Flash Report from Wearables TechCon Day 2 Mar. 11 FINAL...Fung business intelligence centre global...

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1 Fung business intelligence centre global retail & technology flash report: Wearables telcon 2015 Copyright © 2015 The Fung Group, All rights reserved. March 10, 2015 One challenge for wearables manufacturers is learning how to prevent their product from being thrown into a drawer out of frustration and never used again While battery life is essential, it is software that bridges the gap between the human and the hardware Although there are some fitness products for the sportsaddicted, the mass market for apparel with wearable tech is probably a couple of years out MORNING KEYNOTE: Solving the Sock Drawer Problem: How are we Failing Consumers? Tuesday’s keynote focused on what makes a wearable a success versus a thing that gets tossed into the sock drawer. Dr. John Feland’s firm, Argus Insights, collects early feedback and user data on wearables, and then uses that data to make quite accurate predictions of a device’s success. The unboxing and initial tuning of a device makes a huge difference in whether its user uses it regularly or returns it to the retailer within 24 hours. One large fitness band maker stumbled initially, but increased its sales merely through rewriting the startup instructions. Another challenge for device makers is to continue to provide an endless series of challenges to keep users from getting bored with their devices once they have conquered all the levels. Interestingly, at present, makers of smartwatches with round dials (as compared to square ones) are leading the market. The Apple Watch has a square dial. However, the product has achieved a significant amount of prelaunch and launch buzz, and the market for smartwatches is still in its early stages. MEDICAL WEARABLES: Medical Wearable Devices Market Shows Huge Potential, But Tight Regulations Constrain Growth The medical wearables market is worth $2 billion today and is projected to be worth $40 billion by 2020. It is a highrisk (due to a tight regulatory environment) and highreward area within the wearables world. Most wearables companies focus on wellness and fitness at the moment, and there are real market opportunities in devices for seniors and people with health conditions. However, a strict FDA approval process is still a barrier to entry for many wearables companies. At the moment, innovation in the wearables world is outpacing regulation. Wearable devices are subject to FCC and FDA medical device regulations if they are intended to treat a medical condition. Labeling makes all the difference: a medical wearable would help “treat obesity” while a wellness wearable would help “manage weight.” And the FDA approval process for a medical wearable device can range from one to five years, depending on device complexity.

Transcript of Flash Report from Wearables TechCon Day 2 Mar. 11 FINAL...Fung business intelligence centre global...

Page 1: Flash Report from Wearables TechCon Day 2 Mar. 11 FINAL...Fung business intelligence centre global retail & technology flash report: Wearables telcon 2015! 1 Copyright © 2015 The

 

  1 Fung business intelligence centre global retail & technology flash report: Wearables telcon 2015 Copyright © 2015 The Fung Group, All rights reserved.

March 10, 2015

• One   challenge   for  wearables  manufacturers   is   learning   how   to   prevent   their   product  

from  being  thrown  into  a  drawer  out  of  frustration  and  never  used  again  

• While  battery   life   is  essential,   it   is   software   that  bridges   the  gap  between   the  human  and  the  hardware  

• Although  there  are  some  fitness  products  for  the  sports-­‐addicted,  the  mass  market  for  apparel  with  wearable  tech  is  probably  a  couple  of  years  out    

MORNING  KEYNOTE:  Solving  the  Sock  Drawer  Problem:  How  are  we  Failing  Consumers?  

Tuesday’s   keynote   focused   on   what   makes   a   wearable   a   success   versus   a   thing   that   gets  tossed  into  the  sock  drawer.  Dr.  John  Feland’s  firm,  Argus  Insights,  collects  early  feedback  and  user  data   on  wearables,   and   then   uses   that  data   to  make   quite   accurate   predictions   of   a  device’s   success.   The   unboxing   and   initial   tuning   of   a   device   makes   a   huge   difference   in  whether   its   user   uses   it   regularly   or   returns   it   to   the   retailer   within   24   hours.   One   large  fitness   band  maker   stumbled   initially,   but   increased   its   sales  merely   through   rewriting   the  startup  instructions.    

Another  challenge  for  device  makers  is  to  continue  to  provide  an  endless  series  of  challenges  to  keep  users  from  getting  bored  with  their  devices  once  they  have  conquered  all  the  levels.  Interestingly,   at  present,  makers  of   smartwatches  with   round  dials   (as   compared   to   square  ones)  are  leading  the  market.  The  Apple  Watch  has  a  square  dial.  However,  the  product  has  achieved   a   significant   amount   of   prelaunch   and   launch   buzz,   and   the   market   for  smartwatches  is  still  in  its  early  stages.  

MEDICAL  WEARABLES:  Medical  Wearable  Devices  Market  Shows  Huge  Potential,  But  Tight  Regulations  Constrain  Growth  

The  medical  wearables  market   is  worth   $2  billion   today   and   is   projected   to  be  worth  $40  billion  by  2020.  It  is  a  high-­‐risk  (due  to  a  tight  regulatory  environment)  and  high-­‐reward  area  within  the  wearables  world.  Most  wearables  companies  focus  on  wellness  and  fitness  at  the  moment,   and   there   are   real   market   opportunities   in   devices   for   seniors   and   people   with  health  conditions.  However,  a  strict  FDA  approval  process  is  still  a  barrier  to  entry  for  many  wearables  companies.  

At  the  moment,  innovation  in  the  wearables  world  is  outpacing  regulation.  Wearable  devices  are  subject  to  FCC  and  FDA  medical  device  regulations  if  they  are  intended  to  treat  a  medical  condition.  Labeling  makes  all  the  difference:  a  medical  wearable  would  help  “treat  obesity”  while  a  wellness  wearable  would  help  “manage  weight.”  And  the  FDA  approval  process  for  a  medical  wearable  device  can  range  from  one  to  five  years,  depending  on  device  complexity.  

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The  wellness  app  developer  iTriage  conducted  a  survey  of  its  3,300  users  in  2014  and  early  2015.  The  results  indicate:  

• Low  adoption:  Only  19%  of  users  track  their  health  and  fitness  with  a  medical  wearable  device.    

• A  positive  attitude  toward  medical-­‐purposed  device  adoption:  Of  those  surveyed,  76%  would  be  willing  to  use  a  device  for  treatment  purposes  while  68%  would  if  their  health  insurer  recommended  it.    

• There  are  cost  and  user  experience  constraints:  Of  respondents,  38%  said  cost  prevented  them  from  using  a  medical  wearable,  while  75%  expressed  interest  in  adoption.  Meanwhile,  20%  of  those  surveyed  said  wearable  health  devices  are  too  complicated.  

 Types  of  Medical  Wearable    

Target  Area   Device  Name   Function   Price  

Diabetes  

OneTouch  UltraMini  Blood  Glucose  Meter   Detects  glucose  level  in  body   $20  

Weight  Fitbit  Aria  Wi-­‐Fi  Smart  Scale  

Tracks  weight,  BMI  and  body  composition;  allows  wireless  syncing   $130  

Seizures   Embrace  Watch  Tracks  seizures  and  sends  alert;  measures  stress  

Estimated  $368  (still  in  clinical  trials)  

Arrhythmias  Preventice  BodyGuardian  

Identifies  anomalous  ECG  rhythms  and  confirms  which  type  of  arrhythmia  occurred   N/A  

Smoking  Cessation  

Chrono  Therapeutics  SmartStop  

Offers  programmable,  transdermal  nicotine  replacement  therapy  in  combination  with  real-­‐time  behavioral  support   N/A  

Body  Temperature   MC10  BioStamp  

Continuously  tracks  body  temperature  remotely;  often  used  for  babies   N/A  

 

Tips  for  Medical  Wearables  Company  Engagement  

• Focus  on  end  points:  Measure  objective  things  that  can  show  a  benefit,  such  as  increased  cancer  patient  survival  length.  

• Collect  passive  data:  Consumers  prefer  not  to  actively  participate  in  data  collection.     Use  good  design:  Patients  don’t  want  to  be  perceived  as  patients.  Integrated  

gamification  can  improve  user  experience.    

   

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CONSUMER  INSIGHTS  ON  WEARABLES:  Improving  Consumer  Experience  Will  Drive  Sustainable  Growth  In  The  Wearables  Market  

Improving   the   consumer   experience   for   wearable   devices   is   essential,   as   the   novelty   that   is  currently   driving  market   growth  will   eventually  wane.   Integrating  wearables   into   consumers’  daily  lives  requires  finding  deeper  insights  in  their  feedback.  

 

 

 

 

 

 

 

 

 

Find   the   right   level   of   learning   curve:   Installation   and   setup   is   still   an   issue   across   brands.  Fitbit’s  early  adoption  was  limited  by  learning-­‐curve  estimates.  

Design  wearables  for  the  right  condition:  People  wear  fitness  devices  outdoors,  in  the  shower  and   in   severe   weather.   Producers   need   to   design   wearables   that   can   withstand   these  conditions.  

Improve   usability:   A   lot   of   devices   force   consumers   to   adapt   to   device   functions   that   lie  outside  their  daily  habits.  This  prevents  new  users  from  adopting  wearables.  

Round   smartwatches   are   more   popular  than   square   ones:   As   a   result,   LG   and  Motorola   Moto   smartwatches   are   better  perceived   by   consumers.   Huawei’s   new  smartwatch   is   round,   and   it   was   the   most  discussed   smartwatch   at   last   week’s  World  Mobile   Congress.   The   newly   released—and  square—Apple   Watch   is   expected   to   face  some  challenges.    

Maintain  dialogue  with  users:  Consumers  need  to  receive  not  only  tracking  results,  but  health  notifications  and  recommendations  based  those  results.  

Keep  up  with   gamification   content:  Gamification   in   fitness  can’t  keep  up  with  new  content,  just  like  with  real  online  games.  It’s  important  to  maintain  engagement.  

WHAT’S  COMING  NEXT?  

The  FBIC  team  is  going  to  visit  the  innovation  center  of  Flextronics  in  the  morning  and  will   attend   sessions   on   the   commercialization   of   technology,   emotionally   intelligent  wearables  and  international  expansion.  

 

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 Deborah  Weinswig,  CPA  Executive  Director  –  Head  Global  Retail  &  Technology  Fung  Business  Intelligence  Centre  New  York:  917.655.6790  Hong  Kong:  +852  6119  1779  [email protected]        Marie  Driscoll,  CFA  [email protected]  

 John  Harmon,  CFA  [email protected]    Amy  Hedrick    [email protected]    Aragorn  Ho    [email protected]    John  Mercer  [email protected]    Stephanie  Reilly  [email protected]  

 Lan  Rosengard  [email protected]    Jing  Wang    [email protected]