Fab Four Virtual Instrument Manualfiles5.bestservice.de/demo_files/00001608.pdf · FAB FOUR VIRTUAL...

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Fab Four Virtual Instrument Users’ Manual

Transcript of Fab Four Virtual Instrument Manualfiles5.bestservice.de/demo_files/00001608.pdf · FAB FOUR VIRTUAL...

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Fab FourVirtual Instrument

Users’ Manual

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ii

The information in this document is subject to change without notice and does not represent a commitment on the part of East West Productions, L.L.C. The software and sounds described in this document are subject to License Agreements and may not be copied to other media. No part of this publication may be copied, reproduced or other-wise transmitted or recorded, for any purpose, without prior written permission by East West Productions, LLC. All product and company names are ™ or ® trademarks of their respective owners.

PLAY™ is a trademark of East West Sounds, Inc.

© East West Sounds, Inc., 2010. All rights reserved.

East West Sounds, Inc. 6000 Sunset Blvd. Hollywood, CA 90028 USA

1-323-957-6969 voice

1-323-957-6966 fax

For questions about licensing of products: [email protected]

For more general information about products: [email protected]

http://support.soundsonline.com

Version of July 2010

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1

Click on this text to open the Master Navigation Document

1. Welcome

2 Producer: Doug Rogers 4 Engineer: Ken Scott 6 Credits 8 How to Use This and the Other Manuals 9 Online Documentation and Other Resources

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2Chapter 1: Welcome

Producer: Doug RogersDoug Rogers has over 30 years experience in the audio industry and is the recipient of many recording industry awards including “Recording Engineer of the Year.” In 2005,

“The Art of Digital Music” named him one of “56 Visionary Artists & Insiders” in the book of the same name.

In 1988, he founded EastWest, the most critically acclaimed sound developer in the world, and recipient of over 50 industry awards, more than any other sound developer. His uncompromising approach to quality, and innovative ideas have enabled EastWest to lead the sound-ware business for 20 years. In the late eighties, he released the very first commercial drum sample CD, and followed it with the multiple-award-winning “Bob Clearmountain Drums” sample collection.

In the years that followed he practically reinvented the sound-ware industry. EastWest introduced loop sample libraries to the market in the early nineties, followed closely by the first midi-driven loops (Dance/Industrial). He released the first sample library to include multiple dynamics, followed by the first sample library to stream from hard disk, an innovation that led to the detailed collections available today. His recent productions of Symphonic Orchestra (awarded a Keyboard Magazine “Key Buy Award,” EQ Maga-zine “Exceptional Quality Award,” Computer Music Magazine “Performance Award,” and G.A.N.G. [Game Audio Network Guild] “Best Sound Library Award”); and Symphonic Choirs (awarded Electronic Musician “2006 Editor’s Choice Award,” G.A.N.G. “Best

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3Chapter 1: Welcome

Sound Library Award,” and Keyboard Magazine “Key Buy Award”). He persuaded audio legend Prof. Keith O. Johnson to record EWQLSO and EWQLSC, and came up with the revolutionary idea of recording all instruments and voices with 3 simultaneous stereo mic setups so users can control the tone of the performances and the acoustics of the concert hall, as well as create surround sound mixes.

His latest productions include Quantum Leap Pianos, another 3 mic setup, and the most detailed virtual piano collection ever produced; and Fab Four, inspired by the sounds of the Beatles, featuring the same kind of vintage instruments and original EMI/Abbey Road recording equipment as the Beatles used to create their music. He persuaded audio legend Ken Scott, who was involved in the recording of five Beatles albums, and engineer for “Magical Mystery Tour” and “The Beatles” (also known as the White Album) to work with him on Fab Four.

He also acquired one of Hollywood’s most famous recording studio complexes in 2006, formally United Western (now EastWest Studios), recipient of more engineering awards and RIAA certified Gold and Platinum recordings than any other studios worldwide. He persuaded top international design superstar Philippe Starck to redesign the non-techni-cal areas of the studios. Over the last decade he has partnered with producer/composer Nick Phoenix and set up the Quantum Leap imprint, a subsidiary of EastWest, to pro-duce high-quality, no compromise sample libraries and virtual instruments. EastWest/Quantum Leap virtual instruments are considered the best available and are in daily use by the who’s who of the industry.

His latest technical achievement was unveiled at the 2007 NAMM convention - the world’s first 64-bit audio engine named PLAY, which powers EastWest/Quantum Leap’s latest suite of virtual (software) instruments.

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4Chapter 1: Welcome

Engineer: Ken ScottThroughout his forty years in the recording industry, Ken Scott has had a reputation as being “one of the best.” His start, at the age of 16, came from the world renowned Ab-bey Road studios where he initially worked in the tape library. Within a very short time he had worked his way up to the position of recording engineer and found himself working with the elite of the popular music world including The Beatles Jeff Beck, Pink Floyd, the Hollies, Procol Harum and many more.

Ken’s desire to work with as many types of artists as possible, limited by EMI Records’ ownership of Abbey Road, led him to one of the fastest growing independent studios. At Trident Studios he garnered two Grammy nominations, a Clio award and millions of record sales with such artists as Elton John, George Harrison, Harry Nilsson, the Rolling Stones, and America.

The need to grow led Ken to production and more artistic say in the way projects turned out. It was through his knowledge and foresight that artists like David Bowie and Super-tramp became superstars, once again leading to millions of sales and still more Grammy nominations. When Frank Zappa brought a band to Ken’s attention, Missing Persons, the decision was made to be their engineer, producer, and manager. Once again expanding Ken’s area of expertise, this time looking after the band’s entire career. The success continued, a first album with sales exceeding 800,000 units, sell out concerts at such

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5Chapter 1: Welcome

places as Long Beach Arena and a performance in front of 190,000 people at the last US Festival.

Over the last few years Ken has received still more gold and platinum awards from around the world, with acts such as Level 42 and Duran Duran, as well as working with George Harrison and the George Harrison Estate and broadening his scope with music production for major motion pictures.

Ken’s body of work since he started at Abbey Road at 16 speaks for itself:Magical Mystery Tour, The Beatles; Honky Chateau, Elton John; Truth, Jeff Beck; Fog On The Tyne, Lindisfarne; Apples And Oranges, Pink Floyd; The Man Who Sold The World, David Bowie; Lord Sitar, Lord Sitar; Birds Of Fire, Mahavishnu Orchestra; All Things Must Pass, George Harrison; Transformer, Lou Reed; New York City, Al Kooper; America, America; The Beatles, The Beatles; Son Of Schmilsson, Harry Nilsson; Don’t Shoot Me I’m Only The Piano Player, Elton John; Wonderwall, George Harrison; A Salty Dog, Procol Harum; The Radha Krshna Temple, The Radha Krshna Temple; Madman Across The Water, Elton John; Thankyou, Duran Duran; L the P, Scaffold; A Saucerful Of Secrets, Pink Floyd; I’d Like To Teach The World To Sing, The New Seekers; Post Card, Mary Hopkin; S.F.Sorrow, The Pretty Things; The Six Wives Of Henry VIII, Rick Wakeman; Hunky Dory, David Bowie; Night Of The Living Dregs, Dixie Dregs; Young And Rich, The Tubes; Spring Session M, Missing Persons; Crisis, What Crisis?, Supertramp; Schooldays, Stanley Clarke; Crafty Hands, Happy The Man; True Colours, Level 42; The Lost Trident Sessions, Mahavishnu Orchestra; The Rise And Fall Of Ziggy Stardust, David Bowie; Spectrum, Billy Cobham; Inside, Whiteheart; The Witching Hour, Hellion; Crime Of The Century, Supertramp; There And Back, Jeff Beck; What If, Dixie Dregs; Visions Of The Emerald Beyond, Mahavishnu Orchestra; Gamma 1, Gamma; Duty Now For The Future, Devo; Journey To Love, Stanley Clarke; Aladdin Sane, David Bowie; Crosswinds, Billy Cobham; Vinyl Confessions, Kansas; Puzzle, Dada; Pinups, David Bowie; Happy The Man, Happy The Man; Like Children, Jerry Goodman and Jan Hammer; Missing Persons, Missing Persons.

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6Chapter 1: Welcome

Credits

ProducerDoug Rogers

EngineerKen Scott

Assistant EngineerRhys Moody

MusiciansDrums: Denny Seiwell, Guitars: Laurence Juber, Keyboards: John Sawoski

Production AssistanceNick Phoenix

ProgrammingPacemaker

Sound EditingRhys Moody, Nick Pavey, Justin Harris

Art DirectionDoug Rogers, Shaun Ellwood

Software Sam Fischmann, Klaus Voltmer, Patrick Stinson, Stefan Kersten, Klaus Lebkücher, Toine Diepstraten, Stefan Podell, Albert Ortega,

Doug Rogers, Nick Phoenix, Rhys Moody, Stefan Leiste

ManualJohn Philpit

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7Chapter 1: Welcome

Special Thanks toStefan Leiste, Gary Meyerberg (Swarmandel and for keeping all the old gear going), John Hinson, J.J. Blair, Mark Linett,

Jim Elyea, Lon Cohen, Michael Lloyd, Jim Wilson, Brian Kehew and Kevin Ryan (Recording The Beatles), Brian Gibson

Strawberry Flutes licensed from Mellotron (www.mellotron.com);Screaming Girls licensed from BBC; Harmonium sampled by Lars Weston;

Lowery Organ sampled by David Jacques;Sitar, Hammond B3 sampled by Nick Phoenix

Enhanced with Transonics™

EAST WEST PRODUCTIONS, L.L.C.

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8Chapter 1: Welcome

How to Use This and the Other ManualsAll documentation for the EastWest PLAY Advanced Sample System and its libraries is provided as a collection of Adobe Acrobat files, also called PDFs. They can be viewed on the computer screen or printed to paper.

Each time you install one of the PLAY System libraries, two manuals are copied to the file system on your computer:• The manual that describes the whole PLAY System. This, the largest of the manuals,

addresses how to install and use all aspects of the software that are common to all libraries.

• The library-specific manual, such as the one you are currently reading. This smaller document describes aspects that differ from one library to the next, such as the list of included instruments and articulations.

Using the Adobe Acrobat FeaturesBy opening the Bookmarks pane along the left edge of the Adobe Acrobat Reader, the user can jump directly to a topic from the section names. Note that some older versions of Acrobat Reader might not support all these features. The latest Acrobat Reader can be downloaded and installed at no cost from the Adobe web site. (As an example of a hyperlink, you can click on the last word of the previous sentence to be taken directly to the Adobe site.)

When reading this and other manuals on the computer screen, you can zoom in to see more detail in the images or zoom out to see more of the page at once. If an included picture of the user interface, or a diagram, seems fuzzy or illegible, then zoom in using one of several means provided in the Acrobat Reader software.

The Master Navigation DocumentBecause the EastWest PLAY System is a collection of components, each with its own User’s Manual, a Master Navigation Document (MND) is provided to allow users to jump quickly between these PDFs when being read on the computer screen. This MND is a one-page file with hyperlinks to the PLAY System documentation and to all the library manuals. Hyperlinks to this Master Navigation Document are found on the title page of each chapter in each document. From there, you can open any other document in the collection.

For example, if you’re reading something in this documentation for the EastWest Fab Four library, and need to open the manual for the PLAY System as well, go to any chapter title page and click on the link that says, “Click on this text to open the Master Naviga-tion Document.” It will open in a new window on the screen. In that document, click on the icon for the PLAY System and its manual will open in the same window (hiding the MND). You now have both the Fab Four library manual and the PLAY System manual open in separate windows so you can refer to them both.

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Online Documentation and Other ResourcesFor the most up to date information, visit the support pages at EastWest’s web site. There you can find:• information made available after these manuals were written• FAQ pages that may already list answers to questions you have• suggestions from EastWest and other users of the EastWest PLAY System• news about upcoming releases

The address is: http://support.soundsonline.com

You can also visit the EastWest online forums. There you can read comments and ques-tions from others who use EastWest products and post your own. The many forum par-ticipants are a good source of helpful information about both the technical and musical aspects of this software.

The address of the forums is: http://www.soundsonline-forums.com

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10

Click on this text to open the Master Navigation Document

2. EastWest Fab Four, An Overview

11 The Design Point For the Fab Four Library 13 Project Background 16 What’s Included 16 Notes from the Producer 17 Hardware Requirements

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11Chapter 2: EastWest Fab Four, An Overview

EastWest Fab Four, An Overview

The Design Point For the Fab Four LibraryFab Four Virtual Instruments is the result of more than a year of research, equipment acquisition, and recording. It presents a faithfully executed, incredibly accurate, and comprehensive collection featuring the same kind of instruments and recording equip-ment used by the Beatles.

“The Beatles had a profound impact on me musically,” said Fab Four producer Doug Rogers. “They were the influence for my fascination with sounds. They were musical geniuses that never rested on their laurels, always producing exciting new music and sounds with each new record, much of it ground-breaking! Putting this project together took well over a year of research, equipment procurement (much of it from collectors), and gathering a team that could pull off such a feat,” Rogers adds. “But it was a labor of love for us all, and the result is truly worth it.”

The Fab Four Virtual Instruments project involved several people intimately involved with the Beatles. Engineer Ken Scott, who worked on Beatles albums including A Hard Days Night, Help, Rubber Soul, Magical Mystery Tour, and The Beatles, engineered the recordings. Guitarist Laurence Juber and drummer Denny Seiwell, both of whom were members of Paul McCartney and Wings, played the same kind of period instruments as those used by the Beatles in the 60’s.

No expense was spared in acquiring the equipment used to produce this collection. Much of that equipment, fittingly, is now housed in EASTWEST Studio 3, where the Beach Boys’ legendary Pet Sounds—the inspiration for Sgt. Pepper’s Lonely Hearts Club Band, according to Paul McCartney—was recorded.

Well over one million dollars’ worth of rare period instruments—including authentic gui-tars, basses, drums, and keyboards—as well as amplifiers, microphones, recording con-soles, outboard equipment, and tape recorders were used in this production. Neumann, AKG, Cole, and STC microphones, as used at EMI/Abbey Road Studios were used to capture the sounds, while identical amplifiers, including a Fender Tan Showman (1963), Fender Bassman (1963), Vox AC30 (1963), Vox AC50 (1965), Vox Defiant (1966), Vox 730 (1966), Vox 7120 (1966), Fender Showman (1967), Fender DeLuxe (1967), were used with the electric guitars

The same kind of recording desks and preamps, including a very rare EMI REDD tube desk, EMI TG12345 desk, and EMI REDD47 preamps, were used to record all instru-ments, through Fairchild limiters and rare EMI RS124 modified Altec compressors, used

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for dynamics control. As with many of the Beatles recording sessions, a Studer J-37 4-track tube tape machine was used to record everything.

Guitars (some costing over $200,000 each) were played by Juber include a Gretsch Firebird (1959), Gretsch Tennessean (1963), Rickenbacker 360-12 (1965), Martin D-28 (1966), Fender Stratocaster (1956), Epiphone Casino (1956), Fender Telecaster (1951), Gibson SG (1960), Les Paul Goldtop (1957), Gibson J200 (1966), Hofner 500 Bass (1963) and Rickenbacker 4001S Bass (1964), the same kind as Paul McCartney played on the Beatles’ recordings. Guitars were sampled with up and down strokes, mul-tiple velocities, and picking styles, some with chords and effects.

Drums played by Seiwell include a rare 1960 Ludwig downbeat kit with Zildjian cym-bals (snare 5” x 14”/toms 9” x 13” and 16” x 16”/kick 22” x 14”/Zildjian 20” crash ride/18” crash medium/14” hi-hat). Additionally, drums are all multi-sampled with up to 16 velocity layers, left and right hand. The sounds were all matched to a particular style (e.g., “A Day in the Drums,” “Ticket to Drums,” “Yer Drums”). Even some heavily modulated cymbals, recorded through a Fairchild limiter for authenticity, were recorded as an alternative cymbal sound.

Keyboards include Baldwin Electric Harpsichord (“Because I’m a Harpsichord”), Clavi-oline (“Baby I’m a Clavioline”), Lowery Heritage Organ (“Lucy in the Lowery”), Mellotron (“Strawberry Flutes”), Harmonium (“We Can Work a Harmonium”), as well as other stringed instruments including Swarmandel (“Swarmandel Forever”) and Sitar (“Within A Sitar”).

Even a “Screaming Girls” sound effect was licensed from the BBC to include in the col-lection.

Most of the sounds would be impossible to create without all of the above equipment. For example, the “revostortion” guitar sound was created by feeding an Epiphone Casino into one EMI REDD 47 preamp, and the output into a second EMI REDD 47 preamp, exactly as originally created by the EMI/Abbey Road engineers.

Fab Four Virtual Instruments also includes a software version of ADT (artificial double tracking) with built-in tape simulator, created and programmed specially for this project. All instruments are newly recorded multi-samples for this collection; no sounds came from any Beatles music or recordings.

Musicians, producers and film/TV/game composers looking for truly unique sounds with loads of attitude to create with will find Fab Four Virtual Instruments an invaluable and inspiring collection.

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13Chapter 2: EastWest Fab Four, An Overview

Project BackgroundThe idea of doing the Fab Four virtual in-strument had been circling in my head for many years, but the catalyst for the project actually happening was buying the studio last year. Cello Studios (on Sunset Boule-vard, Hollywood, since renamed EastWest Studios) was always seen as ‘America’s Ab-bey Road’, so when we acquired that facil-ity I kind of put two-and-two together and things began to take shape. Being a huge Beatles fan, I did not want to start this project without having the right tools avail-able. These sounds are so well known that we needed everything working for us to pull off such a feat. So, in order to recreate the sounds as closely as possible, I knew I had to start with getting the original recording equipment, instruments, and amps together. How hard could that be? Well, much harder than you think.

For a start, the recording equipment was only ever used in EMI studios, and mainly during the 60s, plus EMI never made any for sale to outside facili-ties, so even then, there were only a small number produced, and I can tell you who owns every piece! For example, I was only able to track down six tube EMI REDD consoles after months of search-ing. Needless to say, persuading these owners to sell such rare equipment with such a famous heri-tage was not easy, and it was expensive. Likewise I only found a small number of EMI TG12345 desks worldwide, but managed to persuade one owner to sell it to me. The tube Studer J37 4-track recorder,

used to record “Sgt. Pepper”, proved to be elusive until a few weeks before the project was scheduled to start. I found one in Paris eventually. It was a great day, I had the final piece of the puzzle, until it arrived and it didn’t work! I was pretty devastated that day, purchasing vintage equipment from around the globe, where you have to take the seller’s word as to its condition, is pretty risky at the best of times, but occurring so close to the start of the project, with everyone in place, created a real problem. Then, during another desperate search, I got a lucky break and found another J37 in the UK. Unbelievably, the seller turned out to be an old friend of mine from New Zealand, who had since decided to keep it after restoring it. I literally begged him to sell it to me (you do a lot of begging when there is only one option available) and he finally caved in. Fortunately, since I knew the seller, I knew the condition would be good, and sure enough, when it arrived in L.A. we only had to do an alignment before we could use it. However, all of this equipment is very old, and the equipment with moving parts, like the Studer J37, breaks down periodi-cally, so it actually worked out in the end that we had spare parts from the first Studer to

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14Chapter 2: EastWest Fab Four, An Overview

keep the second one going. Our studio has a lot of the same mics Abbey Road had at the time, so we only had to obtain a few, and they all came from Collectors. The instruments and amplifiers were also mainly obtained from collectors.

A few months before the proj-ect started I got another lucky break. I was working on a piano project and decided to purchase a rather expensive Bechstein piano. The Bechstein was the piano used to record many of my favorite rock piano sounds, including Supertramp, and I came up with the idea of ask-ing Ken Scott, who recorded

“Crime Of The Century” and oth-er Supertramp albums to try to recreate that famous sound for our virtual instrument. Fortunately, Ken lives in Los Angeles, and agreed to come to the studio to check out the piano before committing to the project. He agreed the piano was great and we recorded it for the “Quantum Leap Pianos” collection. Once Ken got an eyeful of the gear I was assembling for Fab Four, he got interested in lending his experi-ence as the engineer on The Beatles (White Album) and Magical Mystery Tour, and as the assistant on earlier albums such as A Hard Day’s Night, Help, and Rubber Soul. I was originally going to engineer the project myself, but having an engineer that was involved in five Beatle’s albums was too tempting.

I was also extremely lucky to get Denny Seiwell and Laurence Juber, both former mem-bers of Paul McCartney and Wings, to join the project as musicians. With this kind of expertise on hand I felt I had a good chance of success.

The recordings took months, even though I had the same type of recording equipment and instruments the Beatles used to create their sounds. We faced many technical chal-lenges, one of the biggest being the Beatle’s use of ADT (Automatic Double Tracking) that was actually invented at Abbey Road for them and first used on Revolver. ADT works well over a series of notes, but doesn’t work properly on the individual notes required to create multi-sampled instruments, so I had our software team observe and recreate the process in software, which wasn’t easy, as ADT relies on the speed fluctuations of two tape machines to work properly, and digital does not have these fluctuations, so we had to create a digital “tape simulator” in the software. Of course, the other benefit of having the effect created in software is the ability to turn it off, to increase the variety of sounds available, or turn it on, on sounds the Beatles never used ADT with.

We also recorded lots of articulations unless the instrument was heavily compressed. For example, McCartney used mainly two bass guitars with the Beatles, a Hofner and a Rickenbacker, so we provided many different articulations for these. For those unfamiliar

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with using articulations triggered by keyswitches, they are the blue notes on the virtual keyboard that you use to change articulations on the fly. Experiment until you find one that works with your track. It’s also a good idea to learn them. Expert composers some-times use many articulations during the creation of a track.

I don’t imagine that people are going to use this virtual instrument to make Beatles music; that wasn’t my objec-tive. I’m hoping they’re going to use it to make new music. These are just great sounds. The vintage tube equip-ment, developed with the finest audio components, provide a character to these sounds that cannot be produced with today’s digital equipment.

Recording for the project finished De-cember 12, 2006 followed by five months of post production to create the virtual instrument, and although it was never planned, the Fab Four virtual In-

strument was released June 1, 2007—the same day 40 years ago the Beatles released Sgt. Pepper, probably the most innovative album of the century.

Enjoy! Doug Rogers Producer

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16Chapter 2: EastWest Fab Four, An Overview

What’s IncludedThis EastWest Fab Four library you purchased includes all the following:• a complete set of sample-based instruments, enumerated later in this manual• approximately 13 Gigabytes of 24-bit, 88.2 kHz samples• the EastWest PLAY Advanced Sample Engine• the unique authorization code that identifies the license you bought• manuals in Adobe Acrobat format for both the EastWest PLAY System and the East-

West Fab Four Virtual Instrument• an installation program to set up the library, software, and documentation on your

computer• an Authorization Wizard for registering your license in an online database

One required item not usually included is an iLok security key. If you already have one from an earlier purchase of software, you can use it. Otherwise, you need to acquire one. They are available from many retailers that sell EastWest and Quantum Leap products, or you can buy one online at www.soundsonline.com.

Notes from the ProducerPlease read the following programming information to get the most enjoyment and cre-ative use out of your Fab Four Virtual Instrument.

Volume Automation: Throughout Fab Four, MIDI Control Code 11 can be used to automate dynamics. You can read more about this and other control codes in Chapter 10 of the PLAY System manual.

ADT: The Fab Four Virtual Instrument recreates a signature effect used in many Beatles albums: Artificial Double Tracking, or ADT. It is a technique, invented at Abbey Road when the Beatles were recording there, that approximates the effect of double tracking (recording two nearly identical takes of a vocalist or instrument on the same part and laying one on top of the other) without actually taking the time to record two takes. And some would say ADT improves on actual double tracking even beyond the savings in time.

EastWest programmers have built ADT into the effects available in Fab Four, and the results are impressive enough that some other virtual instruments built on the EastWest PLAY Engine also employ this effect. Read more about it in the next chapter.

Drums: All drum programs in Fab Four are constructed to the GM standard mapping for drum kits.

Keyswitches: If you are not familiar with using keyswitches, go to Chapter 6 in the PLAY System manual for a complete explanation. If you understand keyswitches, read on.

Master and Elements Patches: Master and Elements patches are both patches that contain all the sampled articulations of an instrument (the different manners of playing the instrument). An Articulations list in the Player View displays the names. As a general rule, articulations range from general to specific ascending through the range of key-

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17Chapter 2: EastWest Fab Four, An Overview

switch notes. For example, starting from fingered or sustained up to staccato, to slides, to chords, to harmonics or FX. All begin at C0 (three octaves below Middle C), with the exception of the Basses, which start at C5 (two octaves above Middle C).

A Master instrument opens with all articulations loaded and active, ready to play; a key-switch allows the user to select one articulation at a time to sound. The corresponding Elements instrument opens with only the articulation on the first (lowest) keyswitch note loaded and active. Others must be loaded and activated manually in the Articulations list. Elements patches have no keyswitch, so they are most useful when you only want to load one articulation and use it exclusively. Or you can load two or more articulations for a layered sound, but you cannot easily switch from one articulaion to another in the middle of a performance.

Legato Mode: The “Leg” patches contain two articulations in one keyswitch. They com-bine an articulation with the most basic playing style of each instrument (i.e., fingered, sustained, open, etc.) with a “Hammer On” legato-style articulation. You can switch between these by playing legato or detached on your MIDI keyboard or sequencer. When you play legato, you trigger the “Hammer-On” articulation; when you play detached, you trigger the basic articulation. The “Leg” patch allows you to play faster runs and maxi-mize fluidity of performance at faster tempos.

The “Come To Guitar Rhythm – Master” patch demonstrates a special case of how “Leg” mode is used in action in Fab Four. For each keyswitch you have one interval and two articulations: Long and Mute. For the first four keyswitches, when you play detached you trigger the Long articulation; when you play legato you trigger the Mute articulation. The remaining four key-switches of this patch have the identical structure, except that they use CC1 (the Mod Wheel) to toggle between Long and Mute articulations.

This same concept is applied in the “Revostortion Guitar,” but in reverse order. The third through seventh keyswitches use CC1 to select Short and Long articulations, and the eighth through twelfth keyswitches use legato detection to switch between Short and Long.

Doug Rogers Producer

Hardware RequirementsSee the PLAY System manual for a complete list of the Hardware and Software Require-ments for installing and running any PLAY System library. In addition, the available space on the hard drive required for a full installation of the Fab Four Virtual Instrument is approximately 13 GB (Gigabytes).

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18

Click on this text to open the Master Navigation Document

3. The EastWest Fab Four User Interface

20 Stereo Spread Controls 20 ADT Controls 20 The Browser View

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19Chapter 3: The EastWest Fab Four User Interface

The EastWest Fab Four User InterfaceEach library presents its own interface when one of its instruments is the current one, as specified in the Instruments drop-down in the upper right corner. The image at the bot-tom of the page provides an overview of the entire window when in Player View.

Much of this interface is shared by all PLAY System libraries, and the common features are described in the PLAY System manual. The controls described here are:• Stereo Spread• ADT

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20Chapter 3: The EastWest Fab Four User Interface

Stereo Spread ControlsThis knob, with its on/off button, allows the user to customize the stereo spread of the sound. All the Fab Four instruments were recorded in mono and this control creates a stereo image, if you want it.

The knob lets the user determine the spread of the signals, how far apart the ear perceives the stereo channels to be. A value of 0% brings the two channels together at the center (unless the Pan knob positions the output differently), and is the equivalent of turning off the controls with the button. A value of 100% call for the maximum spread available.

ADT ControlsArtificial Double Tracking is a technique, invented at Abbey Road when the Beatles were recording there, that approximates the effect of double tracking (re-cording two nearly identical takes of a vocalist or in-strument on the same part and laying one on top of the other) without actually taking the time to record two takes. And some would say ADT improves on actual double tracking even beyond the savings in time. The original ADT process was based on magnetic tape; in the PLAY Engine, the effect is created digitally. The software programmers, however, added a tape simulator to mimic the slight speed variations of the two analog tape machines that created the ADT effect.

The Delay knob specifies in milliseconds, the delay between the original signal and the secondary signal. A delay of around 40 ms is typical, so is often a good starting point when crafting a specific effect.

The Depth knob specifies the amount by which that delay is modulated. You don’t want a exactly consistent delay; the delay of the secondary signal will vary forward and back-ward in time by this much.

The Speed knob varies the speed at which that delay is modulated.

The Level knob specifies the relative loudness of the secondary signal. Set it to 0.0 dB to hear the effect at its strongest, with the same level on both signals; higher or lower gives preference to one of the signals. The overall effect depends on their combination.

The On/Off button allows you to kill the ADT effect instantly and then reinstate it with the same settings, as needed.

The Browser ViewThe Browser behaves identically among all PLAY System libraries. Read the main PLAY System manual for information about how to use that view.

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21

Click on this text to open the Master Navigation Document

4. Instruments, Articulations, Keyswitches

22 Descriptions of the Fab Four Instruments 23 Explaining the Instrument Sub-types 24 A Table of the Instruments 39 Abbreviations Used in Articulation Names

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22Chapter 4: Instruments, Articulations, Keyswitches

Instruments, Articulations, KeyswitchesThis chapter provides specific information about each of the instruments in the Fab Four library. First is a section that briefly describes which physical instrument was recorded and sometimes with what amp, when appropriate. This is followed by a table that lists for each instrument the available articulations together with the keyswitch note that initiates each one. You might want to print out the pages containing this table as a reference.

Descriptions of the Fab Four InstrumentsThe collection includes the following sounds:• Baby I’m A Clavioline (Clavioline/Baldwin Amp)• Bass Tripper (1963 Hofner 500 Bass)• Because I’m A Harpsichord (Baldwin Electric Harpsichord/Baldwin Amp)• Come To Bass (1963 Hofner Bass)• Come To Drums (1960 Ludwig Downbeat Kit)• Come To Guitar Rhythm (1956 Epiphone Casino Electric Guitar/1967 Fender DeLuxe

Amp)• Come To Guitar Solo (1957 Les Paul Goldtop Electric Guitar/1963 Fender Bassman

Amp)• Day In The Drums (1960 Ludwig Downbeat Kit)• Everybody’s Got Guitar (1956 Epiphone Casino Electric Guitar/1966 Vox Defiant Amp)• Fairchild Modulated Cymbals (Zildjian Cymbals)• Fixing A Guitar Solo (1956 Fender Stratocaster Electric Guitar/1966 Vox Defiant Amp)• Getting A Better Guitar (1951 Fender Telecaster Electric Guitar/1966 Vox 730 Amp)• Get Back My Guitar (1956 Epiphone Casino Electric Guitar/1967 Fender Showman

Amp)• Help I’m A Snare (plus kit) (1960 Ludwig Downbeat Kit)• Here Comes The Guitar (1966 Gibson J200 Acoustic picked)• I’m Only A Backward Guitar (1956 Epiphone Casino Electric Guitar/1966 Vox 7120

Amp)• I Want Guitar (Epiphone Casino/Fender DeLuxe and Fender Strat/Fender Tan Showman/

doubled)• I Will Play A Guitar Solo (1966 Martin D28 with ADT)• I’m A Blackbird (1966 Martin D28 Acoustic Guitar fingered and picked)• In The End There Will Be Drums (1960 Ludwig Downbeat Kit)• Let it Be Organ (Hammond B3 Organ)• Lucy In The Lowery (Lowery Heritage Deluxe Organ)• Lucy Lead Guitar (1956 Fender Stratocaster Electric Guitar with Leslie Speaker)

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23Chapter 4: Instruments, Articulations, Keyswitches

• Michelle Is A Guitar Solo (1956 Epiphone Casino Electric Guitar/1963 Fender Bassman Amp)

• Madonna Piano (Steinway B Piano)• Miscellaneous (Claps, Tambourine, Cowbell, Screaming Girls)• Nowhere Guitar (1956 Fender Stratocaster Electric Guitar/1963 Vox AC30 Amp)• Party Guitar (Gretsch Tennessean Electric Guitar/1963 Vox AC50 Amp)• Penny Snare (plus kit) (1960 Ludwig Downbeat Kit)• Pepper Guitar (Gibson SG Guitar/1966 Vox Defiant Amp)• Revostortion Guitar (1965 Epiphone Casino Electric Guitar/2 x REDD 47 Preamps)• Roll Over Guitar (1959 Gretsch Country Gentleman Electric Guitar/1964 Vox AC100

Amp)• Something Is A Guitar Solo (1957 Les Paul Goldtop Electric Guitar/1963 Fender Bassman

Amp)• Something Is A Rhythm Guitar (1951 Fender Telecaster Electric Guitar with Leslie

Speaker)• Strawberry Drums (1960 Ludwig Downbeat Kit)• Strawberry Flutes (original sound licensed from www.mellotron.com)• Swarmandel Forever (Swarmandel)• Ticket To Guitar (Rickenbacker 360-12 Electric Guitar/1965 Vox AC50 Amp)• Ticket To Drums (1960 Ludwig Downbeat Kit)• We Can Work A Harmonium (Harmonium)• With a Little Help From My Bass (1964 Rickenbacker 4001S Bass)• Within A Sitar / Love You Sitar (Sitar)• Within A Tabla (Tabla)• What You’re Drumming (1960 Ludwig Downbeat Kit)• Yer Drums (1960 Ludwig Downbeat Kit in Small Room)

Explaining the Instrument Sub-typesFor some instruments in Fab Four, there may be two or more .ewi files listed in the Browser View. Examples are Get Guitar - Master.ewi and Get Guitar - Elements.ewi, both listed under Get Guitar. Here is an explanation of what the various sub-types in the instrument name mean.

A Master patch includes a keyswitch containing all articulations of the instrument. Once a Master patch is loaded, all articulations as well as the keyswitch notes that trigger them can be found in the Articulations control near the bottom-right hand corner of the Player View. In a Master patch, all the articulations are loaded and active when it is first opened. Articulations can be freely loaded or unloaded as needed.

An Elements patch is the same as a Master patch except that only the default articula-tion, usually the first one in the list, is loaded and active. You can manually load and activate any other articulations, as needed. There’s no keyswitch, so it’s not easy to

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24Chapter 4: Instruments, Articulations, Keyswitches

change articulations in the middle of a performance. An Elements patch opens faster, and may be a better choice when only a single articulation—or the layering or two or more articulations—will be used for an entire piece.

A Table of the InstrumentsThe following table lists all the articulations available in each instrument (.ewi file). As is mentioned in the previous section on Instrument Sub-types, there may be more than one instrument file for some physical instruments.

BassesFAB FOUR BASSESKeyswitch Notes Articulations

Bass Tripper (1963 Hofner 500 Bass)

C5 Fingered + Leg

C#5 Fingered Staccato RRx4

D5 Neck RRx4

D#5 Mid RRx4

E5 Bridge RRx4

F5 Muted RRx4

F#5 Slide UP HS

G5 Slide DN HS

G#5 FX

Come To Bass (1963 Hofner 500 Bass)

C5 Fingered + Leg

C#5 Fingered Staccato RRx4

D5 Muted RRx4

D#5 Picked RRx4

E5 Slide Up HS

F5 FX

With A Little Help From My Bass (1964 Rickenbacker 4001S Bass)

C5 Sustained RRx8

C#5 Sustained RRx8 + Leg

D5 Staccato RRx8

D#5 Slide DN HS

E5 Slide UP HS

F5 Harmonics

F#5 FX

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25Chapter 4: Instruments, Articulations, Keyswitches

Drums

COME TO DRUMSInstruments Mics

1960 Ludwig downbeat kit

Bass Drum (22 x 14) D20

Snare (5 x 14) KM54 Top, KM56 bottom

Hi-Hat (14) Cole 4038 (2) overhead

Rack Tom (9 x 13) U67, Cole 4038 (2) overhead

Floor Tom (16 x 16) U67, Cole 4038 (2) overhead

Cymbals (Zildjian 20” crash ride/18” crash medium)

Tea towel on all drums

Notes Articulations

A0 Crash Fairchild R L T 2

B0 Snare Rimshot RR

C1 Bass Drum A

C#1 Snare Cross-Stick

D1 Snare LH

D#1 Snare Ghost Roll

E1 Snare RH

F1 Floor Tom LH

F#1 Hi-Hat Rim Closed RR

G1 Floor Tom RH

G#1 Hi-Hat Rim RH

A1 Tom 2 LH

A#1 Hi-Hat Open

B1 Tom 2 RH

C#2 Crash Fairchild R L T 1

D2 Tom 1 RH

D#2 Crash Left Side Bell

G2 Crash Left Side Choke

A2 Crash Right Side Choke

B2 Crash Left Side Roll

continued

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26Chapter 4: Instruments, Articulations, Keyswitches

COME TO DRUMSC3 Crash Right Side Roll

F#3 Hi-Hat Open-Close Fast

G#3 Hi-Hat Open Close

A#3 Hi-Hat Less Slow Close

DAY IN THE DRUMSInstruments Mics

1960 Ludwig downbeat kit

Bass Drum (22 x 14) D20

Snare (5 x 14) KM56 Under

Hi-Hat (14) D19c overhead

Rack Tom (9 x 13) D19c overhead

Floor Tom (16 x 16) D19c overhead

Cymbals (Zildjian 20” crash ride/18” crash medium)

Detuned a whole tone

Notes Articulations

A0 Bass Drum Beater On Head

B0 Bass Drum Mallet

C1 Bass Drum Pedal

C#1 Snare Cross-Stick

D1 Snare LH

D#1 Snare Ghost Roll

E1 Snare RH

F1 Floor Tom LH

F#1 Hi-Hat Closed LH

G1 Floor Tom RH

G#1 Hi-Hat Closed RH

A1 Tom 1 LH

A#1 Hi-Hat Slightly Open LH

B1 Tom 1 RH

C#2 Crash Left Side

D#2 Ride

F2 Ride Bell

G2 Crash Bell

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27Chapter 4: Instruments, Articulations, Keyswitches

FAIRCHILD MODULATED CYMBALSInstruments Mic

Zildjian Cymbals D19c

Notes Articulations

C1 Crash 01

D1 Crash 02

E1 Crash 03

F1 Crash 04

G1 Crash 05

A1 Crash 06

B1 Crash 07

HELP I’M A SNARE (PLUS KIT)Instruments Mics

1960 Ludwig downbeat kit

Bass Drum (22 x 14) D20

Snare (5 x 14) KM56 top and bottom

Hi-Hat (14) Cole 4038 (2) overhead

Rack Tom (9 x 13) D19c, Cole 4038 (2) overhead

Floor Tom (16 x 16) D19c, Cole 4038 (2) overhead

Cymbals (Zildjian 20” crash ride/18” crash medium)

Notes Articulations

F0 Bass Drum Mallet A

G0 Bass Drum Mallet B

A0 Bass Drum Beater On Head RR

B0 Bass Drum 2

C1 Bass Drum RR

C#1 Snare Cross-Stick

D1 Snare LH

D#1 Snare Ghost Roll

E1 Snare RH

F1 16” Tom LH

continued

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28Chapter 4: Instruments, Articulations, Keyswitches

HELP I’M A SNARE (PLUS KIT)Notes Articulations

F#1 Hi-Hat RR

G1 16” Tom RH

G#1 Hi-Hat Slightly Open

A1 13” Tom LH

A#1 Hi-Hat Open

B1 13” Tom RH

C#2 18” Zildjian A Crash

D#2 18” Ride

F2 18” Ride Bell

B2 18” Zildjian A Crash Roll

IN THE END THERE WILL BE DRUMSInstruments Mics

1960 Ludwig downbeat kit

Bass Drum (22 x 14) D20

Snare (5 x 14) KM54 top, KM56 bottom

Hi-Hat (14) Cole 4038 (2) Overhead

Rack Tom (9 x 13) D19c top and bottom, Cole 4038 (2) overhead

Floor Tom (16 x 16) D19c top and bottom, Cole 4038 (2) overhead

Cymbals (Zildjian 20” crash ride/18” crash medium)

Notes Articulations

C1 Bass Drum A

C#1 Snare Cross-Stick

D1 Snare LH

D#1 Snare Ghost Roll

E1 Snare RH

F1 16” Tom LH

F#1 Hi-Hat LH

G1 16” Tom RH

continued

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29Chapter 4: Instruments, Articulations, Keyswitches

IN THE END THERE WILL BE DRUMSNotes Articulations

G#1 Hi-Hat Rim Closed

A1 13” Tom LH

A#1 Hi-Hat Open

B1 13” Tom RH

C#2 Crash Left Side

D#2 Ride

F2 Crash Bell

G2 Crash Right Side

PENNY SNARE (PLUS KIT)Instruments Mics

1960 Ludwig downbeat kit

Bass Drum (22 x 14) D20 beater side, STC 4033-A, front

Snare (5 x 14) KM56 top and bottom

Hi-Hat (14) Cole 4038 (2) overhead

Rack Tom (9 x 13) D19c, Cole 4038 (2) overhead

Floor Tom (16 x 16) D19c, Cole 4038 (2) overhead

Cymbals (Zildjian 20” crash ride/18” crash medium)

Notes Articulations

B0 Bass Drum Mallet

C1 Bass Drum Resting Beater

C#1 Snare Cross-Stick

D1 Snare LH

D#1 Snare Ghost Roll

E1 Snare RH

F1 Floor Tom LH

F#1 Hi-Hat RR

G1 Floor Tom RH

G#1 Hi-Hat Slightly Open LH

A1 Tom 1 LH

continued

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30Chapter 4: Instruments, Articulations, Keyswitches

PENNY SNARE (PLUS KIT)Notes Articulations

A#1 Hi-Hat Slight Open RH

B1 Tom 1 RH

C#2 Crash Left Side

D#2 Crash Bell

G2 Crash Right Side

STRAWBERRY DRUMSInstruments Mics

1960 Ludwig downbeat kit

Bass Drum (22 x 14) D20

Snare (5 x 14) KM56 under

Hi-Hat (14) D19c overhead

Rack Tom (9 x 13) D19c overhead

Floor Tom (16 x 16) D19c overhead

Cymbals (Zildjian 20” crash ride/18” crash medium)

Notes Articulations

B0 Bass Drum Mallet

C1 Bass Drum Resting Beater

C#1 Snare Cross-Stick

D1 Snare LH

D#1 Snare Ghost Roll

E1 Snare RH

F1 Floor Tom LH

F#1 Hi-Hat RR

G1 Floor Tom RH

G#1 Hi-Hat Slightly Open LH

A1 Tom 1 LH

A#1 Hi-Hat Slight Open RH

B1 Tom 1 RH

C#2 Crash Left Side

D#2 Crash Bell

G2 Crash Right Side

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31Chapter 4: Instruments, Articulations, Keyswitches

TICKET TO DRUMSInstruments Mics

1960 Ludwig downbeat kit

Bass Drum (22 x 14) D20

Snare (5 x 14) KM56 under

Hi-Hat (14) D19c overhead

Rack Tom (9 x 13) D19c overhead

Floor Tom (16 x 16) D19c overhead

Cymbals (Zildjian 20” crash ride/18” crash medium)

Notes Articulations

F0 Bass Drum Mallet A

F#0 Snare Alt. Rimshot

G0 Bass Drum Mallet B

G#0 Snare Alt. Rimshot 2

A0 Bass Drum Beater On Head RR

A#0 Snare Cross-Stick Rimshot

B0 Bass Drum 2

C1 Bass Drum A

C#1 Snare Cross-Stick

D1 Snare LH

D#1 Snare Drag + Ghosting

E1 Snare RH

F1 16” Tom LH

F#1 Hi-Hat RR

G1 16” Tom RH

G#1 Hi-Hat Slightly Open

A1 13” Tom LH

A#1 Hi-Hat Open

B1 13” Tom RH

C#2 18” Zildjian A Crash

D#2 18” Ride

F2 18” Ride Bell

B2 18” Zildjian A Crash Roll

C#3 Snare Rim

continued

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32Chapter 4: Instruments, Articulations, Keyswitches

TICKET TO DRUMSNotes Articulations

D3 Snare Double Shot

D#3 Snare Press Rolls

E3 Snare Double Rimshot

F3 Snare Rimshot Flam

F#3 Hi-Hat Bell

G#3 Hi-Hat Open & Closed 1

A#3 Hi-Hat Open & Closed 2

C4 5 Sec. Snare Rolls 1

D4 5 Sec. Snare Rolls 2

E4 7 Sec. Snare Rolls 1

F4 7 Sec. Snare Rolls 2

G4 9 Sec. Snare Rolls 1

A4 9 Sec. Snare Rolls 2

WHAT YOU’RE DRUMMINGInstruments Mics

1960 Ludwig downbeat kit

Bass Drum (22 x 14) D20, beater side; STC 4033-A, front

Snare (5 x 14) KM56 under

Hi-Hat (14) D19c overhead

Rack Tom (9 x 13) D19c overhead

Floor Tom (16 x 16) D19c overhead

Cymbals (Zildjian 20” crash ride/18” crash medium)

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33Chapter 4: Instruments, Articulations, Keyswitches

WHAT YOU’RE DRUMMINGNotes Articulations

F#0 Snare Alt. Rimshot

G#0 Snare Alt. RImshot 2

A#0 Snare Cross-Stick Rimshot

C1 Bass Drum 1

C#1 Snare Cross-Stick

D1 Snare LH

D#1 Snare Drag + Ghosting

E1 Snare RH

F1 16” Tom LH

F#1 Hi-Hat RR

G1 16” Tom RH

G#1 Hi-Hat Slightly Open

A1 13” Tom LH

A#1 Hi-Hat Open

B1 13” Tom RH

C#2 18” Zildjian A Crash

D#2 18” Ride

F2 18” Ride Bell

B2 18” Zildjian A Crash Roll

YER DRUMSInstruments Mics

1960 Ludwig downbeat kit

Bass Drum (22 x 14) D20

Snare (5 x 14) KM54 top, KM56 under

Hi-Hat (14) D19c (2) overhead

Rack Tom (9 x 13) U67, D19c (2) overhead

Floor Tom (16 x 16) U67, D19c (2) overhead

Cymbals (Zildjian 20” crash ride/18” crash medium)

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34Chapter 4: Instruments, Articulations, Keyswitches

YER DRUMSNotes Articulations

A0 Bass Drum Beater On Head

A#0 Bass Drum Pedal

B0 Snare Rimshot

C1 Bass Drum Mallet

C#1 Snare Cross-Stick

D1 Snare LH

D#1 Snare Ghost Roll

E1 Snare RH

F1 Floor Tom LH

F#1 Hi-Hat RR

G1 Floor Tom RH

G#1 Hi-Hat Slightly Open RR

A1 Tom 1 LH

A#1 Hi-Hat Open RR

B1 Tom 1 RH

C#2 Crash Left Side

D#2 Ride

F2 Ride Bell

Guitars

FAB FOUR GUITARSKeyswitch Notes Articulations

Come To Guitar Rhythm (1956 Epiphone Casino Electric Guitar/1967 Fender DeLuxe Amp)

(For this patch, you have the option to either use CC1 or Legato playing mode to switch between ‘Long’ and ‘Mute’ articulations.)

C0 5ths (Long + Mute = Leg)

C#0 6ths (Long + Mute = Leg)

D0 7ths (Long + Mute = Leg)

D#0 8ths (Long + Mute = Leg)

continued

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35Chapter 4: Instruments, Articulations, Keyswitches

FAB FOUR GUITARSKeyswitch Notes Articulations

E0 5ths (Long + Mute = CC1)

F0 6ths (Long + Mute = CC1)

F#0 7ths (Long + Mute = CC1)

G0 8ths (Long + Mute = CC1)

Come To Guitar Solo (1957 Les Paul Goldtop Electric Guitar/1963 Fender Bassman Amp)

C0 Fingered Light Vibrato

C#0 Fingered Light Vibrato + Leg

D0 Staccato

D#0 Slide UP HS

Everybody’s Got Guitar (1956 Epiphone Casino Electric Guitar/1966 Vox Defiant Amp)

C0 Sustained RRx8

C#0 Sustained RRx8 + Leg

D0 Staccato

Fixing A Guitar Solo (1956 Fender Stratocaster Electric Guitar/1966 Vox Defiant Amp)

C0 Sustained RR

C#0 Heavy Vibrato F

Get Back My Guitar (1956 Epiphone Casino Electric Guitar/1967 Fender Showman Amp)

C0 Solo RRx4

C#0 Sustained Hard RRx4

D0 8va Staccato RRx4

D#0 Maj RRx4

E0 Min RRx4

Getting A Better Guitar (1951 Fender Telecaster Electric Guitar/1966 Vox 730 Amp)

C0 8va Staccato RRx4

C#0 Maj Staccato RRx4

D Min Staccato RRx4

Here Comes The Guitar (1966 Gibson J200 Acoustic picked)

Sustained RR

I Want Guitar (Epiphone Casino/Fender DeLuxe and Fender Strat/Fender Tan Showman/doubled)

Layered Casino Deluxe RR

continued

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36Chapter 4: Instruments, Articulations, Keyswitches

FAB FOUR GUITARSKeyswitch Notes Articulations

Layered Stratocaster Showman RR

I Will Play A Guitar Solo (1966 Martin D28 with ADT)

Solo RR

I’m A Blackbird (1966 Martin D28 Acoustic Guitar fingered and picked)

C0 Fingered

C#0 Sustained Pick RR

D0 Fingered + Leg

D#0 Sustained Pick RR + Leg

E0 Slide UP WS Vibrato

F0 Slide UP HS Vibrato

F#0 4ths RR

G0 7ths RR

G#0 9ths RR

A0 Maj RR

A#0 Min RR

B0 Sus4 RR

C1 Short Scrapes

C#1 FX

I’m Only A Backward Guitar (1956 Epiphone Casino Electric Guitar/1966 Vox 7120 Amp)

C0 Reverse Sustained

C#0 Reverse Sustained Slide

D0 Sustained Quick

D#0 Sustained Slie Quick

Lucy Lead Guitar (1956 Fender Stratocaster Electric Guitar with Leslie Speaker)

Leslie

Michelle Is A Guitar Solo (1956 Epiphone Casino Electric Guitar/1963 Fender Bassman Amp)

C0 Sustained

C#0 Staccato

Nowhere Guitar (1956 Fender Stratocaster Electric Guitar/1963 Vox AC30 Amp)

Sustained RRx4

Party Guitar (Gretsch Tennessean Electric Guitar/1963 AC50 Amp)

continued

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FAB FOUR VIRTUAL INSTRUMENT

37Chapter 4: Instruments, Articulations, Keyswitches

FAB FOUR GUITARSKeyswitch Notes Articulations

C0 Sustained RRx4

C#0 Sustained RRx4 + Leg

Pepper Guitar (Gibson SG Guitar/1966 Vox Defiant Amp)

C0 Sustained RRx4

C#0 Sustained RRx4 + Leg

D0 Staccato RRx4

D#0 1.5 Sec Falloff

E0 3 Sec Falloff

F0 Power Chords RRx4

F#0 Power Chords Staccato RRx4

Revostortion Guitar (1965 Epiphone Casino Electric Guitar/2 x REDD 47 Preamps)

(For this patch, you have the option to either use CC1 or Legato playing mode to switch between ‘Short’ & ‘Long’ Staccato, Chords and Riff articulations.)

C0 Sustained

C#0 Sustained + Leg

D0 Staccato RRx4 (Short + Long = CC1)

D#0 5ths RRx4 (Short + Long = CC1)

E0 6ths RRx4 (Short + Long = CC1)

F0 7ths RRx4 (Short + Long = CC1)

F#0 Riff (Fast + Slow = CC1)

G0 Staccato RRx4 (Short + Long = Leg)

G#0 5ths RRx4 (Short + Long = Leg)

A0 6ths RRx4 (Short + Long = Leg)

A#0 7ths RRx4 (Short + Long = Leg)

B0 Riff (Fast + Slow = Leg)

Roll Over Guitar (1959 Gretsch Country Gentleman Electric Guitar/1964 Vox AC100 Amp)

C0 Sustained Non Vibrato

C#0 Slide DN HS (Slow + Fast = CC1)

D0 Slide UP HS (Slow + Fast = CC1)

D#0 4ths

E0 Sliding Maj

F0 Sliding Min

Something Is A Guitar Solo (1957 Les Paul Goldtop Electric Guitar/1963 Fender Bassman Amp)

continued

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FAB FOUR VIRTUAL INSTRUMENT

38Chapter 4: Instruments, Articulations, Keyswitches

FAB FOUR GUITARSKeyswitch Notes Articulations

C0 Sustained RR

C#0 Sustained RR + Leg

D0 Staccato RR

D#0 Bend Light Vibrato

Something Is A Rhythm Guitar (1951 Fender Telecaster Electric Guitar with Leslie Speaker)

C0 Sustained RR

C#0 Maj RR

D0 Min RR

D#0 Sus2 RR

E0 Sus4 RR

F0 7ths RR

F#0 9ths RR

Ticket To Guitar (Rickenbacker 360-12 Electric Guitar/1965 Vox AC50 Amp)

Sustained RR

Keyboards

FAB FOUR KEYBOARDSBaby I’m A Clavioline (Clavioline/Baldwin Amp)

Long

Short Blip

Short

Because I’m A Harpsichord (Baldwin Electric Harpsichord/Baldwin Amp)

Full Sus

continued

Let It Be Organ (Hammond B3 Organ)

Sus

Lucy In The Lowery (Lowery Heritage Deluxe Organ)

Sus W/Reverb

Madonna Piano (Steinway B Piano)

Sus

Strawberry Flutes (Mellotron Flutes)

Sus Vib

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FAB FOUR VIRTUAL INSTRUMENT

39Chapter 4: Instruments, Articulations, Keyswitches

FAB FOUR KEYBOARDSWe Can Work A Harmonium (Harmonium)

Full

Solo

Miscellaneous

FAB FOUR MISCELLANEOUSPercussion

Claps

Cowbell

Tambourine

Screaming Girls

> Screaming Girls

Swarmandel Forever (Swarmandel)

> Swarmandel Master

> Swarmandel Elements

> Sus

Tabla (Tabla)

> Within A Tabla - Funky

> Within A Tabla – Tabla and Baya

Sitar (Sitar)

> Love You Sitar

> Within A Sitar

Abbreviations Used in Articulation NamesThe names of articulations are often shortened to fit in the Articulations list in the Player View. The following table provides a way to look up any unfamiliar abbreviations until you become familiar with the shortcuts. You will find that there is a lot of overlap among the libraries, because most of these are standard musical terms.

ABBREVIATIONS IN ARTICULATION NAMESAbbreviations Full Words

CC1 MIDI Control Code 1 (Mod Wheel)

Dim Diminished

continued

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FAB FOUR VIRTUAL INSTRUMENT

40Chapter 4: Instruments, Articulations, Keyswitches

ABBREVIATIONS IN ARTICULATION NAMESAbbreviations Full Words

Dn Down

Leg Legato

LH Left hand

Maj Major

Marc Marcato

Min Minor

MOD Controlled by Mod Wheel

NV Non-vibrato

Perf Perfect

Pizz Pizzicato

RH Right hand

RR Round robin of 2 samples

RRx# Round robin of # samples

Stac Staccato

Sus Sustain

Trem Tremolo

Vib Vibrato

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EASTWEST LICENSE AGREEMENT

License Agreement

EASTWEST END USER LICENSE AGREEMENT (INCLUDES EASTWEST, EASTWEST/QUANTUM LEAP, QUANTUM LEAP BRANDS)

PLEASE READ THIS LICENSE AGREEMENT (“LICENSE”) CAREFULLY BEFORE USING THE EASTWEST SOFTWARE AND AUDIO CONTENT. THE EASTWEST END USER LICENSE AGREEMENT GOVERNS THE USE OF EASTWEST, EASTWEST/QUANTUM LEAP, AND QUANTUM LEAP SOFTWARE AND AUDIO CON-TENT (COLLECTIVELY THE “EASTWEST SOFTWARE”). BY USING THE EASTWEST SOFTWARE AND AUDIO CONTENT, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT USE THE SOFTWARE AND AUDIO CONTENT. IF YOU DO NOT AGREE TO THE TERMS OF THE LICENSE, YOU MAY RETURN THE EASTWEST SOFTWARE AND AUDIO CONTENT TO THE PLACE WHERE YOU OBTAINED IT FOR A REFUND. IF THE EASTWEST SOFTWARE AND AUDIO CONTENT WAS ACCESSED ELECTRONICALLY, CLICK “DECLINE”. FOR EASTWEST SOFTWARE AND AUDIO CONTENT INCLUDED WITH YOUR PURCHASE, YOU MUST RETURN THE ENTIRE PACKAGE IN ORDER TO OBTAIN A REFUND.

IMPORTANT NOTE: This software and audio content may be used to reproduce materials. It is licensed to you only for reproduction of non-copyrighted materials, materials in which you own the copyright, or materials you are authorized or legally permitted to reproduce. If you are uncertain about your right to copy any material, you should contact your legal advisor.

1. General. The EASTWEST software and audio content, and any third party software (includ-ing any content), documentation and any fonts accompanying this License whether on disk, in read only memory, on any other media or in any other form (collectively the “EASTWEST Software”) are licensed, not sold, to you by EAST WEST SOUNDS, Inc. (“EASTWEST”) for use only under the terms of this License, and EASTWEST reserves all rights not expressly granted to you. You own the media on which the EASTWEST Software is recorded but EASTWEST and/or EASTWEST’s licensor(s) retain ownership of the EASTWEST Software itself. The terms of this License will govern any EASTWEST Software upgrades provided by EASTWEST that replace and/or supplement the original EASTWEST Software product, unless such upgrade is accompanied by a separate license in which case the terms of that license will govern.

Title and intellectual property rights in and to any content displayed by or accessed through the EASTWEST Software belongs to the respective content owner. Such content may be protected by copyright or other intellectual property laws and treaties, and may be subject to terms of use of the third party providing such content. This License does not grant you any rights to use such content nor does it guarantee that such content will continue to be available to you.

2. Permitted License Uses and Restrictions.A. Subject to the terms and conditions of this License, you are granted a limited non-exclusive license to install and use one copy of the EASTWEST Software on one computer. You will be required to purchase, authorize and use a Pace iLok security key (not included) to access the EASTWEST Software. You may not make the EASTWEST Software available over a network where it could be used by multiple computers at the same time. You may make one copy of the EASTWEST Software in machine-readable form for backup purposes only; provided that the backup copy must include all copyright or other proprietary notices contained on the original.

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EASTWEST LICENSE AGREEMENT

License Agreement

B. Except as otherwise indicated, you may use the EASTWEST and third party audio file content (including, but not limited to, the EASTWEST loops, built-in sound files, samples and impulse responses) (collectively the “Audio Content”), contained in or otherwise included with the EAST-WEST Software, on a royalty-free basis, to create your own original soundtracks for your film, video and audio projects. You may broadcast and/or distribute your own soundtracks that were created using the Audio Content, however, individual EASTWEST loops, audio files, sound set-tings, samples and impulse responses may not be commercially or otherwise distributed on a standalone basis, nor may they be repackaged in whole or in part as audio samples, sound files, sound effects or music beds.

C. The usage of the Audio Content (in particular samples, instruments and presets) for the creation of a sound library or as a sound library for any kind of synthesizer, virtual instrument, sample library, sample-based product or other musical instrument is strictly prohibited. Indi-vidual samples, sound sets or audio loops may not be distributed (commercially or otherwise) standalone. Furthermore these samples, sound sets or audio may not be repackaged in whole or in part as audio samples, sound libraries or sound effects or be used in any competitive product.

D. The usage of Audio Loops (compositions that contain a combination of sound samples that can be repeated to form a continuous piece of music) used in ‘Music or Production Libraries’ is allowed subject to the following. (1) Loops must be used in a musical context with at least two other instruments that contribute significantly to the composition. (2) The entire Loop cannot be left exposed at any time in the composition. (3) If you have any doubt a composition meets this criteria, you may submit the composition to [email protected] for written approval. Please do not send audio or MP3 files, send us a link to your composition on your web server.

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Updates: If an EASTWEST Software update completely replaces (full install) a previously li-censed version of the EASTWEST Software, you may not use both versions of the EASTWEST Software at the same time nor may you transfer them separately.

NFR (Not for Resale) Copies: Notwithstanding other sections of this License, EASTWEST Software labeled or otherwise provided to you for development or on a promotional basis may only be used for development, demonstration, testing and evaluation purposes and may NOT be used for any revenue generating activity that includes the use of the EASTWEST Software without the written consent of EASTWEST. If you are not sure which license type you own (LICENSE / NFR), please check your iLok account.

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EASTWEST LICENSE AGREEMENT

License Agreement

Educational Copies: You must be an Eligible Educational End User to use the EASTWEST Soft-ware. “Eligible Educational End Users” means students, faculty, staff and administration at-tending and/or working at an educational institutional facility (i.e., college campus, public or private K-12 schools). EASTWEST Software provided for this purpose may NOT be used for any revenue generating activity that includes the use of the EASTWEST Software without the written consent of EASTWEST.

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EASTWEST LICENSE AGREEMENT

License Agreement

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EASTWEST LICENSE AGREEMENT

License Agreement

10. Government End Users. The EASTWEST Software and related documentation are “Commer-cial Items”, as that term is defined at 48 C.F.R. §2.101, consisting of “Commercial Computer Software” and “Commercial Computer Software Documentation”, as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. Consistent with 48 C.F.R. §12.212 or 48 C.F.R. §227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Soft-ware and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States.

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THIS PRODUCT IS NOT AFFILIATED WITH OR ENDORSED BY THE BEATLES OR APPLE CORPS, LTD.