Game design in practice

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Game Design In Practice Game Design for Indie Games

description

A presentation about the basic set of game design terminology. Also, we can see some good practices like emergent gameplay, which are excellent for small projects and teams.

Transcript of Game design in practice

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Game Design In PracticeGame Design for Indie Games

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Let’s Play Chess●Find the one-move solution to this chess problem

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Let’s Play Chess●How much time did it take?● How much time it would subsequent attempts take?

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Mechanics, Dynamics & Aesthetics

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●Gives us basic terminology ●The player perceives the aesthetics built by the

dynamics made out of mechanics●The designer designs mechanics which result in

dynamics with certain aesthetics

Mechanics, Dynamics & AestheticsBy Robin Hunicke, Marc LeBlanc, Robert Zubek

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Mechanics

●Base components of a game

●Rules

●Every basic action the player takes

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Dynamics

●The run-time behavior of the mechanics

●New dynamics may emerge from different combinations of mechanics

● Implicitly designed

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●Emotional responses evoked in the player

●Hard to design

●The most important part of the player experience

Aesthetics

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Emergence in Games

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●Not in Chess

Emergence in Games

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●Clever design could result in emergent gameplay

●Gives the game high replayability at low cost

Emergence in Games

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●Physics

Emergence in Games

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●Multiplayer

Emergence in Games

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Arcs and Loopsby Daniel Cook

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●Loops are a set of actions which the player repeatedly takes and receives feedback from the game

●Arcs are broken loops

Arcs and Loops

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●The player starts with a mental model ●The model conditions the player to take an action●The game system returns feedback to the player●The feedback causes an emotional response

Loops

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●A broken loop ●One time actions●Links material in complex feedback

Arcs

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●Story

Arcs

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●Shooting & Running

Loops

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●The cornerstone of our game●The thing that defines the player gameplay

Core Loop

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Lean Approach

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●Scientific tests to prove game hypothesis

●No unverified speculations

●Failing Fast

Lean Approach

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●Split testing

Lean Approach

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Summary

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●Mechanics, Dynamics & Aesthetics

●Arcs and Loops

●Emergent Gameplay

●Lean Approach

Summary

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“Our future prosperity depends on the quality of our collective imaginations.”

Eric RiesThe Lean Startup