Full panoramic representation Depth information from the real world
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Transcript of Full panoramic representation Depth information from the real world
Construction and Presentation of a Virtual Environment Using Panoramic Stereo Images of a Real Scene and Computer Graphics Models
Full panoramic representation Depth information from the real world Digitizing and representing dynamic events
Construction of a large-scale virtualized environment
ex. urban area, natural scenes, …
Approach
Jun Shimamura†, Haruo Takemura‡, Naokazu Yokoya‡, Kazumasa Yamazawa‡†NTT Cyber Space Laboratory, ‡Nara Institute of Science and Technology JAPA
N
Requirements in constructing an immersive virtualized environment
• Uses a video-rate omni-directional stereo imaging sensor
• Constructs a full panoramic 3-D model using a cylindrical panoramic stereo image sequence
• Constructs a prototype system of presenting a mixed environment ( virtualized, CG )
ii. Mixed environment observed from different viewpoints
iii. Superimposing dynamic event layers onto a static scene layer
Original viewpoint
New higher viewpoint
Prototype system User’s appearance in mixed environmentusing CYLINDRA system
Bird’s-eye view of texture-mapped 3-D static scene model
AppearanceGeometry
Omni-directional stereo imaging sensor
A pair of panoramic images
i. Elimination of geometric distortion in images,ii. Color adjustment of camera images,iii. Concatenation of six images for completing upper and lower omni-directional images of a stereo pair
Generation of panoramic stereo images
i. Hardware configuration of immersive mixed reality system
Background
• Single viewpoint constraint• High-resolution image acquisition• Omni-directional stereoscopic imaging at video-rate
majority filtering
panoramic imagesequence including dynamic event static image
Virtualizing a dynamic real scene• Layered representation of dynamic real scene
• Depth estimation from static panoramic stereo images and moving objects
Static scene image generation• A panoramic image of a static scene is generated by applying a temporal mode filter to a panoramic image sequence in a time interval
• Moving objects are extracted by subtracting consecutive image frames in a sequence
Extraction of moving objects
subtracting
epipolar line
upper panoramic image
lower panoramic image
world cylindrical coordinate
• Stereo matching used to estimate depths of static scene and moving objects
Panoramic depth map of static scene
i. Has a 330-degree cylindrical screenii. Merges virtual objects with a virtualized real world sceneiii. Superimposes dynamic event layers onto static scene layer
Immersive mixed reality system
• Generation of 3-D model
6144 x 768 pixels resolution 13,400 polygonsBackground:
41,340 polygonsCG tree:
54,740 polygonsTotal:
13 frames/sec.Frame rate:
Apply Delaunay’s triangulation
Extracted moving object regions
Composed of twelve CCD cameras and two hexagonal pyramidal mirrors
3006 x 330 pixels
top viewfront view
camera
lower component
upper component
pyramidal mirror
lens center
virtual center of lens