FLASH Procedure

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Insert an object (on the 1 st static Using black arrow Create an imaginary box Press Ctrl+G (to group the object) ON FRAME: Select frame & press F6 (insert keyframe) Move the object anywhere Point your mouse on FRAME and click Right Mouse, select CREATE MOTION TWEEN Insert an object Using black arrow, create an imaginary box Press Ctrl+G ( to group the object) Press F8 (to convert the object into SYMBOL) Behavior : GRAPHIC NOTE: automatically, your object should be converted into symbol, where you can change the color from NONE (visible) to ALPHA (invisible) Example: You want your object looks from Visible to Invisible Select the STATIC where your object become invisible (A) Change the COLOR : Alpha 0% (B) VISIBLE: Select the static Select the object Change the COLOR: None INVISIBLE: Select the static Select the object Change the COLOR: Alpha 0% Then apply MOTION TWEEN stati c lay er fram e Moving object Changing the appearance of an object A B

description

Computer ClassBy Ma'am Marollano (UST PHL)

Transcript of FLASH Procedure

Page 1: FLASH Procedure

Insert an object (on the 1st static Using black arrow Create an imaginary box Press Ctrl+G (to group the object) ON FRAME:

Select frame & press F6 (insert keyframe) Move the object anywhere

Point your mouse on FRAME and click Right Mouse, select CREATE MOTION TWEEN

Insert an object Using black arrow, create an imaginary box Press Ctrl+G ( to group the object) Press F8 (to convert the object into SYMBOL) Behavior : GRAPHIC NOTE: automatically, your object should be converted into symbol, where you can change the

color from NONE (visible) to ALPHA (invisible)

Example: You want your object looks from Visible to Invisible Select the STATIC where your object

become invisible (A) Change the COLOR : Alpha 0% (B)

VISIBLE: Select the static Select the object Change the COLOR: NoneINVISIBLE: Select the static Select the object Change the COLOR: Alpha 0%

Then apply MOTION TWEEN

static

layer frame

Moving object

Changing the appearance of an object

A

B

Page 2: FLASH Procedure

Layer 1: Insert an object (on the 1st static ) Using black arrow, Create an imaginary box Press Ctrl+G (to group the object) To close, select any frame and press F6

Layer 2: Insert another object (on the 1st static ) Using black arrow, Create an imaginary box Press Ctrl+G (to group the object) Select any frame, then press F6(insert keyframe) Move the object

For MASKING: Select the layer where the object moves Point the mouse on that layer, click the right mouse and select MASK.

A. On LAYER, Insert another object (on the 1st static ) B. Using black arrow, Create an imaginary boxC. Press Ctrl+G (to group the object) (A)D. Continue pressing Ctrl+B , until the PROPERTIES become SHAPE (B)E. Select another frame, then F6F. Delete the previous object and insert the new one.G. Click the Beginning STATIC, under PROPERTIES, change the TWEEN: None to SHAPE

Do procedures from A to F

a special layer that defines what is visible on the layer below it

Transformation of one object to another object

BA

Page 3: FLASH Procedure

A) Insert MOTION GUIDE (on INSERT menu, select MOTION GUIDE) If you choose Circle or Square shape, using black arrow, click the shape then press delete key (frame will left) To have an open part, use eraser tool and delete some portion. (referring to A & B)

Select any frame, then press F6 (insert keyframe) Note: don’t group your frame.

B) for Ordinary LAYER Insert an object, then use black arrow tool to create imaginary box and group Ctrl+G Insert this object on the beginning point of your frame or line In line with last static on MOTION GUIDE, press F6 Move the object to the end point. Apply motion tween.

Insert an object that use for your button Group the object Convert the object into symbol Press F8, behavior is BUTTON, then OK Double the object to proceed to 4 frames

ON 4 FRAMES Select frame, the press F6

To TEST the BUTTON – press Ctrl+ENTER

Transformation of one object to another object

A B

Creating personal button

4 frames

Ordinary LAYER

MOTION GUIDE

Page 4: FLASH Procedure

To insert new scene, open INSERT menu, choose Scene To RENAME the scene, open WINDOW menu (A), choose Scene Scene Window will display. (B), just double click to rename To DELETE scene, select scene, then click the garbage can (C)

HOW TO LINK:

Assign separate LAYER for your BUTTON

1st STATIC (button) Click the static Click the button (make sure that the action-frame should be action-button) Open ACTION-BUTTON Select ACTIONS, MOVIE CONTROL, GOTO On GOTO command

Change the SCENE (where you can link your scene)

2nd STATIC (frame) Click the static Open ACTION-FRAME Select ACTIONS, MOVIE CONTROL, GOTO On GOTO Command On SCENE ( only current scene) NOTE: make sure that the letter should be placed at the last static.

Using button, you can link you scene from one scene to another scene.

A

B

C

Button Frame

1st static 2nd static