Full Moon Draw

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Transcript of Full Moon Draw

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rivuofblood

is pouring from

slilge to collect in puddles

on

U1e

In the (ront of the

room,

executivestlrecovcredwilh

remains of those unfortunate

ugh to be seated in front of them.

J(anyoftheStormKnigh havethe

killor th uutmg mirade,thev

empttotreat thewounded until

orkel'9a.rrive.See therelevant

in the Tor RuldJcok to detcr-

nedifficulty numbers for the treat

1 .

nce

the Knights

havtl tht

situ-

unot r l:ontrol, cu t to Scene

Q  

A.

Variables

the Stonn

K n i g h t ~

attempted to

the

bomberorshouted

a warning

point

prior

to the expl<bion, the

le in the second and thJrd rowsof

time 10 take cover and there

far fewer wounded

SCENE TWO:

Q A

The Situation

Standard.

TheStorm Knightsques

bon

the survivors about the latecomer

and his possible motives for bombing

the meeting. Through .additional re-

c;earch. they find a

link

bell\'t't..'f1 the

incident

and

Toranaga Special

Proj<cts   b

Re.1d

aloud

or

p'H-aphm- .

Finally, a moment to catch your

breat.h as Ute

whitr <..I.ad

paramed..ics

move through the chaos, lreaH-ng the

wounded limd

carrying away

thOK

who will nud their help no more..

The smoke

hiS

elured,but lh.e smellJ

of

blood

and

smoke

ue

stiU in your

nostrils. The ringing in you.r ears i

f;ading.. bul

your body

still feels

ten·

de r and bruised, though you d lost

a difluence of

opinion

with

  t v ~

biSSuys

with

baseball bab.

You look around the auditoriu

  h ~

ne others such u y o ~ re

lively

unscathed

<lnd

stilting w

shell-shocked eyes at what s lef

their coUcagues. One

of

them w

ders up to you

md

says in  

stunn

voice, ...

don t

understand, I j

don t underst.and.

Why

would

do

il?

The

Action

The man addressing

the Sto

Knighls is Kita Yamaguch.i,

you

Japanese man

in his

late 20s. He

mid-Ievcl manager

fora

company

t

managed to resist a takeover attem

by Kanawa.and \\ 01 invited

tDJOin

lUuroBlock

becauseof

what theex

nencf.> taught hIm about KJ..naw

corporate stTcngths and weakness

Kila

wasa

friend of the   b o m ~ .

Morita, and can answer some of

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hIli Moon

LJI'iIW

questions about th e man.

The

foUo   ing sut>-.scctions

contain

e

infonnatior\

that be provided

th e

survivors. Eadl sub.section he-

with th e name or identity of th e

on who provides

th e

information.

Kita

is a very

useful

gamemaster

in

that he ca n guide

th e

through the:

invcstig.Hi n if

 

having a

tough

time of it.   f

e Storm Knightsare

totally

al sea, he

n

suggest a newansle,orget them in

with

a

character

who

can tell

whallhey

need

1 know.

ta Yamaguchi

DEXTERITY 9

Dodge

10

STRENGTH

9

TOUGHNESS

9

PERCI'.PTION 10

Fmd

11 ,language

11,schol.ar (high

finance)

12.

trick

11

M l N D U

Business 14, test

12,

willpower

12

CHARISMA 10

Chann

11,

persuasion II , taunt 11

SPIRITS

Intimidation

9,

re..,lity

9

Possibilltie.s:

I

Description: YO\lng

an d e.lger,Kita

a dedicated

 I1ruri,mlll   corporale

dressed

in a

standard

suit slightly too expensive

his 5.1Iary,

Yamaguchi Co }n providethe

f(' low

mfoTmabon;

• fuji

Morita

wa s one of

Kira's best

r iends in

the-

81ock.

They ha d

met

business,

when both

workc<i

th e

same firm. Morita was higher

th e

mega-<orporate

ladder,so their

\\las

limited

TIlen Kitn \\0' ,5

10 join

th e

Block, an d found

rita was

also

wa s

a

Olember

Th e

o

bec.1me

dose friends

Kita rt>members Mont,l

il S on e

of

controlled, logicdl

men

ha d e ve r

met, totally droicated to

e goals

of the Rauru

Block. He hasno

ide'l

w hy he w ould have committed

i murderous

act -

bu t

it

seems

to

him

that

he

has

read

about

similar

incidents

m the rK:cnt past, which the

press

ha\ e dubbed

  kami.k.uc

bomb

ings, though he can t

remember

any

dCt.li1S.

 Eiii had seemed perfectly

norm.,l

th e let. 1

l l m ~

Kita

ha d s ee n

him. He

wa s being

sent

on

a

busmess trip 10

a

chemical firm

in

Saitama, a standard

plant tour.ltwasonly

supposOO to

last

fort

hroo days, but

he

wa s

gonea

week,

an d

then

returned

to

commit

mass

murder.

He

ha d called Kita

nlyonce

during that week,

to say that he had

decided

to extend his visit lind do

some fishing. Strangc.ly enough, Eiji

ha d always

voiced a dislike

of

fishing

before.

A

member

of Ihe Rauru

Block's

Openttions Arm

can

p ro vi de t he

fol·

lowing

information:

· h e ~ h.lVe been three other

 I...a

mikaze

bombings: The

 irst

w as t wo

months

ago

at

a Tokyo k<lnlle

dub,

when

a long-time

member detonated

a oomb that k.illed

35 of

his friends

Th e second was th.n..oc weeks ago, at

an independent finn s

curporate pic·

nle.

Th e

wife

of

theCEO

h<ld

bambin

her b.,skct,and

killed tlw: cnbreboard.

The co mp im y h as ~ J I l C C gone

into

bil

nkruptcy.

The La< wac; earher

thi .

......

eek

A

teacher at

a corporate day-care. center

set of f

a

bomb

in

her

backpack, killing

72

child reno

Flags

Ifil

Pl TSOllnl Stakecani

is

pbyed,one

('If Knights

wa s

acquili11ted

with

Eiji \forila and is

certain

hew,ls

some-

ho w

fon:ed to

commi t t he

act

h e d id .

Ir

Mlst( lkr J Idelltit.1I

card

is

played,

one of

th e

Return OIock

members

present will be convinced

that

aStorm

Knight is actu:illy a n e mp lo ye e

of

..

K,mtlwa

subsidiary.

He

\\IiU spread

this

rumor, making

It more dlfficull

for that Knight

to

get

infonnation.

Ifa

COllm C troll card isplayed,oneof

th e

Storm

K n i ~ h t s

is a friend

of

Kazuo

Kojima,

head of

th e R unJ Block's

Oper-atiOl

Arm. Th e

Knights

ColO

go

c;traight tt Shodan Mel..,ls and acquire

all

the

information

available reg.1rd

i ng t he various bombers

COltnccrions

with

Toranagi' Chemical.

Digging Deeper

The Storm

Knights

cannot obtain

,lny further in onnation from the sur

v i v o r ~ of

th e

bombing.

Howcn r,

a

PerceptIOn or ltTldenct analySIS

tota

wiD reveal th.at theexplosiveuse

a form of pTtlSlI 1lu

lttheKnightswish to visit thesc

of th e other

bombings, they

dis

th e

(ollowing:

The Karate Club: The

bul1din

been

shuttered,

th e

busmess d

down.. A

sign

instructs

anyone

ing

theownertom luire

at th e

ba

dooT

The owner,

an

aging man

n

Aito,

ha s been

drinking, bu t is c

ent enougn to

telllhe

Knights h

no

idea wh y his p l a ~ was bom

The

cuJprit

hadn t

been

at the clu

.1t

least

tw o

weeks

pnor

to

Ih e

dent.

He worked

as

a l o w ~ l e v c l 1

ager r r

M>me

company m Saita

The Company

Picnic:. None

corporate

officers

survived

the e

sion,and

the

policearestill

inves

ing. One officer will teU

th e

Kn

t hat t he

bomber was

known

ford

charitable

work..

an d

also work

an

office temp

Her

last aS5ign

had been asa

rcceptionistatTura

Chemical in

Saitama.

The Day-Care Ce.nter: Th e

ow

ar e plannmg

to

rebuild,

bu t ar e

crushed by lawsuits

filed

by

bere

parcnt5,

The leacher had

form

worked

forToranaga Chemicals

c.,re

c ~ n t e r

bu t ha d

been laid of

to

budget cuts.

Her

employ

T ranaga, il yo ung woman w

name

Iht>y

Ciln'l recall,

ha d

ph

and gotten

her

this position.

If the Knights wtSh

to

obtain

tn.1tion on Toranaga Chemical,

can contact

the RauT1J Block or v

Iibri'lry an d in sp ect t he

micr

recordi of Tc yO Sl blm

a r t l c l

ther W,lV, they

learn

th e

followi

.ToranagJ

Chcl1\Ical

was

rec

purchased

by

H.iYilt:su Raw M t l t ~ r

which is in turn

Clwned

by

Om i

tronics.

If

researching

in

a libr

jimf total of

10

reveals

that

O

owned

by

th e

Kanawa

Corpora

Toranaga

ma ke s c hemica

industry, and ha s

also

begun

ln

ing

 n

Ihe hydroponiCS field

of

l

Toranaga s

biggest

coup w.

hmnS

of Dr

Toshikazu Yoshi a

ago to head their Saitama

Sp

.........

.. ... ....--------------------  

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The

train

station is crowded,

filled

withthe aromas ofboxrd me

sold

on

th e pliltforms fo r hun

commule.rs.

Uniformed

me n

we

in g white gloves

st.and

beside

trains, pushi.ng th e last fe w pass

gers into

th e p ~ k e d

can. Up me

yo u se e th e

s inklln nl

e x p r ~ s t

w il l t ak e

yo u to

Sa..itama.

Have

each Knight

generate

a

 epti ll

total

against

a difficulty

nu

ber of

10. On a

Miruwal

to

  oods

SCENE THREE:

Deadly Reception

The

Situation

Standard.

Th e

Storm   n i g h ~ ar

nvp

M t<myam CitatIon to board

  I

  bullet train

to

Saltama,

only to find

Yakul:a assassins wailing for them

Read nloud or paraphrase:

Variables

Lab. But

there is

no record of

further announcements regard·

him

or

the tab in

recent

months.

oshi hunsell is a well·known

famous for his re

into the neurological basis of

3n d free wilL

He had

been

fthe most

outspoken

opponents

ruthless

business tactics

pro -

the Kanawa Corporal o -

after

h e w as

hired

byTol7lnaga,

he

speaking out. Because

of

this,

few

of his colleague; speak his

with

respect

these days.

accounts   th e bombings

they all

were done with

JJE ,lliesame ty pe usedbyMoriLt.

th e Knights have ~ t h e r e d

evidence to point to Toranaga

mical, lhereis

nothing

left forthem

in Tokyo.The obvious next step

to travel to 5.'\ltama an d check ou t

Special Projects Lab - if

th e

d on t t hi nk

of

this

on

their

a Rauru Block

operative

could

 t

an d

will even provide train

to

Saitama. The eilrliest tram

  on e

hour

from Matsuyam:l

ion in Tokyo

Cu t

to Scene

Reception:

the Storm Knights choose not to

ue the lnvestigation

of

the bomb

they

will

be sc or ne d as

men

honor.  t \vill

be extremely

for them

to

obmin an y

aid

the Raurn Block in th e future.

i they ask Kita for aid

in

th( more

gerous aspects of the investiga

, he will retuse,

s ay in g h e s

just a

manager,

not a hero. The

of t

he Operations

nn

are

bUSy

M r e ng t he n in g s e c ur i ty

Rauru executives to be of any

aid.

Th e

Knights

ar c

on

t h ~ i r

f the Knights wlsh to use a differ·

means of transportdlion to reach

(a rented car, perhaps) Rauru

agents could point out

that this

l take too long, and the rental

would be a p;aper trail

Corporation could follow.  f

Knights decide to

take

a later-train,

s not mateJiilllyaffect theadvcn·

ru n Scene Three when

they arrive

at

th e station.

  _ _

29

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Full Moon

Dr..w

the

Krught

nabces three men in

movmg through

the

crowd

the

general direction of

his

party.

a  uptrior

or

SptetaculJlr result, he

nolin'S

that one f th e men has

hands. 1£ he does nolice this,

d generates

a

t>dlOlaT  rtYl m lorr) to

of

9

h e

recoglUzes

th@ deign as

worn by Yakuza

soldiers

in

the

i.'lgawa family.

Thegangsters havebccn IllStruded

tzske

the Knights without drawing

attention

to

themsel es

(no

in

th crowd, etc.) But 1f It

ears as if

the

Knights are gomg to

the gangsters will

open

f ire

nd

try

to bring

them down,

Tlus

wiu

eave the Storm Knights with

the

problems

of

keeping them

safe

and

protecting mnocents

the gunfire.

The

Yaku..l.a

ass..'lssinsa.rededicaled

and

If

they are being

they will grab hostages from

try

and

forcethe Knights

ut m to

the

open. The

Knights

best

of

escape

is to fight their

way

to

the

train,

which

Wil t

leave on

The

Yakuza wiU not pursue

Knights on to

the

train,

sinceeven

murdl J'S were sucres

fu

lIy

com

1t would be

virtually

impos·

ible

to escape from lh e

crowd

inside

e can:.

UoneoftheYakuza u\.'tshould

c.ptured

by

the

Storm

Knights,

he

ill reveal

the

foUowing inform;.tion;

• The Yakuza were tipped 10

the

ime

of the

Knights· departure

by an

nfonna.nl

planted

within

the

Rauru

Block, whose idenLity he does not

lnow

• The staff at

the

Specs.al P r l l ~ s

Lab ha'\. e

not

  wamed of the

Knights'

intention

to vc, l l It

was

felt

that

lh e Ya

kuza

could hand

Ie

the

rna

ter, and it 'was

not

necessary forthelab

wor to

be interrupted

As

far

a

..

hf>

knnwlt, tM1C

were

no

pl;ms 10 hav(> .lS >o.lSSUlS planted at

the

Saitama station. His II\structions

were

that

no

undue

ollenlion

Wi\S to be

drawn

to

the

town or the

Toranaga

f a d ~ t y .

Once the KNghts

have dispost.'ti of

the YalUl.6

gangsters,

they can safely

board

lhetramand

proeE OO toSintama

 

30

Cut to · Scene Four: Unwelcome

Guests.

Yakuza AsS.1ssins

 3

DEXTERITY 10

Dodge II , hrerombat 13. maneuver

 -lealth 11 unarmed combat  

STRENGTH

9

TOUGHNESS 10

PERCEPTION 10

Find

II ,

tracking

I I, mck 11

MIND

9

Te<tIO

CHARISMA

10

Charm.

11, persuasion 11. taunt

11

SPIRITS

~ l 1 m l d a b o n 9.

reality 9

Possibilities: 2

Equipment:   mm Chunyokat,

damage

\ Jlue

18. ,nuno 9,

range

3

10/40/50

Variables

If

1M Knights

~ h o u i d be

defeated

by

the

Yaku7.a,

th.ey

wiU

be

taken to a

nearby wJreoou::.e and

Interrogated

regard

ng

how

mud\

lhey lnow

about

Project Divine Wind At orne point

during the invcsltgatlon, a Ynkuza

  e m b e r w h o i s ~ l y a Rauru

B l o c ~

infonnant will

create a distraction,

allowing

Kmghb to ma..lc their

esc.. lpe and

get to Saitama.

SCENE FOUR:

Unwelcome Guests

The

Situation

  t ~ d ~ T d _

TheStonn

Knight:. travel

toSaltamaand

attempt

to mfi1tratcthc

Toranaga

Special ProJeCts

lab

Read

aloud

or pa.raphrase:

You hardly

noticed the

tnin ride

(about

20 minutes by S NkalrSrll

b u l l e t t r ~ i n ,

As

you

leavetheitation,

you look around at Sititama,

According

to

everything

you

had

been toid,

it should

be

a mali

uni

versity lown, ow. though, it seems

to be domin<1led

by corporate

facili

ties,

many

of them

bearing Ihe sty)

i z e d K ~ i o g o o f K a n a w a orporalion.

The Action

Reier

to the map

of

the Spe

ProJects

lab on page

31

when rea

the foUO\\> ng descrlptlOns

The lab is a

..

ingle-story build

apparenlly

dt'Signed

according

t

 World

War

iJ blockhouse scho

architecture,

Built

( ntirely

out o

roconcrete,

It

has

no

windows

only two

dool'$:

one

norm..' \I-slZoo

othel a Iarg  RMttge-style

door

a

rear

loading dock.

The

building is surroundl d

three-meterhighdwn·linkfence.

f('nee is

\\'in.:>d

to

an alarm

(a

Knjghts WlU

probably

guess). To

ing the (ena

triggeno

 

bell insid

lab, and

five ormL C1

gu.ud l will l

Ihe building tOlnvestigate,  Seeb

for

information

On the guard

.)

There b a Single gilte leading

thccompound,

large

enough

toa

a truck. The sate is locked Mou

be .ide

the

gate b a computer term

with

a mimatul'l' video camer

tached to It. The terminal control

computen7ed

lockan

the

gate,

AS

Knight

with the

  lenu

skill can

t

operate the

terminal

and

open

the

The difficulty for this is

12.

(Characters from the Cyberpap

vlho have the

cyhadecl

opeTiltlon

and who possess apprapnate h

ware to ...d.. into the tl'rminal ha

much

better chance

of

 >uecec;...

them, the

difficulty number is 7.)

If theStorm

Knight fails to

tap

the

system.

he

wilf activate a sy

I'll00rm, alerting the g u a r J ~ Lnsld

building

and

turning on the

v

cumera. giVing thegua rd a good

at whoever s

trying

to

break 1010

Lab,FivcguardswiUimmediatelyr

to investigatc_

while

theathers w

n-ady for trouble.

If

the

Knight

ceed

.... the

gate cnvings open and

heroes

.lre free to approad l the

b

Ing

If

the

Kmght'l come up with

ning

plan

for getting over, und

through the fence_ lellhem

try

 

remember

 he genre appropria

ippon. SWilShbudling..JtlduttUI

stuff

isn't appropriate

here,

An

should lali;   ,tcad,

the

Knights h

be

thinking

m

tenns

of espion.1ge

1t.-'('hno-IhriiJers, Wlth

s o m ~

n

adventuri

m thrown

in

lor

good

sure.

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Knights who knOW.l httle bit about

and who understand W( l1

ippon

corporations

work might

to bluff the guards

by

contacting

through

the

Ie-muna)

at

thegatt-,

then convincing

them

thaI the

are

actul Il1y corporate offi

ls on a scheduled visit (which fue

ardsarea

ppa

rent

1

v

too

inoompetent

know

about

..,)

This

is totally

ap

priate to

the genre, so you should

the Knights a good chance

of

a

 

avwlth

It •. but o y if they

it

nght

Guards (8)

()EXTERITY 11

()ojge 12. f1recamoot 14, maneuver

12,

melee weapons 12/ unarmed

comba.12

STU GTHIO

TOUGHNESS 10

PERCEPTlO 9

nnd 10 tneX

10

MIND 9

Test 10

CHARISMA 9

Curm 10,

persuasion

10, taunll0

SPIRIT

8

Inhmidabon 10. reality 9

Possibilities:

I

Equipment: Kyoto Police RKD,

ar

morvalue

TOU+7/17;SCKyogo L

44

SMG, damage value

18,

ammo

15,

range 3-15/40/150

Personality: Loyal to Toran.:lga, will

takcsignificant risk.- todischa

rge

their

dl,ty,butarowilikelyto5aaificetheir

own

lives

Into

the Lab

Both the front

door

and rear load

ing door are secun. d with electroNc

locks. These Jocks are

controlled

by

the same

video-eqwppcd tc:.'rtntnal

as

the

gate. The

chances

of defeating

these locks and the consequences of

fauure are

asdetililed

in the preceding

section.

Again.

~ r h a

the

best

way

for

the Knights

to

galn

entry

IS todupe

the guards.

Apart from the lab

itself,

the inside

of

the buildmg resembles any corpo

ralc office complex. The waUs

ar e

in-

Ilibtutional off-white, the

hard·we

carpet an uninspired grey.

All

room

and corridors are bnghl1l tit by

Au

rescenlluDes. Unless othcrwtse spec

f l e d d o o ~ a r e i l l l dosed

but unlocke

The

wallsand doorsare

largelymod

lar,

meaning

they

are

made

of

ve

light material

AwaJlordoorprovid

only ;oft   Ol er

<although

it orfers hig

ooncea

lmut).

Reception Ana: A receptionist SdC

is to thenghtoflhemaindoor,arouc

(presumably

for visitors)

is

to the le

AfuU)'-armcdand

annoredTonnaF

guard

sits at

reception

des

Mounted above

the

desk

are

dose

circuit monitol i. If anyone sets off

system alarm

through anyone

of th

electronic locks,this iswhere thevid

unages

appca r,

Guard Room:

Scven

Tozanaga guard

Si t

around

the room. ormallv, the

armor and heavy weapons hang

l o c k ~ along the walls, leaving th

guards

anJy their pistols. The

guard

will

probably be

playing

cards,

rea

mg, \Va

tching

l1w video

screen,

etc.

[ I I ]   vine Wind

 

Toranaga

Special Projects

Lab

@

-' .

< >

®

®

 - -

_   _

L _ _

@1 @

= @

I J

I

< >

~

-

@

 

@J

( )

 

ICMm-hnlro Fence

 '

\ t ~ l I n c ~

)

, ideo

Umrn

4 Enlr..nce

5. ReaoptlDn

ArM

fl Guard

Room

7. Stonge Room

II Curporalr

Of(JCe8

\l

L u u n g ~

ID W-t. . OffICII:

II ....

  hl'.

O f f l ~

12 I Okilns 0..,

13

Pnnler

Room

14. 5m d StmIg

 

15

  thrwm

1

u

Conu.·

.

ld.I

E n I J a n c ~

17 Y o ~ h i ~

LAb

III L.1bSlorilige

R , , ,

t o dmt; &loy

Entral lOr

 

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guards have been

alerted

some

they

arefuUy

armed and armored

d waiting for trouble.

Office s:

These SIX

rooms

e

typical

cubbyholes

for mid-level

nagers. Eachhasil desk, chair and

The computers ::Ire all

10

a net\'I.'ork, but are lim

in

their access to

mconsequcl1ti.al

ancial figures, etc.

m

a Knight has

skills

such as scholar

or

scJe lu he

Gin

browse

these flies. A skill

total of

7 is

to hack

through the intnl·

rountem,easures,

bu t it won't be

his time. For a

character with

operutiml

and

the

appropri

e

interface

hardware, the

difficulty

t04

Yoshi's

OHice: The nameplilteon

door reads

 Dr. 1 oshikazu Yoshi.

Head 

Thedoori

locked

with

simple

electronic

lock. Ihe ottice

.u: though a

grenade went

off

It: paperseverywhere,covering

e d(..'Sk  nd the computcr

tcrmin..'ll.

p p ~

are Dr.

Yoshi'slab not(..os,

hiS eleetro-chemical bram

technique,

and

discussing .he

suceesse, of

 Project Divine

(the

entire brainwJshing

pro

None

of

the papers

ma-ke

ntion of the sUidde

bomber   field

(Yoshldoesn'tknowaboullhem;

were

hand

ledsecretly

by

Masako

Yoshi's

computer

allows access to

of

the proJl-'Cf files. duplimting

scnbbloo. noteS. Pene.trating

intrusion counterm( ilsureson

this

i5 the same as

for those

 

corpora Ie offices,

discussed

above.

Wada',

Oence:

The name

on

thedoor re.lds

 'AaSclko

Wada,

Assistant. Although

labassist.1nt

a

l' ,lther

lowly title,

the

office

is as

as

Yoshi's.1l

isscrupulouslynedt,

th no papers

anywhere.

The

com

i I it full access terminal.

with

more serious

Intrusion coun

(difficulty

13,

10 for a

with cyllfrl/rckopt·mtiolt and

opriate h.,rdwMe)

Wada's

personal files contain

the

 dirt that

the

Knights

ar e

after:

of the:

  field tebts

of

DivineWind,and cvidenccthat

 

32

Wada

is actually

an employee

of the

Kantlwa

Corporntion,  Sl.. 'ConJcd

to

TOl' anaga for this

proJl Ct

Printer Room:

11lis

room

contfllns

thn.-e

high·speed

laser

printers th.at

arc connected

to

the

network.. Storm

Knights

who have

penetrated

computer intrusion rountenneasures

can

print out any

fill'S tll

which they

have gamed

access.

Office Supplies Storage Room:

Shelves

around

thewallscontain ~ t a n -

dard

office supplies: pads, pens.

sta

plers,

diskettes, etc.

Lab

S o r a g ~

Room:

Shelves

contain.,

wid(' variety

of high-te<:h gizmos

(spare pa.rt5

fo r

Y05ni's devices)

and

tinyampules

filled

with

various

mind·

altenngdrugs (mmnly

nd\'ilnced ana

logues of so<Uum

pentothal)

Coffee

Room: A

stark room

contain

ing

coffee

machines

and

a small (ridge

for

employees

to store their

l u n c h ~

etc.

loading

Bay:A largc,umcn.1L..noored

room,

th is a rea is empty

u n 1 t ~ s II

dt.'

livery i 

being made. The

door

10 the

outside

is a

largemetal   up-and-o er

atrair. Packing

moSes arc

stacked. t v

erywherc;most

arecmpty, whllesome

contain innOCtlous

equipment

(office

chair::.,

in lou t ~ s k e t s brokellphones.

a

mletOComputer

or

two,

Laser printer

toner

c a r t r i d g e ~

diskettes, etc.)

Yoshi's

Lab:

Th

doubiedooNare6teel

(providing luml

cover),

They are se

Cllrro by

a Simple elec:tronk

lock

In

side,

the

lab r e s e m b l ~

 

mad scientist's

workshop{which.,.lfterall.is

what

It is).

Electnmic

devices line

the walls. In the

ce.,terofthe

l1: 1Orn

is Ml

opcri'lbng tJblc,

modified by the additiOt\

of

metal

patient res traints. An unconscious

 t 'Xperimental subject is

secured

1

the tiJblej

~ l c c t r o d C ? S are i1ttachcd

In

her head.

BoU\

Yoshi

and Wada ar :

prL'&l llt.

working on

thee<tuipme.nt.

Secret Workroom: The door to thiS

room isconcealed

 {md

difficultyof11),

and

can

only

be opened by prc<isinga

button on

a

liny

remote--contml

device

in Wadi1's pocket. The walls

me

lined

with

chaiti>.

FOlll' of

tht:

c h a i ~ ar e

oc

cupied

by unarmed

and

unam\ored

Toranaga

r;uards.

Although

their eyes

ilreopen,

they

areapparently

una

of anything

g o i n ~

011

<tround

They are

beil\g wat

heel over by

NipJXm ~ o n d - p l a n t i n g gospog

The >( ct)mat()S(

guards

are

of

Wada'seJ<:ttmsions

to

Yoshi's

w

Unbeknownst

to

the good docto

has u sed

his techniques 1 ind

nale these

guards

to

obey her

order.

They

will do whatever

o;h

them, eve.n

i f

obeyin,.;

her

orden;m

lheirdeath They

will

respond o

W.ld,,'s

voice. These

.' ;uards

ca

rctu.rnerl to normal

through

a

/u

miracJe,

or through

the .\dmin

lion of

a

suitable antIdote. No

antidote

exists in

the

lab,

bul

d

mined

Knights

might beable

to

cate one

 mt rlCt

chrmlstryl

diffi

of

Pi . A gU<lrd rehlmed 1 no

will remember nothing of wha

happened, and wilJ

respond

1

cumstdnCb

in

Ihe

same way

a

normal

Torcm p;a

guard

Cut

to SceneFour:

C o n f T o n t a t

Variables

 

the Knights ended

up

111 eli

with thesecurity

gUitrdsand

il p

into

the bUlldmg, Yoshi

and

W

have heilrd the noise

and

reOlliL:

truders

ill'C

m the complex. Yosh

be

occupied

gathenng

his note

Wada

will

have

summont>d

drugged guards

to protect her.

1ft he KOIghtsdisposed of

the

g

outside,

Yoshi

<lnd Wada will b

aware of

their

presenCE .

Flags

I

f

a N c m c ~ ; ~ c.ard i o plilyed o

thcStorm

Knightsrecognlzeo;Or

as a man

he

has

crossed

pi1ths

before (p<'rh.,ps in connl'cti n

on(

of Yoshi's r. her

unorthooo

perimenls i.n

the

years prJor t

outbreak of the

POSSIbility

WaNt

Ifa Ro ftanctcard isplayoo by-a

Storm

Knight,

he isdeeplyattrac

Wadfl

and wiUbe

reluctant

to

be

 hecou.Jd bebehind the

 DivineW

1Th1dness J(

she

m c ; 1 n i l ~ c s to

~ u c

fully ptT Ulde

Uus Knight

of her

cence, he may

actual1y fight ag

his comrades to defend her

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SCENE FOUR:

Confrontation

The Situation

Dramatic. TIle Knights confront

r ~ i

and Masako

Wad.a in their

battling brainwashed

guards

and

gospog to save an innocenl

bnng the

fiendish pro,eet: to

an

The Action

When Ihe heroes burst Inlo the lab,

ada will Immediately recognize

the

nger they represent. She will piny

 techno-nerd role outlined in her

descr ip tion , hoping that

concentrate

on

Yoshi long

for

heT

to

do something, fatal

Lhl.>m.

Yoshi responds as though the he

roes were just any numbskulled   -

truders into his lab: he orders them

out

Yoshi   iII fight only if physicaUy

attacked

or

threatened, and will sur-

render if

tM

only altemah\ e is h15

d th. AllhoughheisposslbHlly-rated,

Yoshi will only use thIs ability when

he s in definite mortal

  n ~ e r

Wada will fighl only if she has no

options,

and

then

to the death,

She

will

try

to lull the Knights into a false

sense of security, using  umn and

 rrsw sIonto convince them that

she is

an

mnocent

dupewh knows

nothl.ng

about Yoshi s theories and experi-

ments.   this filils,

she

will loose her

mlnd·slaves

and

their gospog guard-

ians. attempting

10

mnke herescape in

the confusion. nder Wadn s orders,

the guards will use whiltever  wwp-

onsofopportunity thercan lay hands

on, and will fight unli incapaolated

or

killed.

UWada

15 unable loescape,she wiU

lhrmten

the life of the

  p . ~ h ( n t .

the

D1vlntl

daughlcrofan importantDietmem

Dr. Toshikazu ¥oshi

DEXTElUTY9

STRE GTH8

TOUGHNESS 9

PERCEmO 10

Evidence analysis 11. find

scholar

(chemistry) 11,

tnck 11

MTND 2

Mcdione 14. science <neuroph

olOl\Y) 15, lest 13,

wiUpower

13

CHARISMA

9

Charm

10, persuasion

la,

taun

SPIRIT

9

Intimidation 10, reality 10

Possibilities: 5

Equipment:

pen. pocket calcul

Description: A 6O-year*Old Or

tal with thinning whitehair,wean

white lab coat and thick glasses

sessed with his work. and gener

unawareof(and uninterested in) a

thing

else.

01 easilyconncd arfrig

cned due to

hlS

single-mmdedncs

33

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Wada

DEXTERITY 9

Dodge 10,

unarmed

combat]O

STRENGTH

8

TOUGHNESS 8

PERCEPTION 10

Find 11,scholar(chemistry)11, trick

11

MIND

11

Medicine

12,

science 12, test 12

CHARISMA

12

Charm

15, persuasion

13, taunt

13

SPIRIT 8

Intimidation 10, reality 9

Possibilities:

hvoperStormKnight

Equipment:ZIIP77zpistol, damage

value

16, ammo

12,

range 3-10/25/

40; spring-loaded

stiletto, damage

value STR+6/14; remote

control

unit  see

above).

Description:

In

her

early 30s,Wada

a very attractive woman

with

long,

hair,

and

wears

a white

lab coat.

wears thick glasses,

but

these are

a

disguise: the lenses are plain

Sheis

very

shrewdand

cunning,

d

will

pretend to bea

  techno-nerd,

tally naive

about the

world

outside

r

lab,

and will

pretend

an incapaci

ting fear of weapons. She is very

to can or frighten.

Guards

(4)

DEXTERITY

11

Dodge12,

firecombat

14,

maneuver

12, melee

weapons

12,

unarmed

combat

 

STRENGTH 10

TOUGHNESS 10

PERCEPTION

6

Find

8,

tracking 8, trick

(11)

MIND 6

  est 14

CHARISMAS

Charm (20),

persuasion

(20), taunt

 20

SPIRIT 7

Intimidation (9), reality

9

Possibilities: 1

Equipment:

None

 

34

Description:

Will obey

any order

given by

Wada. Unless

under

orders,

they return

to comatose state.

Note:

The above

statistics refer

to

the guards

in their

brainwashed

state.

  f

they

are cured,

their statistics revert

to those

presented

for the

Toranaga

guards

above.

Second-Planting Gospog

(4)

DEXTERITY 8

Energy

weapons

9,

fire

combat 9,

melee weapons

9,

missile weapons

9,

unarmed

combat 9

STRENGTH

8

Climbing 9

TOUGHNESS

B

PERCEPTION 8

Find

11,

tracking

9

MIND

8

Willpower

11

CHARISMA

7

SPIRIT 7

Equipment:

Kyotoarmor,

TOU+7

15;

shimsi sword, damage value

STR+S/13; SC Kyago 144, damage

value

18,

ammo

15,

range 3-15/40/

150, one

mounted

on each arm.

Mtermath

As the Knights

will

probablyguess,

theiT activities in the lab complex will

eventually attract

unwanted

attention.

Fifteen

minutes

after the first shot

was

fired, five Toranaga

cars

(speed value

160/100/13, passengers 4,

 oughness

16 will

arrive, each containing four

Toranaga

guards.

 twould

definitely

be   the Knights best interests to be

out of   he facility before they arrive.

The latest victim

of Wada s

experi

ment

is not too far gone, having only

been

in

her tender

care for a

day or

so.

A   rst  id

total

of 8

will bring

her

around,

and

her

father will no doubt

be

very

happy

to

have her

back,

which

should

facilitate

getting

cooperation

in the future

from those Dietmemb

whoremain

wtinfluenced by Kanaw

As

the heroesmighthavecondud

from

their

researcb on Dr. Yoshi,

was once a staunch opponent

Kanawa,

but

was seduced by

power

and moneyof

3327.

Persuad

him

to

return

to

the side of

those

posing

Kanawa

would bea great

bo

The

equipment

arou.nd the

lab

too large

and

cumbersome to mo

However, Yoshi s lab notes

and

pr

outs

of Wada s files will

be

all that

Knights need to

Jearn abouttheelect

chemical

brainwashing

technique

that

Rauru Block scientists can w

on means to counter

any

fuhrre

erationsof thissort. Butwithout

Yo

Wada and the notes, it is doubt

Toranaga will be able

to

duplicate

process.

U

the

Knights considerusingYos

technology themselves, point

out

them tha t

using

drugs and

elec

shockto turn someone intoa mindl

puppet

is about as far from her

behavior

as one

can get.

Awards

H theStorm

Knights

are

able tos

Yoshi

and

Wada; convince Yoshi

aid the Raunl

Block.;

save the test s

ject;

and

destroy all

remnants

of

experiment,

award them

12

Possib

ties.

ff the

Knights are able to

do

al

the above, except bring Yoshi back

the

side

ofKanawa sopponents, aw

them 10 Possibilities.

  f Yoshi or Wada escape, or

Knights are unable to

save the D

member s daughter, award them.

Possibilities.

If Yoshi

or Wada

escape with th

notes on the experiment, the Knig

receive

no

Possibilities.

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in

Omdurman (part of

Cut

to 'SceneFour.Assaulton

Emco,

seE

EFOUR:

Assault on Emco

The Situation

S ~ n d a r d . ThIs scene

opens with

Storm K n i ~ h t s outside the

f ~ n c o o

imeter of

Emro lndustril.'S late in

Readaloud orpmapnri15e:

Emeo Industries was e-uy enough

lind. Though the

company

has f. -

throughout Egypt, the plant

Omdurman is relatively

small.

om you.r

position

of cover   reKS

e

street,

you see

the

3.5

meier

high

curi ty (ence tha t

surrounds th e

p b n t ~ n d y o u s e e t w o g u . u d onduty

n the small office beside the main

ntrAnce.

If there is

II

mathematician among

the Knight . read:

The a i r i ~ brisk Uld it

chills

you

on

this night whenSetmoves intoaJig,,

ment.

The

Action

This a [email protected]

 >Cene. The Storm Knighb must gel

into

thc Emco Industries

complex,

by

force

or

through o;tet,lth. They may

  peat... with the gUclrds at the gate. but

they are

under

strid rdcrs from

Bt. gWn nol to

admit anyone.

In additIon to thc normal security,

Solomon Beguin

has

Illreda snl.111 task

force of mercc.n.lm.os to

guard

Iheplant

this

night

of Sct s alignment so that

he

may

complete his ritual

without lOter·

nlplion.

Of

roul C,l3eguin has no idea

that a

group

of Storm Kmgh arc

on

his trail. There

are

a total

of 10

guards

i1nd mercenaries rurrentl\ on the

~ r o u n d s

of the complex.

The

Storm

Kmshts will have

gcnerllte st lth totals every ttme th

mO e

from onc

1000hon to

anoth

Use the

lowest  ifNIlI

total

among

t

Knights

as

thed j(flcultv n

umber

of

t

guard..' Ptrrrptl n chec:.1G when

tt mptmg to spot the intruders_

Emco

Industries Locations

1.SecurityFe.nce. Th1swlrl' ome:.hf

i.s3.5metro; tugh.The

topofthefroce

laced With barbl'd

wire

to prevent

terlopm from

scaJmg

Jl

2. M i rroTS. In each of the four

comers

the fence

i

  bolted what

appears

to

b

sign readIng  Propertyof Emco Ind

t r i . ~ Nu Tresp.

 

ssing...

III

actuality.

signsa

l l wry

sped.

  l

mimlfsd . VL>Iop

using  weird science, T l l

TmrT OT t

used

to

reflect

a small bunil

of ll1\'lsi

L1ser

Ught arotmd the perimeter

of

grounds.

Pulses

are

fired

five times

p

second The Ii mmg of tN >device 15  ,

that each consecutive mirrors 'kno\'

when the next laserpulse should rea

  U the pulse is not

receved

(i.e.• It w

[ J

 ire OIler hartoum

  Emco Industries

° ~

 

o

0

o

@

 

I   I I  

D<D

l.5«unry

Fence

2 Mlrmn

3.

Pulse

Generator

4 Guard BwldU\g

5.

Product

WarcllOUSf

6 Polrkmg Lol

7. A d m m i ~ t r ] t l I 1

Bulldmg

8 Inventory

Warehouse

9.

j)roduction

Pla.nl

o

Strt'el light:>

 M O

Industries

 

52

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blocked

by

someone moving across

its

path),

then an

alann

sounds and the

pJant'ssecurity squad is alerted.

The

mirror by the Pulse Generator

i.bsorbsthe

laser

instead

of reflecting

it

Another pulse is

fired

as soon

as

the

southeastern minorabsorbs a shot.

3.

Pulse

Gmtrator. Almost

entirely f C -

cessed Into the ground below the

southeastern

mirror

is

the

Pulse Gen-

eralor

It

fins the laserpulse thai reflect>

around lhe

peruneter

4.

Gu;ud

Building.TwosecunlyKWrds

are usually on duty here Solomon

Begum

ilSSU

1J\l S:

1h 1t

if

there are

two

on

duty, then at Icastone will be awake at

aU

t:ir ne

1hcv

will both

be

aIL

 

the

night

the   ton n

Knights attempt

to en

ter the grounds ofthe planl

When theil .-dsop<n thegale,

they

sma II mirror

hat

deflects the pcrimctC l laser5tl'ilight

the

sky.

This

al lO

causes

thea

new

10

be fired In

tIus

way, tho

alarm

not

sound

when a vetude pullsinto

tndustn

Product Warehouses. These l r g ~

rehouses hold the

goods produced

Emco

lndustries. Each w;Jrehouse

three

Iooding bays.

P..-king

Lot. Hmvy

vehides (truclcs,

,.etc)arep;trked

hcrewhcn they

e not In use. A few vehicles

will

be

the flight  

the

rit

ual.

Administntion

Building. This  

Emc:o

Industnes. 1be managers, etc.

have offices h ~ This isa t\o\'o-story

ilding. Solomon llegwn has a small

on the top Ooor. When the plant

s first constructed. the basement of

building was used as an inventory

rehouse. That area has since been

off,

but

may

still

be

reached by

a.5erVK'eclevatoronthe first leve .

unique key <carried by 8L:-guin) .

to unlock

the

control

paneJ

in

elevator. but a Knight may bypass

lock

with

a M

md

or

s im

of

11.

 

theStonn

Knights

take the

down to theold warehouse.rut

to Scene Five.

  n v ~ n t o r y

Warehouse. The raw rna.

nt Cl'SSary

to manufacture

eJec.

goods

ari5lored

in

here

(or

use

in

e production planL

9. Production Pla.nL

This large area

is

fiOed withcriss-<rossingassemblyhncs.

A small cafeteria, restTooms,

and

a time

dock

room

are also

in

here.

Events

If the Sturm Knights I l l \. detL t.tl ll

while

entenng

the

grounds

  by

sight

or a la rm), t he mercenar ie s that

Solomon Beguin

hIred

wtll open fire.

They

are

stationed

on

the

ground

and

atop

the

vanousbuildingso(

the plant

GuardsiMen enaries (10)

DEXTERITY 10

Dodge

11, I':irerombat

13,maneuver

11, melee weapons 11, unarmed

combat

11

STRENGTH 10

TOUGHNESS 10

PERCEPTION

10

 -and 11, trackmg 11, trick II

MIND

8

Te.t9

CHARISMA 10

Charm

II,pcrsuil

ion

11, taunt

11

SPIRIT 8

Jntimidation 10, reality 9

lncliru.tion: E iI '

Possibilities: 1

Equipment: bullE'l-proo( vest, ar

Illor value TOU+6/1b; KK81 semi

automatic riflc.

damage

valuE

19,

ammo

24.

range

J.4O/400/1k

Variables

If the Storm Knights

decide to visit

Emco lndustnes dUring

the

daytime

-

maybe nght alter

they tIlt>

tip

from Alak-8egam - they will

be un

able to secure

an

appointment with

Begum

and

Will not even be allowed

on

tJ1C

grounds of

the plant Begum

shut down

aU

the machmery

today

and

onJy

t

administrative

stn £

h

workmg.

ThisseeneendsaswonaslhcStorm

Knights reach the wilrehousc level of

administration

building

Cut to

'Scene Five:

11lt' RItual

SCENE FIVE:

The Ritual

The

Situation

Drunatic. ThiS is the clima

sceneo{

theentircadvenrurc,

The

p

houJd bcfast and

furiousasthcSto

Knights work to protect their min

from domination

and

theirbcxlicsh-

accurately-fired bullelS. They m

~ t o p ;Solomon ~ u ITom

compl

11\8

hisdcvastatlngritual

which wou

allow him to mentally

dominate

entire

populahon of

Khartoum.

Read

aloud

Or paraphrase::

The ride

down

in lhe el rntor

shaky

and noisy. but afteta

m o m ~

it

comes

to

a SlOp.

The

doors

 r

open

.J.nd

suddenly

that litUe noi

sums

too loud.

After

the

doors

p

~ n o u h for you

to look out,

you

fin

th.J.1

you were

right. At the

(.J.r end

th e large, dark room st.J.nd.sa

gbnt

a

m3n holding.

fiery red

opal .a.

surrounded

by glowing

c.J.ndlts. H

lift:s

hi s

head (rom

hi s

work..su yo

by the I

ighto(

the

elevatorand

laug.M

The

Action

You should flip the

first card lllUJ1

dJate1y

aft6reading

the

text abo 

e. U

yowgammliJ5

t

crfintpowertom lkesu

that the villains haveIhe imtmtive ear

irllhefighl

Thedimglowofthecandle

provides ~ r l i l conceaJment

to

every

one

11\

the room.

ShadOWIl loU1 il> abo in this room an

he will dtte,mpt

  protl et.

Begum

from

attack. lrutiaUy Shadowman

is

in th

mIters along the ceiling of the ol

warehouse. but he  

drop

to

the

floo

to

fight

He

will

use

Ius

extraondlllar

fire combat skill to attack the

Storm

Krughts.

A COmhUlabon of

the

dar

room, Shadowman s

dar nt SS

power

and his super

dfk 1gt skiU

wiJl make

him

tough

to stop.

If

the

Storm KnIghts try to

use

th

coverof

darkness

to fire

at

Bcguin

then

Shadowman will

tum

the lights on

dunng hIS

the

n t round

Seguin had

verydim

lights installed

in

thebasemen

so

he would be

to see

bu t

 

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rg; Full Moon

Dr lW

would not besenouslyar·

by the lights.

Solomon

Begum'. fust pnonty will

I o = t a

uunloff

goodope nus

wMd

be effectl   e everywhere m

the

warehouse. The.reaCter,

in ,,'iU use the one--on-onc l lf l

pOWL't'S

of the f1re Opal to at·

to dominate

the Storm Knighls

set

them

fightmg each other.

I

the Knights have the use

of

an

ails card

to keep the Fire:

powers at

bay,

Shadowrnan will

for clny remaining

guards

toOOOle

the

scene and

attad

the Kntghts.

At some point during

the

struggle,

i n t rue

pulp villain

style,

will

plam his pL., to the:

Knights.

Read

loud

or

p.lraphrase:

Beguin's smile is an evil one.  You

thought youcouldbestm but

oon I

will

rule

no t

only your

mindSt

ut

those

of

III Khartoum This pLlce

d all Its people will be mine to

and

then the

mighty

Dr.

will have to

bow

b e f o ~ me

nd

offer

a share of his power. I f he

I

will

set thiscity al¢nst him.

nd

TUle tht: Empire he has builtr-

AssoonashalftheSlonnKnighbare

.,. his rontrol, he will

..tum

hI.

to

perfonning the

ritual. In

toromplde the

ritual.

Begum mlbt

able

to

unintemJpted

for five

munds.

lie

is

only inter

if

hC

is knocked down,

knoc}..L'li

or

takesa wound.The expenditure

tOilVOld injurydoes

an he can continue uninlerrupted.

Flags

UaStormKnight

with themathmtohCS

plays

MmtyT card. then hI? can

his

1ife

to ruin

theitlignmC ntoi

e planets that Begum

_bl ishes

by

the ritual Byexpendmg his

tho

Knight_It.

theoutrorno

Beguin's worle.

The

backlash from

J>O , 

erful speD \

..il l

kill an)'one who

i.e.

Begum and

the

Storm

rMthcmrJtician.

 

54

Variables

 

a

guard

should

escape

to warn

Begum of the Krughts' atlAck he   i l l

be prepared with a u ~ r d offgood spell

when

lwronfronlsthcStorm

Knights.

Shadowwan willolso have had time

to tum on

the

dim light

If Solomon

Seguin

successfully

completes the

ritual,

then

the

fate

of

the

Stonn

Knights l5

dctcmuned

by

whether or not

they

can  shake off

the erJects

of

the mmd

control The

expenditu.reofa possibUitywlluld

we

the charactCT an immediate opJXlrtu

ni ty to

try

and free himsel(.

Solomon Begui.n

DEXTERITY 9

Dodge

10,

maneuver

10

STRENGTH

9

TOUGHNESS

9

PERCEPTION

10

Alteration magic 12, evidence

analysis

II ,

6nd 11, mathematics

13,sc:holar(mastcrcnmJnal) 12. tnck

J1

MIND

15

CHARISMA.

Charm 10, persuasion 10

SPIRIT 8

Intimidation 9.

reality

9

I n c l i n a r i o n ~

EvU

Possibilities:

lS

Powns:

Super

AUnbutl

(M ,+3

-

Power

F I ~ w

shock

flaw,

mg

~ e r i n g conditiun :::

high-pitchoo

sounds), and

Mmd

Reading..

value

MI +S

Spells:   Ollrt nrpfallOlI (cast

every

morning, normally to help i1 Mind

Reading roll, but on

the

<.loy of

the

r itual \

..·m

be used

to

add a roll to

that total),

and

tronJ

off },oood

(see

pJges 89-91 of

 hr

NJlr Sourcebook

Equ.ipment.: Ftre

Opal

Drscriplion.:Bq;uInLSi1

hugeman,

close

to

2.5 meten: t-lll

and

Weighing

600

pounds.

Originally

from

Terra,

he

isamegal

maniacwhotumedasmall

family inherit..-,nce Into a mighty

in -

dustnal

fortune, thnnls to his mind-

reading

abilities and his rulhle.

tUn .

He tries toad like

a

blue-bloo

gentleman.

bu t IS a brute at heart

cannot

hide his sadistic love of do

natmg others.

Aftermath

If

Seguin

is

ahk

to

successloll

Y

c

p1ctehi..1JrituaL

Khartoum

will fa1Iun

his

conlrol Any surviving

Sto

Knighb

will

have to shake oIf his c

trol or

become hiS pcr.;ona Islaves.]

long Begum

will

be

able to maln

contJ'()1 is another matter - both

;\otobiUS

and Sisters

of

the ~

will

h a \ ~ a.n interest in .1SS<lssinO

h1m and

gt.>lting

Iheirhand ol on

the

Opal. In the chaos that would en

from such a three-way b..lltle,lt is

 

~ i b l c ll\o.. t the opal could once ilgai

lost

If

the

Storm

Knights

defeat Bq;;

SIl.. 1dowman will attempt

to

grab

opal. He

wiD be unable

to

complcte

ritual (not ha\.ing the

requin'd

m

kill),

but could attune

i t

to Iumsc

maJ.:e

use of Its

power

U l h e S t o n n K n i g h t s l l n ~

01

the opal,

they

will be unable 10  

as

longas thetr

incltna

lion

isGood.

T

can. ~ W C \ · c r . ta.kcitsomewmewh

Mobiuswould

be

unabl('togethtSh..1n<

on

it

It is

bLely

that the

isters

of

Serpent would

be trailmg them.

would make- an attempt

III

teal

stone.

Awards

If thC' Storm Knights stop lWg

and

recover the opal, award them

Possibilities.

If the Knights defeat Begum

Shadowman escapes

with

the o

award them

six

POSSibilities.

U

the

Knights

(ail

to

stop

8cg

and Kh..-,rtoum falls

under

his cont

tht. V do no t

rt.'<:ei\ e

any Pos ibilih

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  r ~ J k i n g New

G

 reaking

  w

 round

Prologue

Barr Kat sat qwctiy, listening

to

the

beatmg

of

his heart,

the only

sound

that broke the silence in the cave. His

prayershadbeen

ilIlSwcred answered

by

Rcc Pilkken

l

the

Darkness

Device

of BarukKaah,

Saarofthe

Edeinas and

High Lord of Takta KeT Soon the

gospog

would

be h r v e s t e d ~

and then

the

march

could

begin, the march

that

would expand the domain of

  aru k

Kaah

But

before that could

happen,

he

had

to lead hIs restan Into

the land

or

the

dead

to pl,mt a new stelae, the

artifacts which held

within

them both

the

power of Rec Pokken and the soul

of

Lanata, goddess of Keta KalJes.

Tonight

ooC inos would raJd the

encampment

of

the dead and

carry

away sacrifices

to

Rec Pakkt .11 that it

might bless the stelae with

l h e ~ e

of

Lan2lla.

Baar Kat picked

up

his

ceremonial

dagger, that

which

had been

given

to

him  y

Rec

Pakken, and prepared for

the

evening to come ...

The Major

Beat

 Breaking New Ground is a

one

act

adventure

set in the

primitive

re

ality of

the

IJving

~

The ad·

venture

takes place

in

the

Eastern

Land, specifically, the region of

OhJo

Ke':ltucky

and

Tennessee. parts

of

WhlCh

have

been

altered into the liv

ingLand.

and parts

whichremain

Core

Earth dominant. As much of the ad

venture

Involves travel

through the

Living

Landi

it is recommended that

the gamemaster

have

access to a ropy

of T l I ~  ruilzg

 and curccbook

while

preparing to ru n this ad venture.

 Breaking

New Ground

can be used

as

a s t n d ~

aloneadventure, or as

part

of a

conhnwng

campaign

se t

either

within

the

Uving

Land, or in th

pansivesettingof the

PossibilitvW

While stopping over in   r

tancecommunityor Liberty.Ohio

Storm Knights encounter a re

runner, who

warns

of ravagons s

ten

m l to

the southeast.  s he

ishes

recounting

th e assault,

a g

of edeinos warriors suddenly at

the camp.

After-driving the edemas back

Storm Knights learn that four r

tance

community residents are

m

mg Reggie Wyckoff the leade

Ubt rty,asks theStonn Knights 10

the cdeinos

camp and rescue

the

tiv s

When they

arrive

the: camp

Knights learn

that the

captives

being readied for a ceremonial n

used

in

the creation

of stelae. T

also

discover

the eXistence of a la

h e v i l y g u ~ r d e d gospog field. Fin

thelrrald YJelds the information t

restan has recently

departed

for

Edgar Evins RusticState Park in

nessee, with the aimo planting a

stelae there.

TheStorrn Knights must pu.rsu

restan through

the

living Lan

prevent them fromaceomplishing

goal. Once they reach the buriaJ

they must challe.nge the resta '

uproot

thestelae

iftney

do not wis

see a ?ther section of the country

to

the

Invaders' reality.

Adventure

Background

In the initial weeks of Ihe invas

Baruk

Kaah

used

all

of

his exis

stelae to

create the

boundariesof w

is now the Living Land. HIS re

could grow no

larger

until he co

produce more stelae. For this rea

he gave a group of

gotaks the

tas

creatingmoresteJae,whichwouJd l

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~ Pull Muon Ora ....

encrgucd

by lus Darkness Device,

serve

as new boundaries for his

rralm.

He also

chargoo these

gotaks with

e

ta.sl. of maintaining th e

gospog

located nearthearea

which would

faU

under Tilkta

Ku

axioms.

hese go

pag would serve as ex·

troops In tile march ilCfOllS

...

newly acqul rrd

territory.

The

havebeenstationedata

gospog

to

miles from

the

Liberty, Ohio

community. It

is

from there

at these poes of

the

dead, led

by

Kat, e:ltpt.'Ct to obtain the

human

10

Rec

I'akk.cn needed

to

el1lc LI\'Jng l

...

lnd stelae.

SCENE ONE:

Liberty, Ohio

The Situation

Sundard.

The

Stann

Knight ar ·

nve at the re istance community of

Libert\',

Ohio.

Just in

time

to

counter

an edetnc Jttack.

Read aloud

or

paraphrase:

YO\lsitata

tableacrossfrom

  ~ i e

Wyckoff,

the

leader of the liberty

teslsl.lnce

community.

Slnct

your

anivalthi.uHemoon, you've leamed

a

great deal about what it muns

to

live

within

the

boundaries

of 8aruk

Kuh's

p r i m i l i v ~

reality. The

Deep

Mist

which surrounds the encamp·

ment

and pervades all of the living

Land

gives

you the feeling

of

being

someplace

else,

someplace you'd

[ ~ I h e r nol

be.

The Action

The 5torm Mughts arnved at

erty four hours ago, and ilrt> JUst fin·

I ~ h i n g t h ~ 1 r l V e n g

meal.

Among

the

people

i1tt.>d althe bble

are

Reoggle

\ \ vdoU, Raymond

IluntinKton,

kilder

of a

smaller

rc5l:itancc

group

outof lanC<lSter

that

  ~ recentIv rome

t o L i ~ . a n d Amanda \{ercer;a very

atlrachv( woman whoo;cems none

too

imprCS5t.-d with the Storm Knights.

IJurins; and after the meal, the people

watl Cl

at the table inform the Storm

 

56

Knights of some of Ihe

recent

events

which ha,'e happened In thi. . area of

th4.'

Living

lAnd These include:

-With

the

help of the Uk Trakka

tribe,

the member; of Liberty have

100000ted

h.\ O stelat , but   · t no Idea

how to

re:mo\·t lhem

-To

the

southeast, thert havc been

r u m o ~ of edemos aetwity.

Realm

runner.>

passing t hrough have

I e-

pottt d

sighting

se\waJ hunhng par

ties.

but thus

  t no

one

has

been at·

tacked.

If you

are

fUnning II LivLng Lnnd

campaign, this sct'ne provides an op

portunity

to give the players dues

re

gardi.ng possible future

events

in the

camp.,ign. Fed

free

to add

whatever

news-and eventsyou fC 1  ppropri3te.

Event

At some point dunng the dinner

conversation, a realm runner bwst i

IOtn the room. Read

aloud

or

para

phrase:

Myoufinishthemeal beJoreyou,

lht

door

of the i1irtight dining hall

opens to reve ,1 a

n1ggt d lookingmoln,

neatly on th e

verge

of

coll.lIpse.

Reggie Wyckoff

jumps up

from his

Stilt,.

shouting

..,.im

4

my Cod. whars

happened

to you?

The

ragged loolJng lnan is Tim

~ l m u e l s , a realm runner

who

frequents

Uberty on his treks

ilcrOSS

the Living

Lnnd. Samuels ig

suffering

from S( ri·

wounds

which

he

received during

nn assault on

his tig by i1

Irio of

ravagons.

Once

hi:,woundshavebeen

tended to, Samuclj explains

what

happened

10

him:

 Aboutte.nmilestothe southeast,

they came oulla

nowhere.

Three

ravagons.

Big

ones,

  0 0 They

swooped

down and brgan to

lear

my

rig

to

shreds J justmanilged to sh.ue

'em

whe.n

my truck brgan

to lose

it.

I

had

to

leave the

rig about threemiles

down

the way, and

hoof

it

from

there..

 

I

were you

Reggie,

I'd send some

scouts to

see where they

came

from

b e f o ~ th

eyandwhatever

friuds tht )

may have decide to

drop by

for a

visit

As

Tim fimshes

his ~ t o r y it

gua

bursts inlo

the

dining

haU shouhn

 We're under attack.. Edemas

in

compound

Edeinos

Assault

The

group

that i attacking

camp

is

comprised

of

15

Edem

wamors, II on theground and fou

lheairatoplaktcn. Amongthegrou

troops art> three gotaks, who ha

performed

the miracles

it ata

tOIlKJmo:

and it l'

througll

mi< t

on al

theedcinosprcscnt (see pages 2J..2

the org orldBook).

The

purpose

this attack

IS

to obtain humans to

used

01.5

S<1nificcs to Rec Pakk,en

111

ritual which crca

h S

stelae.

R,lch

of

four

mounted cdeinos

ha\'t been

dered to grOib one

human

and retu

tothe

tnbE scamp.Oncethat hasbe

;ttt'Ompllshed.

therenwrung

edeln

wtll retreat into the forest and ma

tkelt way Nck 10 their camp.

Edeinos Warriors (12)

See pageJ.1.ofthe orgA d . - t t l t

Boo/.

P055ibilitit>5: 2

Equipment: hrockt pears,dama

\'.Iue

STR...-3/12, range 5 1 15

Edemos Gotaks (3)

DEXTERITY 10

Dodge

II, missile weapons 11

STRENGTH 10

TOUGH ESSIO

PERCEPTION 8

L.lllgllt lgC

9, tracking 9, lricl9

MIND 9

5urvlv31 10, test 11, willpower 1

CHARISMA 8

Taunt 9

SIJIRIT

11

F.<lith

(Kcta K.. Ues/Baruk Kaah)

focus

14, intimidation 12. realIty

Possibilities: one per5torm

Knig

Natural

Tools:

c1aw.5,

dama

value STR...-4/14; teeth, dama

\ alueSTR 2/ 12; tail,damageval

5TR+1/1I

Equipment:

hrockt spear. dalTlo

v lueSTR+3/13

Mir.1l.cles:

O I U ~ pam, Inc Te4

tough s.IU lghttntd sight ow throu

mISt

mfc/1 <

Ittll

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Breaki.n

Ntw Cro

a klen

(4)

See

page

25

o( the

Torg World

 oo

In the flrst round

of

combat. cachof

edeinos

ground troops

will

throw

hrocklspcarat either

aStorm Knight

a resistance

member, but

no

Storm

nightwiJl

b e l i ~ e t e d

morethanonce

per

round fortheduration

of

the fight.

achcdcinoscarries t\\·o hrocktspears.

ter both have been

uloC'd.

a .....

arnor

will attack whoever remains tanding

inK theu IINlm a:J combot skill

The

gotaks

begin

by casting

PJll

on

their targets. If

the

need

I

hey

will

then

use

Ir I

f

 

tt r

to

any

re-maming

targets to fl - f?

 

At tne end of every other round of

one of the

airborne

  u ~

have

.5ueeess.ful]y

grabbed

a

vic-

This means lhat

by

the

end

of

the

round, the

edeinos will

have

four

humans and will tum

nd head or

the

forest U one

o the

edeanos should happen to be

Killed beforeil

can

capture

it

victim,

ll am

of

two ede lnos ground troops

will

grab

the victim anstead.

Thereare20 members

ofthe

Liberty

community who aTe c..'pablc

of

fight.

111g

the

edeinos.

Reggie

Wyckoff

DEXTERITY U

  e a ~ t riding 11,

dodge

13, fire

combat

15,

unarmed .:ombal 13

STRENGTH 9

TOUGHNESS 1

PERCEP110N 8

Find 9, tracking 9

MIND

 

Survival 10

CHARJ5MA8

SP1RIT 11

FaIth  Lutheran)

13,

intimidation

13, reality 13

P0.5sibililiC .5:

9

Equipment: 45Colt Auto,

damage

value 16, ammo 7, range 3·10/15/40.

5;lvage 71E, damage value 18, ammo

 

ange3 15/4ll/60

Description: Wyckoffs most ob

ous trait

is

hi

stubbornness

- he

fused

to

leave

h.ls

home

after

themv

bion,and set

upa fanningrommun

in

an isolated spot.

Since

that hme,

has befriended members

of

the U

Trakb. edeinos

tribe and

protect

them from Core E.ulhers oul for

venge, all the while guarding h

people

from Spartans and Bar

Kaah s cd mos.

Standard Liberty Resident

DEXTERITY 8

Beast riding9, dodge9, fireromb

9,

melee

weapons

10,

unarm

combat 9

STRENGTH

9

TOUGH

ESS

PERCEPTJO 8

Fmd 9, first aid 9, tracking 9

MIN08

Survival II ,

test

9

CHARISMA 7

Charm 8, persuasion 8

SPIRIT 7

Inlill mJauon8

t W ~ _ _

57

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~

FuJI

Moon

On.w

Possibility Potent-lill: some (55)

Equi pment: .45Colt Auto, damage

16. ammo 7, range 3-10/15/40;

dam.1ge value STR+3/12;

5peM,

mage value

STR+4/13,

range 3-5/

While

running

this scene.

~ -

r

that

the Deep Mist

prevents the

Knights

from

seemg

ob,ects

than 10 meters

away

  Ith any

gree of

clarity.

At

ranGes greatCT

10meters, aU attacks are madcas

ough the tatKet

has

medmnJ

con

(+5

to

the dlfficuIty of hi 1 ng

target). Attacks made al morc

than

that

range

(20 metcJ 5) arc re

as

if

the target enjoyed hIgh

(+10 to

lhe difficulty

of

ttcmpting to

hi t an airborne

einos adds +3 to th e difficulty

relevant DrxttTIty-bast d

kill .

After the edeinos

ha e

ellht>r re

reated or have been defeated, tht

Knights

dIscover that

four

re5ldents

  ~

mlssmg, includ

Amanda

Mt>I C'e'J'.

Wyckoff

,

 

i

them

that

he

saw

one of

the

edemos swoop down and

her, but he

was

unable to bnng

the rid cr for fear

of

hitting

Amanda Wyckoff will suggest

that

there may be a connect ion

with

the

ttack on

Samuels,

and the

realm

nnnCf will ag-re(>

to lead

Knight/;

to where he was assaulted.

Flags

If a h ~ r o setoock appears dUring the

figh t.1he threeravagons who attacked

Samuels

e a r h ~ r

am\'e and

help

rover

tht

ooelll() )

retreaL

If

IhlS happens,

Samuels

will

notice them and IdentLfv

them

aslne

oncs 00

auacked

hi5 rit;

If

a

f W m a n ( ~ c a . r d

is

played,

i l lm l t

Storm

Knight ralls for

AmandaMerccr.

or femaleStonn

Knight falls

forTlm

mueb.

If

.. Nr ,(sI>

card

15

played,. Storm

Knight

Will

have encounteroo one

of

the thret> cdemos gOlaks in th e

past,

and hol\ creason

to

h.. ltehlm mtcnscly

Variables

I f

it

loolG as

Ihough

the 5tonn

Knights \ 

,U

be able to defea t the

edeinos before they can c< prure the

four \-icbms, have the ravagoRS amn.

as described in tM  Flags' section

above.

If

the

Storm

Knights refuse to

try

and

rescue

the

vtctllm, thev

will

no

longerbewelcomelO

Uberty. Word

of

their cowardice will

spread

through

out the uvmg Land and

the

CoreEarth

United States, and they WIll find

II

extremelv difficult

10

obtam

supplies

or Information in those regions from

now on.

Cut

to Srene

Two; RCSC'ue

SCENE TWO:

Rescue

The Situation

St;mda.rd.

TheStonn

Knighls

have

tra\ eled from

Libertv

to

the

ooemos

camp where the captured Liberty

residents are hemg held.

  If

you wi.: h,

you can USE' some of the guidelines   n

Scene Three and the   vmg Lalld

SOllral l Ok

to

run

the lOumey,

bu t

idc.:tUy

l h i ~ ~ c

~ h o u l d simply

begin

with

the

KnightSo

at

the

camp.

Read

t1Joud

or

p.uaphra :>(';

Your

t rip Uuough the

Living Land

took a good

four

hours, and

it is

now

close

to

midnight.   ~ ~ p inside you

worry about

whoat

may have been

done to the captives

in

all this t i m ~ .

As

you n ~ i U t h ~

spot w h ~ r e Samuels'

rigwilisallackedbytheraVilgon ,you

h e ~ r t h e s o u n d s o f ede.inos chanting.

You

draw nearer and notice th e light

of torches up

ahead.

The

Deep Mist

prevents

any

further

reconnaissance

from this distance. You'll have to

move closer i f

you

want

to find

your

compatriots.

The Action

The edeinos Clmp

is

populaled by

apF,roximalel

y

300 cdeinos, 20

ta cngers,

10 benthc,

and

50

human

Jak.-\lIS,

and is

also home to

<I

larg

gospog field (first planting>. It

doublful that Ihe K n j g h ~ could s

cessfuJJy carry

ou t a frontal aSSOlul

the earnp_ They

will have

to

  y

stealth

and

speed to

rescue the

c

til :

,and lheyha\- 'eoneadvanb

the

great

majority of the camp's

habitants are iO\-'Olved in

a

ritual

pressmg therr gratitude to Lanala

tN?5UCCl Ssful

captUJ eof

tl\{>

dead

Ol

During their reconnaissance of

camp. theStormKnights

wdl

d l ~ \

tha t the ent ire

perimeter IS   nun

With pam l N1cks(darnage\ alue 12).

nOlltelhe pain saw requlfcsafm

PercfJ'tlOl1 total of 10. If any of

Storm Knights should trigger a p

sack, theentirecampwill ~ l l e r t e

thClr pn.-sencE' and

a

lorge group

lodclnos

(20

or

so) wilJ investigate.

nne Knights fThly

set

of the sa

as;t distraction - whiJe tilt. cdci

~ a r c h

for

an Int ruder

ncM

the

rimeter. the

party could neak

m a

rescue the captives.)

Scoutlngaround the

camp

rcqUI

 itmlth lOt<lls

of

10, with fallure res

ing

m

that Stonn Kmght caus

enough

noise that

a mall group

tdeinos will investigate

the

tfu.

oonre. S e a r c h i n ~ the area (see the m

on page 59) will reveal th , locatio

the

caph\ 'e§ as weU

as

lhal   f

gospog field. The

humans

are be

held on lars-ideof

thecamp,

wh

they  r

guarded by

six

e d e i n ~

a

two benlhe.

Th ,

humans are

i

bound by v i O ( ~  Tougfll e5s 8

Oni1 Pnct 1,tlOlltotalof9,the K n i f

will noticelhM the three ravagons w

attacked

5 muel.s

(ilnd po-;sibly

U

erty as weill arc watching theedein

ceremony

with seeming i.mpatienc

Event

On   I

rtr rpliou luLlI of 10.

Kmg)1l>

noticea maUgroupoIede

standing

apart

from

the

rest of

tnbe . Th , n tual o f sacrifice

b

beg

mng..

wilh

the first victim a rea

runner captured by the ravagoRS

btc Samuels

barely escapedl.

Read aloud

or J o l - r a p h r ~

Through Dttp Mist you

se e

Ihe

silhouette of an edei

sLlnding

at an

alLlr

and

wieldin

dagger.

Bound

10 thll.' altar is a

 

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~ N r w r o u n

 

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rg full Moon Draw

il you w ~ l h

in bormJ, the

utlCT5 few words and

th lm.ife into

thcstruggllng

\VhiJethisishappenin,g,any Knight

o generates a  anguQ total or 12

n translate th e g ol ak s p hra se to

1 0 the

glory

of BaNk Kaah,

d

the

power

of

Rec P kken

Liberty Restored

Aflcr theStonn Knights h..we found

captivesand madethelrway tothe

arm,

they mU5l free

 he

hu ·

hopefully without alerting the

tribe.

The Knighls will

have

to

approach

e captives, rref them from their

and thenescape. Before this can

accomplished, the

cdeinos

must

be

asquickly an d asquietly as

sible. The edeinos guards ar e not

ty-raled. If

an y

of them man

e to escape from the Knights, they

will

shout

a warning to the restof th e

'ribe.

Due tu the soothing effects

of

the

benlhe,

the

capti,·cs will

no t be

many

hurry to

leave the

camp and will

 

fact resist efforts to rescue

them

The

only

viable

methoda(convincingthem

to leave is through pcrsfUlSiml sperifi·

cally a total of 12 (or each captive.  f

any

of the prisoners

remains

unconvinced ofthe wisdomofleaving,

the Knights can render him uncon·

scious an d

cany

him out. They will

have six rounds to convince Ihe prb..

onen

to leave before thegotilks

arrive

to get the next  

, cb m

for sacrifice.

In

theevent

th.1t

theStonn Knights

ar e discovered, they   ·ill

be

atbcked

bygmupsofooeinos. each made up

of

15 y.:arriors. The

groups

Will attack at

mleT\Clls of two minutes (e  er v 12

combat rounds).

The Knighb must

attempt

to escape

into

the forest

once

in

thc

woods,

st lth totals

of  

will

be reqUired to

keep

the edemas

from spotting them   unronscious

prisoners

do not h n c to

generate

to·

tals.

Assume conscious

resista

community members

have   lmlt

10). The Knights may also use

torch in the edem05 camp to set

woods

ablaze

and rover

their t SC

Aftl'fsuccessfully evadmg the p

suing

edeinos, the

Stonn

Knight

have nodiJficu1ty returning to Libe

Once there, the

rescued humans

recover from the

ben

the's manip

bans

an d on e of them will

tell

Knights thai sh e overheard 1 1 go

giving orders

to small

group

t:.ucinoslstalcngcrsand benlhe. Hew

tcUing them to travel southwest fo

days until they reacheel the bu

site. Then the gotak handed the

sack th.t.t looked very much hklf

stelaeresistance community memb

have discovered   th e past.

L a Krught

gener

.lte5a

fO holiJffr

Illrt}

total

of 10, he will mllize

that

small

group

must ha

 

e been a res

oneoftheunitsin Baruk

Knah ,

ar

charged with planting new stelae

none

of the Knights

do   s ~ ~

reqUired

skill,

i l

member

of the

 

60

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tribe can inform them

of

tlus.

On n

f ut teltal of 8,

the Knights

that the gotak s direction.

tched agarru.t a

map

of the area,

dlcate that

thercslim sdcshnabon

  s

ar Evins Rustic

State

Park in Ten

If the Knights wi'ih to prevent

planting of the stelae, it is

10

Ihere

m u ~ g o

Variables

IflheStorm Knights were urwble to

the capti\-e5.

they Will be

s;lC'-

toRec

Polkl«.>n

The

Kmghbc..,n

to Liberty,wherethcywillleJm

i reslan group

....as.

pntll'd de

Th Knights

attempt

to capture one of

the

from

thecampolnd intimidatt>

m into revealm •

the

fC otan's d ~ t i -

Cut

to 'Scene Three Journev Into

SCENE THREE:

Journey Into Fear

The Situation

Standard.TheStorm

Knights

travel

Ihe

primJhve

rc<llily

of

the

Land in a

rJce

agamst l ime to

the restan from planting II new

 n Tennessee. Along the way

ey encounter

many

of the perils thilt

part and parcelofthlsbil.arre realm.

Read

aloud

or p<'lro1phraw:

You 5aid your goodbyes to the

or Liberty mere d.ays

.ago,

t .already it

(eels l ike

years since

u

Last saw

them. The jungle that

kes up muc.h

of

the LiYing L.nd

to

ho1Vt: closed

in

around

you,

the only sound.s to be heMd are

f o o l f ; l l l ~

in

t t u ~ soft earth,

the

bre.athing of

your

comrildes

the hot,

sticky

air,

and

now

and

n the

hr-ilw01yscreech

of   bugon.

The

Action

This scene

con >ists

entirely of Ihe

nigh -

trekthroughtheLivlngLand

and

ends when

th reach Edgar

Evins

State Park. Of

the

events listed below,

only thernvagonattad. need be  u -

t.he

others

are

opt.ional.

The Stonn Knights should have no

vehicles in

which

to travel. If any of

them possess   vehicle,

it

can have

been damaged

in theatiackon

uberty,

and

there

was not sufficient time to

repair

it

before

the

Knights

had

to set

oul

Before the Knights

left

Uberty,they

had thechance to stod up on   iupplics

fur

the trip and

f fCtwer from

any

damage they

took

in Sccne i

One

and

Two. On foot, the

tripwtll involvt five

cia)' ' Ua\ e through the wvmg Land

and another

15

through Core Earth

Feel

free t o o m p ~ t i m if the play

ar e

gettrng bored.

and

U5 e the events

below to keep

things

moving, (Dncr

th . KrugJus

am,'.

in Core Earth, they

can top a nd

acquire a veNc1e

if

I h ~ l

wish to.)

It will be

easier

t rnchng for the

edeinos,

\ \ h o a r e a b l c t o n a \ ; g a t e ~ l l y

lhrough the Deep Mist .and ignore

many

of the

dangers

of the Jungle,

Makef-ure that Iherestanarri\ csat the

burial5ile

slightly Ix-fore Ihe Knights

do

The followmg

events

can occur

while

th e Knighl i

ar e

traveling

through

thl.?

Uving Land:

·CettingLosl-Belwcen

the

De\ P

Mist a.nd tht' fact thaI compasses do

nol work in the

liVing

Land, it

is

ex·

tremely easy for the Knights to be

come lost on their

fOumt.'Y'

To fllld

their way, lhe Knights mu >t make

 i-

U:dlOll :iell5e rolls  dm:ctioll selrst a

P L r c t p l l m ~ b a s e d

skill,

Qn be used

unskilk>d, but a -3 is appliC d to P t . ~

rtptllJ

wh€ Jl

tlus

is

done).

No matler

how orten theyget lost, though, rna ke

sure

thal the Knightsarriveat IhebunaJ

te

m

t im

to wimess Ihe planting

ceremony,

For further mfonnatlonon dlrrrti ft

5('1J:>e

and its uses,

S('C

pages

~

of

  vmg und

Soutn book

-Uk

Trakk01 -

The Knights are

hkely to cross

the

path

01 some

members

of the UkT

rakka

tribe. If the

Knights identify thcmselvesas friends

of the Liberty commumty, the Uk

Trnkka will welcome them and offer

them food

I f

the Knights are l06t, the

Uk

Trakka

can get them back on the

Brealung New Gro

right path (Ihey will have seen

restan

pass

by, but djd not

challe

them)_ If the Knights are not

lost,

Uk Trakka can leU

them about

see

the rest.ln

already,

although t

cannot

S<ly

how long it

has

been si

they went by, since edeinos do

have a grasp o(

the

concept of tun

·Survlv.al

-

The

st-range

prop

hesof

Ihe

Deep

Mist

cause

equipm

10

corrode, food not stored in airt

contamers to rol,

and

various

ot

problems.

All of this can combin

male a tnpthrough the LiVing Lan

n i g h t m a ~ and

should

provide

undercurrent of tensIOn for the p

ney.

Fordetails on urvival in

the' wv

l.and.   pag  6 7 ~ o f T h < L I l g

 ourct'book-.

- Losing Equipment - The r

dlhons

m the

living land alsomak

very

easy

to

lose-eqUipment.

Any

t

the

Knight'

aJ 'e

in combat

or

in

wl

round

are reing

counted, have t

generatea MmdtotaL lIthe result 1

or above. the Knight notices that h

about

to lose a piece of eqUipme

and can use hIs next action to retri

II If the KrughIs fail the check, t

may

lose eqUipment and not notic

ismissinguntil thcyncxt need to

U

(garnl O'\iIster's

disaetion),

- Spartan

Squad

- The Kmg

may come

upon

a

squad

of the Del

CounCil's Spartans, the paramilit

outfit charged with shutting

do

resistance communities  nd bring

their members back into the

Uv

L.1nd They will express nomtcrt s

helping the Knigbts on their missi

bUI will question Ihemaoout resista

commumties in the area, and wa

them about helping people to   ta

theconqucn.od arcas.Ommously, th

will state that those

who

ald

and

a

resistBncecommunities areaidlng

enemyas welL

I

Dead Storyteller - R

undin

bend in the Jungle, the Knights

rom

upon a gruesome sight: a

hum

  o ~ its throat

  Ut,

hangmg Ups

down from a tree limb. The

Krug

can 5Cart'h if they wish to, bu t t

edelnos who did this

are

long gon

The

Knights recognizr the corp 'r

that ofa realm runner who had ma

a reputat ion

as

a 5tOryteUcr. Bar

Kaah

has

dlSpatchcd

Special edem

un

I

Is

wi

th order5

to

slayslorytelJers

 

61

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FuJI MootI Dr w

the reclamation of the

people

p a ~ 104 of lhe To'll

Rultbook

• C r e ~ l u r e Encoun.us - Many

inhabit

the w\I'lng

land

'Aostof thcsearecamivoroU iand h a \ ' ~

nasty disJlO 'itions,

and

rnav w ~ l I ~

danger

to

the

Knights.

Forevery' five hours thattheKnights

re traveling

through

the

w v m ~ La.nd,

makea roll

If

the

J l SU t

is

between

11

nd 20, the Knights encounter a crea

ture or creatures.

Fareach possible

encounter,

roll on

the followmg L1ble (Note: aU of

the

CT\ llturc_ on th e table below can be

found on page250ftheTorg World

Book

or  n Illfml yrst CampaIgn

Car1/rll;SUe

.1.)

ForpUl J'OSCSofcard

play,consider

each encounter with a crc.,turo to be

,1

scene, aUowing

the

players 10 discard

and refill their h..1ndsat theend ofC'i\Ch

I rlCOUnt('1 .

All

c r e a t u l ' ~ ellrounlClb

lttC

Standanl (unless

you

are

in a p.1r

ticularly bad mood),

Creature Encouote.rTable

RoU Crutu.re

1-3

o

Enrountcr

 1 6 Bargon

7-10 Tresir

11-14 Aviax 6)

\ H7 Sashar 2

\8-20 BoI.'ero.

(2)

Rea li ty S to rm

- When

the

Knights reach

Core

Earth, they

will

notice thnt

their equipment

works

m o ~ can

ist('ntl and the [A t'p Mist

has faded away_ Ilowever, they still

mlbt chillk-nge a minor reality storm

 Stretlgth

7)

thatswirlc; along the realm's

bonier, Have each Kmght gC'nt..'Tate a

rmlity

tola1

a ~ l l n s l 3 difficulty number

of7.

If

the Krught isSUCCl5StuJ,

hepra5. tei

t h r o u ~ h the Jtonnunaffected.lfhefails,

consult theStorm R t s U l ~ Tableon p . l ~ e

4Oo(theT0 8 RulnJool..,cumpanng

the

amount by whichhefaill'd 10 thecffects

II

 

tCl

.CTheonlyeffects

whichappl

y

10

th caseare lho.o.e that

m\ olvethe

  ~

of p o s s i b i l i b ~

- Ignore

all o t h e ~ .

The remaander of

Ihe

journey

through

on

Earth should be un·

eventful, and

once YOU have run

the

c\'t.-nt below. cut to   'Scene Four: The

Battle for RC<llily

62

Event

When

the

Knights reach the

K e n ~

tucky-

Tennessee border (a

Core Earth

dominant

zone). h4:a\'C them

genernh.>

PtTUphO J

totals.

On

a

9. th e

K n i ~ h t 5

realize tha t they are being followed by

two

of

the ravagon trom the edemas

camp.

Immediately after

they recog

n i

this.

the

r.tvaFjons

launch

their

attack.

The Tilvagon

..

' a ;.lull is meant

10

delay the Stann

Kmghts,

not neces

sarily kill them, Their only lI1terest is

in seeing that th e restnn succeed and

the stelae

is

planted

If

the

Knights

m age 10 innic ~ r i o u s damage on

one

or

both of tht' ravagClns (two

wounds or noov('), both

creatures

re-

treal

Ravagons (2)

 

page

90

of the

Tor; :

Rllld ooL

Possibilitits: 5

Cu t

10  Scene Four:

The

Battle for

Re.'llity

SCENE

FOUR:

The

Battle

for

Reality

The

Situation

Dr,lmatic.

I I J v l n ~ r ~ a c h l . . d their

destmahQn, the Kmghts (ollow the

tracks of the rotan through Edgar

EvinsState Parkto theburial site,They

arrive rust

In

time

to wltnesi the final

momentsoflheburial ceremony_ Now

the

Kmght-;

must battle

thl:

restan

and

a ragtng reality .. torm to

save

anot.ht'r

.section

o(eare

Earth

fT(tm fallIng IntI)

thcclutchesaf

High LonJ B.lruk

Kaah,

Read

illoud or p a r a p h ~

Edg-arEvinsStite: Pule

isa

place

of

quiet

5erenity- it

is hard

to believe

that it could be the: sile

of

the blood

she:d that must fol low If you are

to

stop the restan. You

galheryourcou

age:

and prus on

through

the:

fOre

unless the ra,,-agons were . ,lam

Scene Th.ree. the

me:mbcrsof

the rest

art' aware that the Storm Knighb

a

(ollowing tMm. But they

are 50 s

pr ( O 1ely

conftdrnt

of

the power

Lan.'lla that hils them that thev

ha

not

bothered

to

ro'-er

their

trait

It

t

Knightsgenerate tTTKkJ

ng orPnrrpl

U

total:,   8, they can

ea<;i1\' follow t

path the ~ t a n has walkoo

After oil

few

mmutes,

the Knig

round

it bend <1nd see the

rt.'&tan atla

But they arc

too late to

stop

them.

Read

aloud

or

paraphraSC

As

you look

on, one

ofthe edein

plunges his s tone dagger

  up

in

the

ground where

the

stelae has be

planted. He r a i s ~ ~ the dagge.r,

blo

now dripping

(rom

ii ,

and

shouts

edeinos,  To the

Cloryof

Bi.n.tkKaa

and the Power of Rec: P ~ k k e . n

A.s soon .u he

utters

these word

the effects

of the

dishing ruliti

begin to t<lke

t h ~ i r

toll on the su

rounding ~ r e ~ . Large: rolling dou

g:Jtherand 1 i g h . t n i n g ~ n d

thunderf

the skies

all

around. The

neir

forest

begin 10

Innslonn into

t

jungles

of

the

liVing

Land.

C o n i f e

ous tn-n

slowly

bikeon

more

trop

  l look.

as

pine

needles

and con

assume the

shape

o( palm

leOlve.5 an

tropici.1 fruH, Even animals

begin

change their

shape , small

squirre

and cl1ipmunks wriggling in ago

as thlt ir form change into those

creatures

of

the

Uving

Land. Si

posts that once marked this spot il.

picnic

 ru

shilt

in shape, b ~ o m i

small rock configurations beari

little or no

resemblance

to anythi

you ve ever seen before.

The

effects almosl complete

mesmerize you, for you have nev

seen

rulity shiEl hcfore

your

eye

You

look

il l uound

y o ~

astonish

by whit you see, when the. t<llbluu

broken by thegotak pointing towa

you

and shouting

a command to h

warriors - a

rommilnd

10 kilt

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8ru1ong NewGro

The Reality Storm

If Rec

Pakken

pcreeIY

thai

th e

stelae is being threatcm.-d,

it

will allow

the

stelae

to transfer

onco

its skills to

a defender.

It will

glv

eitner

Barr Kat

ur une or the

l iwagons its ;rrtll1ridlltiOtl

skill (value of

 l l).

P o s s i b l ~

Results

Lenlof

SUttrSS

Minimal

AVf>rage

Good

Superior

SpccLc1cu .,r

1-;0 Effect

Character

is

Aut

ned or

Up

for on

round.

Character

is

Sty

mled or Fatigued

for

one round.

Character };ajns

4 possibilitics.

Charactt. r is.

at·

t.cked

(d.

mage

value 18)

Characters

from Core Earth

and

the Living Land

Other Storm Effects

Aside from

the

above,

the s to

m ly

also affect

the characten

wit

it. The gamemaster should roll iii

each round:ona roll of 1-10,oneof

villainsmaybeaffected,ona

T U

of

20,

one

of

th e Storm

Krughls

lIlay

affected.

To determine

whether or

no

charactt r

is

affected, gamcmas

hould generate a mll/tv total for

storm versus a diffirulty number

21. If the roll

suce«ds.

the

level

success

determines

what

effects

Cli

 n

oocur,acrordingtothefoUowmgtab

The

gamemaster should

feel free

tmprovise

any

other effects he

fe

would

  appropnate to the scene

The storm will C'Ontinue unlil t

stelaeisd

estTOyOO

and

cha

metersfro

Ihe two rontl icting

cos-ms

may

tramfonned

by it . Any tunc that

~ t b o c k

resuJl occurs,

one charac

from ttw appropriate

ide-

miKht

transformed by

the

storm Thechara

ter  chOM llby thegarnemaster)<::ho

then

generate

a

rtnl ty

total agains

diiJicuJty number of the strength

the

storm

(16).

If

the character su

cerds,

he has reaffirmed tusov. Jl re

cxcrods his own, creates a f o l l r

contradiction. This

is

because

the

oms of

the

rosms are in flux and

lrongly suppresszng

any

ronlTad

t lon§ from those of

other

cos

Characters who create reality bubb

are

immune

10

this effect..

Strong emotions

that 'Stop

the

larget' aC1Jons

The target will

act upon

the

emolion created.

TIle larget will

<tcl against

hIS

will, e'Vm £It the

price of his

own

hfe.

Benthe Pheromone

Manipulation Chart

Level of Effed

on

Success Target

\1mimal

to Sbght emotioN.

Average

Good

Super'ior

Spectacular

tracking 15, trick 19

MlNU14

Test t6, willpower

17

CHARISMA 11

SPIRIT 11

Faith (Keto Knllcsl 13. focus 12. re

ality

13

Possibililies:

4

NaturillTools; pheromonemarupu

Iallon

Nole:A

benth4 at1:acksby

makinga

Pt tuption

check

against a difficulty

number oJ its

target's PuaplKm The

leve.l of success d e l e r m i n ~ to what

extent

Ule

benlhe

isable

to manipulate

the

t.. lrget's mlotlOf\ .

The reality 5torm thai has engulfed

the

lIrea

is a

purticularly nasty

one.

having a

Strmgthof

16. Aside from the

heavy

rainand lighmingand thunder,

the sl nn also has some

ot

her side

effects. Because

the

storm involves J

conflict between

Core Earth and

the

uving Land, charaders

from

other

rosms will

feel

the

effects

of

the torm

affect their ability to createrontradic·

lions.

Any

character

 Of

from

cither

the Uvmg land

or Core

Earth, who

u •

tool

that has an axiom thai

TheKnights'

goal'

c1ear: heymu t

the stelae

before

the Ilrea

is

l{l 'tl 10 Living

 

,0 0 axi

s. They ha ve tWt) options: slaugh·

r

the restan

and

lhen

uproot

Ihe ste

and destroy it, or invoke a reality

thestelacand OIucmptto

it

in

thai

manner

Both

meth·

are

difficult

and dangerous, wilh

e bltter Infinitely

more

so,

If the Krught'i

ch()(':Ke to

take on the

stan firsl Ihey will be- fighting the

o I'3V4gon'l (I t they

 ,ur\ 'ived

Scene

four tdeinos, including the

Barr

Kat, a

talenger

and iii

warriors

and Barr

t havC' lhr

.same stahsbcs

as

their

in Scene

One

l'he edeJ.nos will u the

same

tac

asmSceneOneCthrowoothhrockt

and

then

engage

in

unarmed

thegotilk

(invokeawY

and

  t a J ~ {mr .

Thto benlht will

e it s

pheromone

manipulation, and

stalenger Wil l attack fmm olbove

hidden

 

a nearby tree. The

1

i agons w i l l ~ t a

to the

rcarlo pt eVrnl

the Knighb from iilpproachlng

lmmoo.latcly, rona. Iltnhng

any Siorm

K n l g h ~

who approach

stelae.

DEXTERtTY8

Dodge

Il,flight

12, stealth

11, un·

armed combat (tcntilcles)

12

STRENGTHS

TOUGHNESS

8

PERCEPTION

9

Find 12. tracking 11

MIND8

Artist

IO,survlvallO

CHARISMA 7

SPIRIT 8

Faith (Keta lr\aJlcs)

11. f CU5 12,

re

.lity

10

Possibilities: 5

N.atural Tools: tentacles, damage

STR 4 12; flying pump,

speed

 

The Action

DEXTERITY 7

Beast

ridinK

10, stealth

9

STRENGTH

7

TOUGH ES

12

PERCEPTIO. 17

Evidence ani1lysls 19,

f'ind 1 ,

63

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rg: Full Moan Onw

and does not transform. Eachchar

r need only

resist

the

storm

once.

character fails, he istransformoo

the other reality.

Example:During

thestom\

a

rillam

coml'5 up, The g m e m ~ t e r

hooses ont' of

the

edeinos to

be

tlle

e

affected.Thegamemastcrrol1s

for

e edeinos and

fails.

The edemas

is

nsformed into a

denizen

of Core

rth. For purposes of the. scene,

the

agons are considen'CI

to be from

c Uving t....and

Destroying the Stelae

If theKnightsdefeat the reht,'ln, they

n then .1Hempt to uproOl the stelae.

is requires Dramatic Skill Resolu

with the following steps:

A. As

the

stelae

is

newly.planted,

it

only connected to two others. The

step toward destroying it is

to

 .he link with thp first stelae.

h requ

ires generatingarealil.l(skiJl

al against

 

difficultynulnberof 14.

B.

Step

A

is repeated on the second

Ii nk.

C.Withthestelacnowl

lated.the

Knight can

attempt

to blast lhe

This aJso requires a rm l ll to

01

14 or more.

As

soon

as

the

Knights accomplish

A,

the

Slrf llsf   o

the reaJity storm

around

them will increase to

Land Stelae

DEXTERlTYD

STRENGTHD

TOUGHNESS 9

PERCEPTION 0

MINDD

SPIRIT

0

Kcality

14

Additional

Skills: Rec Pakken can

allow the stelae to lTan.

.

fcr IL

.

m-

 rmidafJOII skill (41) to one

of

the

resl..-m membe.-s.

Possibilities: 5

 

64

Invoking a Slorm

The

Knights' SC< Qnd option

 

to

invoke a reality storm against the

lac.

If

the   telae loses,

iI

will shatter

The stonn can be

Invokt..>d

autum t,-

cally, and will

pt:.. Tfonn

the finit

two

steps of the DramaticSkill Resolution

listed

above on

its own. The Knight

willihen

have

one

opportunity

to

 

stroy the stelae- however, since the

Darkness Device will

be

alerted to the

siturtlion by the violence of the ~ t o r m

invoked, the difficulty

number

of

shattering the stelae will be increased

to 20. The Knight will get one o p p o r ~

tunity

10

bellt that number using his

 etl ity skiIJ - if

he

fails, he

is

trans·

fomled

by

the storm.

Invoking a reality storm

~ h o u l

be

last resort forthe Knigbts, to

be used

only

If

the battle is going against them.

It

is far easier to

down

the

restan

and

t.hen

use

Dramatic Skill Resolution

to

destroy the stdae.

Aftermath

If the Kmghts manage to

destroy

the stelae, they wiU have dealt Baruk

Kaah's

plans for TennCSM. C a scnous

 iCtback

Whet her

arnot they

managed

10

rescue the

Uberty

residents from

the edemas, their act wLlI mak£' them

heroes

in

resistance

communihcs

all

over the Living Land.  I f Amanda and

her

companions were

killed by the

edeil\os, however, the Knights may

nol

be

welcome b.lck in

Liberty

for a

while.)

Sucees::.fuIly completing this ta:;k

  ill

attract the attention ofboth

&nlk

Kaah find

the

Delphi Council Kaah

will vow revenge, and

if

the Knights

~ h o u l leavc Ihe l.iving Lc:lnd for an

other rcalm, they may find the High

Lord therehas been forewarned.1bout

them

bytheSaaroftheEdeinos.lfihey

choose to remain in the U\'ingLan

theCore E.uth United St:'ltcs, t h ~

count on

being the

targets of edei

tribes loyal to Ihe High

Lord.

The Delphi Council

 \ iIl

have h

pralsc for the Knights' work, ,lnd

inVite them to work

more

closelyw

the government.

The

Council wil

willing

to provide almost unlim

funding

for

their

operation,

bu t

insistondicta bngwhichmissionst

accept.

1f

the Kmghts fail to destroy

steliic.

the

Living L.1nd wiIJ h

claimed another portionof the Un

States. Barnk Kaah's plans may g

more

ambitious

intne

months toco

as a result of this victory.The Kni

  if they sUTvivt'CI) will now know

locahol\ of a stelae for fu ture re

ence, bu t it

IS

dOllbtftlllhat

the

De

Council wtlt be WIlling to b.,ck

an

their expeditions, given the diSclSl

outcome of

this

one. The Knights

probably

still

bewcloome in

rec>ista

mmmumb( ,

but many   the t

dents may not reel that thIS pilrtic

team cnll be retied

II

pon for the re

tough

lObs

Awards

If the Storm Knights

w{, re

abll

SJvc the

liberty

r e s i e l ~ and dest

the stelae,

award

them

14

possibil

at the end of the advenlure.

If the Knights were able to dest

Ule stelae but not prevent

thc501cc

of

the four

Liberty

n>sidents, aw

them eight possibilitie,.

lfthe Knights were able to save

liberty residents bu t not

destroy

 >telae, award them three poSSibili

 £

Ihe Knighbwere unable

to

acc

plish either task. they do not rcceiw

possibilities for lhc adventure.

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As the Possibility Wars grow more violent, Storm

KnighL'J

in

every realm arc called upon to challenge schemes that lmpenl all

reality. Betrayal

lurks

around evcry comer, and Death is not far

behind. The dl'Ck ~ t k e d   g i n ~ l you/

but

with atoning and

courage, you c..ln defeat the m o n ~ t r o u s plans of the High Lords.

From a village besieged by

werewolves to

a

labyrinth wher£.>

horror

dwells,

rrom

the savagery of the

uving

Land to the cold.

ruthless

bloodshed of 1\lppon

Tech, nc cr before havc

hcr

confronted such powerfullOL' Challenge CyberpapallnqUlsllurs

and ile vilJmns in

~ r i m

and desperate

battll 'S

that p r o m i ~ powe

to the winner and sv,,'ift death to

the

loser

Full Moon  r w featurt.'S six mtni·advC'nlures set in the realms of

  org

complete with evil plot ),

new

characters and their statistics

and maps of

key

location . TIll moon

i

full, and the Bea )t i un the

prowl-

do

you have the courage to

So;lve your

world?

by Greg Farshlcy, ligcl Findley, jame'S Long.

Lou Prosperi and Stewart Wieck

A

Supplement

for

U

M ON D

 thnr ~

I

Somewhere in the

darkness,

the

Beastis turning cards.

Their faces reveal the fates

of

millions of innocents -

and only you can alter destiny and stop

the

evil

that

now

run

rampant.

FI I MIron 01

--

a

..uppl,'lT\('nll f

U I: \o llh ,, .

Roleplaying the

Possibility

Wars ,.

 

ISBN D a 7 ~ 3 3 7