Eye of Chaos

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    type

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    name

    The Eye of Chaosan apocalypse world hack for dark fantasy

    increase a stat + (max +3)increase a stat + (max +3)get a new moveget a new moveget a new moveget a new move

    get a new moveget a new move

    increase a stat + (max +3)expand 3 basic movesexpand the other movescreate a 2nd characterchange typeretire to safety

    contacts, relationships, family, enemiesmoves

    gear, weapons, gang, followers

    wounds

    experience improvements

    holds, forward

    highlightstats

    finessedanger, skullduggery

    forcethreaten, violence

    influenceseduce & manipulate, circles

    insightread a person or sitch, plan

    willsteel yourself, spellcasting

    nightmares

    scandal

    suspicion

    chaos

    fate

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    When you act in the face of imminent danger, roll+fnesse. On 10+, . O 7-9, GM , , .

    W undertake skullduggery +nesse. O 10+,

    . O 7-9, :Youve done it; you go unnoticed, you gain access, or youve pulledo your deception.Youve let behind no tell-tale signs o what youve done.You avoid danger, compromise, or cost.

    O , GM, ! 1- -, .

    W make a threat, +orce. O , j : . O 10+, , +1 . O 7-9, +1 .

    W engage in violence, ll+orce. O 10+, . Y . O 7-9, :

    You and your opponent both inict harm as established.You seize an advantageous opportunity. ake +1orward.You orce your opponent back and disengage or a moment.You detect a weakness in your opponents defense. Do +1harm when

    you next inict harm on them.You take deensive measures. +1armor or the next exchange.You change the fghting distance, terrain, or nature o the contest(e.g. rom swordplay in the hall to close grappling on the balcony)

    On a miss, the GM may inict harm on you, choose two from the

    , .

    W l seduce, charm, or manipulate,ll+infuence. O 10+, l 3. O 7-9, l 1. Wl , :

    Teyre distracted by you or enticed to ollow you.Teyre willing to take your word or something.Teyre receptive to a bargain, even one that avors you.Teyre inclined to grant you a avor, service or git.Tey open up to you. ake +1bond or +1orward with them.

    For a PC, on a 10+: 1) they do what you want and mark experience,

    ) . O 7-9,

    , . O , GM, b ! 1- - -, .

    W reach out to your circles o contacts or assistance,+bond ( ) +inuence ( ). O 10+, . I bond with your contact by +1. If this takes your bond to +4, reset +1 . O 7-9, :

    You get something, you know, pretty close.You get what you want, but you incur danger, retribution, cost, orenmity (a new bond at -2).

    O , GM, ! 1- - .

    W read a person or situation, +insight. O 10+,l . O 7-9, l . Wl b j, 1--1 q:

    What is your character really eeling right now?What does your character think o __, rankly?What or whom does your character value highly?

    How might I get your character to __?o what or whom is your character beholden?What are your characters ambitions, intentions, dreams?What or whom does your character greatly ear?

    What is my escape route / way in / way past?Who is most vulnerable to me?Who is the biggest threat?Whos in control here?Is there anything I should be on the lookout or? I so, what?

    W GM , +1.

    W steel yoursel, +will. O 10+, . O 7-9, . C :

    Flee, freeze in shock, scream in terror, beg for mercy, or collapse

    in ear.ake -1 ongoing until you are sae.Suer 1-harm (nightmares) but youre ree to act.

    O , . F, z , , , () .

    Basic Moves Peripheral MovesW make a plan, ll+insight. O 10+, l 3. O 7-9, 1. W , 1--1 . W , +1.

    W sufer wounds, +wounds sufered ( , ). O 10+, MC 1:

    Youre out o action: unconscious, trapped, incoherent or panicked.Its worse than it seemed. ake an additional 1-wound.Choose 2 rom the 79 list below.

    O 79, MC 1:You lose your ooting.You lose your grip on whatever youre holding.You lose track o someone or something youre attending to.You miss noticing something important.Youre dazed; you cant be sure of the events of the last fewmoments.

    O , MC 79 l b. I , , , -1.

    W carouse & partake o pleasures, ll+infuence

    +wealth spent. O 10+, . O 7-9, 1:You made a new riend! Start at bond+1.Youre invigorated. ake +1orward.You recuperate. Heal 1-wound.You relax and enjoy yoursel. Heal 1-nightmare.You make a good impression all around. Heal 1-scandal.You lay low or a while. Heal 1-suspicion.

    W push yoursel, +will. O 10+, . O 7-9, take a short rest or suer -1 ongoing until you do. On a miss, .

    When you contend with something that is clearly beneath you , +1. W contend with something thats out o yourleague, -1. W contend with something beyondthe pale, -.

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    Half DemonUnstoppable: W , +will. O 10+, . O 7-9, 1. Y 1--1:

    heal yoursel o 1-harm.decline to roll the harm move.mirror the damage you just took on someone near you (you both take it).

    O , , , +1.

    Demonic Gaze:W z, +inuence . I , (- 1- )

    Deepest Secrets: W , +insight. O , ; 10 11, ; 1+, :

    What is their vice?What length will they go to satisy their vice?What have they done recently to satisy their vice?

    O , , 1-.

    Te Eye o Chaos: W E C, + insight. O 10+, GM . O 7-9, . E C q .

    Whispers o Chaos: W ,+will. O 10+, +1 . O 7-9, +1 , . O , - .

    Chaos Born: You are immune to chaos eects. You cant take chaos damage, and eectively . I pll,

    .

    rue Form: W , +orce.O 10+, 1- . O 7-9, 1- .

    You do not see me: W ( , pbl ) ll+ll ll+nesse. O 7-9,

    , 1-.

    Te Warp: W , - . I , , ( GM

    ). A NPC , +will. O 10+, . O 7-9, .

    WitchHex: W , +bond ( PC) +will ( NPC). O , 1. 10+, +1 . Ul p l, lp , . Y :

    be where they are, with or without explanation.cause them to suer an accident (1-harm or 2-harm).

    :doing something you tell them to dofghting to protect yougiving you something you want.

    O , 1 , .

    Familiar Companion: C .Fierce+2, Looks+1, Sight=0, weakness+1Fierce+2, Looks+0, Sight+1, weakness+1Fierce+1, Looks+0, Sight+2, weakness+1Fierce=0, Looks+2, Sight+1, weakness+1

    Y . A , . I .Choose its strengths (equal to Fierce, min. 1):Agile, aggressive, brave, charming, clean,ast, riendly, huge, inconspicuous, keen senses, quiet, strong, close bond, independent.

    C looks (ql L, . 1): Beautiful, broken, cute, cruel, decorated,demonic, at, earsome, ashy, gentle, lean, noble, radiant, sleek, small, squat, strange.

    C power: ough (1-armor), burglar, danger-sense, deadly (+1harm), dominator(optional s-harm), ying, poisonous, shape-changer, stealthy, swit, tracker.

    C weakness: Angr y, argum entative, compl ainer, dirty, disobedient, greedy,lunatic, petulant, savage, show-o, slack, troublemaker.

    Guardian: W , 1-. I ,

    . I , - ( ).

    Dire: C . Y . (+ ).

    Psychic Link: Y .

    Bonded: A , +will. O 10+, . O 7-9, . O , 1 ( ). S 1--1 :

    when you do violence with your amiliar, add its Fierce to your roll.when you seduce or manipulate with your amiliar, add its Looks to your roll.when you read a person or situation with your amiliar, add its Sight to your roll.

    Spellcaster: C - L. Y .

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    SorcererBound Demon: You have arranged through extreme danger, hardship, and sacrice to . B , . P: - - . C :

    Your demon has an unusual orm o movement, such as ight or teleportation (which it canuse to transport you as well). A dd +mobile.Your demon can pass or a human, el, or dwar (your choice), albeit an exotic-looking one.Remove -terriying.Your demon is especially well-disciplined and reserved. For a demon. R emove -savage.Your demon is not to be tried with. In combat it counts as a small gang.Your demon commands earthly ortunes which it can sometimes bestow to you. Add surplus:1-wealth.Your demon is deeply attuned to the ebb and ow o ate. A dd surplus: +insight.Your demon remains an open conduit into Chaos. Add sur plus: +augury.

    GM, D N . j . q ( ).

    Desires:Mayhem, perversion o the sacred, deception & betrayal, innocent suering, dread &despair, chaos mutations, destruction o knowledge, etc.

    Needs:Bones o spellcasters, ancient & rare books, lovers hearts, terror-flled screams, twistedcarnal pleasures, conessions o secrets, scarred human skin, etc.

    Note: If slain, your demon vanishes and re-forms in chaos over a 4-hour period. Itmay be summoned again using an hour-long ritual costing 1-wealth in materials.

    Command Demons: +will. ( Pack Alpha, . A, . 10+ = . 7-9 = + . = .)

    Rededicated to Chaos: C .

    Dark Soul: W ll pp lll , . S +1 +1 violence threat .

    Spellcaster: C L. Y b pll ll .

    Scholarly Magic: , +insight +.

    Battle Magic: W , +1.

    Deensive Wards: W , ll-pp 1-.

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    The Lore of LightN: M . Y .

    A: M . Y .

    M: M . Y .

    Dazzling Brightness: Y .Y, , . (- ). C : 0.

    Radiant Gaze: Y z p b .S . (- ). C : 0.

    Shimmering Cloak: Y l l l p

    . (-). . C : 0.

    Healing o Hysh: Y 1-. C : 0.

    Inspiration: Y H .

    GM j . T+1 . C : -1.

    Banish: Y H. (- -). I , + .A . C : -1.

    Eyes o Truth: Y l . Y ll,magical and mundane darkness, invisibility, and disguises until the next sunrise or sunset.C : -1.

    Blinding Light: Y .

    Y, , . ( ). C : -.

    Demonbane: Y l l H.(2-wounds ap close area demons-only). If you know a demons true name, it takes +3 wounds.

    A . C : -.

    Pillar o Radiance: Y H light. All spellcasters within a 5-mile radius are aware the disturbance in the winds of magic . (5- ). C : -4.

    W cast a spell, +will. O 10+, . O 7-9, :Te spell takes eect, but its wild & dangerous. +messy major-chaos.Te spell takes eect, but the energies bur n through your body. 1-wound ap.Te spell takes eect, but the backlash o chaotic energy stuns you. s-harm minor-chaos.Te spell is slow to take eect, and while it builds, chaos bleeds over into reality. +slow minor-chaos.

    You release the power harmlessly to no eect.

    On a miss, the spell doesnt take eect and you get a minor or major chaos event, depending

    .

    Note: when you get chaos events, you can choose to take chaos harm instead of

    rolling on the manifestations tables (1-chaos for minor event, -chaos for maorevent).

    W take extra time to channel magical power, +1 .

    Ritual Magic: When you spend a few hours in a prepared ritual magic circle (costing 1-wealth

    , )

    . T GM . GM , A . H... .

    Its going to take hours/days/weeks/months o dedicated eort;First youll need to acquire/construct/fgure out ______;Youre going to need _______ to help you with it;Its going to require a sizable investment o wealth in precious materials;Te best youll be able to do is a weak and unreliable version;Its going to mean exposing yoursel (and associates) to serious danger;Youre going to have to add ______ to your ritual magic circle frst;Its going to take experimentation amounting to several/dozens/hundreds o attempts;Youre going to have to take _______ apart to do it.

    GM . O

    q, .

    Spellcasting

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