Final Design Presentation - flux.blogs.com · The Game Goal: navigate around Tech campus and find...
Transcript of Final Design Presentation - flux.blogs.com · The Game Goal: navigate around Tech campus and find...
![Page 1: Final Design Presentation - flux.blogs.com · The Game Goal: navigate around Tech campus and find the treasured T's while avoiding a slew of obstacles! Manage your level of drunkeness](https://reader035.fdocuments.net/reader035/viewer/2022081615/5fd783bb4090426c151abba4/html5/thumbnails/1.jpg)
T-Totaler
By: T2
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The Game
Goal: navigate around Tech campus and find the treasured T's while avoiding a slew of obstacles!Manage your level of drunkenessAvoid running into the policeTry to move around while suffering from the effects of alcoholAll pickups have trade offs, so players will have to think about the consequences of all of their actions
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Storyboards
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Art Design
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Splash Screen
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Level 1 - Game Day
Orange: studentsRed: Scalpers/Crazy ChristiansBlue: Cops/Call BoxLight Blue: WaterGrey: BeerGreen: SquirrelsYellow: Skateboard
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Game View
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Problems We've Encountered
1. Make the game enjoyable for non-GaTech players2. How to distort the screen for the drunk effect3. Creating a balanced gameplay that allows for several
different play styles