Game industry Three Gates Intensivdagarna 2011

37
Games Today Engaging Your Audience Through Games

description

Don Geyer present Game for exhibitors at Intensivdagrana 2011

Transcript of Game industry Three Gates Intensivdagarna 2011

Page 1: Game industry  Three Gates Intensivdagarna 2011

Games TodayEngaging Your Audience Through Games

Page 2: Game industry  Three Gates Intensivdagarna 2011

Don Geyer

Games Business, Education and Research for 12 years

CEO – ThreeGates LLC Visby, SwedenCEO – Digital UFO LLC Nanjing, ChinaGame Research University of Uppsala

Creative Producer – Aethereus

Page 3: Game industry  Three Gates Intensivdagarna 2011

ThreeGates LLCVisby, Sweden

25 Employees

Page 4: Game industry  Three Gates Intensivdagarna 2011

The Current Game Market – Week 47 Units Sold Sweden

SPELTOPPEN: VECKA 47-2011

01Call of Duty: Modern Warfare 3 (PS3)02Call of Duty: Modern Warfare 3 (360)03Legend of Zelda: The Skyward Sword (Wii)04The Elder Scrolls V: Skyrim (360)05The Elder Scrolls V: Skyrim (PS3)06Battlefield 3 (PC)07Call of Duty: Modern Warfare 3 (PC)08Assassin's Creed: Revelations (PS3)09The Elder Scrolls V: Skyrim (PC)10Super Mario 3D Land (3DS)11Battlefield 3 (PS3)12Assassin's Creed: Revelations (360)13Fifa 12 (PS3)14Battlefield 3 (360)15The Sims 3: Husdjur (PC)

Page 5: Game industry  Three Gates Intensivdagarna 2011

The Current Game Market – Top Swedish Titles

Battlefield: Bad Company 2 EA DICE 9 000 000 2010 2011Battlefield 1942 EA DICE 3 000 000 2002 2004Battlefield: Bad Company EA DICE 2 320 000 2008 2010Minecraft Mojang 3 000 000 2010 2011Battlefield 2 EA DICE 2 250 000 2005 2006Just Cause 2 Avalanche Studios 1 500 000 2010 2010Battlefield 1943 EA DICE 1 444 000 2009 2010Battlefield 2: Modern Combat EA DICE 1 330 000 2005 2010Just Cause Avalanche Studios 1 300 000 2006 2010Mirror’s Edge EA DICE 1 000 000 2008 2008Rallisport Challenge EA DICE 900 000 2002 2006Sno-Cross Championship UDS 900 000 2000 2010The Darkness Starbreeze 800 000 2007 2010World’s Scariest Police Chases UDS 800 000 2001 2010No-Fear Downhill Mountainbiking UDS 750 000 1999 2010Bionic Commando Rearmed Grin 699 000 2008 2010World in Conflict Ubisoft Massive 650 000 2007 2010Terminator Salvation Grin 620 000 2009 2010Krakels ABC: Den galna dammsugaren Pan Vision 608 369 1998 2010Krakels ABC: Det magiska äventyret Pan Vision 608 369 1999 2010Krakels ABC: Storm över Allemansland Pan Vision 608 369 1998 2010Backpacker 2 Aniware 600 000 1997 2010Magicka Arrowhead 600 000 2011 2011Bionic Commando Grin 550 000 2009 2009

Page 6: Game industry  Three Gates Intensivdagarna 2011

The Current Game Market

Activision Had Q2 Digital Revenues of $386 Million

Digital products generated $386 million (+16% Y/Y) in revenue, accounting for 60% of the total in Q2.

Page 7: Game industry  Three Gates Intensivdagarna 2011

The Current Game Market

Big Publishers

Activision EAUbisoftSonyNinetendoCapcomDisneySquareEnix

Page 8: Game industry  Three Gates Intensivdagarna 2011

The Current Game Market

Triple AAA

Old Game Publishing Model

5 – 35 Million USD up front

Develop game for 2-3 years

Page 9: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Venture Capital Investment in the Games Industry for 2011 Doubles

In the first three quarters of 2011, game companies have raised $1.33 billion in venture capital

In 2010, the games industry saw $589 million in investment from VCs. in all of 2010.

Page 10: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

The mobile game market was $898 million in 2010,

and will reach $1.6 billion by 2015

Page 11: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Guess how many copies???

Page 12: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

500 million copies of Angry Birds Sold

Page 13: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Mindcraft

3 million copies sold

Page 14: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Magicka

600000 copies sold

Page 15: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Self Publishing

Using Digital Distribution Platforms

Steam – ValveBattlenet – Activion BlizzardOrigin – Electronoc ArtsPS3 - SonyXbox Live - MicrosoftTencent - China

Page 16: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Steam – 30 million users2 million – 8 million concurrent users

http://store.steampowered.com/stats/

Tencent – 800 million users

Page 17: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Free To Play Model

Page 18: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

World of Tanks

Wargaming.net

Page 19: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Free to Play Model

People Download the Game for Free

On average 3% of the players monetize

On average they play for 9 months

On average they spend 48.00 USD per month

Page 20: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Independent Games

Over 300 entries for 2012http://www.igf.com/

Page 21: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Independent Game Awards

Seumas McNally Grand Prize:Minecraft, by Mojang

Excellence in Visual Arts:BIT.TRIP RUNNER, by Gaijin Games

Excellence in Audio:Amnesia: The Dark Descent, by Frictional Games

Excellence in Design:Amnesia: The Dark Descent, by Frictional Games

Best Mobile Game:Minecraft, by Mojang

Page 22: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Buzz Lighyear Ride

Page 23: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Added Interaction System

Page 24: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Not just Interaction – But a Reward System

Page 25: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Not just Interaction – But a Reward System Also a High Score Comparison System

Page 26: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Take a Normal Activity - ZZZZZZZZ

Page 27: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Take a Normal Activity – Add Competition

Page 28: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Take a Normal Activity – Add Competition

Threshhold of Entrance

Too Scarry

Page 29: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Take a Normal Activity – Add Competition

Threshhold of Entrance

Ok to try

Page 30: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Classic Success Example

Page 31: Game industry  Three Gates Intensivdagarna 2011

The New Game Market

Aethereus at GamesCom Germany

Page 32: Game industry  Three Gates Intensivdagarna 2011

Aethereus

Page 33: Game industry  Three Gates Intensivdagarna 2011

Project Goals

Project Goals

Self Publish on Digital Distribution Platforms

Move to F2P Model in Asia and S.America in 6 months

Page 34: Game industry  Three Gates Intensivdagarna 2011

Project Goals

How do you make a game?

Design DocumentTarget GroupBuild you TeamGet FundingViable Financial Model

Page 35: Game industry  Three Gates Intensivdagarna 2011

Project Goals

Communicating the Game

Feature SheetGame Treatment or GDD summaryUSP whats fun and differnet

Page 36: Game industry  Three Gates Intensivdagarna 2011

Physics Based Game Play

Ragdoll

Realistic Physics whenever possibleLet the Game Engine do the workFun (vid)

Page 37: Game industry  Three Gates Intensivdagarna 2011

The End

Coop

Procedurally generated expedition systemCustomizable City-State Nexus - home base

Don Geyer [email protected] www.aethereusgame.com