Artificial Intelligence in Game Design Cooperative Movement.
Game Intelligence
-
Upload
alexandre-nogueira -
Category
Science
-
view
138 -
download
4
Transcript of Game Intelligence
![Page 1: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/1.jpg)
GAME INTELLIGENCEAlexandre Tolstenko
![Page 2: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/2.jpg)
About Me!
Unicamp - Computer Engineer (Gamux, Microsoft);Mobjoy - Road Warrior;SENAC - Game Specialist;UFPI - MSc in Games Statistics;LABIRAS - Game Researcher;Next??
![Page 3: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/3.jpg)
![Page 4: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/4.jpg)
Why?
Art + Science, not Art vs. Science;
Art: Generate the idea and implement;Science: Find out it’s good/fun. Listen to players;
![Page 5: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/5.jpg)
Schedule
Telemetry;Events;Metrics;Play-Personas;A/B Testing;
Case Study: Dota 2ESOM
![Page 6: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/6.jpg)
READY!?
![Page 7: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/7.jpg)
Telemetry
Collection of data over a distance;The collection, analysis and reporting of user-behavior telemetry is the foundation for current analytics in game development;There is some confusion about the term, however, so we wanted to provide a bit of information about what telemetry is and its properties;
![Page 8: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/8.jpg)
![Page 9: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/9.jpg)
![Page 10: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/10.jpg)
![Page 11: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/11.jpg)
Why telemetry?
So… We need record and watch gamers playing? Intrusive vs Transparent
![Page 12: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/12.jpg)
Why telemetry?
What data should we collect?Where and when?Testing!!
![Page 13: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/13.jpg)
User Initiated Events
Shoot and forget events;Reliables events;Stored locally events;
![Page 14: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/14.jpg)
Metrics
Raw data somehow organized;Statistics: average, median etc;
![Page 15: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/15.jpg)
Play-Personas
Forza’s Drivatar! http://research.microsoft.com/en-us/projects/drivatar/
![Page 16: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/16.jpg)
Play-Personas
WoW’s Gear Score
![Page 17: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/17.jpg)
Split Test
![Page 18: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/18.jpg)
All Together
Data capture and storage (raw data)Data organizing (clustering and metrics); Knowloge emergence(metrics analysis);Competence (provoke changes in game data and whatch what changes);
![Page 19: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/19.jpg)
![Page 20: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/20.jpg)
![Page 21: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/21.jpg)
Architecture
![Page 22: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/22.jpg)
Dota 2
![Page 23: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/23.jpg)
Why?
2014: U$10M
![Page 24: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/24.jpg)
![Page 25: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/25.jpg)
ESOM
killsDeathassistsDeathsdeathsPercentdeniesgold_per_minheroDamagehero_healingtower_damageleaver
![Page 26: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/26.jpg)
ESOM
![Page 27: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/27.jpg)
![Page 28: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/28.jpg)
![Page 29: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/29.jpg)
Map Evolution
![Page 30: Game Intelligence](https://reader036.fdocuments.net/reader036/viewer/2022081401/55868d4cd8b42a3e4c8b46c8/html5/thumbnails/30.jpg)
References
http://blog.gameanalytics.com/http://zynga.com/