Filtering and Color To filter a color image, simply filter each of R,G and B separately Re-scaling...
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Transcript of Filtering and Color To filter a color image, simply filter each of R,G and B separately Re-scaling...
Filtering and Color
• To filter a color image, simply filter each of R,G and B separately
• Re-scaling and truncating are more difficult to implement:– Adjusting each channel separately may change color
significantly
– Adjusting intensity while keeping hue and saturation may be best, although some loss of saturation is probably OK
Compositing
• Compositing combines components from two or more images to make a new image
• The basis for film special effects (even before computers)– Create digital imagery and composite it into live action
• Important part of animation – even hand animation– Background change more slowly than foregrounds, so
composite foreground elements onto constant background
Very Simple Example
over =
Mattes
• A matte is an image that shows which parts of another image are foreground objects
• Term dates from film editing and cartoon production
• To composite with a matte:– Take foreground pixels over white parts of the matte
and copy them into the background image
Alpha
• Basic idea: Encode opacity information in the image
• Add an extra channel, the alpha channel, to each image– alpha = 1 implies full opacity at a pixel
– alpha = 0 implies completely clear pixels
• Images are now in RGBA format, and typically 32 bits per pixel (8 bits for alpha)
Smoothing Edges
• Reduce alpha gradually at edges to smooth them
Pre-Multiplied Alpha
• Instead of storing (R,G,B,), store (R,G,B,)• The compositing operations in the next several
slides are easier with pre-multiplied alpha• To display and do color conversions, must extract
RGB by dividing out =0 is always black
– Some loss of precision as gets small, but generally not a problem
Alpha and Translucent Objects
• If the image is of a translucent object, then represents the amount of the background that is blocked
• When combining two translucent objects:– (1-a)(1-b) of the background shows through both
a(1-b) passes through B but is blocked by A
b(1-a) passes through A but is blocked by B
ab of the background is blocked by both
Alpha and Opaque Objects
• Assume a pixel represents the color of a small area– Typically a square, but not necessarily
• Interpret to represent the fraction of the pixel area covered by an object
• Question: When we combine two images, how much of the pixel is covered?– What should the new be?
Sub-Pixel Configurations
• We will assume partial overlap, implying that we have no specific knowledge of the sub-pixel structure
No overlapo= a+ b
Full overlapo= b
Partial overlapo= a+ (1-a)b
Compositing Assumptions
• We will combine two images, f and g, to get a third composite image– Not necessary that one be foreground and background
– Background can remain unspecified
• Both images are the same size and use the same color representation
• Multiple images can be combined in stages, operating on two at a time
Sample Images
Image Decomposition
• The composite image can be broken into regions– Parts covered by f only
– Parts covered by g only
– Parts covered by f and g
– Parts covered by neither f nor g
• Same goes for sub-pixels in places where 1
Sample Decomposition
Basic Compositing Operation
• The different compositing operations define which image “wins” in each sub-region of the composite
• At each pixel, combine the pixel data from f and the pixel data from g with the equation:
• F and G describe how much of each input image survives, and cf and cg are pre-multiplied pixels, and all four channels are calculated
gfo GcFcc
“Over” Operator
• Computes composite with the rule that f covers g
fG
F
1
1
“Over” Operator
“Inside” Operator
• Computes composite with the rule that only parts of f that are inside g contribute
0
G
F g
“Inside” Operator
“Outside” Operator
• Computes composite with the rule that only parts of f that are outside g contribute
0
1
G
F g
“Outside” Operator
“Atop” Operator
• Computes composite with the over rule but restricted to places where there is some g
f
g
G
F
1
“Atop” Operator
“Xor” Operator
• Computes composite with the rule that f contributes where there is no g, and g contributes where there is no f
f
g
G
F
1
1
“Xor” Operator
“Clear” Operator
• Computes a clear composite
• Note that (0,0,0,>0) is a partially opaque black pixel, whereas (0,0,0,0) is fully transparent, and hence has no color
0
0
G
F
“Set” Operator
• Computes composite by setting it to equal f
• Copies f into the composite
0
1
G
F
Unary Operators
• Darken: Makes an image darker (or lighter) without affecting its opacity
• Dissolve: Makes an image transparent without affecting its color
),,,(),( ffff bgrfdarken
),,,(),( ffff bgrfdissolve
“PLUS” Operator
• Computes composite by simply adding f and g, with no overlap rules
• Useful for defining cross dissolve in terms of compositing:
gfo ccc
)1,( ),(),,( tgdissolveplustfdissolvetgfcross
Obtaining Values
• Hand generate (paint a grayscale image)• Automatically create by segmenting an image into
foreground background:– Blue-screening is the analog method
• Remarkably complex to get right
– “Lasso” is the Photoshop operation
• With synthetic imagery, use a special background color that does not occur in the foreground– Brightest blue is common
Compositing With Depth
• Can store pixel “depth” instead of alpha• Then, compositing can truly take into account
foreground and background• Generally only possible with synthetic imagery
– Image Based Rendering is an area of graphics that, in part, tries to composite photographs taking into account depth