Files 1 (21)

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Vierna “ViVi” Age: How rude........ Eyes: Black Race: Pixie Hair: Dark Brown w/ Black streaks Class: Sorcerer 5 /Blue Mage 1 Height: 2ft, 4 inches Level: 6, ECL +4 Weight: 22lbs Movement: 20, Fly 65ft (Good) Prestige Class Languages Spoken: Common Sylvan, Elven, Gnome, Halfling, Orc, Gnoll, Ogre, Japanese Alignment: Chaotic Good STR: 8 -1 DEX: 26 +8 CON: 14 +2 INT: 23 +6 2/2/1/1/1/1 WIS: 16 +3 CHA: 23 +6 2/2/1/1/1/1 BAB +2 Melee +2 Ranged +11 Hit Points 28 DR 10/cold iron Regeneratio n AC +12= +1 Natural, +8 Dex, +2 Tumble, +1 Size SR 16 Initiative +8 Dex, Saving Throws Base Attr Misc Total Fortitude 1 2 3 Reflex 1 8 9 Will 6 3 9 Skills (Climb, Jump Ride, Listen +2 , Swim, Spot +2 ) at Level + 3 Hide +14 Heal +11 Knowledge(Beast Lore) +1 2 Move Silently +14 Profession: Cook +9 Knowledge(Arcana) +17 Tumble +12 Spellcraft +15 Knowledge (Insects) +10 Concentration +8 Bluff +9 Perform +12 Sense Motive +7 Special Abilities Pixie Abilities, Water Affinity- +2 to DC’s and Damage for Ice, Water and Acid spells –4 Str +8 Dex +6 Int +4 Wis +6 Cha Favored Class Sorcerer Small Size- +1 AC, +1 to hit, +4 to hide, -4 to grapple and 3/4 carrying capacity of a Medium creature • 20’ Movement, Fly 60’ (good) • Low-light Vision • Gains Feat: Dodge.

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Transcript of Files 1 (21)

Vierna ViViAge: How rude........ Eyes: BlackRace: PixieHair: Dark Brown w/ Black streaksClass: Sorcerer 5 /Blue Mage 1Height: 2ft, 4 inchesLevel: 6, ECL +4Weight: 22lbsMovement: 20, Fly 65ft (Good)Prestige ClassLanguages Spoken: Common Sylvan, Elven, Gnome, Halfling, Orc, Gnoll, Ogre, JapaneseAlignment: Chaotic GoodSTR:8-1

DEX:26+8

CON:14+2

INT:23+6 2/2/1/1/1/1

WIS:16+3

CHA:23+6 2/2/1/1/1/1

BAB+2Melee+2Ranged+11

Hit Points28DR10/cold ironRegeneration

AC+12= +1 Natural, +8 Dex, +2 Tumble, +1 SizeSR16

Initiative+8 Dex,

Saving ThrowsBaseAttrMiscTotal

Fortitude123

Reflex189

Will639

Skills (Climb, Jump Ride, Listen +2 , Swim, Spot +2 ) at Level + 3

Hide +14Heal+11Knowledge(Beast Lore)+12

Move Silently+14Profession: Cook+9

Knowledge(Arcana) +17Tumble+12

Spellcraft +15Knowledge (Insects)+10

Concentration+8Bluff+9

Perform+12Sense Motive+7

Special AbilitiesPixie Abilities, Water Affinity- +2 to DCs and Damage for Ice, Water and Acid spells4 Str +8 Dex +6 Int +4 Wis +6 ChaFavored Class Sorcerer Small Size- +1 AC, +1 to hit, +4 to hide, -4 to grapple and 3/4 carrying capacity of a Medium creature 20 Movement, Fly 60 (good) Low-light Vision Gains Feat: Dodge. +1 Natural Armor bonus to AC +2 Racial bonus on Listen, Search, & Spot checks Special Quality Damage Reduction 10/cold iron, Greater Invisibility (3x day, 1min/level is invisible even to darkvision) Spell Resistance of 15 + Class level-. Spell like Abilities- 1/day as if an 8th level caster DC 16 + spell levellesser confusion, dancing lights, detect (chaos, law, evil, good), detect thoughts, dispel magic, entangle, permanent image (visual/audio only), polymorph (self only)Ottos Irresistible Dance

Dragonfly Familiar Skeetmovement: 2, Fly 80ft (good)Grants: 360 vision (cannot be flanked) Init: +2movement: 2, Fly 80ft (good)HP: 5HD (14 hp) AC: +10 (+2 Dex, +2 Size, +3 natural, +3 Ring)Attack: +2 Melee (1d2-1 Bite)SQ: Darkvision, Vermin traits Saves: +2/+3/+4Spot +3, Survival +1Int 9Familiar AbilitiesAlertness- grants the Alertness feat as long as it is in arms reach.Improved Evasion- half damage on a successful reflex saveShare Spells- Any spells (but not spell like abilities) and those with you as the target may be shared if the familiar stays within 5 ftEmpathic Link- I mile , can detect the familiars emotional state and communicate general emotional states. Also, if the familiar has seen an item or place, the sorcerer could teleport there.Deliver Touch Spells- Requires the familiar to be in contact with the sorcerer, the familiar can deliver it. Should another spell be cast before delivery, the spell is lostSpeak with Master- The sorcerer and familiar can speak verbally as if sharing a common language. Others cannot understand this without magical aid or DMs discretion

FEATS *indicates bonus feat from class/other sourceDodge*Healing Touch (Supernatural Feat)-The character can heal any living being touched. The maximum number of hit points that are restored are equal to the character possessing this feat's Charisma Modifier plus level. The character can use this ability a number of times per day equal to his or her Charisma Modifier.Ball of Ice (Supernatural Feat)-The character can throw small balls of Ice about five inches in size at opponents. They are considered tiny simple ranged weapons. Their range is similar to that of thrown daggers. Each ball of Ice does 1d4 points of damage plus Charisma Modifier when it hits its target. This ability lasts for 1 round per character level and can be used a number of times per day equal to the character's Charisma Modifier.Flash Frost Spell-May only be applied to a [cold] spell. 1. +2 hp Cold damage per Spell level. 2. The area-of-effect is coated with frost for 1 round. Any creature moving through the area must make a Balance check or fall Prone (DC 20 if Running or Charging, otherwise DC 10). This is a +1 spell level.Energy Substitution-Choose one Energy Type when you take this feat [Cold] .You may change any spell with a different Energy Type to this Energy Type. All other effects of the spell remain the same. You may take this feat multiple times, each with a different Energy Type.Energy Substitution-Choose one Energy Type when you take this feat [Acid] .You may change any spell with a different Energy Type to this Energy Type. All other effects of the spell remain the same. You may take this feat multiple times, each with a different Energy Type.Evasion*

Gear

Small Darts 1d3-1quiver of 10 Range 10ft inc

Small Dagger 1d3-1, 19-20, x2 Range 20ft inc

Bag of Num-nums for Skeet

Bag of marbles

Nice pretty dress and a few nice pretty kimonos

Any wealth is in small gems and bank notes (approx 2100gp)

Magical Stuff

Ring Of Protection +3

Healing potion

Spell like abilitiesDescription

Lesser ConfusionLv 1 One target in Close range (25ft + 5/2 levels) is Confused.

Dancing LightsLv 0 Up to 4 spheres in a 10 area that each give off 30 of light. They can move 100 per round.

Detect AlignmentLv 1