GAME DESIGN LAB 1.0: Bucharest
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In another time on another planet.
12/09/2011
GAME DESIGN LAB 1.0: Bucharest
Hai frate…
muse, dreamer & designerpersonal game: connecting the dotsprofessional game: connecting resources 4 innovation
mission start up: pmi beta (seals)playmates we love you
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passt scho
coach & consultantdreamer & playerpersonal game: up side downprofessional game: presente!
mission start up: pmi beta (seals)playmates we love you
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Our mission
Activating #HumanCapital & #SocialCapital by playful interactions for increasing your value.Learning. Social Capital is based on trust&knowledge, shared values&opportunities.
Social Capital is the only capital that is growing when shared.
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Social Capital
Bridging. Connecting bringing together users and stakeholdersBonding. Building a strong & interactive community key: #fluent. online - offline establishing a huge user participationLinking. Getting financial fuel creating opportunities
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Game design
Game design is a process of:1Imagine a game2Define how it works3Describe the elements that will be part of the game4Play your game – test and fail!!!! (pmi)
Source: ADAMS, Ernest; ROLLINGS, Andrew. Fundamentals of Game Design. Pearson: 2006
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The magic circle of Johan Huizinga
Mundo Real
- Questions- Fear- Uncertainty- Responsbilities
Círculo Mágico
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Game mechanics
Gam
ing
dyna
mics
Game theory
Serious games
Badgification
Game design
Social GamesSource: Social Physicist: http://www.slideshare.net/ervler/gamification-future-or-fail
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Definition
Gamification is: the processof using game thinking andgame mechanics to solveproblems and engage users
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Why?
Education, Entertainment, Engagement, Exchanging value.
Source: FIANDACA, Daniele e BURGOYNE, Patrick. Digital advertising: past, present, and future. UK: Creative Social, 2010
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User/gamer types
Achievers (10%)
Killers (1%)
Socializers (80%)
Explorers (9%)
Source: Bartle: http://en.wikipedia.org/wiki/Bartle_Test
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Experience systems
Short- and long-term goals
Rapid, frequent feedback
Other people
Rewards for effort
Uncertainty
Source: Social Physicist: http://www.slideshare.net/ervler/gamification-future-or-fail
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Types of rewards/incentives
Status
Access
Power
StuffSource: Social Physicist: http://www.slideshare.net/ervler/gamification-future-or-fail
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FlowPlay 4 real Epic Win Strategy
Making the difference
1Meaning
2Mastery
3Autonomy
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Source Deterding, Getting gamification right.
MeaningPlay 4 real Epic Win Strategy
Source Simon Sinek: ‘How leaders inspire’
MeaningPlay 4 real Epic Win Strategy
• Tap personal goals, interests and passions• Tap the existing community of interest around your core activity/content• Wrap your activity in a visually supported story• Beware of messing with social context meanings
Source Deterding, Getting gamification right.
MasteryPlay 4 real Epic Win Strategy
• Provide interesting challenges• Provide goals that are clear, scaffold, paced, and varied• Provide juicy feedback• Beware of encouraging unintended behaviors
Source Deterding, Getting gamification right.
Autonomy
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• In productivity contexts: Beware of curbing autonomy• In consumer contexts: Beware of devaluing your product• Provide a shared digital toy object open for exploration and expression, with starting points
Source Deterding, Getting gamification right.
Pssst Play 4 real Epic Win Strategy
It’s the process not the features!
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Play 4 real Epic Win Strategy
In another time on another planet
Challenge. Create a new game to overcome current challenges. In Real Life.Playground. A lab of funky scientists on another planet in another time.Tools. Your superpower and network.Mission: Define it by yourself.Reward. Make it happen.
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Game on
Build teams of 5 in 25 sec.Get your superhero pictures.Focus on your power.Feel the strength and support of your partners.
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Our goal
Stop thinking!!!
Start playing. Now!
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