Game Fair! TYL Week 8

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Game Fair! TYL Week 8

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Game Fair! TYL Week 8. Agenda. Games: Why? How? Fair: Rotate around the room! Break Continue: Classroom Management. Why use games in class?. They Require effort Motivate Create a context for learning Allow students to experience language Are fun!. - PowerPoint PPT Presentation

Transcript of Game Fair! TYL Week 8

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Game Fair!TYL Week 8

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Agenda

• Games: Why? How?

• Fair: Rotate around the room!

• Break

• Continue: Classroom Management

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Why use games in class?

They • Require effort• Motivate• Create a context for learning• Allow students to experience language• Are fun!

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They’re better than drills because . . .

They • Involve emotions• Require interaction• Demand more “talk time” for individual

students• Show living communication• Help students absorb information better

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How do you know if a game’s good?

If it . . . • Is entertaining/engaging• Is challenging• Is interactive• Demands a lot of “talk time”• Does this activity make students actually think?

Also, consider . ..

• Is it competitive? (Do you want it to be?)• Would students want to do the game in their own language?

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Introducing Games

• Clear, simple English directions with pictures

• Sentence frames needed (“This is a ___.”)

• Social language needed?– “It’s your turn!”– “Sorry, but good try!”

• I do, we do, you do

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What is the teacher doing when the students are playing?

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What is the teacher doing when the students are playing?

• Walking around

• Ensuring understanding

• Keeping students on task

• Assessing – Checklist?

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Think-Pair-Share

• What are some possible problems with playing games?– How can you solve these problems before they

start?

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LET THE GAMES BEGIN!

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CLASSROOM MANAGEMENT CONTINUED

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Last week, we looked at . . .

• Room arrangements – Desks– Class meeting space?– Decoration

• Rules

• Procedures

• Signs and Signals for Attention and Transitions

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This week, we’ll discuss . . .

• Maintaining students’ attention and concentration

• Encouraging participation• Controlling noise• Rewarding good behavior• Punishing undesirable behavior

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TAKE A BRAIN BREAK!What if students get antsy?

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Smile Break

• smile break ppt.ppt

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Wiggle Breaks

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Getting their Attention: Quick Fixes

• Clapping Games

• Follow my finger!

• Pair-Share

• TPR, tracing in air, etc.

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What if students can’t concentrate?How do we get their attention when they’re bored?

• Make it fun!– Use fun “stuff” while you’re teaching

• Realia, stuffed animals, puppets, costumes, characters, funny pictures, and more!

• Remember:– Studies say: Kids can concentrate for 1-2 minutes times

their age (4 year old = 4 to 8 mins); this gets longer with age

• Changes of state: Change state frequently

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OTHER QUESTIONS

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KEEPING NOISE UNDER CONTROL

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Noise in Groups

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PARTICIPATION

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Participation Ideas

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BEHAVIORS: REWARDS AND PUNISHMENTS

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First. . .

• Think intrinsic, not extrinsic!

• To prevent is better than to cure!

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INDIVIDUAL PRAISE

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Rewarding Good Behavior

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GROUP PRAISE

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Team Points

• Keep track

• Give small award toTeam with most points– Special “trophy” on desks– Line up first– Use pillows in seats

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PUNISHMENT / BEHAVIOR MODIFICATION

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When a student breaks a rule, always ask:

• “Which rule did you break?”

• “Why is it important to follow this rule?”

• Bad Behavior Prevention: Randomly “catch” students obeying rules; praise them in front of the class and explain which rule they were following

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Discussion for Misbehaving Kids

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IN CONCLUSION . . .

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What are the main reasons why students misbehave in a classroom?

• not being able to do the work, • fear of failure, • boredom, • lack of clarity about what to do, • too long spent on an activity without a break, • lack of self-esteem and • poor relationships."

Newell and Jeffery (2002) "Behavior Management in the Classroom"

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PUTTING IT ALL TOGETHER . . .

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WE’VE BEEN LEARNING ALL ABOUT TEACHING FOR THE SKILLS, SO HOW DO WE PUT IT ALL TOGETHER?

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A Daily Routine

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