Fallen Earth Manual[1]

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Transcript of Fallen Earth Manual[1]

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NOTICEThe use of this software product is subject to the terms of the enclosed End User License Agreement, which the player must accept before using the product. Fallen Earth requires access to the Internet and acceptance of the Fallen Earth Terms of Use Agreement. Additional online fees may apply, and the player is responsible for all applicable Internet fees.

EPILEPSY WARNINGPlease read before using this video game or allowing your children to use it. Some people are susceptible to epileptic seizures or unconsciousness when they’re exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching certain monitor images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing. We advise that parents should monitor the use of video games by their children. If you or your child experience any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, or any involuntary movement or convul-sion while playing a video game, then IMMEDIATELY discontinue use and consult your doctor.

PRECAUTIONS TO TAKE DURING USE•Donotsittooclosetothescreen.

•Avoidplayingifyouaretiredorhavenothadmuchsleep.

•Makesurethattheroominwhichyouareplayingiswelllit.

•Rest forat least ten tofifteen (10–15)minutesperhourwhileplayingavideo game.

TABLE OF CONTENTSInstallation & Setup..................... 2

SystemSpecifications ..................2

Installation ...................................2

Launch Screen .............................2

Internet Connection ....................3

Increasing Game Performance ....3

Troubleshooting ..........................4

Technical Support Contacts ........4

Getting Started ........................... 5

Character Selection Screen .........5

Understanding Your User Interface ......................................6

A Note About Status Bars ........7

Map .............................................8

Menu Options .............................8

Controlling Your Character: Movement .................................10

How to Interact with NPCs ........10

Merchants ..................................10

Looting ......................................10

Equipping Your Character .........11

Missions .....................................11

Character Advancement ........... 12

Stats ...........................................12

Skills ...........................................14

Special Abilities ......................15

Mutations ..................................16

Tradeskills ..................................18

Faction Overview ...................... 20

Crafting & Combat Items .......... 22

Inventory ...................................22

Weapons ...................................23

Ammunition ...............................23

Armor ........................................24

Vehicles......................................25

Crafting .....................................26

Combat ..................................... 27

CombinedAttacks.....................27

Aim Mode .................................27

Targeting&theReticle .............27

Hit Calculation ...........................28

Damage Calculation ..................28

Weapons ...................................28

Special Abilities .........................29

Health & Healing .......................29

Death .........................................29

Appendix I: Mutations .............. 30

Appendix II: Abilities ................ 34

Appendix III: Game-Play Basics ..38

Combat Basics ...........................40

Community & Communications ..41

Miscellaneous Notes .................42

Fallen Earth Players Guide Threads ......................................42

Credits ...................................... 43

End User License Agreement ....46

Limited Warranty ...................... 49

HotKeys ...................... Back Cover

CD Key ........................ Back Cover

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News Updates and Community Updates are on the front page. You can also access the Options Menu from the launcher, review version notes, and switch accounts to allow another player to log in. The Options Menu allows you to changevideo,sound,andhardwareconfigurationsofthegame.

INTERNET CONNECTIONFallen EarthisaMassivelyMultiplayerOnlineRole-PlayingGame.Itisplayedentirely online and has no offline component; therefore, you must have ac-tiveconnectiontotheInternettoplay.FALLENEARTH,LLC.andICARUSSTUDIOS, INC. are not responsible for any fees you may incur from your Internet service provider, which are in addition to your monthly Fallen Earth subscription fee.

INCREASING GAmE PERfORmANCEIf you want to increase the frame rate of the game, you may do any or all of the following:

Whenlaunchingthegame,left-clickOptions, then: • SelectRun in a Window • DeselectAnti-Alias • DeselectAnisotropy • UnderTexture Quality, select Low Thenleft-clickSave.

Wheninthegame,left-clickthemenubuttoninthelowerleftcornerofthescreen,left-clickOptions, then:

• DeselectShadows • DeselectPost FX • DeselectAdvanced Post FX • DeselectDisable Actors LOD • DeselectAnisotropy • SetActors Distance to 50% • SetObjects Distance to 50% • SetTrees Distance to 30% • SetScrub Distance to 30% • SetServer Objects to 50% • SetTerrain Quality to Low Thenleft-clickSave.

installation & Setup

installation & SetupFollow these instructions to install and set up Fallen Earth. Additional sup-port can be found at: www.fallenearth.com

SYSTEm SPECIfICATIONSSoftwareOS XPSP3/VistaSP1 Free hard-drive space 10GB DVD Drive DirectX 9.0c(XP)/DirectX10(Vista) Broadband Connection

MinimumCPU IntelCore2Duo1.8GHzorAthlon64X22.4GHz RAM 2 GB for XP, 3 GB for Vista Video Card* nVidiaGeForce6600/ATIRadeonX1300 RAM (dedicated) 256MB

RecommendedCPU IntelCore2Quad2.40GHzorequivalent RAM 3 GB for XP, 4 GB for Vista Video Card* nVidiaGeForce8800GTS/ATIRadeon3870 RAM (dedicated) 512MB

*Note: Integrated video cards such as Intel and SiS will NOT run this game.

INSTALLATIONInsert the DVD into the DVD drive to launch the Installer. If it does not au-tomaticallylaunch,gotoMyComputer,thendouble-clickyourDVDdrive.Double-clicksetup.exetoinstall.

Some users will need to temporarily disable virus protection software or up-date video and audio drivers to successfully install or run the game. Please consult the component manufacturer’s Website for driver download details.

LAuNCh SCREENBefore each play session, the Fallen Earthlauncherwillcheckforgameup-dates.Updatesizecanvary,andyouwillbeaskedtoagreetotheEndUserLicensing Agreement, Code of Conduct, and Terms of Service after each update.

A valid Account and Password are required to log into Fallen Earth. If you have not already created an Account and Password, you will be directed to do so now. You must specify your method of payment at this time.

Enforcers

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Getting StartedThefirststepinFallen Earth is character creation. While your Abilities and Skillsarechosenforgame-playpurposes,yourcharacter’sappearanceisanimportant step in your role-playing identity.

ChARACTER SELECTION SCREENThe Character Selection Screen allows you to create four player characters on your account. You’ll be able to select the character you want to play at thestartofeachsession.Uponyourfirstlogin,you’llneedtomakeacharac-ter. Thousands of options will help you personalize your avatar.

b Gender. Select a male or female charac-ter. Gender doesn’t af-fect stats; it is personal preference only.

c Randomize & De-fault.Tohelpyoufindastyle that fits your char-acter’s personality, the Randomize button letsyou randomize your ap-pearance; the Default button returns you to thedefaultstyles.Ifyoudon’twanttheRandomizeOptiontochangeade-cisionyou’vealreadymade,youcanleft-clicktheLock Button next to that choicetokeepfromalteringitwhenyourandomizeyourunlockedfeatures.The left buttons control the Head options; the right buttons control the Body options.

d Facial Optionsalterskintone,age,shape,andeyecolor.

e Hair Options control facial hair, hair color, and hair styling.

f Body Art, such as facial tattoos, piercings, and paint.

g Body changes body size, male body hair, and female body piercings.

h Tattoos & Clothing. Tattoos, as well as whatever shirts and shoes you’d liketowear.

i Navigation Buttons let you view your character from all angles.

j Name Selection Bar. Your name must be at least three characters and no more than thirty-three characters. It cannot have numbers or symbols, but it can have one space (i.e., two words). Please exercise good judgment and respect when choosing your in-game handle.

OnyourDesktop,followthiscompletesequence:

1. Right-clickMy Computer 2. Left-clickProperties 3. Left-clickAdvanced 4. Under Performance,left-clickSettings 5. Left-clickVisual Effects 6. Select Adjust for Performance 7. Left-clickApply 8. Left-clickOK

For nVidia card users, to improve your frame-rate in both windowed and full screen modes:

1. Right-clickyourDesktop 2. Left-clickthenVidia control panel 3. Left-clicktheAdvanced Settings tab 4. Under 3D Settingsontheupperleft,left-clickManage 3D Settings 5. Atthetop,left-clicktheGlobal Settings tab 6. Under Maximum Pre-rendered Frames,setitto1 7. Left-clicktheApply button at the bottom

TROubLEShOOTINGIf you experience any trouble running Fallen Earth, please read the most recenttextfilesandpatchnotes,whichwilldetailanychangesorfixestobugs within the game. Your problem and options for its solution may already belistedwithinthetextfiles.

TEChNICAL SuPPORT CONTACTSThe Fallen EarthHelpDesk(www.fallenearth.com/support) has solutions to common game questions and problems.

You may submit a help request to [email protected]. You will receive a reply within forty-eight (48) hours including a detailed solution to your technical problem or billing issue.

No game-play hints will be given by the support staff.

For concerns about the Forums, please email the Fallen Earth Community Manager at: [email protected]

For questions regarding your account, please email: [email protected]

FormediaandPublicRelationsinquiries,usethecontactinformationlistedunder the News category at www.fallenearth.com.

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Attributes.ClickfortheAttributesScreen,whereyoucanseetabswiththevaluesforyourAttributes,Skills,Mutations,andTradeskills.Hover your mouse over an icon to see a short summary for that icon. You can also select the Attributes on which you wish to spend APs. Gear Button displays the slots for your armor and weapons; use them to equip and un-equip items. You can expand or collapse the menu on therighttoseethestatisticalvaluesforeachofyourbuffs.Right-clickthe items in their slots to view their properties, such as weight. Pack ButtondisplaysyourPack,wherealltheitemsyoupickuponyour travels are stored. At the bottom of this window, you can see how many chips you have. These are listed in the order of ones (white), hundreds (blue), ten thousands (red), and millions (gold). Help Tips.ClicktobringupthesidetabforyourHelpTips.

System Options.ClicktochangethevaluesforyourGraphics,Audio,UserInterface,GeneralSettings,andKeyMap(clickeachtab). Quick-ExittakesyoubacktotheCharacterSelectionScreen.Torapidlyexittheentiregame,clicktheX at the top-right corner of your screen. Whenever you leave Fallen Earth, your stats and location are automatically saved for re-entry. Filter Menu Tab. Opens a menu to add or remove Menu options.

Minimize Menu Tab.ClicktominimizetheMenuTab.Youmayprefertosimplyclicktheword“Menu”andviewalistofalltheoptionsatyour disposal, not simply the ones on the Menu Bar.

Getting Started

uNdERSTANdING YOuR uSER INTERfACETheUserInterfaceisthefirstthingyou’llseewhenyouentertheworld.Youcanadjustyourviewbyusingyourmousewheel.Tozoomintoafirst-personperspective,pushyourmousebuttonforward.Topullbackforabird’s-eyeview,rollyourmousewheelbackward.Notethatwheneveryouright-clickawindowscreen,youcanchangeitsopacitysetting,makingthescreenbe-hind it more or less visible. You can also change the interface color.

Most windows are resizable. Place your cursor over the right, bot-tom, or bot-tom right of a window to get a resize cursor that indicates the window can be resized. When that cur-sor appears, simplyclicktheLeft Mouse Button (L) and simultaneously drag to expand or contract the window in the allowable directions.

b Status Bars show your Vital Statistics. They measure your Health, Stam-ina, and Gamma. To their upper right is the Mail Button, which you can usetosendorcheckmailwhennearamailbox.Theotherbuttonislitwhen you have voice chat (VoIP) enabled and you are connected.

c Advancement Points (APs). This circle displays your available APs; the rings around it indicate your progress toward your next level.

d Action Bar. Drag and drop Abilities and Mutations that you wish to quicklyaccess;resizethewindowlargerforupto100slots.

e Chat Interface.Right-clickthetabtoview,edit,ordeleteChannels;clickthesmalltabtomakenewChannels.

f Map.ThisdisplaysanOverheadMap,aStrategicMap,RadarMode,and Faction Control Indicator. See descriptions on next page.

Menu.Clicktoviewalistofyouroptions;highlighttheiconandword of that option for its window to pop up.

Missions.Clicktoviewyourmissionlistoflocationsandgoalswhiletrackingyourtasksandprogress.Thiswindowhasanadjustablebaryoucan slide up or down to change what information you wish to display.

A Note About Status BarsTherearethreeStatusBarsthatyouneedtokeepaneyeoninorder to be safe.

Health Bar (red).Afullbarindicates100percentHealth.Anemptybar means you’re dead.

Stamina Bar (blue). UsingAbilitiesyouacquirebyusingyourSkillswill drain Stamina. You will only be able to use an Ability if you have enough Stamina to do so.

Gamma (green). This bar measures the amount of energy you havetopoweryourMutations.LikeStamina,ifyoudonothavesufficientGamma,theMutationyouareattemptingtousewillfail.

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Team allows you to invite others to join you on a team to complete a mission. Knowledges lists all of the special information your character has learned. Chat opens your Chat window.

Action Baropensyourbar,withupto100slotswhereyou can drag and drop Abilities and Mutations you maywishtoquicklyaccessin-world. Factions displays the Faction Wheel for the major groups within Fallen Earth. The second tab displays a list of Non-Player Character factions,suchastheRid-ers,Bankers,andsoforth. Recipes brings up a window with information about items you can craft and the materials needed. From here you can access the active recipes window which contains the list of items currently being crafted. Missionsbringsupyourtasksandprogress.Itisthesame as the Menu Bar Missions button. Actions. This brings up a list of all of the Abilities and Mutations you have gathered. You may drag and drop these icons into slots on your Action Bar. AttributeslistvaluesforyourStats,Skills,Mutations,andTradeskills.It is the same as the Menu Bar Attributes button. Gear brings up items you can equip. It is the same as the Menu Bar Gear button. Pack displays chips and items you found on your travels. It is the same astheMenuBarPackbutton. Help Tips provide answers for better game-play. It is the same as the Menu Bar Help Tips button. Options changes your display settings. It is the same as the Menu Bar System Options button. Exit Gameallowsyoutoquicklyleavetheworld.ItisthesameastheMenuBarQuick-Exitbutton.

Getting Started

mAPClick thefilter icon on your Overhead Map to display Merchants, Vaults, Auctioneers, and other types of infor-mation.

The upper-right globe icon opens a window with a Stra-tegic Map, providing different views of the Grand Can-yon Province and sectors. The lower-right icon zooms in or out for three different views on your Mini-Map.

The lower-left icon controls your Radar Mode, which controls the direction yourmapfaces—trueNorthorthedirectioninwhichyouarewalking.

The upper-left icon is the Faction Control Indicator. When you are in a con-flict town it will display which faction controls the town.

mENu OPTIONS Mounts brings up a list of your methods of transportation (you can ownuptofive)andindicatestheirstatus(atrest,inastable,parked,etc.).Clickthemounttoseeifitisinneedoffuelorrepair. Map appears at the top right corner of your screen. You can use this maptotracknearbyenemiesanditemstoscavenge. Waypointsopensawindowthatallowsyoutobookmarkalocationforeasy return to a favorite spot. Social displays a limited number of your Friends, Clan, those whom youwishtoIgnore,andthosewhoarenearby.Youcanuseafilterontheselistsorright-clickonanametotakeanactiononit.

Overhead Map Strategic Map

Radar Mode

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EquIPPING YOuR ChARACTER GThere are twenty slots for equipment, ranging from shoes, greaves, and pants,tonecklaces,eyewear,andhats.ToviewyourGear(equipmentyou’rewearing or using), press G.

Your Gear adds to your damage resistances but will eventually suffer the affectsofyouradventures.Luckily,anyskilledarmorcraftershouldbeabletogive youToolKitswith the correctmaterials to fixup yourGear.Youritems will eventually become completely useless if they go below the mini-mumfunctionalcondition.WhileintheGearWindow,youcanalsoclicktheWeaponsTabto lookatthestatsonanyweaponsyouhaveequippedonyour person.

mISSIONS JPress J to view your Journal and see any missions you may have. The Jour-nalcanholdtwenty-fivemissionsatonce,trackingthemaccordingtotheirorigin.Otherbuttonstrackyourprogress,sharemissionswithteammem-bers, and abort missions entirely.

IntheJournal,thereisabuttonthattracksyourprogressforthatmission,asecond button that lets you share certain missions with your team members, and a third button that aborts the mission.

Sharing missions is usually more efficient, as it reduces the required re-sources and time for completion. Certain missions cannot be shared, such as thosethatrequiretheuseofaspecificitemgivenbyanNPC,orthosethatare part of a mission chain.

Getting Started

CONTROLLING YOuR ChARACTER: mOvEmENTW and Smoveforwardandbackward,A and D strafe left and right, and Q and E pivot left and right. To change direction, you can also press Mouse 2 (right-clickandhold), thenmoveyourmouse.HolddownMouse1andMouse 2 to move forward while changing direction. Press z to jump. YoucanalteryourkeyboardsetupintheOptionsMenu(aO), under Hot-Keys.

hOW TO INTERACT WITh NON-PLAYER ChARACTERS (NPCS) :Mouse over NPCs at close range to display their name and occupation. NPCs who give missions have icons above their heads, and labels identify theirstatus,factionaffiliation,andsoon.IfyoucaninteractwithanNPC,achat bubble or icons with performable actions pop up. To address an NPC, right-clickhimorher.

mERChANTS :TheGrandCanyonProvince’s thrivingeconomy isbasedonapokerchipcurrency.PokerchipiconsappearonyourMini-Map,markingthelocationsof nearby Merchant NPCs who will sell you anything—food, medicine, weap-ons, or ammo. Some specialize in training people for chips, which is useful if you’relookingforspecialsurvivaltips.

LOOTING :Afterkillinganenemy,youcanlootthebodybyright-clickingitatcloserange.Frequently,awindowappearswithitemsthatyoucantakefromthecorpse. Occasionally, you will be given the option to harvest, allowing you to gather crafting materials from dead animals.

Armor Gear Weapon Gear

Right-click an NPC to talk or trade.

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Derived AttributesDerivedAttributes furtherdescribeacharacter’s traits,butunlikeprimaryAbilities,theycannotbedirectlymodifiedbyspendingAPs. Instead,theyare determined by a combination of Basic Stats and are updated immedi-ately as those stats change.

Gamma powers your abilities. If you deplete your Gamma, you must wait for it to replenish before using another Mutation. (Intelligence & Willpower)

Bodydefinesaperson’sresistancetoinvasiveSpecialAbilities,suchaspoi-sons and disease. (Endurance & Strength)

Healthrepresentsthedamageonecantakebeforebecomingincapacitated.(Strength & Endurance)

Mindisadefenseagainstmentalattacks,suchasTelepathy.(Intelligence & Willpower)

Reflexes help youquickly sidestepSpecialAbilities (e.g., anAcidSpray).(Coordination & Dexterity)

Staminadefinestheamountofenergyyouhavebeforeexhaustionsetsin.Stamina is a product of Endurance and Willpower. (Endurance & Willpower)

Character Advancement

Character AdvancementAs you progress through Fallen Earth, you will learn and improve essential SkillsandAbilities,suchashowtouseaweapon,treatan injury,developspecialpowers,ordodgeanattack.Thereare fourAttributescategories:Stats,ActiveSkills,Mutations,andTradeskills.

STATSStats represent basic Attributes and give an idea of an individual’s strength, agility, and intelligence. They relate to physical endurance, mental dexterity, social magnetism, creative intelligence, technical ingenuity, and an aptitude for using extra-sensory Abilities.AnAttribute’sstatsdeterminethebasevaluesforActiveSkillsandMutationPaths,aswellaslimitthemaximumpossiblevaluesforTradeskills.SpecialAbilities and equipment can raise or lower stats; for instance, wearing heavy armor temporarily reduces the Coordination Attribute.

Basic StatsAbilities fall into eight categories:

CharismaaffectsGroupTactics,SocialSkills,andtheTelepathyMutationPath;manymissionscanonlybeundertakenbycharacterswith a high Charisma.

Coordination affects the Athletics, Armor Use, Dodge, and Melee Skills,aswellasReflexSave.RaiseyourCoordinationtoincreaseyour Defensive Abilities.

DexterityaffectsPistolandRifleSkills,alongwiththeReflexesSave. Dexterity increases long-range Offensive Abilities.

Endurance affects Health, Stamina, and the Body Save; it factors intoArmorUse,AthleticsSkills,andtheEmpathicandPatho-Trans-mission Mutation Paths. Endurance increases your survivability.

IntelligenceaffectsGamma,FirstAid,andGroupTacticsSkills,allTradeskills,Nano-Manipulation,andTelekinesisMutationPaths,aswellasMindSave.RaiseIntelligencetomaxouttheFirstAidSkillortouseMutationPathsandTradeskills.

PerceptionisasecondarycomponentinmanySkills,includingDodge, First Aid, and Pistol. It factors into Sonic Influence, Suppres-sion, and Thermal Control Mutation Paths.

StrengthdeterminesBodySave,Encumbrance,MeleeSkills,PrimalMutationPath,andHealth.RaiseStrengthifyouwishtoplayamelee character.

Willpower primarily determines Stamina and Gamma Attributes, as well as Mind Save. (All Mutation Paths factor in Willpower, so raise Willpower if you wish to use Mutations.)

Lightbearers

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Special AbilitiesEachActiveSkill includesSpecialAbilitiesthatyouusetogaintemporarypowers. Using a Special Ability consumes energy, which is deducted from your Stamina slowly or quickly, depending on activation of the Skill. AllSpecialAbilities have aminimumSkill level, so as you level and improveyourSkills,youcanlearnnewSpecialAbilities.SpecialAbilitiescanalsobelearnedfrombooksboughtfromtrainersorgainedasmissionrewards.

ASkillmayhavemultipleSpecialAbilities,whicharealwaysdirectlyrelatedto it. For example, all Armor Use Special Abilities involve armor in some way, whether that of the user or of an enemy in combat.

Most Special Abilities are useful in combat but won’t replace your primary combat style. Forexample,Weakness allows you to ignore someof yourtarget’sarmor,makingyourvictimmorevulnerabletoattack.

SomeSpecialAbilitiesforspecificSkillsinclude:

Character Advancement

SkILLSActiveSkillsincludeSpecialAbilitiesyouusetogaintemporarypowers.Useof a Special Ability might drain your Stamina slowly, while other Abilities mightrequiresignificantlymore.AllSpecialAbilitiesrequiretheplayertoat-tainaminimumlevel.AsyoulevelupandimproveyourSkills,youcanlearnnew Special Abilities.

Special Abilities are useful additive defenses in combat, but they won’t re-place your primary combat style. For example, Lingering Wound is a Melee Attackthatcausesdamageovertime.Other, lesscombat-specificitems—liketheAthletics’Dash(whichgivesatemporaryspeedboost)andFirstAid’sStanch Wounds (which restores Health)—can round-out your Abilities.

Characterscanlearnnineskills:

Armor Use allows you to equip progressively more powerful forms of armor and to get more out of the armor you already wear.

Athletics gives you access to Special Abilities that change your physical capabilities, such as increasing land speed.

Dodgeimprovesyourdefensesagainstrangedattacks.Thediffer-encebetweenyourDodgeandyouropponent’sRifleorPistolSkillaffectshowmuchdamageyoutake.DodgealsodeterminesyourMelee Defense.

First AidgivesyousomeAbilitiesthathealothers.ThisSkill is re-quiredtouseitemscreatedwiththeMedicineandMutagenicsSkills.

Group Tactics allows you to activate buffs on teammates during combat.

Melee allows you to inflict more damage and use more effective weapons in melee combat. The difference between your Melee and an opponent’s Melee Defense affects how much damage you do.

Pistol allows you to inflict more damage and use more effective types of pistols. The difference between your Pistol and an oppo-nent’s Dodge affects how much damage you do and your chances of scoring a critical hit.

Rifle is similar to Pistol and Melee in its affects on damage and weaponuse.LikePistol,thepairedAbilityisDodge,andthediffer-encebetweenthesetwoSkillshelpscalculatedamage.

SocialenablesyoutofinaglebetterdealsfromMerchantsandal-lows you to conceal your faction allegiance.

Athletics Dash increases speed for a

short time.

Second Wind recovers Stamina by resting a few seconds and lowering your defenses.

Shake It Off removes debili-tating physical effects.

Dodge Duck and Weave boosts yourDodgeSkillandyourReflexesSave.

Rifle Rifle Smashstrikesyourtar-

get with the butt of the rifle, stunning it for a short time.

Precise AimisaRifleSkillbuff that lowers your de-fenses while in use.

Evade Feint reduces your target’s MeleeSkillforashorttimeafteryoufakethemout.

First Aid Stanch Wounds restores

Health to your target.

Treat Poison removes poi-son effects from your target.

Resuscitation restores an incapacitated character.

Group Tactics Rally helps your allies re-covermorequicklyinbattlebykeepingtheirspiritsup.

Offensive Coordination booststheRifle,Pistol,andMeleeSkillsofyourgroup.

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Suppression. Suppresses a mutant’s power by removing buffs and debuffs or even by draining Gamma. (Enforcers)

Patho-Transmission. Unleashes disease, poison, and radiation on otherswhileprotectingtheuserfromsimilarattacks.(CHOTA)

EveryonebeginswiththeAlphaMutationPath(the“GlobalTechStandardCloneUpgradePackage”),whichprovideshealing,regeneration,andbasicattacks.TheAlphaMutationPathisequaltotwicetheplayer’sWillpower.APs cannot be spent on it directly.

Playerslearnthefaction-specificMutationPathslaterbytrainingandrunningmissions. Each faction favors certain paths and offers Knowledges needed to developthem,butplayerscangetthemfromneutralsourcesormaketheirownthroughuseoftheMutagenicsSkill.

Each Mutation Path is associated with one stat, which, along with Willpower, determinesboththebaseandmaximumSkillvaluesforthatpath.Forex-ample, Empathic Mutations are determined by Endurance and Willpower. SpendingAPscan’traiseaMutationSkillaboveitsmax;togetthehighestMutations, you’ll have to boost the associated Attributes.

Remember,Mutationsaugmentyourprimarycombatstyle—theydon’tre-place it. Instead, youmightusePatho-Transmission toweakena creatureor rely on Telepathy to buff your allies before having to come up with other attacks.

Character Advancement

muTATIONSMutation Paths range from Telepathy to Empathy to Nano-Manipulation, and each one has its own unique Abilities. For example, the Sonic Manipula-tionPathincludesEquilibriumShock,anattackthatslowsthetarget.Acti-vating Mutations costs Gamma, a representation of the character’s mental fatigue.

Each Mutation Path falls into one of three fundamental types: Augmentation (mainlybuffs),Restoration(healing,Healthboosts),andDestruction(attacks,debuffs).

TherearetenavailableMutationPaths,brokendownherebytypeandthefactions that favor them:

Augmentation Enhancement. Use your chemistry to alter the composition of sub-

stances for buff, debuff, and healing effects. (Techs, CHOTA)

Telekinesis.Createkineticenergywithyourmindanddirectitatanenemy for damage and debuffs. (Lightbearers)

Primal. Activate repressed animal genes to trigger personal stat buffs and to mimic Animal Abilities and pheromones. (Vistas, CHOTA)

Restoration Telepathy. Affects the minds of the targets, changing their percep-

tions, memories, and thought processes—sometimes crushing them. (Lightbearers, Travelers)

Nano-Manipulation.Alters thebio-electric field so you candirectthe nanites left over from your cloning process to heal you, strength-en your armor, and even resuscitate others. (Techs)

Empathy.Youcantakewoundsanddetrimentaleffectsfromothersonto yourself, sometimes to the point of resuscitating others. (Light-bearers)

Destruction Thermal. Controls the friction between molecules, causing tempera-turechangesinasmallarea.Thiscanresultinfireandcolddamageto targets, along with other debuffs. (CHOTA, Techs)

Sonic. Controls sound waves and sonic vibrations to unleash sonic attacks,buffs,anddebuffs.(Travelers, Vistas)

Vista

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TRAdESkILLSTheoldsayinggoes,“Giveamanafishandyoufeedhimforaday.Teachamantofish,andyouhavefedhimforalifetime.”Thissameethosofself-sufficiencyisahallmarkofthepost-apocalypticworldofFallen Earth, a time in which those who survive are those who can build and repair essential equipment, machinery, weapons, and more.

Tradeskillsrepresentacharacter’saptitudeforcraftingandfixingeverythingfromrifles tocomputers; theyeven includethings likecookingstewsandbrewinguppoisons.ThebetteryourTradeskills,thebetteritemsyou’llbeable to craft in that area.

RememberthatTradeskillsonlyallowyoutoconstructanitem—theydon’tdeterminewhetheryouknowhowtouseitornot.Forexample,acraftsmancould build a pistol, but he or she may not be able to use it if his or her Pistol Skillistoolow.

Tradeskillscanbeimprovedwithuse.Aslongasanitemisstillchallengingforyou(i.e.,nearyourTradeskill level),you’ll improveasyoucraftit.Eachitemmadebycraftingboosts theSkill (up toacertain limit that isdeter-minedbyeach item).Thenumberofpointsearned frommakingan itemvariesbasedondifficulty.

AnyonemaycraftusinganyTradeskill,andSkillscapbasedonthecharac-ter’s Intelligence and Perception stats.

Crafting consumes a fair amount of real time, creating a challenge for any oneplayertomaxouteveryTradeskill.Facilitiesreducethetimerequiredtocraftanitembyasmuchastwenty-fivepercent.SuchfacilitiesaredenotedonyourTacticalMapbytheTradeskillsymbolthatthefacilitysupports.

Tradeskillsfallintotencategories:

Armorcraft. Constructs clothes and armor.

Ballistics.Buildsfirearms,ammunition, zip guns, and crossbows.

Cooking. Prepares food that provides buffs and im-proves Health, Stamina, and Gamma regeneration.

Geology. Harvests minerals such as iron or coal from the earth.

Medicine. Prepares medical supplies and devices, includ-ing bandages, antitoxins, and crash carts.

Mutagenics. Builds items thataffectmutations,likeGamma recovery drugs.

Nature. Harvests resources from plants and animals.

Scavenging. Gathers items and materials from ruins and rubbish heaps.

Science. Builds advanced devices, such as batteries, computers, and grenades.

Weaponry. Constructs axes, clubs,knives,andothermelee tools.

Trainers like Troie Button and Sergeant Whirlow can teach you tradeskills.

Tech

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CHOTA (Children of the Apocalypse) Core Views: Civilization destroyed humanity, so the Children will destroy Civilization.

CHOTA teach Melee, Armor Use, Athletics, Dodge, Mutagen-ics, Weaponry, Armorcraft, Patho-Transmission, Thermal Control, Primal, and Enhancement.

Enforcers Core Views: Law and order must be maintained at all costs.

EnforcersteachRifle,Pistol,GroupTactics,ArmorUse,Dodge,Suppression, Ballistics, Armorcraft, and Science.

Lightbearers Core Views: Spiritual development and mutations are the path to enlightenment.

Lightbearers teach Melee, First Aid, Dodge, Athletics, Medicine, Weaponry,Mutagenics,Empathic,Telekinesis,andTelepathy.

Techs Core Views: Advancing science—by any means necessary. Techs teach Pistol, Armor Use, First Aid, Science, Geology, Muta-genics, Ballistics, Armorcraft, Nano-Manipulation, Enhancement, and Thermal Control.

Travelers Core Views: Commerce will keep humanity alive, especially if we get the profit.

Travelers teach Pistol, Social, Dodge, Athletics, Science, Nature, Medicine, Sonic Manipulation, and Telepathy.

Vistas Core Views: We must preserve and protect our environment.

VistasteachRifle,GroupTactics,Dodge,Athletics,Nature,Bal-listics,Cooking,Science,Primal,andSonicManipulation

Choosingwhethertoplayafactionortoremainneutralisadifficultdecision.While players that remain neutral will have a wide-ranging game experience duetoneutralitywithallfactions,theylackthedeeplyimmersiveexperienceofgainingrankandpowerwithinafaction.Formorein-depthinformationon factions, please visit: www.fallenearth.com

Faction Overview

Faction OverviewThere are six factions in Fallen Earth. Each faction has two allied factions, one archenemy faction, and two enemy factions. For example, the Enforc-ers are allied with the Techs and Lightbearers. Their archenemies are the CHOTA(a.k.a.,theChildrenoftheApocalypse),andtheirenemiesaretheVistas and Travelers.

Newmissions,ranks,NPCs,andrestrictedKnowledgesbecomeavailableasyou gain favor with a faction. You gain Faction Points with your faction and its allies by completing missions for them, but that also loses you points with your enemies and archenemy faction.

There is no way to gain favor with everyone equally. Alliances allow you to changeyourfactionbyworkingyourwayaroundthewheel. Intheearlierstages of the game, switching factions is not hard, but the longer you are partofafaction,themoredifficultitbecomestochange.

EachfactionhasdifferentspecialtySkills,Mutations,andAbilities.Forex-ample, Enforcers are particularly good at combat, while Lightbearers are giftedatusingMutations.Eachgroupalsohasfaction-specificequipment.Youwillalsobeabletopickupmanytechniquesfromallies,independents,and various vendors.

Somefaction-specificSpecialAbilitiesarelistedonthenextpage.

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WEAPONSThere are three basic types of weapons: melee, pistols, and rifles (see Combatforfulldetails).Youaremorelikelytoencountermakeshiftitems(suchasapistolfashionedfromapaintballgun)untilyoudeveloptheSkillsneeded to scavenge or craft items. Players not interested in crafting will be able to purchase upgraded weapons through Merchants or other players. Weapons wear out over time and require regular maintenance by using WeaponryorBallisticsRepairKits.

In general, melee weapons do massive amounts of damage at close range, while rifles are great for precise, long-range combat. Characters special-ized solely with one weapon type will have a tough time during certain en-counters: rifles penalize your defenses in close-quarters combat, and melee weapons are worthless at range. Meanwhile, pistols are something of a bal-ance between the extremes. They’re versatile and can be used at short and long ranges, but they don’t do nearly as much damage as the best weapons in the melee and rifle classes.

AmmuNITIONLikealotofmanufacturedresourcesintheGrandCanyonarea,ammunitioncan be hard to come by. Note that each type of ranged weapon has its own type of ammo.

Crafting & Combat items

Crafting & Combat itemsThe apocalypse is a dangerous place. To survive such a harsh environment, you’llneedtherightkindofInventory,Weapons,Ammunition,andArmor.

INvENTORY IPressing I opens the inventory system, which combines storage slots with an encumbrance system based on the weight of the objects carried. Every player has sixty-four slots and a maximum allowed weight that is determined by Strength. You may be unable to carry an item due to unavailable slots or aninsufficientweightallowance.VehiclesalsoprovideadditionalInventoryslots.

Inventory slotsalsodetermine theweaponsyoucanquicklyequipduringcombat. Every character has slots for six equipped weapons with associated HotKeys,soittakesaboutasecondtoswitchbetweenweapons.Youcanalso cycle through your equipped weapons by pressing c and simultane-ously using the mouse’s scroll wheel. Swapping armor requires opening the InventoryWindowanddraggingitemsintothecharacterprofileordouble-clickingtheitem.

Additional items can be stored in vaults: Sector Vaults in any town, Barter VaultsinBartertowns,andBankerVaultsthatareaccessibleonlyinspecialBankertowns.IfyouareamemberofaClan,sometimesyoucanhaveaccessto a Clan Vault.

Melee Weapons

BarbellBat

Billy ClubCHOTA Axe

Cleaver

Club

Crowbar

Lawnmower Blade Rolling Pin

Taser

Tech Hammer

Tomahawk

Ranged Weapons

Assault Rifle

Crossbow

PistolRocket Launcher

ShotgunSubmachinegun

Zipgun

Grenade

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vEhICLESVehicles exist to provide players with transportation, extra storage, and ad-ditional combat options. You can acquire the resources to craft a vehicle that youcanthenselloruse.TheNatureandScienceTradeskillsareusedincraft-ing vehicles. Nature provides access to horses, feed recipes, and Veterinary Kits, while Science is used for all other vehicles. ATV recipes are acquired throughmissionsandprovidethefoundationformakingalltheothertypesof vehicles. Science allows you to craft various fuels (gasoline, biodiesel, bat-teries)andRepairKits.Vehiclescanbedamagedthroughuseandinattackscarried out by NPCs or PCs in PvP zones.

Thehorseisthefirsttypeofmountyoucanaccess.ItcangomuchfurtherthananATVoramotorcyclewithouthavingtorefuel,butlacksthespeedof engine-driven vehicles. Horses refuel with feed, and Veterinary Kits repair them. If you let horses rest, they will recover energy on their own. You may storeyourmountbyspeakingtoaStableManager.Somemountscomewithextrapackspace.Ridersmayfireshotswhilemounted,butMeleeAttacksare not possible while mounted on a horse.

Other vehicles—such as ATVs, Motorcycles, and Dune Buggies—have sever-aldifferentfeatures.Someofthemhavebuilt-ingunsthatcanbefiredwhiledriving;othersallowyoutodischargeyourpersonalfirearmduringtheride.There are electric-, biodiesel-, and gasoline-fueled vehicles. Improved ver-sions of each type of vehicle are available, and many provide extra Inventory space.YoucanstoreuptofivevehiclesbyspeakingtoaGarageManager.If your vehicle is damaged, you can pay a manager to tow it to the garage. The cost will depend on the distance towed.

Crafting & Combat items

ARmORTwenty different armor slots allow you to protect yourself from head to toe. Initially, the armor items in these categories reflect either the remnants of old-world technology or things that survivors have cobbled together from thematerials at hand.You’ll see items likemotorcycle jackets andKevlarright alongside scrap-metal plating and sandworm hides.

As the game includes a dozen or so different types of damage, not every type of armor can be effective against every type of damage. Characters maysometimesneedtoequipagasmaskorotherspecificitembasedonthe threats they face. Players are free to mix and match armors of different types and faction alliances to suit their needs, while also creating a unique lookfortheircharacters.Eacharmoritemhasitsownstyleandstatmodi-fiers.

Craftersareanimportantpartofthearmorsystembecausetheymakeallkindsofarmor,whetherbasedontheskinsofmutantcreaturesoradvancedpolymersandcompositematerials.Armorwearsdownasittakesdamage,butcanberepairedwithanArmorcraftRepairKit.

Vehicles

Horse

Motorcycle

ATV

Dune Buggy

Interceptor

ArmorVest & Shoulders

Vest

Ragged T-shirt

Warlord Helm

Gloves

Boots

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CombatFallen Earth features many open PvP areas, so it’s essential to be prepared. The game uses the accuracy of First-Person Shooter (FPS) combat with the damage tally and character advancement of a Role-PlayingGame (RPG),whichmeans that it combines a shooter-style aiming reticlewith attackerand defender statistics in order to determine the results of combat.

COmbINEd ATTACkSSomeAbilitiescanbeusedwithattacks,suchasaspecialMeleeAttackgo-ingoffwhenyouswingyouraxe.AnexampleofthistypeofAbility-attackcombinationisameleemovecalledSmash1,whichyoucanlocateinyourtoolbar.

The combat system has three important elements: the reticle, hit calculation, and damage calculation.

AIm mOdEToswingaweapon,gointoAimModebyclickingthemiddlemousebutton(or t). You exit Aim Mode the same way. You may interact with objects and characters in the world while in Aim Mode by placing the reticle over them, at which point the reticle will change into the appropriate type of cursor.

OnceyouareinAimMode,left-clicktoattackwithatwo-handedweaponor a one-handed weapons that you hold in your right hand. If you have two weapons,right-clicktoattackwiththeweaponinyourlefthand.

TARGETING & ThE RETICLETo enter Aim Mode, press torclicktheMiddleMouseButton.You’llseea set of crosshairs or a circle at the center of the screen. That’s your target-ingreticle.Itisusedtoaimeveryweaponinthegame.Reticlesizematters:Thesmallerthereticle,themoreaccurateyourattackwillbe,sinceadirecttarget is a direct hit.

CRAfTINGCrafting is an integral part of survival in the Grand Canyon Province. Ev-erything from the best medicines to the most dangerous weapons are con-structed out of raw materials. You may craft things from raw materials using Tradeskills. Scavenging,Nature, andGeology—which are known as “gath-ering” Tradeskills—have their own benefits and support the other craftingTradeskills.Harvestingnodesarescatteredthroughouttheworld.TheyshowupontheTacticalMapaspilesofjunk,rocks,andplantsymbols.Knowledges,Skills,orvariousitemsmightberequiredinordertoharvestfromanode.

The crafting is real-time, but you may queue items to run while you perform moreimmediatetasks.Mostitemscanbecreatedinafewminutes,thoughthemostimpressive,difficult,andexpensivecreationscanrequiredaysofeffort, or longer! There is no chance of failure during the crafting process—if youhaveblueprints,materials,time,andtheSkills,youcanbuildit.PressingLopensyourRecipeWindow,displayingalistofyourTradeskillKnowledg-es.ClickingoneofyourKnowledgeswilldisplayalistofeachrecipeyoucanmakewithyourcurrent Inventory.Craftingcontinues toprogresswhetheryou are logged in or not.

Crafting WindowTradeskill Window

Judge

Infected

RaiderShiva’s Favored

Throwbacks

White Crow

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SPECIAL AbILITIESAll characters have Special Abilities that augment the basic combat system. Forexample,acharacterwithahighPistolSkillcan learnthePistolWhipAbilitytoknockdownanenemyduringafight.

Specialattacks increasedamage, introducestatuseffects (likeknockdownand stun), or even debuff an opponent’s Abilities. Defensive Special Abilities (likeArmorMaintenanceandSecondWind)boostyourarmorratingtem-porarily or increase your Stamina. The use of some Special Abilities requires items, such as bandages for Stanch Wounds.

hEALTh & hEALINGYour Health Bar measures the amount of damage you can sustain before becomingincapacitated.YougainfiveHealthPointseachtimeyoulevel,butthiscanbeimprovedbyasmuchas50%moreifyoumaxoutyourStrengthand Endurance Attributes. You can also use medical items created by craft-ers to boost Health.

AccesstoFirstAidSkillswillspeedyourrecovery,andremainingwell-fedandhydratedwith foodanddrink items lowersyournecessarydowntimeduring exploration. The tradeoff to such readiness is having less room in yourpackforotheritems.

Healing Mutations also repair wounds and damaging effects, though using Mutations costs the healer Gamma (and sometimes Health) for the effort. Healingeffectsarestackable,sohealersarefreetocombineanyofthesemethodsinordertokeepateammate(orthemselves)alive.

dEAThWhen your character’s Health is reduced to zero, you are incapacitated for up to fiveminutes.During this time, a teammatemay resuscitate youbyusing a Mutation Ability or medical item; otherwise, you automatically res-urrect in the nearest LifeNet pod. A trip to the LifeNet pod is available for anyonewhodoesn’twanttowaitoutthefullfiveminutes.

When you resurrect, you suffer penalties to your XP or stats. The more often you die within a short span of time, the greater these penalties become. In no case does a dead character leave a lootable corpse behind, so there’s no stealing a player’s gear, mount, or vehicle.

Combat

hIT CALCuLATIONOnceyouhaveatargetinyoursightsandyouclickyourmouse,thesystempicksarandompointinsideyourreticlefortheattack.Notethatwithrangedweapons, how close the crosshairs are indicates your accuracy. Accuracy is affected by your stance (upright, prone, and so forth), rate of movement, andother factors. (The higher your proficiencywith theweapon and themoreslowlyyoumove,thetighteryourcrosshairswillbe,makingyourat-tacksmoreaccurate.)Thesystemcheckstheselectedpointtoseeifthere’sa target there. If so, you score a hit.

dAmAGE CALCuLATIONIf youhit something, the systemcompares your Skill to the target’s corre-spondingSkill:DodgeforaPistolorRifleAttack;MeleeDefenseforaMeleeAttack.Thetarget’sproficiencycanmodifytheamountofdamagedone,plusprovide the chance for a critical hit. The target’s armor, special Abilities, Muta-tions, and usable items are also considered. Damage is also affected by where you hit the target—a head shot does more damage than a leg hit.

WEAPONSThere are three basic weapon classes: melee, pistols, and rifles. Melee weap-ons can be anything from a rough club to an exquisitely balanced sword. Pis-tolsrangebetweenimprovisedandelite,includingthingslikehomegrownzipguns, revolvers,andsubmachineguns.Riflesrangefromsimplecross-bows to rare and powerful sniper rifles.

Melee weapons do massive amounts of damage at close range, while rifles are great for precise, long-range combat. Characters specialized in one weapon type will have a tough time in other encounters: rifles penalize your defenses in close-quarters combat, and melee weapons are useless at range. Pistols are versatile and can be used at short and long ranges, but they don’t do as much damage as the best weapons in either the melee or rifle class.

Blight Wolf

CoyoteSandworm

Prairie Chicken

Giant Ant

Stag Beetle

Giant Bee

Cockroach

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Nano-ManipulationCannibalize. Uses nanites to drain a target’s Health and Stamina to restore the user’s Gamma.

Filtration. Cleans and monitors the user’s blood, lungs, and lymphatic system,removingdisease,poison,bleeding,chemical,fire,andcoldconditions.

Reconstruction.Revivesnearbyteammembersthataredeadordying,byrebuilding the minimum components of their bodies and jump-starting the nervous system.

Self-Repair. Swiftly seals wounds, restoring some Health to the user.

Vital Osmosis. Expends some energy to restore Health to an injured ally.

TelepathyAccelerated Recovery. Combines positive visualization and reconstructive nanites to gift a nearby target with rapid Health recovery for a short time.

Ignore Pain. Dulls the target’s sensation of pain, while boosting the target’s Health above normal limits.

Mind Over Matter.Reinforcesthelinkbetweenbodyandmind,generat-ing an aura that heals nearby allies.

One Mind, No Affliction.Removesdisease,poison,bleeding,chemical,fire,andcoldeffectsfromnearbyteammembers.

Psionic Shock.Overloadsthetarget’smindwithpsionic“whitenoise,”causing excruciating pain and stunning them for a moment.

Renew Consciousness.Restoresconsciousnesstoanincapacitatedtarget,improving Health and Stamina.

Patho-TransmissionAntibody. Produceschemicalcompoundswithinthebodytomaketheuser resistant to infections and toxins, increasing armor against diseases, poisons, chemicals, and radiation.

Debilitating Weakness.InducesafeverinthetargetthatweakensStrength and Endurance temporarily.

Patient Zero. Tailors a virulent contagion to the immune system, causing disease damage to all targets nearby.

Sapping Sickness.SimilartothefeverunleashedbyDebilitatingWeakness,this version drains Stamina and leaves the target with temporarily reduced Endurance.

Shaking Plague.Robsatarget’smotorcontrol,slowingthemandtempo-rarily lowering Dexterity and Coordination.

Wracking Pains. Inflicts a parasite on the target, damaging it temporarily.

Appendix i: Mutations

Appendix i: MutationsAlpha MutationBolster. Increases adrenalin production, improving your Strength and Coor-dination for a decent period.

Disrupt.Causesthetarget’snervesynapsestofirerandomly,temporarilylowering Dexterity and Coordination.

Gird.Focusesnervesonfinemotorcontrolinsteadofpainrecognition,improving Endurance and Coordination for an extended period.

Patch.Activatesrepaircoloniesofnanitesbeneaththeskin,restoringsomeHealth instantly.

Quicken. Focuses concentration, increasing Dexterity, Coordination, and Perception.

EmpathicEmpower. Causes nearby team members to feel refreshed, restoring both Health and Stamina.

Benevolence. Floods a nearby target’s body with healing nanites, restoring a great deal of Health.

Preservation.Directsnanitestoimprovespecificbodyprocesses,removingdisease,poison,bleeding,chemical,fire,andcoldeffects.

Priority. Allows the user to rapidly heal wounds.

Restoration.Restoresadeadordyingteammatetolife.

Sympathy Pains.AShieldingMutationthatcausesanattackingopponenttosufferpsychicdamagewhileattacking.

EnhancementAblate. Stabilizes the effects of energy on the user’s body, enhancing their armoragainstfire,cold,electricity,andradiationdamage.

Calibration.Projectsaprotectiveforcefieldaroundnearbyteammates,increasingarmoragainstcrushing,piercing,slashing,andballisticattacks.

Dissolve. Converts air particles around the target into an acid, inflicting chemical damage on the target over time.

Regenerate. Improves the recovery rate of Health and Stamina for an extended period of time.

Reinforce.Inducestemporaryphysiologicalalterations,suchasthicken-ingskinanddenserbones,whichgreatlyincreasesarmoragainstpiercing,slashing,crushing,andballisticattacks.

Resilience. Increases resistances to all manner of negative effects for a short duration.

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Sonic InfluenceCatastrophic Dissonance.Shockwaveofsoundthatcausesdamagetonearby targets, vibrating their organs and stunning them temporarily.

Devastating Shockwave.Weakensthestructuralintegrityofdefensiveitems, reducing the slashing, piercing, crushing, and ballistic armor of nearby targets.

Equilibrium Shock.Playsontheweaknessesoftheinnerear,reducingPerception and Coordination of a single nearby target.

Insulation.Absorbsincomingkineticforce,temporarilyincreasingthecrushing, piercing, slashing, and ballistic armor of the user.

Rending Vibration. Sets up a resonant vibration in the target, dealing continual damage for a period of time.

Sonic Lance.Firesaspikeofsoundintoanearbytarget,doingsignificantdamage.

PrimalBeast Might. Taps into animalistic impulses of the brain, increasing Strength and Endurance.

Feral Grip. Floods the body with adrenaline, increasing Strength and Coordination.

Hawkeye. Focuses the user’s eyesight and concentration, improving Dex-terity and Perception.

Longstride.Reducesthebuildupoflacticacidinthelegs,grantingtheuser a burst of speed.

Missing Link. Similar to Hawkeye,this improves Perception and grants increased Coordination.

Wild Heart. Im-proves the flow of oxygen in the blood, increasing Stamina regen-eration.

Appendix i: Mutations

ThermalCold Snap. Lowers target’s body temperature, reducing their Coordination.

Hypothermia. Slowly freezes the air in the lungs of a single target, doing temporary damage.

Lighter Fluid. Excites air molecules around a target, increasing suscepti-bilitytofiredamage.

Molotov Mutation. Buffets a single enemy with waves of intense heat for a short time.

Regenerative Fever.Rapidlyburnsawaytoxinsandimpuritiesinanally’sbloodstream,removingdisease,poison,bleeding,chemical,fire,andcoldeffects and restoring some Health.

Scorching Rebuke. Sheathes the user in super-heated particles, injuring anyonethatstrikestheminmeleecombat.

TelekinesisAlacrity. Gently pushes an ally along, increasing speed for a few moments.

Ambient Absorption.SucksinGammaenergyfromtheuser’ssurround-ings, increasing Gamma regeneration temporarily.

Forced Restraint.Usestelekineticpowertoimmobilizeatargetandreducetheir Dexterity.

Kinetic Curtain. Protects teammates within ten yards from crushing, slash-ing,piercing,andballisticattacksforafewminutes.

Kinetic Shield. Similar to Kinetic Curtain, this power increases only the user’sarmoragainstcrushing,slashing,piercing,andballisticattacks.

Repel.Knocksallnearbyfoesawayfromtheuser,injuringthemwiththeshockwave.

SuppressionConvert Energy. Converts energies of the user’s Mutations directly into Health and Stamina.

Denial. Suppresses the effects of other Mutations on the user, removing afflictions of all sorts.

Energy Blitz. Directly and uncontrollably pours Gamma into nearby enemy targets, damaging Health and Stamina.

Equalizer. Inhibits the target’s actions, reducing their Attributes temporarily.

Sap Stamina. Drains a surge of Stamina from the target, granting it to the user of the power.

Siphon Energy. Drains a surge of Gamma from the target, which the user then gains. CHOTA

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DodgeAutumn Leaves. Lightbearer-granted Ability that increases ranged defenses and speed.

Duck and Weave. Lowers defenses in hand-to-hand situations but raises ranged defenses.

Escape. Increases the user’s speed and ranged defenses for a short time.

Low Profile. Lessens hostility from others while temporarily raising a user’s ranged defenses.

Smoke Screen. Enforcer Ability that raises ranged defenses a great deal and melee defenses slightly.

First AidExtended Care. Increases Hit Point regeneration for an extended period of time.

Fortify. Improves Endurance, Dexterity, and Stamina regeneration.

Pressure Points.Stunningattackthatreducesthetarget’sCoordinationand Strength.

Refresh. Causes a short burst of Stamina regeneration.

Resuscitation.Bringsafallenallybacktoconsciousness.

Sand and Stone. Lightbearer power that heals an ally while increasing their armor against poison, disease, radiation, and crushing damage.

Stanch Wound. Increases Health regeneration and removes bleed effects.

Suck It Up. Cleanses the user or a nearby ally of bleed, crush, and pierce effects.

Treat Disease. Cleanses the user or a nearby ally of disease effects.

Treat Poison. Cleanses a nearby ally of poison effects.

Appendix ii: Abilities

Appendix ii: AbilitiesArmor UseBuckle Down. Enhances the user’s armor temporarily.

Dreadnaught. A toggle power that increases the Defense and Armor Use Skillswhileitremainsactive.

Efficiency and Equilibrium.Tech-specificAbilitythatincreasestheuser’sarmor and speed at the cost of damage output.

Evasive Maneuvers. Enforcer Ability that increases defenses of the user whenever it is activated.

Knockdown.Knockstheuser’sopponentofftheirfeet.

Pain Sponge.CHOTA-specificAbilitythatincreasestheuser’sarmor,de-fenses, and damage.

Pinpoint Vulnerability.Reducesarmorofthetarget,increasingthedam-age output of the user.

Soak Elements. Improves the user’s armor against elemental damage ef-fects.

Unstoppable.ThepinnacleoftheArmorUseSkills,thisincreasesthepow-er of the user’s armor and improves speed and effectiveness of damage.

AthleticsBody Toughening. Increases the user’s Endurance for its duration.

Dash.GrantsaburstofspeedtemporarilyatthepriceofloweringSkillsusefulforattacks.

Fitness.ACHOTA-specificAbilitythatboostsStrength,Coordination,Endurance, and Dexterity.

Marathon. A toggle land-travel Ability that increases the user’s speed, at a costtoDefenseandAttackSkills.

Reflexes. The user is given a moderate boost to Dexterity.

Roll with the Punches. Grants a small boost to the user’s saving throws.

Second Wind. Vastly lowers the user’s defenses and speed, but boosts Stamina regeneration temporarily.

Shake It Off.Removesbleed,crush,pierce,poison,anddiseaseeffects.

Vigor. Grants a temporary boost to the user’s Strength.

Traveler

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Reckless Attack. Toggle Ability that increases damage and reduces the user’s capability to absorb injuries.

Smash.ThisbasicMeleeAttackdealscrushingdamage.

PistolDesperado.Ahigh-damagepistolattackthatsacrificesDefenseSkill.

Gun to a Knife Fight. Traveler toggle Ability that enhances survivability anddamagewhenfightingwithpistolsinthemiddleofmeleecombat.

Gunfighter. Toggle that increases the user’s ranged defenses.

Perforate.TechAbilitythatdeliverspiercingdamage,temporarilysuckingaway Stamina from the target.

Pistol Whip.Smacksyouropponentinthefacewiththebuttofyourpistol.

Smoking Sabot Round.Tech-specificAbilitythatusesphosphorous-ladenroundstoburnyourenemyandobscureyouropponent’svisionwithsmoke.

Staggering Shot.Aquickshottothegut,designedtoslowanenemydown.

RiflePrecise Aim. Toggle reduces speed and defenses, but it increases the amount of damage dealt.

Puncture. Opens a vein, causing continual Health loss.

Rifle Smash.Usefulforcloseencounters,thisMeleeAttackisgoodforwarding off foes.

Unbreakable Focus. Increases the damage the user deals at the cost of the user’s defenses.

SocialBoisterous Boast.IncreasesMelee,Pistol,andRifleSkillsfornearbyteammembers for one minute.

Flag of Truce. Lets the user enter an enemy faction’s territory unharmed.

Inconspicuous. Reducesthethreatenemycreaturesfeelfromtheuser,while increasing the user’s Dodge and Melee Defense.

Infuriate. Taunts a single target, increasing the user’s threat and reducing target’sspeedforuptofifteenseconds.

Laughable Offense.Reducesthetarget’sMelee,Pistol,andRifleskillsforup to thirty seconds.

Mockery of Impotence.Reducesthetarget’sregenerationratesforHealth,Stamina, and Gamma.

Pathetic Defense.Reducesthetarget’sDodgeandMeleeDefenseforupto thirty seconds.

Appendix ii: Abilities

Group TacticsDefensive Coordination. This toggle increases the defenses of the user and allies.

Encouragement. Heals a nearby ally.

Give ’em Hell. Buffs the damage output of nearby allies.

Hold the Line. Group buff that increases armor, saves, and defenses, im-proving the survivability of all nearby allies.

Inspiration.Enforcer-specificAbilitythatincreasesdamageoutputandsaves of the user and allies.

Lead the Charge. Enforcer Ability that increases speed and defenses of an ally while focusing the attention of the opposition on the user.

Offensive Coordination. This toggled version of Give ’em Hell increases damage output.

Organize. This toggle increases the speed and saves of nearby allies.

Overwhelm. Lowers the saves and defenses of nearby opposition, increas-ing the effectiveness of the user and allies.

Rally. Increases Health and Stamina temporarily, reducing downtime be-tweenfirefights.

Suppressive Attack.Reducespotentialdamageanenemycaninflict,atthecost of lessening the damage a user inflicts.

MeleeBrutalize.CHOTA-specificAbilitythatinjuresatarget,knocksthemdown,and temporarily reduces their resistance to damage.

Cripple.Reducesspeedofopponents,keepingthemfromfleeingorpur-suing effectively.

Defensive Fighting. Toggle that increases the user’s Melee Defense and speed, at the cost of reduced ranged defenses.

Feint. Temporarily lowers defenses and armor of a foe, allowing the user and allies to increase the damage they inflict.

Knife Hand Strike.Lightbearer-specificAbilitythatstunstheopponent,openingtheirdefensestofurtherattack.

Lingering Wound. Cuts and bleeds Health from an opponent.

Payback.Acrushingattackthatalsolowersthedefensesofthetarget.

Pierce Armor. Tears through the armor of the target, temporarily reducing effectiveness of the enemy’s armor.

Provoke.Helpsconvinceanenemytoattackyouwhileloweringitsdefenses.

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Object Interaction. To interact with objects in the world, such as doors, control panels, or scavenging nodes, : them.

Searching Corpses. Bodies that you can search for items have a swarm of flies around them. : them or press Y to search them. This will open a Loot Window where you can L-and-drag items to your Inventory (or use the Loot All button).

Inventory. You can view equipment you are carrying in your Inventory Win-dow and the equipment you are using in your Gear Window. Press I to open your Inventory Window and G to open your Gear Window. The same keysclosethosewindows.

Using Items. To use an item, such as a Crude Disease Treatment, L the crea-ture you intend to treat. Then open your Inventory, : the Crude Disease Treat-ment, and select Use from the pop-up menu. Alternatively, you can L-and-drag the Crude Disease Treatment to your Action Bar Window (this is the window at the bottom of your screen with a series of empty button slots) and L it after selecting the target. To use it on yourself, do not select a target.

Equipping Items. Double-L an item in your Inventory to equip that item. Alternatively, you can L-and-drag from the Inventory Window to the Gear Window, use the pop-up menu (: an item to display its menu) on the Inven-tory Window, or double-L the weapon on your character.

Skills. Attributes determine the base Abilities of your character, such as Hit Points,Stamina,andresistancetoSpecialAttacks.Skillsdeterminehowwellyou use items, such as weapons and armor, and what Special Abilities you can access. Mutation Paths allow you to access Special Abilities and must be gained in the game before you can spend APs (Advancement Points) on them.Tradeskills allowyou tocraft items.Attributes,Skills, andMutationPathsareraisedwithAPs.Tradeskillsareraisedthroughuse.

Conversing.TotalktoaNon-PlayerCharacter,: the character.

Getting on Mounts. : a vehicle or mount to get on it. These allow you to move faster, but limit your usable weapons while on them. They also con-sumefuelorfoodastheymove.Vehiclesandmountsmaybeattackedanddestroyedorkilled,thoughtheymayberepairedorhealed.

Driving Vehicles. : a vehicle to get in the vehicle. Once in, use W to accel-erate, Stobrake,andA and D to turn left and right. You may use pistols while on ATVs or motorcycles and rifles while on horses, but you may not use weapons while driving other vehicles.

Repairing Vehicles/Mounts. Stand close to your vehicle so the Vehicle Win-dow opens in the upper right part of the screen. A button to repair your vehicleisavailableinthebottomhalfofthatwindow.ClickthatbuttontorepairyourvehicleifyouhaveanappropriateRepairKit(orVeterinaryKitinthe case of mounts).

Game-Play Basics

Appendix iii:

Game-Play BasicsMoving. W and Smoveforwardandbackward,A and D strafe left and right, and Q and E pivot left and right. To use a control panel or switch, use :(RightMouseButton)toclickit.YoucanalsouseyourmousetomovebysimultaneouslyclickingandholdingbothL (Left Mouse Button) and : to move forward. While holding down both buttons, move your mouse right togoright,andlefttogoleft.Arrowkeys(W, Z, A, S) may also be used for movement.

Crouching.Whensneakingpastopponents,itisagoodideatocrouchbypressing C. While crouching, NPCs will not detect you if you remain behind them. Press C again to exit this mode.

Jumping. To jump, press z. Jumping can get you into areas that you cannot reach otherwise.

Prone. To go prone, press P. Movement while prone is very slow, but NPCs who are not facing you will not detect you, and it allows you to get to areas that you could not otherwise reach. Press P again to exit this mode.

Ladders. To climb a ladder, move next to it. Climb up with W and down S.

Looking Around.TolookaroundwhenyouarenotinAimMode,holddown:andmovethemouseinthedirectionyouwanttolook.

Flashlight. You can turn on a flashlight by pressing F.

Missions Window. Press J to access this window. In the middle left of the screen is the Mission Window, which lists all the missions you currently have. Selecting a mission from the list will give you a short summary of the mission and each individual goal for completing it. Missions in red text are above your level, missions in yellow text are roughly equal to your level, and missions in green text are below your level. Missions are grouped by their location.

Waypoints. Waypoints show you where to go to complete a mission. They appearasaREDX on the Tactical Map located in the upper right corner of thescreen.Ifthewaypointisontheedgeofthemap,itismorethanfifty(50)metersaway.

Symbols. A green symbol above a converser’s (NPC’s) head means you have completed a mission for them. A red symbol above a converser’s head means you have not yet completed their mission. A yellow symbol above a converser’s head means they have a mission to offer you. A gray symbol above the converser’s head means they have a mission for which you are not yetqualified.

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COmbAT bASICSAim Mode. To swing aweapon, you first need togo intoAimModebyclicking> (Middle Mouse Wheel) or t. Note that on some computers > is mapped for other applications and so is not available to the game. You exit Aim Mode by either using t or >. You may interact with objects and characters while in Aim Mode by placing the reticle (crosshairs) over them, at which point the reticle will change into the appropriate type of cursor.

Attacking. Once you are in Aim Mode, Ltoattackusingtwo-handedweap-ons or one-handed weapons in your right hand. If you have two weapons, : toattackusingtheweaponinyourlefthand.

Reloading Your Weapon. Press R to reload your weapons. If you are using two weapons, it will reload both of them simultaneously.

Scope Mode. Some rifles come equipped with scopes. To use the scope, hold down B while in Aim Mode.

Weapons Cycling. To cycle through your weapons, press and hold c and turn >, or use candanumberkey.

c0 = Put Weapons Away c1=RightBack c2=LeftBack c3=RightHip c4 = Left Hip c5=RightThigh c6 = Left Thigh

Attack Abilities. SomeAbilities are used alongwith attacks.Once theseAbilitiesareused, theywillgooff thenext timeyoumakeanattackwithanappropriateweapon,suchasaspecialMeleeAttackgoingoffwhenyouswingyouraxe.Theseattackshitwhateverisinyourreticleandisinrange.AnexampleofthistypeofAbility(aMeleeAttackcalledSmash1)isinyourAction Bar.

Special Abilities. If you have learned a Special Ability called Stanch Wounds and want to use it, L your intended target and either L the icon in your Ac-tionBarorpressthenumberkeyassociatedwiththatActionBarWindowslot.SpecialAbilitiesarelearnedthroughmissionsorKnowledgebooksandconsume Stamina, Gamma, or items when used. All your available Abilities are displayed on the Ability Window, which is opened with N.

Stances. Some Abilities called Stances give your character Attribute modi-fications foras longas thestance isactive.Characterscanonlyhaveonestance active at a time.

COmmuNITY & COmmuNICATIONChat Channels. The Chat Channels in Fallen Earth are highly customizable. YoucanhaveasmanyChatTabsaboveyourChatWindowasyoulike,andeach tab can be set to have any combination of these various channels:

Combat. Showsdamagedealtandtaken,plusstatusmodifiers.

Local. Communicates with people within a few hundred feet of you.

Region. Communicates with everyone in your current section of the Plateau.

Team. Lets you discuss strategy with just your team.

Clan. Enables easy socialization with your entire group.

Officer.Achanneljustforrankingclanmembers.

Auction. For the buying and selling of valuables.

You can rename each Chat Tab, or toggle the Display-Only Option for a tab (whichkeepsyoufromaccidentallyspeakingwhileonthatChatTab).

Emotes & Slash Commands. Emotes change your character’s visual expres-sion of their emotions. Slash commands are another way of selecting actions you wish your character to perform. Most emotes and slash commands can belocatedbyclickingtheplussign(+)atthebeginningoftheChatLine.

You can also type /ignore add name and then someone’s name (e.g., /ig-nore add name AnnoyingPlayer), if you wish to forbid a character from com-municating with you anymore, or /unstuck if you manage to get trapped during the course of your adventures. (Note that the /unstuck command actually kills you,which allows LifeNet to reconstitute your body at thenearest available cloning facility.)

Grouping. Form teams by inviting other nearby players or using the Social Interface (: a name on the Online Players List). The team leader determines the loot rules that will be used by the team. If you want to form a cluster of groups for major activities, you can convert the team into a raid.

Trading & Selling. You can trade chips or barter goods with nearby players by using the various options in the Interface Window. You can also travel to barter towns to put goods up for sale at the auction house. Each auction costs a surcharge on the goods sold, based on the value of the goods and how long the auction is.

Mail. Messages, items, and chips can be delivered to other players using the Mail System. Mailboxes, represented by white envelopes on the Mini Map, are foundinmostsettlementsthroughouttheGrandCanyonProvince.Clickyourmailbox to access mail, remove items, or send messages to your friends.

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CreditsExecutive Producers . . . . . . . . . . . . . .James Hettinger & Anthony Castoro

Producer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phil Hall

Project Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Colin Dwan

Associate Project Manager . . . . . . . . . . . . . . . . . . . . . . . . . .Dave Haydysch

Product Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jessica Orr

Lead Game Frontend Programmer . . . . . . . . . . . . . . . . . . . . George Pavlou

Frontend Programmers . . PaulAsh,TerryByron,LukeGravitt,DavidOldis,Harald Schmidl, Joshua Cole, Kevin Nelson

Lead 3D Engine Programmer . . . . . . . . . . . . . . . . . . . . . . . . ChrisBabcock

3D Engine Programming . . . . . . . . Kevin Coyle, Jason Booth, Chris Cotrell

Physics Integration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terry Byron

Game Engine Architect . . . . . . . . . . . . . . . . . . . . . . . . . . . . Brad Lineberger

Lead Server Programmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chris Wall

Server Programmers . . . . . . . Tracy“Akbar”Beck,ChadHall,MattHogan, ChrisHoppert,AllanMason,JeffreyMason,DanielRazza,

BrandonReynolds,DavidE.Brooks,Jr.,ColinDwan,BartBressler, Angela Chavis, Enrique Dunn, James Howard

Updater Programmers . . . . . . . . . . . . . . . . BrandonReynolds,ChrisPavlou

Tools Programmers . . . . . . . . . ChrisBabcock,TerryByron,JaninaDeMasi, LukeGravitt,ChadHall,DavidOldis,BrandonReynolds,JoshuaCole, Chris Cotrell, Steven Craig, Dan Hammer, Kevin Nelson, Chris Pavlou

Network Architect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Chris Pavlou

IT Engineering and Network Designers . . .AlexOktyabrsky,JasonWalton,DavidE.Brooks,Jr.,ChrisPavlou

Database Engineer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Ed Macauley

Art Directors . . . . . . . . . . . . . . . . . . . . . . . . . . . Chris Deavellar, Steve Coyle

Additional Art Direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FredRugar

Lead Artist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kevin Coyle

The Art Team . . . . . . . . . . . . . . Chris Allen, Eddie Arriola, Dale Broadbent, ClayCook,ErrickDadisman,CoryFarris,DanHeyward,MikeInscho,

Justin Johnson, Larson Kilstrom, Billy Thompson, Sal Tinervia

Additional Art by . . JohnBallard,AnthonyDyer,MikeFranke,JamieJuett,AdamLau,MarkLemmons,JasonMartin,JasonPowell,TySpurlock, RobertSimpson,NatalieWechsler,JermaineBryant,FelixMonarca

Flash Scripters . . . . . . . . . . . . . . . . . . . . . . Jason DuPertuis, Nicholas Allen

mISCELLANEOuS NOTESAPs (Advancement Points). You spend APs by selecting the tab of the At-tributesWindowyouwishtospendpointsinandthenclickingtheindividualStat,Skill,orMutationPath.YoucanthenclicktheUpArrowatthebottomof the Attributes Window to select the number of points you wish to add to theAbility.Youmaydothiswithmultipleabilitiesonasinglepage.ClickingApply will activate all these changes and spend your APs.

Using APs. Statistics costfiveAPsperpoint to raise.Skills andMutationPaths cost one AP per point to increase. Stats have a base value of your level +10andamaximumof150percentoftheirbase.EachSkillandMutationhasabaseequaltoaratiobetweentwostats.Forexample,Rifleisbasedonseventy-fivepercentDexterityandtwenty-fivepercentPerception.ThemaximumvalueforaSkillistwiceitsbase.

Crafting.Tomakean item,pressL toopenyourRecipeWindow. If youhave all of the required components for a particular item under that recipe, thenclickonthecreatebuttontobeginthecraftingprocess.

Knowledges. Press aK to display your list of Knowledges that you can use to scavenge, harvest, craft, and give you access to Special Abilities.

Inventory Management. L-and-drag an item to move it around your Inven-tory and Gear Windows to a new position. : an item to bring up a menu with options available for that item.

Merchants. To buy from a Merchant, double-L or : the goods listed in the Merchant Window. To sell to a Merchant, double-L or :itemsinyourpack.

Using Resource Nodes. Harvest Nodes are scattered throughout the world. They allow you to gather resources and items by interacting with them. TheseshowupontheTacticalMapWindowaspilesofjunkorplantsymbols.NodescanrequireSkills,Knowledges,oritemsinordertoharvestthem.: the node to collect the item.

Action Bar. The Action Bar Window is at the bottom center of your screen andcanbeusedtoactivateSpecialAbilitiesanditems.TofilltheActionBarWindow, L items from the Abilities Window or Inventory Window and drag them onto that bar. L an item on the Action Bar Window to activate it, or use 1–=. L-and-drag the lower right corner of the window to resize the Action Bar Window.

For more details on more complex game mechanics, please open the follow-inglinkinaWebbrowser(Note:YoumusthaveaForumAccount.)

fALLEN EARTh PLAYERS GuIdE ThREAdShttp://forums.fallenearth.com/fallenearth/forumdisplay.php?f=48

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Lead Animators . . . . . . . . . . . . . . . . . . . . . . . Judah Graham, Gabriel Smith

Animators . . . . . . . . . . . . . . . . . . Jenny Chau, Sean McSheehan, Tu Nguyen

Rigging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . JasonGill,RichardShuping

Audio Director . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .MichaelFranke

Sound Designers . . . . . . . . . .MichaelFranke,EnriqueVarela,AllanMaule, DonovanCorneetz,BobbySirkin,dSonic

Music . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EnriqueVarela,MichaelFranke

Voice Director . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allan Maule

Dialogue Editors . . . . . . .DonovanCorneetz,MichaelFranke,AllanMaule

Post-Tutorial Cinematic . . . . . . . . . . . . . . . . . . . .Joe Wilson, Felix Monarca

Lead Game Designer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LeeHammock

Game Designers . . . . . . . . .JamesHettinger,BradLineberger,RandyOgle, FrederickRugar,CharlesTyson,JaredBeaulieu,JakeCrane,MarieCroall,GraceHagood,DanJolley,IanLemke,JamesLowe,JoshPeery,WesPlatt,

MichaelRollins,GregRoth,BrandesStoddard,CharlesTeng, LaurieZolkosky,DouglasGoodall,EdMacauley,AllanMaule

Additional contributions by. . . . . .MeredithFunderburk,StephenCheney, JasonCisarano,KaraStambach,AndrewKemp,RobertHodgson,

John Downs, Christopher Mifsud

Manual Design and Layout . . . . . . IncanMonkeyGodStudios(IMGS,Inc.)

Manual Development and Editing . . . . . . . .LeeHammock,RobHodgson, MichaelRollins,KaraStambach

Lead Game Scripter . . . . . . . . . . . . . . . . . . . . . . . . . . . .Michael Broadwater

Game Scripters . . . . . .Michael Bacigalupo, Douglas Goodall, Sam Kushner, W.AlexRonke,PaulAsh,Tracy“Akbar”Beck,JasonDuPertuis,MattHogan,

ChrisHoppert,EdMacauley,DanielRazza,BrandonReynolds, Nicholas Allen, Bart Bressler, Atticus Evil, James Howard, Brian Marco

Quality Assurance Manager . . . . . . . . . . . . . . . . . . . . . . . . . . .David Green

Lead Tester . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jeremiah McCoy

Testers . . . . . . . . RamirAlcantara,ChrisAshton,AaronHall,JessicaHarper, KevinHerndon,RachelMarshall,BuddyPatton,CatPinson,

RabbitSeagraves,SarahShikenjanski,EricStowers,AshleyWarren, MandyWiswell,JeffreyMason,JustinBaker,LeslieNivison,JerryCampbell

Web Team . . . . . JohnHerr,DavidBrooks,Jr.,RobertHowe,JasonWalton, AlexOktyabrsky

Community Management . . . . . . . . . . . . . . . . . . .Diane“Tiggs”Migliaccio

Voice Actors . . . . . . . . Mariette Booth, Dorothy Brown, Donovan Corneetz, Nicole Farmer, John Feltch, Tamara Ferias Krauss, Solomon Gibson, RowellGormon,GraceHagood,LeanneHeintz,DavidHenderson,

Katja Hill, Greg Hohn, Barbette Hunter, Ian Kleinfeld, Sarah Kocz, DanielleKoppel,StephenLeTrent,ElisabethLewis-Corley,DanaMarks, AllanMaule,MarkMiller,JayO’Berski,AndreaPowell,LuciusRobinson,SteveRoten,BeckettRoyce,JayShapiro,KevinSilva,KaraStambach,

Marjorie Strauss, Jeff West, Laurie Wolf, Wendy Zier

Financial Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stephen Gentzler

Office Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stacey Mesman

Morale Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Captain Pouches

Billing and Account Services . . . . . . . . . . . . . . . . . . . . . . . . . . . . LoriMeeks

Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Mig Square

Legal Counsel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .RandyWhitmeyer

Packaging Artwork . . . . . . . . . . . . . . . . . . . . . . . Ayzenberg Design Group

Hosting Partners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hosted Solutions

System Operators . . . . . . . . . RobertLee,LucasRandles,MichaelPallante, Larry Laurinatis

Special Thanks . . . Friends, family members, Henry’s Gelato, and all our fans!

Credits

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End User License Agreement

THIS USER AGREEMENT AND LICENSE (this “Agreement”) DESCRIBES THE TERMS BY WHICH Fallen Earth LLC. (“FALLEN EARTH”) OFFERS YOU ACCESS TO AN ACCOUNT (THE “ACCOUNT”) TO PLAY THE FALLEN EARTH™ ONLINE POST APOCALYPTIC ROLE PLAYING COMPUTER GAME (THE “GAME”). BY PRESSING THE “I AGREE” BUTTON OR OTHERWISE INSTALLING OR PLAYING THE GAME, YOU AGREE TO THE TERMS AND CONDITIONS OF THIS AGREEMENT. BY PRESSING THE “I DECLINE” BUTTON, YOU DECLINE OUR OFFER, IN WHICH CASE YOU MAY RETURN THE GAME TO YOUR RETAILER FOR A REFUND CONSISTENT WITH YOUR RETAILER’S RETURN POLICY. If you have any questions regarding these terms and conditions, please contact customer service at [email protected] COPY OF THIS AGREEMENT CAN BE FOUND ON THIS DISK UNDER THE DOCUMENT NAME “Fallen Earth EULA.html”.1. Accounts are available only to adults or, in their discretion, their minor children seventeen (17) years or younger. If you are a minor, your parent(s) or guardian(s) must complete the registration process, in which case they will take full responsibility for all obligations under this Agreement. By clicking the “I Agree” button and providing us with a credit card number, you represent that you are an adult and are either accepting this Agreement on behalf of yourself or your child. Except as pro-vided herein, you may not transfer or share your Account with anyone, except that if you are a parent or guardian, you may permit one child seventeen (17) years or younger to use the Account instead of you (in which case you may not use that Account). You are liable for all activities conducted through the Account, and parents or guardians are liable for the activities of their child. Corporations and other legal entities are not eligible to obtain Accounts.2. To play the Game, you must (a) purchase the Fallen Earth game DVD-ROM (the “DVD-ROM”), which includes software required for the Game (the “Software”), (b) have a fully paid Account, and (c) have an Internet connection (which we do not provide) to access your Account. In addition to any fees described herein, you are responsible for paying all applicable taxes (including those we are not required to collect) and for all hardware, software, service and other costs you incur to access your Account. Neither this Agreement nor your Account entitles you to any subsequent releases or new versions of the Software, nor to any expansion packs or similar ancillary products. You understand that we may update or otherwise enhance the Software at any time and in doing so incur no obliga-tion to furnish such updates to you pursuant to this Agreement.3. We may amend this Agreement at any time in our sole discretion. Amendments shall be commu-nicated to you at the time you log into your Account. If you do not agree to be bound by any future changes, you agree to discontinue use of the Game and terminate your account. If you use the Game after we have posted a change to this Agreement, you agree to be bound by all of the changes.4. You represent and warrant that you have completed, or that you will promptly complete, all in-formation in the new Account registration form provided by us (“Account Creation”) correctly and completely. You must select a Username and Password during the registration process. You are solely responsible in all respects for: (a) all use of the Game made using your Username and Pass-word; and (b) maintaining the confidentiality of your Username and Password. Only one individual may access the Game at the same time using the same Username and Password. You agree to notify us immediately of any unauthorized use of your email address, Username or Password or any other breach of security regarding the Game of which you are aware. Fallen Earth may refuse to grant you a character name that impersonates someone else, is protected by trademark or other proprietary right law, is vulgar or otherwise offensive, or for other reasons as determined by Fallen Earth. In

the event that any of your Account Information changes in the future, you agree to promptly update such information. We never ask you for your password by telephone or email, and you should not disclose it this way if someone asks you to do so. There may be an additional charge to reissue lost passwords. Although we may offer a feature that allows you to “save” or “remember” your password on your hard drive, please note that third parties may be able to access your computer and thus your Account and you are responsible for their actions.5. We describe our fees and billing procedures at http://www.fallenearth.com/pricing, which are incorporated herein by reference. All fees are prepaid and non-refundable, and are stated and must be made in U.S. Dollars. Upon your acceptance of these terms, we will automatically charge your credit card the Account fee plus any applicable taxes we are required to collect, and you authorize us to do so. Thereafter, on the applicable anniversary, we will charge your credit card the then-current renewal rate plus any applicable taxes we are required to collect, and you authorize us to do so. If we are unable to process your credit card at a renewal period, your Account may be immediately terminated.6. This Agreement (including your Software license and your Account) will terminate immediately and without notice if you breach this Agreement or infringe any third party intellectual property rights, or if we are unable to verify or authenticate any information you provide to us, or upon gameplay, chat or any player activity whatsoever which is, in our sole discretion, inappropriate and/or in violation of the Fallen Earth™ Code of Conduct, which are posted at http://www.fallenearth.com/codeofconduct and are incorporated herein by reference. If this Agreement is terminated under these circumstances, you will lose access to your Account for the balance of any prepaid period without any refund. We may terminate this Agreement if we decide, in our sole discretion, to discontinue offering the Game, in which case we may provide you with a prorated refund of any prepaid amounts.7. Subject to the terms of this Agreement, we hereby grant to you a personal, non-transferable, non-exclusive license to use the Software solely in connection with playing the Game via an authorized and fully-paid Account. You may not copy (except to make one necessary back-up copy that contains all Fallen Earth copyright and proprietary notices), distribute, rent, lease, loan, modify or create de-rivative works, adapt, translate, perform, display, sublicense or transfer the Software. You may not copy any of the written materials accompanying the DVD-ROM. You may not reverse engineer, disas-semble or decompile the Software except to the extent that, this restriction is expressly prohibited by applicable law. The Software may contain license management software that restricts your use of the Software. Fallen Earth reserves all rights not expressly granted to you.8. We and our suppliers shall retain ownership of all intellectual property rights, including all copy-rights, relating to or residing in the DVD-ROM, the Software and the Game. The Software is a “com-mercial item”.9. You agree not to use any third party software to modify the Software to change Game play. You also agree not to use our intellectual property rights contained in the Game or the Software to create or provide any other means through which, the Game may be played by others, as through server emulators. You may not take any action, which imposes an unreasonable or disproportionately large load on our infrastructure. You may not sell or auction any Fallen Earth characters, items, coin or copyrighted material.10. Former members whose Accounts have been terminated by Fallen Earth may not use the Soft-ware, access an Account and play the Game in any manner or for any reason without the written consent of Fallen Earth. Active members may not knowingly allow former members whose Accounts have been terminated to use the active Members’ Accounts or login name or player name.

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11. As part of your Account, you can upload content, including but not limited to graphics, to our servers in various forms, such as in the selections you make for the Game and in chat rooms and similar user-to-user areas (collectively, your “Content”). You are solely responsible for all Content that you supply in accordance with the Game. Without limiting the foregoing, you represent and warrant that your Content shall not: (a) infringe any third party copyright, trademark, or other intellectual property right, or other contract, proprietary or publicity/privacy rights; (b) violate any law or regulation; (c) be defamatory, obscene, child pornographic or harmful to minors; or (d) contain any viruses, Trojan horses, worms, time bombs, cancelbots or other computer programming routines that are intended to damage, detrimentally interfere with, surreptitiously intercept or expropriate any system, data or personal information. We may take any action with respect to your Content if we believe that such may create liability for us or may cause us to lose (in whole or in part) the services of our Internet Service Providers (“ISPs”) or other suppliers. You hereby grant to us a fully-paid, worldwide, perpetual, irrevocable, royalty-free, sublicenseable (through multiple tiers) and transferable right to publish, transmit, post, display, perform, sell, copy, modify, and distribute the Content in any and all formats, media, and technology platforms, whether currently existing or developed in the future. You acknowledge, however, that Fallen Earth does not pre-screen Content or communication over your Account and play of the Game.12. We have adopted and maintain a Privacy Policy which is posted at http://www.fallenearth.com/privacypolicy with respect to users of the Game, which is incorporated herein by reference.13. WE PROVIDE THE DVD-ROM, THE SOFTWARE, THE ACCOUNT, THE GAME AND ALL OTHER SERVICES “AS IS.” WE, AND OUR SUPPLIERS EXPRESSLY DISCLAIM ALL WARRANTIES OR CONDI-TIONS OF ANY KIND, EXPRESS, IMPLIED OR STATUTORY, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF TITLE, NONINFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. Without limiting the foregoing, we do not ensure continuous, error-free, secure or virus-free operation of the DVD-ROM, the Software, the Game or your Account. Some jurisdictions do not allow the disclaimer of implied warranties, so the foregoing disclaimer may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary from jurisdiction to jurisdiction.We are not liable for any delay or failure to perform resulting from any causes beyond our reason-able control. Further, we cannot and do not promise or ensure that you will be able to access your Account whenever you want, and there may be extended periods of time when you cannot access your Account.We may in our discretion modify the feature availability, operation, and/or look and feel of the Game from time to time without notice to you14. IN NO EVENT SHALL WE, OUR AFFILIATES OR OUR SUPPLIERS BE LIABLE TO YOU OR TO ANY THIRD PARTY FOR ANY LOST PROFITS OR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES (HOWEVER ARISING, INCLUDING NEGLIGENCE) ARISING OUT OF OR IN CONNECTION WITH YOUR ACCOUNT, THE GAME, THE DVD-ROM OR THIS AGREEMENT. OUR LIABILITY TO YOU OR ANY THIRD PARTIES IS LIMITED TO $100.00 (One Hundred U.S. Dollars). Some jurisdictions do not allow the foregoing limitations of liability, so they may not apply to you.15. You shall comply with all applicable local, state, national and international laws and regulations regarding your use of the Software, your access to your Account and your playing of the Game. With-out limiting the foregoing, you may not download, use or otherwise export or re-export the Software except in full compliance with all applicable laws and regulations.16. Your use of the Software, your access to your Account and your playing the Game constitutes your agreement to defend, indemnify and hold harmless Fallen Earth and its affiliated companies, employees, contractors, officers and directors from any claim or demand, including reasonable at-torneys’ fees arising of your use or misuse of the Software, your access to your Account and your playing the Game, including a third party’s use or misuse of your Account or password.

17. This Agreement is governed in all respects by the laws of the State of North Carolina as such laws are applied to agreements entered into and to be performed entirely within North Carolina between North Carolina residents, without regard to any North Carolina conflicts of laws rules. The UN Conven-tion on Contracts for the International Sale of Goods is expressly disclaimed. Both parties submit to personal jurisdiction in North Carolina and further agree that any cause of action relating to this Agree-ment shall be brought in a court in Wake County, North Carolina. If any provision of this Agreement is held to be invalid or unenforceable, such provision shall be struck and the remaining provisions shall be enforced. Our failure to act with respect to a breach by you or others does not waive our right to act with respect to subsequent or similar breaches. You may not assign or transfer this Agreement or your rights hereunder, and any attempt to do so is void. This Agreement sets forth the entire understanding and agreement between us and you with respect to the subject matter hereof. Except as provided above, this Agreement may not be amended except in a writing signed by both parties.18. All services hereunder are offered by Fallen Earth LLC., located at 260 James Jackson Ave, Cary, North Carolina 27513. Current rates for using the Game may be obtained from http://www.fallenearth.com/pricing, and such rates are subject to change at any time. If you are a California resident, you may have this same information emailed to you by sending a letter to the foregoing address with your email address and a request for this information.Parental control protections (such as computer hardware, software, or filtering services) are commer-cially available that may assist you in limiting access to material that is harmful to minors. If you are interested in learning about these protections, information is available at http://www.worldvillage.com/wv/school/html/control.htm or other similar sites providing information on such protections.

Limited WarrantyLimited Warranty. Licensor expressly disclaims any warranty for the Game, including the Game Cli-ent and Manual(s). THE GAME, GAME CLIENT AND MANUAL(S) ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES OR CONDITION, DEFECTS, USE, MERCHANDIZING, FITNESS FOR A PARTICU-LAR PURPOSE OR USE, OR NON-INFRINGEMENT. The entire risk arising out of use or performance of the Game, Fame Client and Manual(s) remains with the user. Notwithstanding the forgoing, Licensor warrants up to and including 90 days from the date of your purchase of the Game that the media containing the Game Client shall be free from the defects in material and workmanship. In the event that such media proves to be defective during that time period, and upon presentation to Licensor of proof of purchase of the defective media, Licensor will at its option 1) correct any defect, 2) provide you with a product of equal or lesser value, or 3) refund your money. THE FORGOING IS YOUR SOLE AND EXCLUSIVE REMEDY FOR THE EXPRESS WARRANTY SET FORTH IN THIS SECTION. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR INCIDEN-TAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.

© 2009 FALLEN EARTH, LLC.: All Rights Reserved. Fallen Earth™ is a registered trademark of ICARUS STUDIOS, LLC. in the U.S. and/or other countries. Windows™ is a registered trademark of Microsoft Corporation. All other trademarks are the property of their respective owners.

EULA & Limited Warranty

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ControlsW . . . . . . . . . . Forward

S . . . . . . . . .Backward

Q . . . . . . . . . Pivot Left

E . . . . . . . .PivotRight

A . . . . . . . . Strafe Left

D . . . . . . . StrafeRight

z . . . . . . . Jump

h . . . .LookCenter

U . . . . . LookUp

Y . LookDown

n . . . . Autorun

OptionsaO . . . . . . . Options

I . . . . . . . . . . . . . Pack

G . . . . . . . . . . . . .Gear

V . . . . . . . . .Attributes

N . . . . . . . . . . .Actions

aB . . . . . Action Bar

aC . . . . . . . . . . Chat

aF . . . . . . . Factions

J . . . . . . . . . . Missions

R . . . . . . . . . . Recipes

T . . . . . . . . . . . . Team

O . . . . . . . . . . . . Social

M . . . . . . . . . . . . . Map

aM . . . . . . . . . Radar

aE . . . . . . . . Effects

aK . . . . Knowledge

a0 . . .All Windows

GeneralY . . . . . . . . . . Activate

1 . . . . . . Target Self

F . . . . . . . . . Flashlight

9 . . . Camera Mode

WheelUp . . . . Zoom In

WheelDown . .Zoom Out

cX . . . . . . . . . . .Exit

cQ . . . . .Screenshot

StancesU . . . . . . . . . . Upright

C . . . . . . . . .Crouched

P . . . . . . . . . . . . Prone

Action Bar1–= . . Actions1–12

Combatt . . . . . . . . . . . . . . . . . .Aim Mode

L . . . . . . . . . . . . . . . PrimaryAttack

: . . . . . . . . . . . . . SecondaryAttack

R . . . . . . . . . . . . . . . . . . . . . .Reload

B . . . . . . . . . . . . . . . . . . . . . . Scope

c1 . . . . . . . . . . WieldBackRight

c2 . . . . . . . . . . . .WieldBackLeft

c3 . . . . . . . . . .WieldWaistRight

c4 . . . . . . . . . . . Wield Waist Left

c5 . . . . . . . . . . . WieldLegRight

c6 . . . . . . . . . . . . Wield Leg Left

c+WheelDown . . . . . Wield Next

c+WheelUp . . . . . Wield Previous

cO . . . . . . . . . . Holster Weapons

HotKeys