FANTASY FLIGHT GAMES · Fantasy Flight Games ... Cyberware | Vehicles State Militaries and...
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Transcript of FANTASY FLIGHT GAMES · Fantasy Flight Games ... Cyberware | Vehicles State Militaries and...
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CREDITS Android Setting Created by Kevin Wilson and Daniel Lovat Clark
Editor Katrina Ostrander
Writing & Additional Gary Astleford, Owen Barnes, Development Shawn Carman, Daniel Lovat Clark, Tim Cox, John Crowdis, John Dunn, Lisa Farrell, Jordan Goldfarb, Anthony Hicks, William H. Keith, Jason Marker, Mike Myler, Mel Odom, and Joe Sleboda with Lukas Litzsinger, Andrew Navaro, Sam Stewart, and Kirsten Zirngibl
Android Story Team Daniel Lovat Clark, Lukas Litzsinger, Katrina Ostrander, and Zoë Robinson
Android Story Team Lead Michael Hurley
Graphic Design Michael Silsby with Shaun Boyke, Christopher Hosch, and Duane Nichols
Graphic Design Manager Brian Schomburg
Art Direction Zoë Robinson
Managing Art Director Andy Christensen
Cover Art David Auden Nash
Production Coordination John Britton, Jason Glawe, and Johanna Whiting
Production Management Megan Duehn and Simone Elliott
Executive Producer Michael Hurley
Publisher Christian T. Petersen
Special thanks to Nayt Brookes, Kelly Hoffman, Tim Huckelbery, Matthew Ley, Connor Osgood, as well as David Preti and Renato Sasdelli
for their expertise and insight into the not-too-distant future.
FANTASYFLIGHTGAMES
Fantasy Flight Games1995 West County Road B2
Roseville, MN 55113USA
© 2015 Fantasy Flight Publishing, Inc. Android is a trademark of Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Publishing, Inc.
ISBN: 978-1-63344-221-4 Product Code: NAD06
Printed in China
For more information about the world of Android, visit us online at
www.FantasyFlightGames.com
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Part 1: It is the Future
38 Haas-Bioroid
39 Current Projects
40 Bioroids
43 “Engineering the Modern Workforce”
56 Jinteki
60 Clones
68 Clonal Health Maintenance
69 Clonal Medicine
70 Predetermination and Cloning
70 Clones and Punishment
74 NBN
78 The Network
80 Reality, Augmented
84 Building Neural Bridges
90 Myths and Legends of the Net
92 Just Fun ’n Games
| Cybernetics and BMIs | Arms Sales | Cybersecurity
| Accelerating Development | Genetic Perspectives
| Accelerated In Vitro Maturation | Neural Conditioning and Beyond | The Henry Line | The Tenma Line | The Molloy Line
| Contagion |
| Replacement | Enhancement | Research
| Liability | Abuse and Neglect
| Understanding The Customer | Safeguarding The Network | What You Need to Know | Let us Entertain You
| Apocalypse and Genesis
| Personal Access Devices | A Deep Black Sea
| Military Technology | Brain-Nets and Skulljacks | BMI Acclimation | Jacking In with Full Immersion | Cyberspace | Jacking Out | Digital Evidence | Digital Records
| Ghost Stories | God Ice |
| Virtual Life | GameNET | Player Versus Player | Sensedep
Foreword
Introduction: The Worlds of Android
96 The Weyland Consortium
98 The Board
100 The New Angeles Space Elevator
Part 2: The World Changed
114 New Angeles
117 Political Standing
119 The Districts
125 Life at the Top
132 Traversing the Districts
134 Life in the Undercity
136 North America
137 South America
138 Europe and Central Asia
139 Southeast Asia
141 East Asia
142 Africa
142 Antarctica
| Groundwork: The 1900s and 2000s | Form and Function | The Forces of Physics | Building a Beanstalk | A Highway to Space | The Sky Is Falling | A History of the Beanstalk | Into the Future
| The Geopolitics of the Space Elevator
| Treaties and Tensions
| Chakana | Base de Cayambe | Rutherford | Esmeraldas | Nihongai | Laguna Velasco | Manta | Rabotgorod | La Costa | Quinde | Guayaquil | Heinlein
| BosWash | ChiLo | SanSan
| Brazil | Ecuador | Colombia
| Atlantica | Mediterranean Failed States | Northern Asia
| Mumbad | Australia
| China | Japan
| Kampala Rising
Lili Ibrahim
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144 Exploring the Solar System
146 Luna
153 Heinlein
161 Controlling Interests
163 Luna, Mars, and Beyond
164 Mars
166 Living on the Red Planet
171 Bradbury
176 Building a Colony
177 Districts and Government
181 Clans and Conflict
Part 3: People Did Not
188 The Worlds War
198 The Martian Civil War
202 The Business of Warfare
202 Outfitted for Killer Efficiency
| A Home in Space | Interplanetary Shipping
| Lunar Uprising | Rebuilding, Resentment, and Hope
| Saga of the Silver City | Lunacent | Tranquility Home | Starport Kaguya | Angel Arena | Docklands | Armstrong Base | Beyond Heinlein
| Haas-Bioroid | Jinteki | Weyland Consortium | NBN | Melange Mining
| A Brief History of Colonial Mars | Martian Terraforming
| Cities | Nodes | Settlements
| The “Center of the Universe” | Walking on Two Planets | History | Life and Transport
| The Strength of Industry
| Districts | Government
| The Clans | Keeping Peace, Making War
| The Lunar Insurrection | The Martian Colony Wars | Earth on Edge | Waging War in the Modern Era | The Battle of the Beanstalk | The Treaty of Heinlein | Scars of the War
| Earth Government on Mars | Separatists and Terrorists |
| Weapons | Cyberware | Vehicles
210 State Militaries and Prisec
210 National Armed Forces
214 Private Military Concerns
218 Android Labor
222 You Must Accept to Proceed
223 The Opticon Foundation
225 Seeking Meaning
226 The Starlight Crusade
227 The Order of Sol
228 Other Movements
229 Clones and Spirituality
232 The NAPD
235 Organization and Structure
240 Procedures
242 Technology
243 Notable Case files
248 Organized Crime
252 Netcrimes
262 System Defenses
268 Glossary
| The U.S. Armed Forces |
| Argus Security Inc. | Globalsec | Smaller Outfits | Bounty Hunters
| A Brave New Labor Market | The Anti-Simulant Movement |
| Origins | Beliefs and Practices | Outreach
| Political Influence
| The Albertian Order | Incipiata Marte Vita
| Clones and Souls | Clone Cults
| History
| Career Progression | Notable Bureaus, Divisions, and Units | Daily Patrols
| Crime Scene Procedures | Making an Arrest | Confirming Identity | Network Identity
| Standard Police Issue
| The Franks Case | The Skylane Fiasco | “Myers Testimony”
| The Mafia | Los Scorpiones | 14K | The Yakuza
| “Scum of the Net”
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The Android universe first started as a conversation in a van on the way home from a game convention with my friend and colleague Dan Clark. I had some rough ideas about a setting I wanted to pitch to Christian for a board game, but it was that conversation that crystalized those thoughts into what would later become the kernel of the setting. I wanted to do hard sci-fi—or at least use plausible science in the game. Ambitiously, Dan and I discussed a near future in the tradition of cyberpunk, where we could also address some of the current issues of our time such as the margin-alization of the labor force and rising wealth inequality. I wanted to tackle some real, serious topics in the game in a way that I’d never attempted before.
At the idea’s core were two competing corporations, both ped-dling a different form of artificial labor. On the one hand was Jinteki, a genetics company in the Eastern tradition selling cloned workers. Their logo was a bonsai, a tiny tree that’s had its growth purposefully stunted for aesthetic reasons via careful pruning. That bit of quiet symbolism still pleases me today. On the other hand, Haas-Bioroid was a stolidly Western corporation, manufac-turing robotic workers and keeping an eye firmly on the bottom line. They were cold steel and numbers as a foil to Jinteki’s deep traditions and artistic perfectionism.
Caught between these two behemoths were the displaced work-ers. An angry, powerless mob of ordinary people forced out of their jobs by a series of technological breakthroughs. They had formed a group called Human First and used sledgehammers to attack the androids, both because the robotic workers were extremely durable, and because I wanted to create parallels to the tale of John Henry and the steam engine. The story of the man who would rather die than let a machine replace him is one of my long-time favorites, and if you look, you’ll see that we ultimately named a line of mining clones in the setting after him. One of the murder suspects in the original board game, Mark Henry, is from that line of clones.
These three groups and the friction between them were the seed that everything else ultimately sprang from. Before I had thought of the Beanstalk or decided to put a colony on the Moon named after one of my favorite science fiction writers, there was this triad, with each group opposed to the other two. This appealed to me because although it was reminiscent of Blade Runner, an obvious influence on the setting, it went in a completely different direction with the same technology and allowed us to tell very different sto-ries. Android was, at its core, a setting about vast economic forces filtered down to the level of a single individual.
For the rest of the trip, Dan and I invented and fleshed out the first of those individuals. Louis Blaine, the corrupt cop on the outs with his wife, was the original Android character. Next was Ray-mond Flint, the private eye unlucky in love and still haunted by ghosts from the War. Many, many other characters have followed since, coming to life through the cards in Android: Netrunner or within the pages of the Android novels. This universe has grown far beyond my original rough ideas, and I’m amazed and proud to watch it keep growing from that first tiny seed.
Kevin Wilson, July 2015
Foreword
Imaginary FSPte Ltd