The Design of School Choice Systems in NYC and Boston: Game-Theoretic Issues
Game design nov04_Agility-by-Choice
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Transcript of Game design nov04_Agility-by-Choice
Rhetoric of Game Design
Flow
Game
GameDesigner
Player
- Rule based representation, Interaction
- and Flow
- Among Player, Game and Game Designer
Act1:
- Settheshape- Developthemes- Ideas- information
Act2:
- Examine- Explore- Experiment
Act3:
- Conclusion- Decision- Action
9 Components of a Game Designq Goalq ObjectiveqWhoq NoofPeople/Teamq Durationq HowtoPlayq Strategyq Variableq Constraintq Outcome