FIRST LEGO LEAGUE
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Transcript of FIRST LEGO LEAGUE
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FIRST LEGO LEAGUENATURE’S FURY 2013-14 CHALLENGE
This is going to be one wild ride! Sooooooo many options and a complicated board to play with!
Note: Make sure to be checking the Updates for changes and modifications in on the missions
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Project
In the Nature’s FurySM Project, your team will:• Identify a community that could experience a
natural disaster• Identify a problem that happens when a
natural disaster occurs (… at that community)• Create an innovative solution that helps
people prepare, stay safe, or rebuild• Share your problem and solution with others
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Presentations at TourneyYou can learn more about how your team’s presentation will be judged by reviewing the Rubrics located at:• http://www.firstlegoleague.org/event/judging . Among other things,
judges expect your team to:• Clearly explain both the problem and your team’s solution• Use different types of research resources, including professionals in the
field• Consider existing theories and solutions as you develop your own
solution• Be innovative• Show that you thought about what it will take to make your solution
happen in the real world• Target your sharing toward people who might benefit from your team’s
work• Find a way to present your work that is both effective and creative
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Robot Game FieldThis has got a lot of moving pieces!
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The Field
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Robot Game - Missions• FRIENDLY WARNING• While it’s obvious that everyone needs to become an expert
on the details of the Missions below, it’s also EXTREMELY IMPORTANT for everyone, vets as well as rookies, to read the OTHER THREE CRITICAL ROBOT GAME PAGES: Field Setup + Rules + Updates and go back to them repeatedly. Look at the benefits…
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Mission Scoring Regions- These regions are important to find and understand
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Mission- Supply Truck
• SUPPLY TRUCK – move from starting position carrying supplies
• Condition visible at the end of the match:
• — The supply truck is touching the mat in the yellow region.
• (Note that the LT blue region is in the yellow region.)
• Value: 20
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Mission- Evacuation Sign• Stand the sign up using the push wall• Conditions visible at the end of the match:• — The sign is obviously up (it doesn’t need to be vertical),
held in place only by the slider’s friction with the mat.• — No part of the sign model is being touched by the
robot, or any strategic object.• Value: 30
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Mission- Cargo Plane• Launch plane down slide string to land on runway • Condition visible at the end of the match:• — The plane is in the yellow region.• (Points are given for yellow and not LT blue, or for LT
blue, but not both.)• Value: YELLOW AND NOT LT BLUE… 20 -OR- LT BLUE… 30
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Mission- Tree Branch• Use robot to remove eastern tree branch:• Conditions visible at the end of the match:• — The east tree branch is closer to the mat than the
electric cables are.• — The tree and the electric cable models are upright,
touching the mat.• Value: 30
To score for tree branch mission, the electric lines must be in their setup place, and in their setup position. It’s okay if they’re nudged out of place a little, but from a distance they need to look like they’re still set the way they were when the match started.
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Mission- Tsunami• Use Robot to release the Tsunami waves
(three lego rolls down the ramp to the mat)• Conditions visible at the end of the match:• — All three waves are touching the mat.• Value: 20
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Mission- Ambulance• AMBULANCE – move from starting position to
yellow region• Conditions visible at the end of the match:• — The ambulance is in the yellow region.• — All the ambulance’s wheels are touching the mat.• Value: 25
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Mission- Runway
• Make sure that the runway is clear• Conditions visible at the end of the match:• — Nothing except wave water and/or the plane is
touching the mat anywhere on the runway.• NOTE : The penalty pieces are placed on the mat
on the runway by the judge• Value: 30
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Mission- Construction Relocation• Move Construction Materials from starting positions
out of LT Green region• Conditions visible at the end of the match:• — There are no gray building units anywhere in the LT
green region.• Value: 20
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Mission- Base Isolation Test
• Using the Grey Push Bar, disrupt right stack while keeping left stack in line• Conditions visible at the end of the match:• — The west tan building is undamaged: Four segments, 90° to mat, and
"perfect" alignment.• — The east tan building is obviously damaged.• — *Nothing is touching either building except the rolling frame.• — *Nothing ever touched either building except the rolling frame.• — The damage was caused purely by movement of the rolling frame.• (*Exception: Fallen segments from the east building may touch the mat
and/or the west building by chance.)• Value: 30
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Mission- Code Construction• Move and create a multi-story building from the building materials
starting positions• Conditions visible at the end of the match:• — A multi-story building is in the pink region.• — The building is made of building segments only.• — The finished building does not rely on strategic objects or the robot in
any way.• (Perfect nesting and alignment are not needed for this building.)• (If there are multiple buildings, only the highest score-worthy one scores.)• Value: 5 EACH SEGMENT OF HEIGHT
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Mission- Obstacles• During the match move robot over obstacles
• *Condition visible DURING the match:• — The robot has crossed completely over the west line of the noted region, from the west
only.• (This mission involves exceptions to the Rules...)• (This mission may be repeated as desired, in hopes of improved results.)• (Points given are permanent unless a better result replaces them later in the same match.)• (Points are given only for the best result achieved.)• (The robot may be rescued from this mission as needed, successful or not, without penalty.)• (Points given are permanent even if the robot later leaves or is rescued from the region.)• Value: DK BLUE…10 -OR- DK GREEN…16 -OR- PURPLE…23 -OR- RED…31
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Mission- House Lift• Move house from low to
high position during the match
• Conditions visible at the end of the match:
• — The house is locked in its high position.
• Value: 25
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Mission- Progress• “Coop” Mission to move turn indicator (don’t have to return for each
turn)• Conditions visible at the end of the match:• — The pointer has reached colors as a result of red lever motion only
(moving left in the picture).• (Points for this mission are awarded to both teams, no matter who
operates the model.)• (No points are awarded if this model has not been operated.)• Value: COLORS REACHED…2 EACH
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Mission-Family• Move People (Man,
Women, Child) from starting positions
• Conditions visible at the end of the match:
• — At least two people are together in any colored region.
• (Points are awarded for 2, or 3, but not both.)
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Mission- Water• Move water Bottle or person so that• Conditions visible at the end of the match:• — At least one person is together with (bottled)
water in the same region.• Value: PEOPLE WITH AT LEAST 1 WATER…15 EACH
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Mission- Safety• Move people from starting positions• Conditions visible at the end of the match:• — At least one person is in a region colored red or
yellow.• (Points for people in red and people in yellow are
combined.)• Value: PEOPLE IN YELLOW…12 EACH, PEOPLE IN
RED…18 EACH
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Mission- Pets• Move pet(s) from starting position• Conditions visible at the end of the match:• — At least one pet is together with at least one
person in any colored region.• Value: PETS WITH AT LEAST 1 PERSON…15 EACH
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Mission- Supplies• Move supplies from starting positions to either yellow or
red region• Conditions visible at the end of the match:• — At least one non-water item is in a region colored red
or yellow.• (12 Possible: 2-way radio, battery, generator, 2 fuel, grain,
bread, medicine, boom box, flashlight, dirt bike, helmet)• Value: ANY IN YELLOW…3 EACH, ANY IN RED…4 EACH
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Mission- Safe Place• Robot moves from board into Red Region• Conditions visible at the end of the match:• — The robot is in the red region at the end of the
match.• Value: 25
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Mission- Game
Penalty
• For touch or other penalties• If a penalty is earned (as described here
and in the Rules), the ref places a roof debris model on the west-most possible roof mark whichis completely empty. Placement is expected to be closely aligned on the mark, but may not be perfect.
• For penalties after the 4th, the west-most debris is placed as far as possible into the northeast corner of the LT blue region. The robot may not remove debris from the LT blue region.
• Value: ANY IN LT BLUE…─– 13 EACH, ANY OUTSIDE LT BLUE…─– 10 EACH
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Mission- Video• (Visual aid only – turn sound down – narrator is nuts)
—Not really, What he shows is very good• http://www.firstlegoleague.org/challenge/
robotgameupdates Mission Updates Info
• http://www.youtube.com/fllglobal
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Obstructions – need a robot that can get over these
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Small Pieces to move or deliver
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Tree/Powerline
Mission
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Ambulance and Supply
Missions
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House Raise
Mission
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Plane Launch/Land Mission
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Building Mission
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Coop Progress Mission
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Evac Sign and Tsunami Missions
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So What type of robot do you need?
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So What do you need?
• A highly movable robot with fine position control• A robot that can get over obstacles• A robot that can push and clear stuff out of the
way as needed• A robot that can pick up and put down materials• A robot that find, follow, and leave a line as
needed• Sensors needed… (light (line), touch…..
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Robot Game – Rules… etc
• Coming soon…• http://www.firstlegoleague.org/challenge/
robotgameupdates
• See Mission Updates - Imp• “a fourth motor is definitely allowed, but the
rule reason is poorly worded. The reason is because EV3 set has a “new” (type of) motor