GAME 3400 - Player's Journey
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Transcript of GAME 3400 - Player's Journey
Summary• Hero’s Journey
• What is the Hero’s Journey?• How does the Hero’s Journey work?• How is the Hero’s Journey used?• How does the Hero’s Journey apply to game stories?
• Player’s Journey• What is the Player’s Journey?• How does the Player’s Journey apply to game
structure?• How can we use the Player’s Journey?
Hero’s Journey (Abridged)
The Call to AdventureThe Road of TrialsThe Vision QuestThe Meeting with the GoddessThe BoonThe Magic FlightThe Return ThresholdThe Master of Two Worlds
Three Act Structure Hero’s Journey
Setup(Inciting Incident)
Departure (Threshold)
Confrontation(Midpoint)
Initiation(Ordeal)
Resolution(Climax)
Return(Resurrection)
Action
Before the Action
During the Action
After the Action
Act 1
Act 2aAct 2b
Act 3
Crossing the Threshold
Ordeal
Road BackEscape the
Ordinary World
Survive in the Wilderness
Overcome the Ordeal, get the Reward
Return Home to Safety
Four-ish Act Structure Action Hero’s Journey
Setup Explaining the Action Departure
Confrontation Preparing for the Action Initiation
Climax During the Action Ordeal
Resolution After the Action Return
Summary• Hero’s Journey
• What is the Hero’s Journey?• How does the Hero’s Journey work?• How is the Hero’s Journey used?• How does the Hero’s Journey apply to game stories?
• Player’s Journey• What is the Player’s Journey?• How does the Player’s Journey apply to game
structure?• How can we use the Player’s Journey?
Ocarina of Time• Ordinary World• Call to Adventure• Refusal of the Call• Meeting with the Mentor• Crossing the Threshold• Test, Allies, Enemies• The Ordeal• The Reward• The Road Back/The Return
https://www.youtube.com/watch?v=WbupiD5axgwhttps://www.youtube.com/watch?v=bWilA49PwaIhttps://www.youtube.com/watch?v=ge8zd1ZR-hc
Super Mario Bros.• One day, the kingdom of the peaceful Mushroom Kingdom people was
invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks, and even field horsehair plants, and the Mushroom Kingdom fell into ruin.
• The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king.
• Mario, the hero of the story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen kingdom of the Mushroom People.
• You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa!
YOU!
Summary• Hero’s Journey
• What is the Hero’s Journey?• How does the Hero’s Journey work?• How is the Hero’s Journey used?• How does the Hero’s Journey apply to game stories?
• Player’s Journey• What is the Player’s Journey?• How does the Player’s Journey apply to game
structure?• How can we use the Player’s Journey?
The Player’s Journey
Not about who the player is in the storyNot about what role the character has in the storyThe player’s role in the game
Playing Tetris
Turn on your GameboyEnter a world with new rules and rewardsChallenge yourself and learn something newYou reach glorious victory or bitter defeatTurn off you Gameboy
Four-ish Act Structure GAMES! Hero’s Journey
Setup Intro/Tutorial Departure
Confrontation Levels/Challenges Initiation
Climax Final Boss Ordeal
Resolution Ending Return
Games Player’s Journey Hero’s Journey
Tutorial Become the Player Departure
Levels / Challenges Master the Player Initiation
Final Boss Test the Player Ordeal
Ending Leave the Player Return
The Mechanic Cycle
Explain the MechanicTeach the Mechanic (practice make perfect)Test the MechanicReward
Games Player’s Journey Hero’s Journey
Tutorial Become the Player Departure
Levels / Challenges Master the Player Initiation
Final Boss Test the Player Ordeal
Ending Leave the Player Return
Become the Player• Does the player have a mentor/help?• Does the player understand their
role/motivation?• Does the player understand the gameplay?• Does the player understand their goals?• Is this fun?
Master the Player• Is the player learning new skills/strategies?• Is the player acquiring new
items/tools/abilities?• Does the player believe in the goals?• Is the player ready for the Ordeal?• Is this fun?
Test the Player
• Is the Player challenged with all they know and have acquired?
• Are the stakes high enough?• Has the player surpassed the mentor?
Send the Player on a Journey
Explain the rules and goalsBring the player to a new place Train them to survive in this world Give them a chance to reach their goalSend them back with a reward
Link the Hero and the Player
Finds ways for them to share phases in the journeyMap the Player’s emotions to the HeroMake the Hero as vulnerable as the PlayerAllow the Hero to grow stronger with the Player
Fulfill the Player’s NeedsExplain the rules and goals (boundaries, structure)Bring the player to a new place (the spice of life)Train them to survive in this world (learn something)Give them a chance to reach their goal (judgement)Send them back with a reward (reward)
Voyage of the HeroMiraculous conception and birthInitiation of the hero-childWithdrawal from family or community for meditation and preparationTrial and QuestDeathDescent into the underworldResurrection and rebirthAscension, apotheosis, and atonement