Fall 2011 Gaming Class Logistics

5
Gaming and Media Design for Learning 893.628.9B Ryan Schaaf Assistant Professor of Technology, Notre Dame of Maryland University Graduate Faculty, Johns Hopkins University SOE

Transcript of Fall 2011 Gaming Class Logistics

Gaming and Media Design for Learning

893.628.9B

Ryan Schaaf

Assistant Professor of Technology, Notre Dame of Maryland University

Graduate Faculty, Johns Hopkins University SOE

Course Walkthrough

• What are the course assignments, expectations, and logistics?

This course provides an overview of the learning theories behind game and simulation design, and how emerging technologies found in the commercial gaming arena can be applied for educational effect. The past and present application of virtual environments and 3-D modeling in education will be explored, with a view toward the projected future use of these technologies to engage students in tomorrow's schools. This course brings together cultural, business, government, and technical perspectives on developing and integrating electronic gaming techniques and technologies to enhance and enrich learning. Course participants will develop an understanding of the current trends (technical and sociological) in computer and console gaming, and what can be learned and applied from the world of gaming to positively affect teaching and learning.

Course Description and Overview

Syllabus• Available by email• Phone conference (by appointment)• No text required• Need access to a computer with admin privileges,

MS Office, and the ability to create a multimedia product• Class Website and ELC virtual space• Assignments & Topic Exercises• Due Dates and Deadlines• File Naming