Flurry simon khalaf_presentation_appnation2013ny

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Title case / Helvetica 24. On May 2013 Disruption: There’s an App for That Simon Khalaf, President & CEO @FlurryMobile @FlurryMobile @SimonKhalaf

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Transcript of Flurry simon khalaf_presentation_appnation2013ny

Page 1: Flurry simon khalaf_presentation_appnation2013ny

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May 2013

Disruption: There’s an App for ThatSimon Khalaf, President & CEO

@FlurryMobile

@FlurryMobile@SimonKhalaf

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Disruption: There’s an App for That

Worldwide in-application events measured by Flurry (Trillions)

Source: Flurry Analytics, January 2009 – January 2013

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Trillions

Music

Gaming

M&E

SocialNetworking

Logistics &Travel

Retail

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Dec 2010 Dec 2011 Dec 2012 -

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Sources: comScore, Alexa, U.S. Bureau of Labor Statistics, Flurry Analytics

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Mobile ApplicationsWeb Browsing Television

How Mobile Stacks Up Against TV and The Web

U.S. Web vs. Mobile App vs. TV Consumption, Minutes per Day

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BROWSER (20%)

APP (80%)

Games, 32%

Facebook, 18%

Safari, 12%

Productivity, 2%

Social Networking, 6%

Utility, 8%

News, 2%

Entertainment, 8%

Android Native, 4% Opera Mini, 2%

Other, 6%

Source: Flurry Analytics, comScore, NetMarketShare

It’s An App World. The Web Just Lives in It.

Time Spent on iOS & Android Connected Devices

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App Revenue Is Scaling

Mobile Revenue per Year

Billio

ns ($

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Source: eMarketer, Mary Meeker (KPCB)

129% CAGR

Virtual Goods Advertising

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U.S. display advertising and digital goods revenue

Faster Revenue Ramp than The Web

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Source: eMarketer, Flurry, Comscore

MOBILE APPS WEB (BROWERS)

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Retail Revenue Growth

Growth in Sales within Commerce App, 2011 to 2012

Retailers with Apps Online Marketplaces

257%

Source: Flurry Analytics- Sample Size 48 Apps, 22 million MAUs, sale of physical and digital goods (no IAP)

($4.2 Billion in 2012)

147%

($22 Billion in 2012)

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Disruption Across Multiple Industries

Social Media & Entertainment Shopping Productivity Utilities Travel Gaming

387%

268%247% 237%

206% 198%

107%

132%

Source: Flurry Analytics Dec 2011- Dec 2012

WW Session in iOS and Android Apps (Dec 2011 – Dec 2012)

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Distribution of time spent in media apps

A Closer Look at Media & Entertainment Apps

Networks22%

Studios20%

2nd Screen Apps11%

Emerging Media37%

Others10%

Source: Flurry Analytics

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Sources: Michael Zimbalist; Nielsen National People Meter; comScore Media Metrix Flurry

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TELEVISION MEDIA APPS

Media & Entertainment Apps Behave Like TV

Daypart comparison, people 15+ using medium, U.S.

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Distribution of time spent in commerce apps

The Rise of the App & Mortar Economy

Source: comScore, Flurry Analytics Dec 2012

Retailers27%

Online Mar-ketplaces

20%

Purchase Assistance17%

Price Comparison14%

Daily Deals13%

Others9%

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Shopping Apps: Usage by Gender

Distribution of Users by Age & Gender

13-17 18-24 25-34 35-54 55+

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13%14%

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Age Group

Source: Flurry Analytics

FEMALES

MALES

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Shopping App Usage: Gender and Daypart

Hourly Usage by Gender

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Source: Flurry Analytics

FEMALES

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up to 5 min 5 min to 20 min over 20 min

24%

62%

14%

Shopping App Usage: Time Before Purchase

Time spent in apps prior to making purchase

Source: Flurry Analytics

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May 2013

Thank you!

@FlurryMobile

@FlurryMobile@SimonKhalaf