GAME DESIGN LAB 1.0: Bucharest

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In another time on another planet. 12/09/2011 GAME DESIGN LAB 1.0: Bucharest

description

This is the short presentation introducing into the gamification hype. It is the intellectual junk for our left brains that does not explain what happens in the GAME DESIGN LAB but calms down our ratio. Have fun and start playing for real!

Transcript of GAME DESIGN LAB 1.0: Bucharest

Page 1: GAME DESIGN LAB 1.0: Bucharest

In another time on another planet.

12/09/2011

GAME DESIGN LAB 1.0: Bucharest

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Hai frate…

muse, dreamer & designerpersonal game: connecting the dotsprofessional game: connecting resources 4 innovation

mission start up: pmi beta (seals)playmates we love you

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passt scho

coach & consultantdreamer & playerpersonal game: up side downprofessional game: presente!

mission start up: pmi beta (seals)playmates we love you

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Our mission

Activating #HumanCapital & #SocialCapital by playful interactions for increasing your value.Learning. Social Capital is based on trust&knowledge, shared values&opportunities.

Social Capital is the only capital that is growing when shared.

#Exponentially.Play 4 real Epic Win Strategy

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Social Capital

Bridging. Connecting bringing together users and stakeholdersBonding. Building a strong & interactive community key: #fluent. online - offline establishing a huge user participationLinking. Getting financial fuel creating opportunities

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Game design

Game design is a process of:1Imagine a game2Define how it works3Describe the elements that will be part of the game4Play your game – test and fail!!!! (pmi)

Source: ADAMS, Ernest; ROLLINGS, Andrew. Fundamentals of Game Design. Pearson: 2006

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The magic circle of Johan Huizinga

Mundo Real

- Questions- Fear- Uncertainty- Responsbilities

Círculo Mágico

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Game mechanics

Gam

ing

dyna

mics

Game theory

Serious games

Badgification

Game design

Social GamesSource: Social Physicist: http://www.slideshare.net/ervler/gamification-future-or-fail

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Definition

Gamification is: the processof using game thinking andgame mechanics to solveproblems and engage users

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Why?

Education, Entertainment, Engagement, Exchanging value.

Source: FIANDACA, Daniele e BURGOYNE, Patrick. Digital advertising: past, present, and future. UK: Creative Social, 2010

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User/gamer types

Achievers (10%)

Killers (1%)

Socializers (80%)

Explorers (9%)

Source: Bartle: http://en.wikipedia.org/wiki/Bartle_Test

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Experience systems

Short- and long-term goals

Rapid, frequent feedback

Other people

Rewards for effort

Uncertainty

Source: Social Physicist: http://www.slideshare.net/ervler/gamification-future-or-fail

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Types of rewards/incentives

Status

Access

Power

StuffSource: Social Physicist: http://www.slideshare.net/ervler/gamification-future-or-fail

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FlowPlay 4 real Epic Win Strategy

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Making the difference

1Meaning

2Mastery

3Autonomy

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Source Deterding, Getting gamification right.

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MeaningPlay 4 real Epic Win Strategy

Source Simon Sinek: ‘How leaders inspire’

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MeaningPlay 4 real Epic Win Strategy

• Tap personal goals, interests and passions• Tap the existing community of interest around your core activity/content• Wrap your activity in a visually supported story• Beware of messing with social context meanings

Source Deterding, Getting gamification right.

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MasteryPlay 4 real Epic Win Strategy

• Provide interesting challenges• Provide goals that are clear, scaffold, paced, and varied• Provide juicy feedback• Beware of encouraging unintended behaviors

Source Deterding, Getting gamification right.

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Autonomy

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• In productivity contexts: Beware of curbing autonomy• In consumer contexts: Beware of devaluing your product• Provide a shared digital toy object open for exploration and expression, with starting points

Source Deterding, Getting gamification right.

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Pssst Play 4 real Epic Win Strategy

It’s the process not the features!

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In another time on another planet

Challenge. Create a new game to overcome current challenges. In Real Life.Playground. A lab of funky scientists on another planet in another time.Tools. Your superpower and network.Mission: Define it by yourself.Reward. Make it happen.

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Game on

Build teams of 5 in 25 sec.Get your superhero pictures.Focus on your power.Feel the strength and support of your partners.

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Our goal

Stop thinking!!!

Start playing. Now!

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