Game design in practice
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Transcript of Game design in practice
Game Design In PracticeGame Design for Indie Games
Let’s Play Chess●Find the one-move solution to this chess problem
Let’s Play Chess●How much time did it take?● How much time it would subsequent attempts take?
Mechanics, Dynamics & Aesthetics
●Gives us basic terminology ●The player perceives the aesthetics built by the
dynamics made out of mechanics●The designer designs mechanics which result in
dynamics with certain aesthetics
Mechanics, Dynamics & AestheticsBy Robin Hunicke, Marc LeBlanc, Robert Zubek
Mechanics
●Base components of a game
●Rules
●Every basic action the player takes
Dynamics
●The run-time behavior of the mechanics
●New dynamics may emerge from different combinations of mechanics
● Implicitly designed
●Emotional responses evoked in the player
●Hard to design
●The most important part of the player experience
Aesthetics
Emergence in Games
●Not in Chess
Emergence in Games
●Clever design could result in emergent gameplay
●Gives the game high replayability at low cost
Emergence in Games
●Physics
Emergence in Games
●Multiplayer
Emergence in Games
Arcs and Loopsby Daniel Cook
●Loops are a set of actions which the player repeatedly takes and receives feedback from the game
●Arcs are broken loops
Arcs and Loops
●The player starts with a mental model ●The model conditions the player to take an action●The game system returns feedback to the player●The feedback causes an emotional response
Loops
●A broken loop ●One time actions●Links material in complex feedback
Arcs
●Story
Arcs
●Shooting & Running
Loops
●The cornerstone of our game●The thing that defines the player gameplay
Core Loop
Lean Approach
●Scientific tests to prove game hypothesis
●No unverified speculations
●Failing Fast
Lean Approach
●Split testing
Lean Approach
Summary
●Mechanics, Dynamics & Aesthetics
●Arcs and Loops
●Emergent Gameplay
●Lean Approach
Summary
“Our future prosperity depends on the quality of our collective imaginations.”
Eric RiesThe Lean Startup