Finland - Europe's Mobile App Hothouse

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FINLAND Europe’s Mobile App HOTHOUSE Will Cardwell* Tero Kuittinen* Aalto University Alekstra, BGR *Idea’s here are ours and not necessarily our employers… January 16, 2013

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Presentation by Will Cardwell and Tero Kuittinen at the residence of the Finnish Consulate in New York, January 16 2013.

Transcript of Finland - Europe's Mobile App Hothouse

Page 1: Finland - Europe's Mobile App Hothouse

FINLAND –Europe’s Mobile App HOTHOUSE

Will Cardwell* Tero Kuittinen*Aalto University Alekstra, BGR

*Idea’s here are ours and not necessarily our employers… January 16, 2013

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Top Publishers by Monthly RevenueRank Publisher Rank

Change Category HQ Country # of Apps

1 Supercell 1 Games FIN 2

2 Electronic Arts 1 Games USA 969

3 GREE 7 Games Japan 108

4 Rovio 8 Games FIN 245 Gameloft 1 Games France 260

6 Zynga 3 Games USA 58

7 Kabam 2 Games USA 5

8 Apple 3 Various USA 19

9 Storm8 2 Games USA 4010 CyberAge 6 Games Japan 93

SOURCE: App Annie Index ™ December 2012, iOS only

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Top Game Apps by Monthly RevenueRnk Game Rank

Change Publisher HQ Country Subcategory

1 Clash of Clans - Supercell FIN Strategy2 Hay Day 2 Supercell FIN Simulation

3 The Simpsons™ 1 Electronic Arts USA Simulation

4 Kingdoms of Camelot 1 Kabam USA Simulation

5 Puzzle & Dragons 2 GungHo Online Japan Puzzle

6 Slotomania 1 Playtika Israel Card

7 Angry Birds Star Wars new Rovio FIN Arcade

8 CSR Racing - NaturalMotion UK Racing9 Poker by Zynga - Zynga USA Card

10 Angry Birds Star Wars HD new Rovio FIN Arcade

SOURCE: App Annie Index ™ December 2012 iOS Only

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Tale of Two Start-ups• Rovio’s 2012 revenue is expected to be about 4x 2011; up from $106

M in 2011, $7 M in 2010, $2 M in 2009• Rovio’s monthly active user base has increased >10x to 260 M from

23 M in one year.• Licensing and merchandizing probably more than 40% of Rovio’s

sales by end of 2012.• Supercell was founded in 2010, and launched its first game in June

2012 and the second in August 2012; the two games were thought to be grossing $30M per month in December 2012.

• Estimated 2012 revenue: $70+ M in 2012, up from nearly zero in 2011.

• Supercell’s 2 games are now outgrossing EA’s 969 games, and it hasbeen suggested by Accel Partners that Supercell is its fastest growingcompany in history.

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Mobile Games Underestimated ?• December 2012: Twitter hit 200 M monthly users – and

Rovio hit 260 M monthly users. Twitter launched six years ago; Angry Birds three years ago.

• Arbitron engagement survey: In July 2012, iPhone app users spent 150 min on Twitter, 52 min on YouTube, 51 min on Ebay, 38 min on Gmail, – and 60 minutes on Angry Birds.

• % of monthly users who also use an app weekly: Twitter 34%, YouTube 26%, Ebay 30%, Angry Birds 28%.

• Rovio is already a major influencer in the educationmarket – teaming with NASA and National Geographic.

• Can the converged expertise in Mobile and Gaming beleveraged into other societally important verticals?

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Rovio’s Evolution• Many dismissed Angry Birds as a fad when it hit big in

Feb -10• Jan 12, -13: AB Star Wars #1 paid app after 66 days in

Top 200; AB Space #4 after 287 days; Bad Piggies #7after 109 days; Angry Birds #32 after 1,057 days; AB Seasons #51 after 814 days

• Rovio is expanding its stable of characters like Disney during the Thirties – gradually and within the same universe

• Cannibalization of older games is minimal• Cross-promotion of mobile games far more effective than

in other entertainment sectors

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Supercell’s Overnight Success

• Clash of Clans debuted last August – it has been the #1 iPad app in revenue generation in USA on most days since Sep 15.

• For most of this January, Clash of Clans and Hay Day have been the two highest grossing iPad apps in America.

• Both Clash of Clans and Hay Day were outside Top 50 in downloads when they became Top 3 highest grossing apps.

• Both games hit top on iPad first – then became Top 3 iPhone revenue generators a few weeks later. This reverses the old pattern of iOS blockbusters.

• Supercell has probably less than 2% of Rovio’s download base; but it now makes more revenue per month directly from games.

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Rovio and Supercell –Radically Different Revenue Strategies

• Both Rovio and Supercell have unusual customer loyalty, but Supercell turns a smaller group of players into rabid fans

• Clash of Clans has an exceptional average play frequency; 12 times a day

• Rovio has topped 1 Billion downloads, while Supercell gets a smaller group of fans to pay continuously for in-app features.

• It is likely that Rovio will got more than 50% of its sales from licensing fees during 2012, and up to 70% in 2013, as theyleverage a massive base of casual fans into retail success.

• Rovio moving quickly into new verticals. They are alreadyubiquitous in retail, significant in education: what about healthcare, environment and others? Where can the brand be used to generate engagement?

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New Depth• iPad apps now generating roughly 50% as much revenue

as iPhone apps according to several game developers; Finnish companies have had a special focus on iPadsoftware thus far, but hitting new platforms now

• In January 2012, only Rovio had entries in the US iPad Top Ten game charts

• In January 2013, seven Finnish titles by four houses hit the iPad Top Ten game chart in America

• Rovio, Supercell, Fingersoft, Boomlagoon• Fingersoft is a team of just 3 people; Boomlagoon created

by 3 former Rovio employees

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The Next Generation• Fingersoft’s ”Hill Climb Racing” became #1 iPhone app on

Nov 17• Boomlagoon’s ”Noble Nutlings” hit the US iPad Top 5

chart just three days after it debuted on January 8.• New Finnish app firms are getting an infusion of graphics,

marketing and in-app purchase revenue optimization expertise from older firms.

• Boomlagoon benefiting from a burst of publicity due to Rovio. Fingersoft built an Android audience of 40 M downloaders, which created built-in iOS demand.

• They will not be the last…

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Why Finland, and Will it Continue?

• Core drivers born from open source, telecom, and demo scenesperculating during the 80s and 90s; and produced huge impact thruNokia, Linux, MySQL, IRC and others.

• Finland caught mobile game fever in 2001, when 5-6 start-up companiesreceived solid VC backing – the second wave then broke throughglobally in 2010-2012.

• Remedy Entertainment had a massive global console hit with Max Payne in 2001, pulling in a lot of talent into game development.

• Nokia had an ambitious mobile gaming program in 2001-2007, paying outside contractors to create content for Ngage and Symbian platforms.

• Finland is small enough for talent and ideas to quickly spread from one company to another – key talent from Rovio to Supercell to Boomlagoon to Remedy all know each other.

• New talent rolling in from Russia and Baltics.

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OPPORTUNITY FOR U.S. CORPORATE AND VC INVESTORS… Still a chance to be an early mover, but the pioneers are mostly in already

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International VCs relatively significant…

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… but little into mobile so far

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Foreign Corporations Getting Active• Microsoft, Intel, Samsung, Huawei, Electronic Arts most

significant announcements so far, but MANY more are looking closely.

• Case: AppCampus shows how University and Corporates can work together to catalyze a market

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AppCampus Overview

• A three year project, based at Aalto university

• Funded with 21M€ by Microsoft, Nokia and Aalto University.

• A new kind of accelerator for next generation of mobile experience

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So, Why Now?THEN…• Nokia was dominant in

attracting talent.• University graduates were

not entrepreneurial, littleforeign talent

• Dilution-free state R&Dfunding led to ”business-lazy” talent

• Very few R&D/ Design centers for globalcompanies

… NOW• Now the talent is

interested in start-ups• MAJOR movement led by

Aalto University of bestgraduates to startup scene

• New tools combined with market situation creatingnew sense of urgency

• Global titans moving in. Huawei, Intel, Samsung, EA, others following.

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One Last Important Signal…$125 US Embassy Innovation Center shows

strong US commitment to Finland

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Big Thanks to Ambassador Jukka Pietikäinen

and his team at the Consulate of Finland in New York for the opportunity to share with you!

Will Cardwell* Tero Kuittinen*Aalto University Alekstra, [email protected] [email protected]

*Idea’s here are ours and not necessarily our employers…