Fun city relaunch-marketing strategy oct '09
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Transcript of Fun city relaunch-marketing strategy oct '09
Brand re- positioning and Marketing strategy for Fun City
11th October 2009
Background of Fun City
Fun City a member of the Landmark Group; is a family entertainment brand with centers all across the Middle East, India and China.
First established in 1999, the entertainment centre includes activities which cater to customers from 0 yrs to 19 yrs and their parents.
The case Fun City IS
the oldest company in the UAE in the category has the largest no of family entertainment centers in the UAE belongs to one of the reputed regional business houses caters to all age groups has 70% repeat customers
Still its NOT a destination store by choice recognized as a brand on its own
Whereby Fun City is FACED WITH
LOW REACH & DECLINING USAGE
TODAY’S KIDSProfiling our TA
Concerned, Connected & Plugged In
Products That Are Home Runs!
Pleasure…Control…Personal Development…Social Acceptance
The Years They Were Born
Goes public with 165 locations
World Wide Web
DVD format introduced
Cell phone boom
Instant Messenger
1991 1992 1993 1994 1995 1996 1998 199919971990
The “New” Millennium - The Years of Their Childhood
Opens 12,000th location
Cable providers
start to offer DVR service
DVD Players become portable
PSP unveiled
Xbox launched
Wii revolutionizes
Console Gaming
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009
CONSUMER BEHAVIOR INSIGHT
Analysis
Source: Data in this presentation was collected during July – December, 2008 in the USA by YouthBeat®, with 200 questions, each topic surveyed among approximately 2,800 Tweens and Teens.
What They Do in Their Free Time (Weekends)
Go on Internet74% / 78%Watch TV
83% / 77%
Media
Non-Media
Solitary Social
Prepare a meal43% / 45%
Read42% / 40%
Paint/Draw28% / 16%
“Hang out” w/friends68% / 73%
Go Shopping41% / 44%
Watch Movie/DVD at Home
64% / 62%
Play Video Games Alone
55% / 41%Play Video
Games w/Others
60% / 44%
Exercise40% / 33%
Listen to Music
67% / 78%Design
Websites4% / 5%
Knit/Sew6% / 4%
TV is one of the major competition
# of Hours Spent Watching
TV (Weekdays)
# of Hours Spent
Watching TV (Weekends)
2.1 2.1 3.3 3.2
Tweens
Teens Tweens
Teens
19% 14%
25%21%
41%
6%16%
59%
Tweens Teens
Several times a day
Once a day
3 to 5 days a week
Once a week or less
Online All the Time
Frequency They Go On The Internet
Social Network for Teens & Tweens
MySpace, You Tube and Facebook dominate. MySpace is trending down over time Facebook is trending up among both tweens and
teens. Twitter may be all the rage in media…but it hasn’t
made a connection with tweens/teens – at least not yet
Social Network for Kids
Site Ages Launched
BarbieGirls 7 - 12 Apr 2007
Club Penguin 7 - 14 Oct 2005
Imbee 8 - 14 Jun 2006
Neopets 8 + Nov 1999
Nicktropolis 6 - 14 Jan 2007
Runescape Teen + Jan 2001
Stardoll 9 - 17 May 2004
ToonTown 8 - 13 Jun 2003
Webkinz 6 + Apr 2005
Whyville 10 - 15 Mar 1999
Advertising Captures Their Attention
Tweens, teens and kids are most likely to notice TV ads. However they are also exposed to many types of advertising through radio, magazines, Internet etc
TVCommercial
Radio Ad Magazine Ad InternetBanner Ad
Internet Pop-up Ad
Product/Brand in TV
Show
InternetContest/
Sweepstakes
InternetAdver-game
Free Sample Product/Brand in
Video Game
TweensTeens
Role Of FUN CITY
Today’s Youth Market Does Not Represent Your Childhood
• Has never known a life without...– Cars– Airplanes– Computers– The Internet– Fast food– Cell phones– eBay– 24 x 7 Entertainment– MTV– Cartoons– CDs– Barbie– I pod– Digital Camera– Play Area (Fun City)
Born 1990 – 2009
Kids – the Primary School Years(age 03-12)
Tweens – the Middle School Years (age 10-13)
Teens – the High School Years (age 14-18)
Leverage Psychology :Make Your Product and Services a Winner
Pleasure, by making it fun, satisfying or stimulating
Control, by giving them choice, customization or personalization
Personal Development, by elevating their competency, creativity or self-importance
Social Acceptance, by enhancing their status or fit in their world
Pleasure Control
Personal Develop
ment
Social Acceptance
How Do You Succeed?
Kids, Tweens & Teens are aware of their surrounding and the changes that are taking place and challenge their future.
As such, they are cause focused.
They are willing to take action through brand purchasing.
Focus is dynamic and changes from current to future interests.
Passion for Causes:Strategies that incorporate kids, tween passions for causes can create an endearing linkage to your brand or service….
Surrounding
Focused
Action Dynamic
How Do You Succeed?
Kids, Tweens and Teens are more connected than any generation before them and connected through words, voice and visuals.
They look for increased commitment to Youtube, Facebook and video/ picture sharing sites, Blogs, Chat, Surfing,
Kids due to the cosmopolitan environment, easily adapt and adjust in play groups, clubs, school activities.
Connectivity and Community will be a theme throughout their lives.
Connectivity
Community
Advertising reaches this generation through many, many channels.
TV ads, radio jingles will get
the best reach. Entertainment sells for this generation and ads that deliver on it become favorite
Online is the place we are most likely to capture their focused attention and viewing and news travels among the peers
Cross promotion, co-branding with popular characters, current favorite results in fast acceptance – ‘its cool’
Marketing & Advertising:Marketing and advertising will capture their attention and deliver your message as long as it is entertaining and authentic.
How Do You Succeed?
Market Study
Market scan Kids & Tweens
• Disney World
• Sega World
• Funskool• Lego
World
International arena
Market scan Kids & Tweens
UAE
• Fun City• Ski
Dubai
• Magic Planet
• Bowling Alley
Activity matrix
Informative
Physical
Outdoor
Indoor
Children’s CitySchool camps
Sega World in Zabeel Park
GolfHorse ridingGo cartingWater parkGlobal Village and DSF activities
Fun CitySega Republic
Santa BontaUpcoming Kidzania
Ski DubaiIce RinkFun CityModhesh Fun CityDolphinariumMagic Planet
No. of stores
Past experience
Financial strength
Brand identity
Equipment
Novelty
Loyalty
Growing market
SWOT
S W
O T
Re-launch of Fun City
Re-defineMarketing Objectives
Brand repositioning Create awareness Induce reasons to experiment Build brand loyalty
Re-defineCompetition
Competition vs. competition Home use electronic games TV entertainment Health clubs Concept stores
Re-defineCommunication and objectives
Announce….. events Launch……… activities Pull………….. traffic Share……….. an experience Recall……….. brand Sustain……… growth Build………… loyalty
TEEING OFF FROM HERE…A multi-tool program
The tools
Tool 1 – In store
Tool 2 – Online
Tool 3 – Cross Promotions
Tool 4 – PR
Tool 5 – Guerilla Marketing
Tool 6 – Tactical Marketing Campaigns
IN STORETool 1
In store activities
Book Launch
Commemorating Special days
Adult relaxation zone
Competitions
Health Food Zone
ONLINETool 2
The Idea : Stimulate – Share - Experience
Create Fun City portal: www.comeoutandplay.com
Fun portal
That also gives consumer an insight into the world of fun awaiting him
News, views, activities, birthday party pics, social media accessibility etc
Interactive website, where one can participate in online games and win a coupon/voucher to be re-claimed at Fun City
Online competitions such as painting, cooking recipes, make over tips etc
Encourages consumer participate in charity endeavors
Upcoming events and opening of new stores
Online Plan
CROSS PROMOTIONSTool 3
Cross promotions
Air Miles program
Credit card
points program
Emirates Sky
Surfers Program
PRTool 4
PR Direction
To position ‘Fun City’ as the
destination of choice for
weekend family fun and
edutainment
To create a jealousy factor
amongst children of all ages
regarding regular visits to ‘Fun
City’
To underline the idea that the
leisure experience at ‘Fun City’
is enjoyable, clean,
wholesome, and educative
Immediate objectives
PR DirectionOffer exclusive pre-opening of Fun City tours for editors of two top kids related publications in both Arabic and English
Invite top Arabic and English society publications for the opening of new Fun City stores
Initiate a story with Friday magazine to feature ‘Fun City’ in their “parenting” or “children” pages
Provide coupons in ‘Fun Times’ (supplement of Gulf News on Saturdays) which can be redeemed at Fun City outlets for a free ride / video game
Offer one lucky visitor free playtime for 2hrs in a Fun City of his choice in a lucky dip
With every purchase of AED 30 on the play card, top up by AED 10/- to increase time of stay and hopefully engage in more spend
Short term-tactics
PR Direction Position Fun City as the destination store that offers a unique experience
Promote the personalized service offerings (professional and trained staff, security, edutainment, coffee mornings) at Fun City amongst mothers
Promote Fun City Customer Loyalty programs
Long term objectives
PR strategy & tactics: Create the concept of
personalized service and a unique experience at Fun City through- Personal calls and emails to consumers
to inform them of new products/games, stores and services
- Training programs for customer service executives to enable them to create special relationships with clients
- Create a ‘competition of the month’ campaign for activities like skating, karate, bowling, fashion show for kids etc
- Develop a customer loyalty program to encourage return visits to Fun City such as tie up with Skyward Sky Surfers
- To create hype around an annual event to set a record for Guinness/ Limca Book of Records. Such as the largest collection of Pepsi cans, longest chain of redemption tickets, collection of used Fun City cards etc. Ensuring involvement of TA and their parents as everybody wants a piece of History
Long term objectives
Forum for discussion
Tie up with a popular TV channel to launch a weekend talk show for children and parentsGet sponsor backing from other members of the Landmark groupInclude entertainment component in the programHost show at a fun city outlet
• Develop the ‘Fun City’ newsletter into a children’s monthly magazineEncourage children from various schools to write for the magazineCreate a column entitled “It happens at Fun City….” to describe children’s experiencesCurrently there are very few dedicated children’s publications in the UAE
• Make the ‘Fun City’ website more child friendly and interactiveStart a children’s blog on the ‘Fun City’ websiteInclude interactive free online games on the website
Develop spirit of healthy competition
Tie up with schools to award top students gift vouchers to Fun City
Establish competitions at Fun City outlets for specific sporting activities
Offer free passes to children visiting Fun City outlets if they create new records in select games
Launch scholarship programs across schools in the UAETop school leaving students can win a scholarship for higher educationSports scholarships for Emarati students qualifying for the national football team
Add value to community life
Organize a family group activity to raise environmental awareness amongst children – one family to win discount coupons to Fun City
Beach cleaningPlanting a plant in the local park
Special Needs day at ‘Fun City’ outlets Only Children with special needs to be allowed at the Fun City outlet on that dayNormal children visiting Fun City outlets encouraged to avoid using an arm/ leg/ eye while playing
PR coverage
Regular press releases to announce and promote all initiatives
Invite the editor of a children’s magazine to experience first hand the activities at Fun City
Essay competition on the theme: ‘My day at Fun City’ with best three essays to be published
Interview children visiting Fun City and use their images with their quotes on the website
GUERILLA MARKETINGTool 5
Guerilla marketing
Sponsorship of school
activities
Organizing
Charity Events
Brand building
MARKETING CAMPAIGNS
Tool 6
The strategy – FUN CITY should stand for…
World Of Fun Cool Place / My Kind Of Place Experience Exclusivity Edutainment Cross Promotions Art & Indoor Sports competitions Family destination
Strategic Creative Solution
To develop a strategic creative solution for Fun City.
The creative is on a platform of fun and exciting themes.
The innovative concept of “Come Out & Play” will be maintained for both umbrella campaign and category ads with different mechanics.
The bright and glowing colors in the background frames the thoughts behind the ad campaign.
Brand Image Statement
Fun City is my first choice. It is the ideal place to hang out with friends. It gives me the fun experience which I wish to repeat.
It is the place where I can spend exciting time with my family. The rides, the games, the hi-tech gadgets, the personalised staff reassures me that I am doing the right thing.
It brings me closer to my friends as we love to chat over a cup of coffee. It's extensive range of games and activities allows me room for a lot of experimentation. For me, Fun City is the only choice.
Media Strategy
Media Strategy – Communication Planning Process
Finding a close match and overlap between our target market and the media audience profile is the key step in media strategy.
Identifying and evaluating the Prime prospects and analyzing and assessing the media vehicles and the content of programming are important stages in our media planningprocess.
We will aim to attain Competitive advantage in advertising FUN CITY by matching the creative, the Media and the core
target market segment.
Media SelectionNewspapers
Newspapers are selected since they allow us to zero in on our target segment: conformist brand loyal and younger contemporary individuals.
Newspapers will be considered since they happen to be the key media in the Middle East. They achieve highest GRP for their own local markets and in general.
Newspapers are newsworthy and very much relevant for the introduction of new stores.
Newspapers are a major source of economic, social and political news and therefore render a great deal of credibility to the advertised products.
The quality of print in newspapers has increased drastically and the availability of glossy colour has added to the attractiveness of this medium.
Media Selection
RADIO
Radio will score highly with our creative in terms of brand positioning and geographic/ demographic targeting of the customers.
No other media or creative could possibly provide a higher number on the Brand Development Index (BDI) at least for this Market.
One can increase on the frequency owing to the cost effectiveness.
Media Selection
Magazines
Magazines provide us with geographic segmentation opportunities.
Longevity or the long-lasting effect of magazines is an added value in terms of increased reach and frequency.
Magazines are usually kept at homes and offices for a long period of time and they are referred to repeatedly. Repeated exposure and incremental reach is achieved when other pass-along readers read the magazine.
Campaign characteristics Campaignability Longevity Relevance Impact Branding Category registration Effective rendering
“COME OUT AND PLAY”Route 1
Creative Rationale
Interactive Thrilling Fun & Exciting Live & Glowing Intelligent Smart Innovative Personal Competitive Aiming to Win Inspiring
Mnemonic Advertising
To design a mnemonic device (an icon, a handle, a symbol or a hook) to strengthen product identification and brand registration.
Builders/Riders/Champions Wanted. This line will be our main mnemonic line reinforced with the slogan ‘Come out & Play'.
The graphic of the redemption tickets and the portal will be another consistent mnemonic in use.
Category 1 – 0-7 years
Category 2 – 8-12 years
Category 3 – 13 - 19 years
“WORLD OF FUN”Route 2
Creative Rationale Interactive Cool Don’t miss the FUN Inviting Intelligent Novel The Right Thing to Do Promising Extrovert Unique Aspiring Subtle & High Class
Category 1 – 0-7 years
Category 1 – 0-7 yearsCategory 1 – 0-7 years
Category 3 – 13 - 19 years
Category 2 – 8-12 years
Category 3 – 13 - 19 years
RADIO
Option 1
FVO1: Johnny is so quiet these days. We have tried everything. It is not as if we hold back anything from him.
FVO2: Take him to Fun city? SFX of children’s screams and laughter. Bells ringing and other playground sounds. Get him to come out and play. It is the place to be. Packed with fun activities, games, rides and even sports areas. Fun city will bring back that smile on his face just like it does every day for thousands of children all over Dubai.
SFX: Fun city signature tune
MVO: Fun city. Come out and play
Option 2
MVO (Excited): Mummy lets go to Fun city. Raj, Johnny and Salim are already there. I don’t want to miss even a minute of fun.
FVO: That’s right, there’s a world of fun waiting at Fun city, the family entertainment centres from the Landmark group! With thrilling rides, exciting games and loads of activities for babies to 19 year olds and even parents, Fun city is the place to be. Call 800 1234 and find out the fun city closest to you
SFX: Fun city signature tune
MVO: Fun city. There’s a world of fun waiting...
Office No. 47, 2nd Floor, Building No. 02Dubai Media City PO Box 72280Dubai, UAETelephone: +971 4 3692128Email: [email protected]