From a Physical System to a Pervasive Solution to Increase People Physical Activity: Is It Possible?
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Transcript of From a Physical System to a Pervasive Solution to Increase People Physical Activity: Is It Possible?
San Jose, CA - July 15, 2013
From a Physical System to a Pervasive Solution to Increase People Physical Activity:
Is It Possible?Matteo Ciman, Ombretta Gaggi
Department of MathematicsUniversity of Padua, Italy
{mciman, gaggi}@math.unipd.it
NIME’13San Jose, CA, USA
July 15, 2013
Background - 1
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Background - 2
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Background - 3
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Project ideaUse a Serious Game and Gamification principles to incentivize people to make physical activity, in particular take stairs instead of elevators or escalators
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First approach
San Jose, CA - July 15, 2013
«Piano stairs» by the Fun Project of Wolkswagen
Results: more than 66% of people preferred the «Piano Stairs» instead of the escalators
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Our approachBig issue of the «Piano Stairs»: Expensive in terms of construction time and
components Difficultly portable
Our improvementPervasive solution that provides fun using only a smartphone and its sensors More portable Less expensive World distribution possible
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Related Works
San Jose, CA - July 15, 2013
Nike+ Ipod
Nike+ FuelBand
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Our system – Activity Recognition
Research area explored in serveral ways: Using external accelerometers attached to the
body Using smartphones sensors
Accuracy ≈ 90% with smartphones
Problem: Not a real-time feedback
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Our system – Activity Recognition
San Jose, CA - July 15, 2013
Climbing stairs action
Walking action
Parameters:• Window size• Features
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Our systemMain purposes: Engage people Make fun
Two different game modes: Single mode: personal levels and achievements Community mode: designed for public stairs and
to create community challenges
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Our system - Gamification
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Foursquare example
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Our System - Platforms
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Cross platform development to reach the majority of the people and devices
Problems with background applications in iOS, not convenient a cross-platform approach
At the moment we are developing an Android application, in the future we will develop the iOS application
Our System – Energy consumption Avoid energy waste from the application Tests to determine how much data acquisition
influences on energy consumption (sampling every 60ms on a Samsung Galaxy):
San Jose, CA - July 15, 2013
Duration App. active Smart. Mode Consumption
7hh:30mm No Offline 2%
7hh:30mm Yes Offline 4%
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Conclusions and Future Works Our idea: serious game to incentivize people to
make physical activity Currently under development Tests to find the right combination of information
needed for activity recognition Gamification and Serious game aspects
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San Jose, CA - July 15, 2013
From a Physical System to a Pervasive Solution to Increase People Physical Activity:
Is It Possible?Matteo Ciman, Ombretta Gaggi
Department of MathematicsUniversity of Padua, Italy
{mciman, gaggi}@math.unipd.it
NIME’13San Jose, CA, USA
July 15, 2013