Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey...

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game game 2 2 WORK WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006

Transcript of Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey...

Page 1: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

gamegame22WORKWORKGames to help those with an

intellectual disabilities become game to work

Greg Carey

University of Canberra 04/12/2006

Page 2: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

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40% of South Australian students who left school in 2005 were not in full time employment or further study by May

Dusseldorp Skills Forum, 2006Front Page Advertiser 11/11/2006

WORK IS KEY, NOT A DEGREE”Chris Robinson (DECS CEO)

Front page Advertiser 4/11/2006

Page 3: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

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What is needed for those with an intellectual

disability to be game2WORK ?

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gamegame22WORKWORKEmerging factors:• skills can be more easily taught in the workplace

• other factors may be much more important in preparing new employees for a successful

transition into the workplace (Black & Langone, 1997; Elksnin, 1993; Kright, 1999; Wehmeyer, Agran, & Hughes, 1998; Worth,

2003)

Non-cognitive factors may be more important than the cognitive aspects traditionally addressed by the education and training system (Cherniss, 2000 Greenspan & Granfield, 1992 ).

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HOWEVERthe skills acquired may not be generalised

by the learner, or they may quickly become obsolete and

redundant (Daniel, Schwier, & McCalla, 2003).

Education and training groups have developed social skills

programs to explicitly teach knowledge

and skills

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Social Awareness teaching aims to help learner gain

tacit knowledge drawn from experience

Programs which aims to develop tacit knowledge

are less likely to become obsolete and redundant (Daniel et al., 2003; Dourish & Bellotti, 1992, Solenkemp, 1999)

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Workplace Social Capital (Daniel et al., 2003)

Networks of strong personal relationships that develop:• trust, • cooperation and • collective action (Jacobs, 1965)

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• information exchange,

• knowledge sharing, and

• knowledge construction

(Luke, 2003))

In the workplace this means:

Page 10: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

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What is needed for those with an intellectual disability to be game2WORK ?

WORKPLACE SOCIAL CAPITAL

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gamegame22WORKWORKWorkplace Social Capital - 3 types of

relationship building :

• Bonding - establishing relationships with people who have similar roles.

• Bridging - establishing relationships with people who are in different roles or situations.

• Linking - establishing relationships with people in power.

(Woolcock, 1998)

Page 12: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

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The failure of many existing programs may be due to

• the traditional concentration on explicit social skills training (Daniel et al., 2003)

• rather than the development of tacit social awareness (Sohlenkemp, 1999)

• Linked to this is the difficulty in assessing personal attributes andthe complexity of reporting these skills to employers (Pardy, 2004)

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• Knowledge• Skills• Attitude• Awareness

How do they fit together?

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Knowledge + Skills = Aptitude

Aptitude + Attitude = Ability

Ability + Awareness = Achievement

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Knowledge + Skills = Aptitude

This has been the typical approach by education and training organisations

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Knowledge + Attitude = Ability

Some Education and training authorities have look to this area,

but most programs have relied on outside influences

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Ability + Awareness = Achievement

Education and training authroties have not addressed this aspect.

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gamegame22WORKWORKAwareness is the ability to recognise

and mediate a new situation using past experience (“conceptial mediation”)

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gamegame22WORKWORKConceptual Mediation ProgramConceptual Mediation Program

Mediational Learning Theory Mediational Learning Theory (Lyndon,200) and the Conceptional (Lyndon,200) and the Conceptional Mediation Program (CMP) are Mediation Program (CMP) are derived from associative derived from associative interference theoryinterference theory

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associative interference theoryassociative interference theory

““Information already held within the Information already held within the mind tends to be resistant to new mind tends to be resistant to new learning, and can become a source learning, and can become a source of misconception.” of misconception.” (Yates and Lyndon 2004)(Yates and Lyndon 2004)

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gamegame22WORKWORKConceptual Mediational Process:Conceptual Mediational Process:

1.1. Re-elicitation phaseRe-elicitation phase

2.2. Mediational phaseMediational phase

3.3. Application phaseApplication phase

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gamegame22WORKWORKCan we devise a process thatCan we devise a process that• Pre-tests achievement (not just Pre-tests achievement (not just

knowledge and skills)knowledge and skills)• Identifies errant knowledge, skills, Identifies errant knowledge, skills,

attitudes or awarenessattitudes or awareness• Uses a CMP process to produce Uses a CMP process to produce

achievementachievement• Tests transference to new situationTests transference to new situation

Page 23: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

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Can we use Can we use

game based scenarios?game based scenarios?

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The next step in my research:

How can games develop this process?

(In particular scenario based computer simulations)

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ReferencesReferences• Black, R. S., & Langone, J. (1997). Social awareness and transition to employment for adolescents

with mental retardation. Remedial and Special Education, 18(4), 214.• Carey, G. J. P. (2005). Using Moodle to support the preparation of new workers who have an

intellectual disability. Paper presented at the Moodle Moot 05, Oxford Institute of Legal Practice, Oxford, United Kingdom.

• Cherniss, C. (2000). Emotional Intelligence: What it is and Why it Matters. Paper presented at the Annual Meeting of the Society for Industrial and Organizational Psychology,, New Orleans, LA.

• Daniel, B., Schwier, R. A., & McCalla, G. (2003). Social Capital in Virtual Learning Communities and Distributed Communities of Practice. Canadian Journal of Learning and Technology, 29(3).

• Dourish, P., & Bellotti, V. (1992). Awareness and coordination in shared workspace. Paper presented at the Proceedings of Computer Supported Collaborative Work (CSCW) 1992., Toronto.

• Dusseldorp Skills Forum. (2006). How are young people faring 2006 - Key Indicators. An update about the learning and work situation of young Australians: Dusseldorp Skills Forum.

• Elksnin, L., Elksnin,N.,& Saborinie,E. (1993). Job-related Social Skills Instruction of Adolescents with Mild Mental Retardation. Journal of Vocational Rehabilitation.

• Greenspan, S., & Granfield, J. M. (1992). Reconsidering the construct of mental retardation: Implications of a model of social competence. American Journal on Mental Retardation, 96, 442-453.

• Jacobs, J. (1965). The death and life of great American cities. NJ: Penguin Books.• Kavale, K. A., & Mostert, M. P. (2004). Social Skills Interventions for Individuals with Learning

Disabilities. Learning Disability Quarterly, 27, 31-47.• Kright, K. A., L. (1999). Assessing Job-Readiness Skills- how students, teachers and employers can

work together to eahance on the job training. Teaching Exceptional Children.• Luke, C. (2003). Pedagogy, connectivity, multimodality, and interdisciplinarity. Reading Research

Quarterly, 38(3), 397.• Pardy, J. (2004). Back 2 basics - Employability skills. Training Packages at Work Retrieved July 20,

2004, 2004, from http://www.tpatwork.com/ViewArticle.asp?articleid=1310• Sohlenkemp, M. (1999). Supporting group awareness in multi user environments through

perceptualisation. Berlin: Forschngszentum Informationstechnik - Germany.• Vaughn, S., Bos, C., & Schumm, J. (2007). Teaching students who are exceptional, diverse, and at

risk in the general education classroom (4th ed.). Boston: Pearson Education.• Wehmeyer, M., Agran, M., & Hughes, C. (1998). Teaching self-determination to students with

disabilities: Basic skills for successful transition. MD: Paul Brookes.• Woolcock, M. (1998). Social capital and economic development: Towards a theoretical synthesis

and policy framework. Theory and Society, 27(2), 151-208.• Worth, S. (2003). Adaptability and Self-Management: A New Ethic of Employability for the Young

Unemployed? Journal of Social Policy, 32, 607.

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How does this fit?• Education and training are often seen

as vital aspects of strengthening security.

• This research may provide some directions to consider to ensure effective programs for education and training

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gamegame22WORKWORKWhat do we really need to What do we really need to

know?know?Charles JenningsCharles Jennings

Global Head of Learning, Reuters Global Head of Learning, Reuters

Over the past 20 years Charles has led learning, eLearning and Over the past 20 years Charles has led learning, eLearning and collaborative learning initiatives for a number of business collaborative learning initiatives for a number of business organisations, the UK Government and the European Commission. organisations, the UK Government and the European Commission. He has particular interest in learning and technologies, and ran He has particular interest in learning and technologies, and ran online courses across Europe in the early 1980s. Before joining online courses across Europe in the early 1980s. Before joining Reuters, Charles worked with Network Knowledge Architects, Reuters, Charles worked with Network Knowledge Architects, Online Courseware Factory, and as Director of Strategic Online Courseware Factory, and as Director of Strategic Technology for Dow Jones Markets. Formerly he was Professor of Technology for Dow Jones Markets. Formerly he was Professor of Electronic Communications at Southampton Business School, UK. Electronic Communications at Southampton Business School, UK.

Direct Link to talk

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Page 30: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

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Page 31: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

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Page 33: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

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Page 34: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

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Page 36: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

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Page 37: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

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Page 38: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

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Page 39: Game 2 WORK Games to help those with an intellectual disabilities become game to work Greg Carey University of Canberra 04/12/2006.

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Supporting those with an intellectual disabilities become

game to work

Greg Carey

University of Canberra 04/12/2006