Fun information Interaction #Seaching4fun

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Searching for fun…

Transcript of Fun information Interaction #Seaching4fun

Page 1: Fun information Interaction #Seaching4fun

Searching for fun…

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Searching for fun…

Searching which is fun…

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Searching for fun…

Searching which is fun…

Searching…

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Searching for fun…

Searching which is fun…

Searching…

Interacting with information,

which is fun…

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Searching for fun…

Searching which is fun…

Searching…

Interacting with information,

which is fun…

Fun Information Interaction(not finding fun things)

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Searching for fun…

Searching which is fun…

Searching…

Interacting with information,

which is fun…

Fun Information Interaction(not finding fun things)

Just to be clear on terms/expectations

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Prior Work ‘Entertain Me’ workshop - how does a system know how?

- context, profile, etc

- SIGIR Forum Report

- also covered some same issues

Searching4Fun 2012 - when IIR is your fun activity

- to relax, cheer up, be not bored

- Elsweiler et al Book Chapter

WWW Appification Workshop - not sure what happened here

Context Track TREC - from Entertain Me workshop

1-click NTCIR Track - ?

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Fun Info Interaction includes Online window shopping with nothing to buy

Reading online, like reading fiction or hobby reading

Watching funny videos

Finding funny pictures

Reading the news online

But maybe also examples of more traditional information needs

But perhaps where not finding a result doesn’t matter

The process can still waste time, pique interest, be fun

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Casual Leisure Info BehaviourElsweiler, Wilson, and Kirkegaard Lunn. "Understanding Casual-Leisure Information

Behaviour.” in New Directions in Information Behaviour. Eds: Spink & Heinstrom (2011): 211.

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Leisure Taxonomy

Serious Leisure – relates to life-long interests/hobbies/commitments

Often invokes ‘work tasks’ outside of work

Project Leisure – Booking a holiday, etc.

Like ‘work tasks’ actually

Casual Leisure – Playing, having fun, relaxing, etc

Very unlike work tasks, but leads to searching

Goals are state based, hedonic, etc

Can involve information needs, or wants, or not

Stebbins, Robert A. "Leisure and Its Relationship to Library

and: Information Science: Bridging the Gap." Library trends

57.4 (2009): 618-631.

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Why is this important for IR Eval? It changes our assumptions about searching (and browsing, and

whatever that involves finding things)

This changes our criteria, and thus our interpretations of measures

Stopping means running out of things to find

Finding a good result, may be reason to continue (not stop)

More time can be good

There might be familiar places and results to find

But they might want new directions from there

Novelty and Repetition might be equally important

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Criteria from Theories

The Theory of Flow - how immersed you are with a system

- and forget outside world

Good Engagement levels

Avoiding bad disengagement

Avoid over-engagement (e.g. disappointment of missing a bus)

State Change (process & outcome)

Bored to not bored, Stressed to not stressed, Sad to happy

<state to escape> to <desired state> (via <transforming state>)

Stressed to relaxed via horrified and surprised

Cognitive Load (or Mental Workload)

Is low good for de-stressing?

Is high good for being not-bored?

Cognitive Absorption

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Its Difficult to Study Simulated Work Tasks – designed to build to intrinsic motivation

Create real consequence, etc

Casual-leisure Needs – are by nature intrinsic

Hard to create in experimental conditions

How create real consequence? (when sometimes not a consequence)

Make participants bored – so they naturally entertain themselves

Make participants stressed – so they try to relax

Make participants sad – so they try to get happy?(Dubious ethics)

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Implications for Systems O’Brien’s engagement work shows that media, more text in

results, and links for chaining behaviour are valuable

Lalmas recent work on engagement to consider

Vakkari’s fiction finding shows the results page (not search

function) had the biggest impact

Manage novelty/repetition in sequences of interaction

Explore/Exploit

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Open Questions for FII IR Eval Is this just visceral needs? (Taylor, 1962)

Rather than conscious information needs

How does this relate to things like serendipity?

Are there gaming measures that are relevant? There are gaming evaluation papers at CHI

Can we have FII within Serious and Project leisure?

Can systems optimise systems for FII behaviour?

Can you detect certain state-change targets? Bored to not-bored, stressed to relax, etc

How do different demographics differ?

How is the journey more important than the objects found

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Current Challenges for IR Eval of FII Actually studying fun information interaction in action

Discover more scenarios/contexts

What are successful FII strategies

Are there strategies for this?

Correlating system interactions with study findings

Determining measures from Fun Information Interaction

Designing RAT interaction models that relate to FII

Create systems that increase engagement

Identify ways systems can support FII

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Moving forward Challenges and open questions out there

Another workshop at this more IIR/IS level?

Its been a couple of years since Searching4Fun at ECIR

Perhaps at IIiX2014 in Regensburg