire Model Working Together

30
Game-Method for modeling and WRF-Fire Model Working Together PhD student Nina Dobrinkova Assoc.prof Stefka Fidanova Prof. Ivan Dimov Prof. Krassimir Atanassov Prof. Jan Mandel IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

description

Game-Method for modeling and WRF-Fire Model Working Together. PhD student Nina Dobrinkova Assoc.prof Stefka Fidanova Prof. Ivan Dimov Prof. Krassimir Atanassov Prof. Jan Mandel. In this presentation:. Will be presented the types of wildland fires - PowerPoint PPT Presentation

Transcript of Game-Method for modeling and WRF-Fire Model Working Together

Page 1: Game-Method for modeling and WRF-Fire Model Working Together

Game-Method for modeling and WRF-Fire Model Working Together

PhD student Nina Dobrinkova

Assoc.prof Stefka Fidanova

Prof. Ivan Dimov

Prof. Krassimir Atanassov

Prof. Jan MandelIMACS MCM 29 Aug.- 2 Sept., Borovets,

2011

Page 2: Game-Method for modeling and WRF-Fire Model Working Together

In this presentation:

• Will be presented the types of wildland fires• Will be presented basics of game-method

model and some results• Will be presented WRF-Fire model and some

results• Will be presented a conception about how the

two models can work together• Future work plans

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Page 3: Game-Method for modeling and WRF-Fire Model Working Together

Types of wildland firesSurface fires have rate of spread of the forest fire advancing in burning

materials like grass, shrubs, small trees. These fires are the most common in nature.

Crown fires are the combustion of tree crowns that overlie the surface fire and surface fuels. They are very intensive in burning and hard to fight with.

Spotting fires refer to new ignitions ahead of the main fire front started by firebrands lofted by the fire and transported by the wind. Spotting can advance fire over barriers many kilometers away from the current fire perimeter and alter fire growth patterns and behavior.

Fire acceleration is defined as the rate of increase in spread rate for a given ignition source that all fire environmental conditions remain constant.

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Page 4: Game-Method for modeling and WRF-Fire Model Working Together

Forest fire statistics in South european countries

The number of fires since 1980 according to statistics done for the southern member states has increased rapidly in the last few years

1970 1975 1980 1985 1990 1995 2000 20050

200

400

600

800

1000

1200

1400

1600

Бр

ой

по

жа

ри

Година

1971 to 2006

• considerable increase of the number of fires after 1990 (more than 1000 in year 2000)• more than 30 times increase of the burned area in the recent years

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Page 5: Game-Method for modeling and WRF-Fire Model Working Together

Forest fire statistics - Bulgaria

Bulgaria’s statistic about forest fires

1994 to 2010 Natura 2000 zones in 2007

There is significant overlapping of the protected zones and the one which fires has occurred in the last 16 years

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Page 6: Game-Method for modeling and WRF-Fire Model Working Together

Game-Method Model

L=A(K)=A1(A1(…A1(K)…))

Where:A1 - is the transition rule

K – initial configurationL – final configuration

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Page 7: Game-Method for modeling and WRF-Fire Model Working Together

Experimental results (1)Our test area is divided on N x M bins.

We fill on random principle the bins with numbers from 0 to 9, which would be our burning coefficients.

We do correctness check by averaging every bin with respect to all simulated tests. The equation used was:

We do the same with averaging action with the burned area:

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Page 8: Game-Method for modeling and WRF-Fire Model Working Together

Experimental results (2)• We prepare a small example with 9 x 9 bins just to show how

the fire is dispersed. This is the initial area, where the 0 are non burning material, and the other coefficients are potential fire beds.

Page 9: Game-Method for modeling and WRF-Fire Model Working Together

Beginning of burning

Page 10: Game-Method for modeling and WRF-Fire Model Working Together

Second step

Page 11: Game-Method for modeling and WRF-Fire Model Working Together

Third step

Page 12: Game-Method for modeling and WRF-Fire Model Working Together

Forth step

Page 13: Game-Method for modeling and WRF-Fire Model Working Together

WRF-Fire basics (1)

Mathematically the fire model is posed in the horizontal (x,y) plane. The fire propagation is in semi-empirical approach and it is assumed that the fire spreads in the direction normal to the fireline. This is given from the the modified Rothermel’s formula:

S=min{B0,R0 + ɸW + ɸS}, where

B0 is the spread rate against the wind;

R0 is the spread rate in the absence of wind;

ɸW is the wind correction

ɸS is the terrain correctionIMACS MCM 29 Aug.- 2 Sept., Borovets,

2011

Page 14: Game-Method for modeling and WRF-Fire Model Working Together

WRF-Fire basics (2)

Once the fuel is ignited, the amount of the fuel at location (x, y) is given by:

Where :

t is the time;

ti is the ignition time;

F0 is the initial amount of fuel;

T is the time for the fuel to burn down to 1/e of the original quantity IMACS MCM 29 Aug.- 2 Sept., Borovets,

2011

Page 15: Game-Method for modeling and WRF-Fire Model Working Together

WRF-Fire basics (3)

From slides (1) and (2) we have idea about the plane,

where the fire will spread and the fuel which we want to

ignited, but we also need the heat flux, which is inserted

as the time derivative of the temperature, while the latent

heat flux as the time derivative of water vapor

concentration. This scheme is required because

atmospheric models with explicit time stepping, such as

WRF, do not support flux boundary conditions.

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Page 16: Game-Method for modeling and WRF-Fire Model Working Together

WRF-Fire basics (4)

From the previous three slides we have the plane of the fire, the ignited fuel, the heat flux, but we also will need the burning region at time t.

It is represented by level set function ɸ, as the set of all points (x, y) where ɸ (x, y, t) < 0.

The level set function satisfies a partial differential equation for dynamic implicit surfaces:

Where is the Eucledian norm of the gradient of ɸ.

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Page 17: Game-Method for modeling and WRF-Fire Model Working Together

Simulation results (1)

The objective of this third simulation is to present the simulation capabilities of WRF-Fire model with real input data.

Atmospheric model was run on 2 domains with 250m and 50m resolution

41 vertical levels were used

The fire module, coupled with the atmosperic domain is run on 5m resolution with 0.3s time step

Simulated burned area and actual data from the Ministry of Agriculture, Forest and Food showed good comparison

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Page 18: Game-Method for modeling and WRF-Fire Model Working Together

Parallel performance

Computations were performed on the Janus cluster at the University of Colorado. The computer consists of nodes with dual Intel X5660 processors (total 12 cores per node), connected by QDR InfiniBand

The model runs as fast as real time on 120 cores and it is twice faster on 360

(real time coef. = 0.99)

Cores 6 12 24 36 60 120 240 360 480 720

Real time coefficients

10.59 9.21 3.91 2.75 1.64 0.99 0.61 0.44 0.37 0.31

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Page 19: Game-Method for modeling and WRF-Fire Model Working Together

Simulation results (2)

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Page 20: Game-Method for modeling and WRF-Fire Model Working Together
Page 21: Game-Method for modeling and WRF-Fire Model Working Together
Page 22: Game-Method for modeling and WRF-Fire Model Working Together
Page 23: Game-Method for modeling and WRF-Fire Model Working Together
Page 24: Game-Method for modeling and WRF-Fire Model Working Together
Page 25: Game-Method for modeling and WRF-Fire Model Working Together
Page 26: Game-Method for modeling and WRF-Fire Model Working Together

Simulation results (3)

the heat flux (red is high)

burned area (black)

atmospheric flow(purple is over 10m/s)

Note the updraft caused by the fire

Ground image from Google Earth

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Page 27: Game-Method for modeling and WRF-Fire Model Working Together

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Combining the two methods togetherFrom the meteorological point of view wind is the most important parameter for the fire spread. It is missing from the game-method model and is included in the simulations of WRF-Fire. That is why we decided to combine both models and include wind in the game-method model. This can be done in two ways:

-With average wind value, which does not correspond to the real wind behavior

-With random field describing the wind, where we will use Monte Carlo simulation. We define Z(x), x R∈ 2 to be random field and we have:

Fx1,x2,…,xn (X1,X2, ..., Xn) = P (z1 ≤ X1,X2, ...,zn ≤ Xn)

for z1 = Z (x1) and n can be any integer.

Page 28: Game-Method for modeling and WRF-Fire Model Working Together

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Sub-casesThe representation of the random field of the wind we divide in two sub-cases:

-The wind direction and velocity are having random behavior (hard for computational estimations)

-The wind has fixed direction and random speed velocity

We set width of the random field parameter – w

In cases:

1)Small values of width w – the wind parameter will have speed in small interval close to the case the velocity is fixed

2)Relatively big random field of the wind with different in range values, which is because of the non constant behavior of the wind, where we can calibrate the model with the meteorological conditions

Page 29: Game-Method for modeling and WRF-Fire Model Working Together

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011

Future workIn the described steps with conditions for the random field of the wind Monte Carlo methods can be used for simulation results and tests.

We will focus on comprising between exact rotational-wind estimator (in its two-dimensional version) and approximate estimator

The proposed scheme represents two and three –dimensional turbolence over discretized spatial domains. We propose combination between game method for modelling and the meteorology from WRF-Fire method.

The will be simulated by random field and Monte Carlo methods.

Our future work will be focused on learning the random field parameters in various range for w. We will test with sensitivity analysis the influence of the value of this parameter on the models output.

We will compare the results with cases of fixed velocity.

Page 30: Game-Method for modeling and WRF-Fire Model Working Together

Nina Dobrinkova

Institute of Information and Comunication Technologies - Bulgarian Academy of Sciences,

[email protected]

Thank you for your attention!

IMACS MCM 29 Aug.- 2 Sept., Borovets, 2011