Game design through the eyes of gaming history

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Game design Through the eyes of gaming history

description

Digital ame design is a relatively new profession. I present how it has evolved through the eyes of gaming history.

Transcript of Game design through the eyes of gaming history

  • Game design Through the eyes of gaming history
  • 1962 1971 1971 Spacewar! 1st gen digital game Computer space 1st gen arcade game Magnavox odyssey 1st gen home console First attempts
  • Atari First to achieve commercial success with their arcades and consoles
  • The golden coin-ops era 1972-1985 Space invaders 1978 Pac Man 1980 Street fighter II 1991 Donkey kong 1980 Asteroids 1981 10,000,000,000+ 8,000,000,000+ 6,500,000,000+ 1,120,000,000+ 500,000,000+ Typical arcade commercial
  • Game design to serve monetization Super intuitive controls and objectives Endless, race to highscore game play Skill based games
  • Genre innovation in the 80s
  • 1985 NES 3rd gen console that revived the dying US market Home consoles In depth game design Exploration and progression as objectives New auto-save mechanics Hours of gameplay Link to arcade commercial
  • PC as a gaming platform
  • 1989 1996 Game boy 3rd gen handheld Tamaguchi 1st casual handheld, aiming at girls as main consumers Handhelds Fragmented gameplay Half a toy, half a game Link to Tamaguchi commercial Link to Game boy commercial
  • Hello casualers! 2001 20021990 Bejewled Downloaded over 150M times The sims Best selling PC game in all times Solitaire The most popular PC game
  • Online and social - boys MMORPG Most subscribed game with 7M paying customers. 2004 Massive multiplayer online role playing game Game as a service (IMs, guilds, forums) Sandbox, an open world Almost endless gameplay
  • Online and social - Girls Social game Biggest social game, more than 11M DAU at peak. FTP 2009 Using the vast FB community to go where no game had ever gone before Data is a major factor on the game design Behaviorism is another major factor Clever use of in app purchases Appeared in Times 50 worst innovations list
  • Shifting to mobile (2009) Fruit ninja New mechanics for touch screens Draw something First true mobile social success Angry birds Bringing puzzles to the people!
  • And New audience!
  • The Ipad brought gaming to toddlers Playing gamified toys Dominated by free to play model Toddlers
  • App Stores 2014 Candy crush saga Top grossing, a monetization machine Clash of clans Top grossing, dumbed down RTS game Flappy bird The app store phenomena of 2014
  • Free to play Games are built for short sessioned gameplay Game design emphasizes micro transactions Game design by data Fragmented gameplay And.. Flappy bird clones.
  • 2013 2012 2002- Playstation vita 8th gen handheld Steam 70% share of digital PC games distribution Home consoles Playstation 4 8th gen console presenting amazing audio-visual experiences
  • Thoughts of the future? Games as a service (QuizUp) E-commerce games (Covet fashion) And.. Flappy bird clones.Taking a wild guess here...
  • Thoughts of the future? New gamers migrating to more serious gameplay. Indie leaps forward, due to cost-effective projects and crowdsource efforts. And yea, oculus rift. Taking a more educated guess...
  • Gaming is Everywhere Everything in the future online is going to look like a multiplayer game - Eric Schmidt, Google chairman Xbox 1 commercialDonkey kong commercial
  • Why do we love games so much? Answers in the next lecture...