Eyeo festival redux

of 29 /29
EYEO FESTIVAL REDUX thas naseemuddeen @thaz7 deutschLA

Embed Size (px)


A quick synopsis of some of my favorite learnings from EYEO in Minneapolis this year. Sorry the video embeds didn't work in the PDF. Will add a list of links to this description shortly.

Transcript of Eyeo festival redux

Page 1: Eyeo festival redux

EYEO FESTIVAL REDUXthas naseemuddeen @thaz7


Page 2: Eyeo festival redux

what is EYEO?an assembly of creative coders / data

designers/ designers / artists

Page 3: Eyeo festival redux

...so clearly, I’m not a coder or a designer, so what the hell am I doing here?

Page 4: Eyeo festival redux

simple: this may be the one of the most progressive group of thinkers + culture makers

in the world today.

Page 5: Eyeo festival redux

caveat: the following is extracted from my garbled notes

some ideas may be paraphrased, but all

cited for further exploration (which I highly recommend...)

Image: Nathalie Miebach http://www.theatlantic.com/entertainment/archive/2011/07/musical-sculptures-translate-weather-data-into-art/241806/

Page 6: Eyeo festival redux

Can a machine draw the same way I can?


Page 7: Eyeo festival redux

Frieder Nake• A true pioneer in digital media known for his

groundbreaking efforts in algorithmic arts, who believes there is not complete unity between the algorithmic world and the artistic world

• a perspective on artificial intelligence - it is only truly possibly if the behavior you are trying to elicit is computable - non-computable behaviors are infinite. (“There Should Be No Computer Art”, 1971)

• “paintings are waiting in museums because they want to talk to us - the museum of the future will be completely interactive”


Page 8: Eyeo festival redux

Lillian Schwartz

• Lillian Schwartz is the original gangster digital artist - and the first digital artist to be acquired by MoMA

• one of the pioneers of abstract computer graphics she was one of the only females at Bell Laboratories in the 60’s - understanding machine language and playing with color and 3D effects well before it became a “thing”

Page 10: Eyeo festival redux

“Drawing is the tactile feedback for your mind.”


Page 11: Eyeo festival redux

“the shape of my thoughts”

• drawing is a mixture of what your are seeing and what you are imagining

• drawing is a means to figuring out exactly what it is you’re thinking

• to structure information

• to explore elements

• to refine an idea

• captures whimsy and emotion in interfaces sometimes lost in digital world


Page 13: Eyeo festival redux

“Where there is participation you feel it in the bricks.”


Page 14: Eyeo festival redux

we can dance • Daily tous les jours - Montreal based multidisciplinary

projects at the intersection of participation, design and technology

• Breathing some magic into everyday spaces inviting the public to become active participants in the process and outcome

• Kit Operette - interactive operetta

• gesture based design, inspired by marionettes

• “Kit Opérette is a playful interactive game that invites visitors to slip into the persona of iconic characters from an operetta. Visitors sing and dance their way through a dynamic decor that is virtually and physically reminiscent of a period operetta. Every player adopts different parts in the performance, each following opportunely placed props and instructions, together creating a piece that evolves along with their participation.” read more


Page 15: Eyeo festival redux


Page 16: Eyeo festival redux

“Embrace Context. Embrace Surprise.”


Page 17: Eyeo festival redux

“The ears of the future may not be entirely human...”


Page 18: Eyeo festival redux

“future proof music”• “future music” is more indicative of a

moment now than it is of the actual future

• “future music” could not contain lyrics

• cannot be rhythmic - tied to physiology

• eternal music would just be tomes

• Computer Music: machines making music for each other, not just for humans

• Daisy 1961- Bell Labs + Hall (IBM)

• Hatsune Miku - Japan’s socially constructed pop star, spurred on entirely new kind of fan culture that could never be supported by a human.


Page 19: Eyeo festival redux
Page 20: Eyeo festival redux

Social glitches: the breaking of social contracts


Page 21: Eyeo festival redux

hacking social norms• Lauren McCarthy explores those slightly

uncomfortable moments when patterns are shifted, expectations are broken, and participants become aware of the system

• Conversacube - stimulating conversation and interaction

• Us+ - Google hangout app that analyzes speech and facial expression to improve conversation

• CrowdPilot - crowdsourcing dating advice

• Using version control to manage a long distance relationship (gitHub)


Page 22: Eyeo festival redux

“When data goes from expressive to productive”


Page 23: Eyeo festival redux

• kinetic storytelling

• re-animating moments in culture, allowing others to imprint their lives and thinking on onto the original moment

• automaticbrowser.com

• online impersonation of yourself

• can get the browser that is usually yours


quotidian rhythms


Page 24: Eyeo festival redux

http://vimeo.com/48919422The Quotidian Record:

Page 25: Eyeo festival redux

“Who owns digital art?”

Page 26: Eyeo festival redux

• with digital art - who owns it? how do you display? is it about having instructions? or owning the IP?

• example Teji Furahshi - Lovers, 1994

• future of curation - learning code: school of poetic coding in Brooklyn

• MoMA has gone through an evolution of digital acquisitions in the past few years, including their first app, Bjork’s Biophilia


the art of our time

Page 27: Eyeo festival redux

some more cool stuff...

Page 29: Eyeo festival redux