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FACILITATING STUDENTS LEARN ENGLISH VOCABULARY
(A Classroom Action Research in the Eighth Grade of SMP Negeri 3
Kebakkramat in Academic Year 2015/2016)
THESIS
Submitted to Fulfill One of the Requirements
to Obtain the Undergraduate Degree in English Education
FIRMAN ADI SETYO NUGROHO
K2211034
ENGLISH EDUCATION DEPARTMENT
TEACHER TRAINING AND EDUCATION FACULTY
SEBELAS MARET UNIVERSITY
SURAKARTA
2016
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PRONOUNCEMENT
I would like to certify that the thesis entitled “FACILITATING STUDENTS
LEARN ENGLISH VOCABULARY (A Classroom Action Research in the
Eighth Grade of SMP Negeri 3 Kebakkramat in Academic Year 2015/2016)” is
really my own work. It is not a product of plagiarism or made by others. Everything
related to others’ works is written in quotations, the sources of which are listed on the
bibliography.
If then this pronouncement proves wrong, I am ready to receive any academic
punishment.
Surakarta, April 2016
Firman Adi Setyo Nugroho
K2211034
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FACILITATING STUDENTS LEARN ENGLISH VOCABULARY
(A Classroom Action Research in the Eighth Grade of SMP Negeri 3
Kebakkramat in Academic Year 2015/2016)
THESIS
Submitted to Fulfill One of the Requirements
to Obtain the Undergraduate Degree in English Education
FIRMAN ADI SETYO NUGROHO
K2211034
ENGLISH EDUCATION DEPARTMENT
TEACHER TRAINING AND EDUCATION FACULTY
SEBELAS MARET UNIVERSITY
SURAKARTA
2016
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APPROVAL OF CONSULTANTS
This thesis is approved by the consultants to be examined by the Board of The
Examiners of Teaching Training and Education Faculty of Sebelas Maret University.
On :
By :
First Consultant
Dr. Suparno, M.Pd.
NIP 19511127 198601 1 001
Second Consultant
Teguh Sarosa, S.S, M.Hum
NIP. 19730205 200604 1 001
NAME : Firman Adi Setyo Nugroho
NIM : K2211034
TITLE : FACILITATING STUDENTS LEARN ENGLISH
VOCABULARY (A Classroom Action Research in the Eighth
Grade of SMP Negeri 3 Kebakkramat in Academic Year
2015/2016)
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APPROVAL OF THE EXAMINERS
This thesis has been examined by the Board of the Examiners of Teacher
Training and Education Faculty of Sebelas Maret University and accepted as partial
fulfillment of the requirements for the Undergraduate Degree of Education in English.
Day :
Date :
The Board of Examiners:
1. Chairperson
Hefy Sulistyawati, S.S., M.Pd. (……………………..)
NIP. 19781208 200112 2 002
2. Secretary
Dewi Cahyaningrum, S.Pd. M.Pd. (……………………..)
NIP. 19880323 201302 01
3. Examiner 1
Dr. Suparno, M.Pd (……………………..)
NIP. 19511127 198601 1 001
4. Examiner 2
Teguh Sarosa, S.S, M.Hum (……………………..)
NIP. 19730205 200604 1 001
The Dean of
Teacher Training and Education Faculty of
Sebelas Maret University
Prof. Dr. Joko Nurkamto, M.Pd
NIP. 19610124 198702 1 00
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ABSTRACT
Firman Adi Setyo Nugroho. K2211034. FACILITATING STUDENTS LEARN
ENGLISH VOCABULARY (A Classroom Action Research in the Eighth Grade
of SMP Negeri 3 Kebakkramat in Academic Year 2015/2016). Thesis. Surakarta :
English Education Department. Teacher Training and Education Faculty. Sebelas
Maret University.
This research is an action research aimed at finding out how the use of ”What
is it game and Kim’s game” improves students’ vocabulary mastery and describing the
class situation when ”What is it” game and ”Kim’s game” are implemented in class.
The classroom action research was conducted to the eighth B grade students of
SMP Negeri 3 Kebakkramat in academic year 2015/2016. In this study, 30 students
consisting of 17 males and 13 females participating. The research consisted of two
cycles with four meetings in cycle 1 and three meetings in cycle 2. Each cycle
consisted of planning, acting, observing and reflecting. The research data were
collected through observation, interview, assessment, and photographs. The qualitative
data were analyzed by assembling the data, coding the data, comparing the data,
building interpretation, and reporting the outcomes. Meanwhile, quantitative data were
analyzed by comparing the mean scores of pre-test and post-tests.
The data analysis reveals that the use of “What is it” game and “Kim’s game”
as teaching techniques is able to facilitate the improvement of the students’ vocabulary
mastery, the situation during the teaching and learning process, and the students’
behavior. Before being treated by using this technique, the students’ mean score was
44.44. Finishing the first cycle, in post-test 1, the students’ mean score increased to
58.89. Then, in post-test 2, the students mean score achieved 70.00. The students’
improvement covers all of the indicators of vocabulary mastery including (1) Meaning
of words, (2) Pronunciation, (3) Spelling, and (4) Grammar. “What is it” game and
“Kim’s game” also improve the classroom climate to be more conductive. The
students are courage and confidence in asking and answering questions, they are
motivated to join the English class, and students’ noisiness and boredom significantly
decrease. Therefore, it is highly recommended techniques that can be chosen to
implement in the teaching vocabulary.
Keywords: vocabulary mastery, games.
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ABSTRAK
Firman Adi Setyo Nugroho. K2211034. MEMFASILITASI SISWA
BELAJAR KOSAKATA BAHASA INGGRIS (Penelitian Tindakan Kelas pada
Kelas Delapan dari SMP Negeri 3 Kebakkramat pada tahun ajaran 2015/2016).
Skripsi. Surakarta : Pendidikan Bahasa Inggris. Fakultas Keguruandan Ilmu
Pendidikan. Universitas Sebelas Maret.
Penelitian ini adalah penelitian tindakan yang bertujuan untuk mengemukakan
bagaimana penggunaan permainan “What is it” dan “Kim’s game” dalam
meningkatkan kemampuan kosakata siswa dan mengemukakan situasi kelas saat
permainan “What is it” dan “Kim’s game” diterapkan dalam kelas.
Penelitian tindakan kelas dilaksanakan pada kelas VIII B pada SMP Negeri 3
Kebakkramat di tahun pelajaran 2015/2016. Dalam penelitian ini, 30 siswa yang
teridiri dari 17 laki-laki dan 13 perempuan berpartisipasi. Penelitian ini terdiri dari dua
siklus dengan empat pertemuan di siklus 1 dan tiga pertemuan di siklus 2. Setiap
siklus terdiri atas perencanaan, tindakan, pengamatan, dan refleksi. Data penelitian di
peroleh dari pengamatan, wawancara, penaksiran, dan fotografi. Kualitatif data
dianalisis dengan mengumpulkan data, member kode, membandingkan data,
menginterpretasikan data, dan melaporkan hasil. Sementara itu, kuantitatif data
dianalisis dengan membandingkan skor rata-rata hasil pre-tes dan pos-tes.
Analisis data menyatakan bahwa pengunaan dari permainan “What is it” dan
“Kim’s game” sebagai teknik pengajaran dapat memfasilitasi peningkatan kemampuan
kosakata siswa, situasi selama proses belajar mengajar, dan kebiasaan siswa. Sebelum
diajar menggunakan teknik ini, nilai rata-rata siswa adalah 44.44. Setelah selesai siklus
1, pada pos-tes 1, nilai rata-rata siswa naik menjadi 58.89. Lalu, pada pos-tes 2, siswa
mendapat nilai rata-rata 70.00. Peningkatan siswa telah meliputi semua aspek dari
kemampuan kosakata yang terdiri (1) Arti kata, (2) Pelafalan, (3) Pengejaan, dan (4)
Struktur. Permainan “What is it” dan “Kim’s game” juga meningkatkan situasi kelas
menjadi lebih kondusif. Siswa menjadi berani dan percaya diri dalam bertanya dan
menjawab pertanyaan, mereka juga termotivasi dalam mengkuti kelas bahasa Inggris,
dan kebisingan siswa serta kebosanannya menurun derastis. Oleh karena itu, teknik ini
sangat dianjurkan untuk dapat dipilih untuk di terapkan dalam mengajar kosakata.
Keywords: kemampuan kosakata, permainan.
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MOTTO
“Everything will be okay in the end. If it’s not okay, it’s not the end”
(John Lennon, self quotes)
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DEDICATION
I lovingly dedicated this research paper to:
My beloved mother and father
My beloved sisters
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ACKNOWLEDGEMENT
Alhamdulillahirabbil ‘alamin
Praise be to Allah SWT for His blessing to the writer so he can finish this
thesis as a partial requirement for achieving the undergraduate degree in English
Education Department, Teacher Training and Education Faculty, Sebelas Maret
University. In this occasion, the writer would like to express his gratitude and
appreciation to the followings:
1. The Dean of Teacher Training and Education Faculty of Sebelas Maret
University.
2. The Head of English Department of Teacher Training and Education Faculty of
Sebelas Maret University for his permission of this thesis.
3. Dr. Suparno, M. Pd., the first consultant, for all his consistent guidance,
suggestion, kindness and his patience in guiding the writer during the writing
process of this thesis.
4. Teguh Sarosa, S.S., M.Hum., the second consultant, for his assistance, valuable
advice, meaningful comments, and encouragement to make this thesis better.
5. The Headmaster of SMP Negeri 3 Kebakkramat, for allowing and facilitating
the writer to conduct the research.
6. The English teacher of class VIII B of SMP Negeri 3 Kebakkramat, for helping
the writer to do the research.
7. The eighth grade students of class B of SMP Negeri 3 Kebakkramat, for their
participation and cooperation as the subject of the research.
8. All the lecturers, administrative staff, and friends in English Education
Department of Sebelas Maret University for the assistance so the writer could
all the things during his learning in English Education Department.
9. His beloved mother and father, for their great love, prayer, and all supports that
they give for the entire writer’s life.
10. His family, de Tika and mba Annisa for the never ending prayer and supports.
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11. All members of English Education Department, especially the A Team of
English Education Department 2011, thanks for the wonderful time we have
spent.
Realizing that this thesis is far from being perfect, the writer would be very
pleased for all the suggestions, criticisms, and comments for this thesis better. The
writer hopes that his thesis will give some knowledge to everyone who reads it.
Surakarta, April 2016
Firman Adi Setyo Nugroho
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TABLE OF CONTENTS
PRONOUNCEMENT .......................................................................................... ii
TITLE .................................................................................................................. iii
APPROVAL OF CONSULTANTS .................................................................... iv
ABSTRACT ......................................................................................................... v
ABSTRAK .......................................................................................................... vi
MOTTO ............................................................................................................. vii
DEDICATION .................................................................................................. viii
ACKNOWLEDGEMENT .................................................................................. ix
TABLE OF CONTENTS .................................................................................... xi
LIST OF APPENDICES ................................................................................... xiv
LIST OF TABLES ............................................................................................. xv
LIST OF FIGURES .......................................................................................... xvi
LIST OF CHARTS .......................................................................................... xvii
CHAPTER I. INTRODUCTION
A. Background of Study ............................................................... 1
B. Problem Statements ................................................................. 6
C. Objectives of the Study ............................................................ 6
D. Benefits of the Study ............................................................... 6
CHAPTER II. REVIEW ON RELATED LITERATURE
A. Review of Vocabulary .............................................................. 8
1. The Nature of Vocabulary ................................................. 8
2. Vocabulary Mastery .......................................................... 8
3. Kinds of Vocabulary ......................................................... 9
4. Learning Vocabulary and Its Importance ....................... 11
5. Teaching Vocabulary ...................................................... 12
6. The Aspects of Teaching Vocabulary ............................. 14
7. Vocabulary Teaching Technique .................................... 16
B. Review of Games ................................................................... 17
1. The Nature of Games ..................................................... 17
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2. Types of Games .............................................................. 18
3. The Construction of Games ............................................ 19
4. The Benefits of Using Games in Language Learning ..... 21
5. Roles of Games in Learning Vocabulary ........................ 22
6. The Selected Games ....................................................... 23
C. Rationale ................................................................................ 26
D. Action Hypothesis ................................................................. 28
CHAPTER III. RESEARCH METHODOLOGY
A. Context of The Research ....................................................... 29
1. Place and Time of Study ................................................ 29
2. Subject of the Research .................................................. 30
B. Method of The Research ........................................................ 31
1. Definition of Action Research ....................................... 31
2. Type of Action Research ................................................. 32
3. The Characteristics of Classroom Action Research ....... 32
4. The Model of Classroom Action Research .................... 32
5. The Procedures of Action Research ............................... 34
C. Techniques of Collecting Data .............................................. 35
D. Techniques of Analyzing Data .............................................. 37
CHAPTER IV. RESEARCH FINDINGS AND DISCUSSION
A. Research Results .................................................................... 40
1. Prior Situation ................................................................ 40
2. Summary of “What is it” game and “Kim’s game”
Implementation .............................................................. 44
3. Research Finding ............................................................. 48
B. Discussion .............................................................................. 52
1. Games Can Improve Vocabulary Mastery ..................... 52
2. Games Can Build Positive Classroom Climate ............... 54
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CHAPTER V. CONCLUSION, IMPLICATION, AND SUGGESTION
A. Conclusion ............................................................................. 57
B. Implication ............................................................................. 58
C. Suggestion .............................................................................. 59
BIBLIOGRAPHY ............................................................................................... 61
APPENDICES ................................................................................................... 65
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LIST OF APPENDICES
Appendix 1 : List of Student Names ………………………………………….. 65
Appendix 2 : Transcripts of Interview (Pre-research) ………………………... 66
Appendix 3 : Field Notes (Pre-research) ……………………………………… 76
Appendix 4 : Lesson Plans ……………………………………………………. 83
Appendix 5 : Full version of Teaching Implementation ……………………... 157
Appendix 6 : Test Items ………………………………………………………. 192
Appendix 7 : Students’ score …………………………………………………. 204
Appendix 8 : Sample of Students’ Work…….………………………………… 207
Appendix 9 : Transcript of Interview (After Research) ………………………. 233
Appendix 10 : Photograph ……………………………………………………… 237
Appendix 11 : Legalizations ……………………………………………………. 245
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LIST OF TABLES
1. Table 2 : Aspect of Teaching Vocabulary …………………………. 16
2. Table 3 : Research Activities ………………………………………. 30
3. Table 4.1 : The result of pre-test …………………………………...... 43
4. Table 4.2 :Summary of Research Implementation in Cycle 1 ……..... 44
5. Table 4.3 : Summary of Research Observation in Cycle 1 ………...... 45
6. Table 4.4 : Summary of Research Reflection and Revision in Cycle .. 46
7. Table 4.5 : Summary of Research Implementation in Cycle 2………. 47
8. Table 4.6 : Summary of Research Observation in Cycle 2 ………….. 48
9. Table 4.7 : Summary of Research Reflection in Cycle 2 ……………. 49
10. Table 4.8 : Summary of Research Findings …………………………. 49
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LIST OF FIGURES
Figure 3.1 : The Model of Action Research ………………………………. 33
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LIST OF CHARTS
Chart 4.1 : The Improvement on Students’ Vocabulary Mastery ………………… 51
Chart 4.2 : The Improvement of Students’ Vocabulary Mastery of Each Aspect ... 51