Fundamentals of Perceptual Audio Coding - MITweb.mit.edu/hst.723/www/Labs/Fundamentals of Perceptual...

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Fundamentals Fundamentals of of Perceptual Audio Encoding Perceptual Audio Encoding Craig Lewiston HST.723 Lab II 3/23/06

Transcript of Fundamentals of Perceptual Audio Coding - MITweb.mit.edu/hst.723/www/Labs/Fundamentals of Perceptual...

Page 1: Fundamentals of Perceptual Audio Coding - MITweb.mit.edu/hst.723/www/Labs/Fundamentals of Perceptual Audio...Fundamentals of Perceptual Audio Encoding Craig Lewiston HST.723 Lab II

Fundamentals Fundamentals of of

Perceptual Audio EncodingPerceptual Audio Encoding

Craig LewistonHST.723 Lab II

3/23/06

Page 2: Fundamentals of Perceptual Audio Coding - MITweb.mit.edu/hst.723/www/Labs/Fundamentals of Perceptual Audio...Fundamentals of Perceptual Audio Encoding Craig Lewiston HST.723 Lab II

Goals of Lab

• Introduction to fundamental principles of digital audio & perceptual audio encoding

• Learn the basics of psychoacoustic models used in perceptual audio encoding.

• Run 2 experiments exploring some fundamental principles behind the psychoacoustic models of perceptual audio encoding.

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Digital AudioDigital Audio

Quantization

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Quantization

N Bits => 2N Bits => 2NN levelslevels

Quantization Noise is the difference between the analog signal and the digital representation, and arises as a result of the error in the quantization of the analog signal.

Page 5: Fundamentals of Perceptual Audio Coding - MITweb.mit.edu/hst.723/www/Labs/Fundamentals of Perceptual Audio...Fundamentals of Perceptual Audio Encoding Craig Lewiston HST.723 Lab II

3 84 165 328 256

16 65536

BitsBits LevelsLevels

With each increase in the bit level, the digital representation of the analog signal increases in fidelity, and the quantization noise becomes smaller.

Quantization

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Digital AudioDigital Audio

CD Audio: • 16 bit encoding• 2 Channels (Stereo)• 44.1 kHz sampling rate

2 * 44.1 kHz * 16 bits = 1.41 Mb/s+

Overhead (synchronization, error correction, etc.)

CD Audio = 4.32 Mb/s

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CompressionCompression

• High data rates, such as CD audio (4.32 Mb/s), are incompatible with internet & wireless applications.

• Audio data must somehow be compressed to a smaller size (less bits), while not affecting signal quality (minimizing quantization noise).

• Perceptual Audio Encoding is the encoding of audio signals, incorporating psychoacoustic knowledge of the auditory system, in order to reduce the amount of bits necessary to faithfully reproduce the signal.

• MPEG-1 Layer III (aka mp3)• MPEG-2 Advanced Audio Coding (AAC)

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MPEG MPEG = Motion Picture Experts GroupMPEG is a family of encoding standards for digital multimedia information

• MPEG-1: a standard for storage and retrieval of moving pictures and audio on storage media (e.g., CD-ROM).

• Layer I• Layer II• Layer III (aka MP3)

• MPEG-2: standard for digital television, including high-definition television (HDTV), and for addressing multimedia applications.

• Advanced Audio Coding (AAC)

• MPEG-4: a standard for multimedia applications, with very low bit-rate audio-visual compression for those channels with very limited bandwidths (e.g., wireless channels).

• MPEG-7: a content representation standard for information search

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General Perceptual Audio Encoder (Painter & Spanias, 2000):• Psychoacoustic analysis => masking thresholds• Basic principle of Perceptual Audio Encoder: use masking pattern

of stimulus to determine the least number of bits necessary for each frequency sub-band, so as to prevent the quantization noisefrom becoming audible.

Overview of Perceptual Encoding

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Masking

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Quantization Noise

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Sub-band Coding

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102

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Masking/Bit Allocation

The number of bits used to encode each frequency sub-band is equal to the least number of bits with a quantization noise that is below the minimum masking threshold for that sub-band.

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Example: MPEG-1 Psychoacoustic Model I

1. Spectral Analysis and SPL Normalization

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Example: MPEG-1 Psychoacoustic Model I

2. Identification of Tonal Maskers & calculation of individual masking thresholds

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Example: MPEG-1 Psychoacoustic Model I

2. Identification of Noise Maskers & calculation of individual masking thresholds

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Example: MPEG-1 Psychoacoustic Model I

4. Calculation of Global Masking Thresholds

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Example: MPEG-1 Psychoacoustic Model I

A - Some portions of the input spectrum require SNR’s > 20 dB

B - Other portions require less than 3 dB SNR

C - Some high frequency portions are masked by the signal itself

D - Very high frequency portions fall below the absolute threshold of hearing.

A

BC D

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Example: MPEG-1 Psychoacoustic Model I

5. Sub-band Bit Allocation

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Lab ExperimentsExp 1: Masking Pattern

• Measure absolute hearing thresholds in quiet• Measure absolute hearing thresholds in presence of

narrowband noise masker

Exp 2: Masking Threshold• Measure masking threshold of a 1 kHz tone in the

presence of four different maskers:– Tone– Gaussian Noise– Multiplied Noise– Low-noise Noise

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Method of Adjustment

Georg von Bekesy

Method of Adjustment (aka Békésy tracking method)Target tone is swept through frequency range, and subject must adjust intensity of target tone so that it is just barely detectable

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Exp 1: Masking Pattern

Masker

MaskedSounds

Threshold in quiet

Maskedthreshold

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Exp 2: Masking Thresholds

Calculation of tonal & noise masking thresholds:Tonal & noise maskers have different masking effects…

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Asymmetry of Simultaneous Masking

Tone maskerSNR ~ 24 dB

Noise maskerSNR ~ 4 dB

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Why do tones and noises have different masking effects?

Signal = A(t) ejω(t) + φ(t)

For narrowband Gaussian noise, ejω(t) is approximately the same as a tone centered at the same frequency.

Asymmetry effect is either due to the amplitude term A(t) or to the phase term φ(t), or a combination of both.

Asymmetry of Simultaneous Masking

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Asymmetry of Simultaneous Masking

Measure masking effects of “modified” noises:

Multiplied Noise: generated by multiplying a sinusoid at 1 kHz with a low-pass Gaussian noise.

Amplitude => Gaussian NoisePhase => Pure Tone

Low-Noise Noise: Gaussian noise with a temporal envelope that has been smoothed.

Amplitude => Pure TonePhase => Gaussian Noise

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Target(Quantization noise)

Masker(Desire signal)

Gaussian noise Tone

Gaussian noise Gaussian noise

Gaussian noise Multiplied noise

Gaussian noise Low-noise noise

Exp 2: Masking Thresholds

1. Measure masking threshold for four different types of masker2. Comparing the modified noise thresholds with the tone & Gaussian

noise thresholds should indicate which component of the Gaussiannoise (Amplitude and/or Phase) contributes to the asymmetry effect.

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Method: Adaptive Procedure

YY

YY YN

N YN

NN

Y

1 3 5 72 4 6 8

Trial Number

7574737271706968676665

Intensity 9 10 11 12

Threshold = average of reversal points (usually 6 or 7)

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Lab Write-up

1) Describe the methods of Experiment 1 and the results you obtained. Explain how the threshold results obtained relate to the masking thresholds used in perceptual audio encoding.

2) Describe the methods of Experiment 2 and the results you obtained, highlighting the amplitude and phase characteristics of the two “modified” noises used. Based on your data, indicate which component (amplitude and/or phase) contributes to the asymmetry of simultaneous masking observed.

LAB WRITE-UP DUE Monday, March 7, 2005