Further Benefits of Inconvenience for Designing Tours · Further Benefits of Inconvenience for...
Transcript of Further Benefits of Inconvenience for Designing Tours · Further Benefits of Inconvenience for...
Further Benefits of Inconvenience for Designing Tours
2017 March
Unit of Design, Kyoto University
Hiroshi Kawakami
1
n System Design focusing on n further benefits of a kind of inconvenience
Fuben-eki(不便-益)
2
Benefits of inconvenience
Return to good old fashioned Inconvenient Systems (nostalgia)harmful state
Benefits of convenience
Harms of convenience
Harms of inconvenience
Shift to the state of
Two ways of sift off the harmful state
Collect, Analyze, Apply
3
Benefits of inconvenience
Benefits of convenience
Harms of convenience
Harms of inconvenience
n Benefits of Inconvenience n Key door lock
• inconvenience -> reassurance n Walking to school
• inconvenience -> promote awareness n TV only in lobby
• inconvenience -> give a chance to find and encounter
Collect, Analyze, Apply
n Harmful Convenience n Partial Automation Problem
4
automation
harden operators whole cognition
from operator to observer
chance of OJT
erode motivation
(×cognition)
(×positive feel)
lower skill (×positive commit)
partialily
difficult operations
delay accident awareness
situation state recognition disconcertion
alter task
spoil
left
spoil
worse worse worse
Benefits of inconvenience
Benefits of convenience
Harms of convenience
Harms of inconvenience
autopilot system of air craft
feed forward loop
Collect, Analyze, Apply
n From inconvenience to benefits
5
become degrade
make feel personalized
foster self affirmative
feeling
bothering
difficult
physical existence
system comprehension
big cognitive load
not computerized
continuous I/O
get skillfull
multi formchange
result
constrained operation
require many operations
time consuming
devise ways
have a presence
unpleased
failure lead big risk
reassure
implication
contribution
Collect, Analyze, Apply
n Subjective Benefits n foster affirmative feeling n provide motivation to tasks n personalization n reassurance (e.g. key door lock) n ……
n Abstract guideline to realize benefits n allow understand systems (visibility) n allow exploration (e.g. walking to school -> pop into a buffet) n allow creative contribution to tasks
• unsaturated proficiency n …..
n Ways for implementing such guidelines n utilize continuity and diversity of physical phenomena n give a physical presence n …… 6
Collect, Analyze, Apply
n Designing Explanatory Examples n based on results of analysis
n Artifact designn Mechanism design
n biblioBattle n Safety Engineering
n automobile n Artificial Arm Designn Ideation Support n etc.
7
Collect, Analyze, Apply
n Three manners of designing fuben-eki systems
8
Benefits of inconvenience
Benefits of convenience
Harms of convenience
Harms of inconvenience
Value Mining Manner
Problem Solving Manner
Emergent Manner
Increasing amount of operations
Fatigue Disorder StimulationDangerLess information
Degradation
Time consumption
Increasing number of operations
Enlargement
Continuity (Analog)
Constraint
Collect, Analyze, Apply
n 12 types of beneficial inconveniences
9
Value Mining Manner
Problem Solving Manner
Designers have to make systems inconvenient who are not familiar with the way to.
Increasing amount of operations
Fatigue Disorder StimulationDangerLess information
Degradation
Time consumption
Increasing number of operations
Enlargement
Continuity (Analog)
Constraint
Collect, Analyze, Apply
n 8 types of benefits derived from yellow
10
Personalization
relaxation and trust
Preventing loss of skill
Improvement
Devising ways
Encouraging initiative
Enhancing awareness
System comprehension
Increasing amount of operations
Fatigue Disorder StimulationDangerLess information
Effective to innovate new systems
Collect, Analyze, Apply
11
n Prime Number Ruler
Benefits of convenience
Value Mining Manner
Benefits of inconvenience
Inconvenience: Tick marks are only on prime number. It is a hot item, at the souvenir shop of Kyoto Univ.
Collect, Analyze, Apply
n Three manners of designing fuben-eki systems
12
Benefits of inconvenience
Emergent Manner
Benefits of convenience
Harms of convenience
Value Mining Manner
Problem Solving Manner
• force designers to generate a lot of ideas with no help • skillful (personal) • brainstorming (group work) → brainstorming battle
Conclusion
n Present Fuben-eki System Design n Three Manner of Ideation n Ideation Tools and Method
n cards, brainstorming battle n Application of Fuben-eki System
n Artifact Design
: n Tourism Design
13