Game Genres: First Quick Look
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Transcript of Game Genres: First Quick Look
Game Genres: First Quick Look
H. Muñoz-Avila
Disclaimer: I use these notes as a guide rather than a comprehensive coverage of the topic. They are neither a substitute for attending the lectures nor for reading the assigned material
Most Popular Games Genres• Adventure games:
– Solving puzzles– Storyline arc is very important– Finding clues
• E.g., through conversations with NPCs– Classic: The Longest Journey (
http://www.youtube.com/watch?v=8XrkGztFr-0)• Role Playing Games (RPG)
– Player assumes fictional roles through Avatars– Avatar acquires skills by performing tasks/actions– “Levels” indicate the progress of the avatar
• Classic: Diablo 2: http://www.youtube.com/watch?v=vl9C8RTu3Oc
Most Popular Games Genres (II)• Strategy games:
– resource gathering, managing economy, technology research– Real-Time Strategy (RTS)
• Rapid decision making (classic: Command & Conquer)– Turn-based Games (TBS)
• Take turns (classic: Civilization II)• Sport Games
– Simulation of actual sport games (classic: FIFA series)• Games of chance
– Outcome highly influenced by a stochastic environment• First-person shooter
– Controlling avatar in first-person camera view (classic: Duke Nukem)
Most Popular Games Genres (III)• And many sub-genres
– Combine and/or enhance main genres • Massive Multiplayer Online RPG (MMORPG)
– RPGs with multiple other players in pervasive worlds• Stealth FPS
– FPS emphasizing stealth over shooting• RTS/RPG
– Combine both aspects (Warcraft III)• RTS/FPS
– Combine both aspects (classic: Battlezone)
It is recommended for this course that you know at least one video game very well.
“Programming” Games Without Programming
(sort of)
H. Muñoz-AvilaJarret Raim
Jonathan Martin
Finite State Machines and Games
• State: an activity performed by an avatar• Event: something that happens in the
game world that makes the state change
PatrolEnemy on sight
Attack
Let us build an FSM for a Thief NPC
• States– Attack– Chase– Spawn– Wander
• Events– E: see an
enemy– S: hear a sound– D: die
Spawn
Wander
~ED
Attack~E
E
E
D
~SChase
E
S
S
D
But it gets even easier (event-on-map)
If player walks here thenSpawn Mephisto
Starting place of player
Put 3 orcs here
Even at a Larger Scale
If player cross hereThen declare war
Ok Let Us Construct One Finite State Machine
• Lets program High Priestess Mar'li
• Step 1: list states and events• Step 2: Construct the Finite State Machine
http://www.youtube.com/watch?v=I7DT0fMNu3k
http://www.youtube.com/watch?v=AGWBIMIDWhQ
Homework (next class)
• Pick an existing game– Select one or more NPCs in the game– Create a Finite State Machine modeling the behavior
of the NPCs• List states (at least 5)• List events (at least 5)• Draw a Finite State Machine
• Pick and existing game (can be same as before)– Provide an example of an event-on-map
Computer Programs
-Program: sequence of instructions that the computer can understand read(x) read(y) z x + y print(z)
- For controlling an NPC, we can create an FSM and let someone else (or a program!) translate it into a computer-understandable instructions
Motivation: Scripting Programming Languages
• The “Community Expansion Package” is a game created by players, many non-programmers
• It is build using a software tool called Aurora which is included in the game Neverwinter Nights
• In fact using Aurora, gamers create thousands of their own games “mods”– Most variants of the original game– Others significant departures
Scripts
- Script: specialized program that uses instructions that are based on game world
patrol() if see-player then attack(monster) if hurt then heal
A Finite State Machine
Two Engines
• Adventure Game Studio source:http://www.adventuregamestudio.co.uk/ Introduction: http://www.youtube.com/watch?v=1Ml_DR76Cl4
• RPG Maker source: http://www.rpgmakerweb.com/Introduction: http://www.youtube.com/watch?v=S2Y_W7kD8LU
Many Engines
• Many games have facilities that allow you to create “mods” of the game
• Example: Aurora (Neverwinter Nigths) http://nwn.wikia.com/wiki/Toolset
• Ranges from total conversion to art mod
Aurora Neverwinter Toolset By: Nicholas Haines
Final Remarks
• Give some serious thought to doing the optional assignment of creating a game– Try one of the engines
• Last time some 80% of the class created one
• Its fun and• Some 90% of them got exempt from the
Final Exam• The remaining 10% got extra credit