Eye For Games NewsMag 1.2

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EFG NewsMag 1.2 EFG NewsMag - stay inspired about game design & development cover design Marlon Teunissen Nederweert, Hilversum

description

The digital publication covering the articles that have been published in the month February. It also provides small previews of articles yet to come. Eye For Games is about game design and development and everybody who has a passion for it.

Transcript of Eye For Games NewsMag 1.2

Page 1: Eye For Games NewsMag 1.2

EFG NewsMag 1.2

EFG NewsMag - stay inspired about game design & development

cover design Marlon TeunissenNederweert, Hilversum

Page 2: Eye For Games NewsMag 1.2

FIRST MONTH SUCCESS

It is a very difficult time with the crisis breathing down our necks, but some adapt and others get inspired. By saying this, I’m very happy with our first month. EFG isn’t an exception when it comes to a growing company and I want to thank everybody who has supported us so far, and is supporting us still, in this difficult time.

Rai.

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Into EFG

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PARTICIPATE WITH EFGFind out what EFG can mean to you!

Do you have a website or know one that is related to the game industry? Let us know about it and get featured on the website and in our NewsMag.

Developers! and companies related to the game industry can get a free introduction page on the website. Contact us and participate with this great opportunity.

Artists! Become an EFG member, upload some of your greatest work and get the chance to become the ‘Member’s Eye’ at Eye For Games. That means you and your passion on the frontpage of both the website and the NewsMag!

[email protected]

Coming out in April!

The printed edition will cover the months April till August 2012. It will be spread on events, schools and will be send to contacts.

It will contain full articles, unique pages, interviews and much more. The printed edition will also be available as a digital publication on the web.

ADVERTISE NOW FOR ONLY

$90 (€75) and get the second

printed edition placement FREE!

* half pages only in this edition

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Into EFG

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This is Gameplay

When you ask people what ‘Gameplay’ means, various answers will be put down stating very clear what gameplay should mean...

Process

[Read full article]

In July of 1985... Yu Suzuki would release his

first ever racing title, the motor

racer Hang-On, aptly named

so, because the player had to

hang on to the handle bars of

the simulated motor arcade

cabinet to race their on-screen

motor to the finish line...

[Read full article]

Latest

OutRunPixel This!

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Moodboard-002 is taking you on tour

The second Moodboard is taking you on an environment trip, where you can also find houses, ruins and other buildings, placed in nature. Hope it might inspire you!

Moodboard

[Read full article]

The Art of Game Design: A Book of LensesBooks

[Read full article]

Author : Jesse Schell

Publisher : Morgan Kaufmann

Type : Educational

Subject : Game Design

Pages : 512 (Paperback)

Release year : 2010

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Tsubasa Masao is a Japanese illustrator and conceptual artist. He did the character design for Zone of the Enders: The 2nd Runner.

Yoji Shinkawa is a Japanese artist and he worked on character, environment and mechanical designs for the Zone of the Enders series.

Kazuma Kaneko is a Japanese game designer and the Guest Character and Orbital Frame designer for this game.

[Read full article]

Concept Art

THE ART OFZOEThe 2nd Runner

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concept art

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Concept Art

THE ART OFZOEThe 2nd Runner

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concept art

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MEMBER’S EYE

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members

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Robert Earl LawrenceModeler - Animator

portfolio

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member’s eye

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SO YOU WANT TO BE AN AUDIO GUY FOR GAMES?First of all, you have to realize that audio is rather a big concept just to learn. There are lots of side branches, some leaning towards programming, some leaning towards engineering and some focusing on composing or SFX. You can work on all these fields, sure. But you have to understand that each of these audio fields are quite distinct in characteristics from each other, they need lots of studying and hard work to polish. Working on all three means more.

Contributor: Oganalp Canatan

[Read full article]

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game music • sound

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Name : PreviewLabs

Place : Kontich, Belgium

Type : Rapid Prototyping

Platform : Multi-platform

Bernard: “I don’t think so. Apart from prototyping as our service, I believe that in general, not enough prototyping is being done in the game industry. For example, developers often have difficulties to solve game design issues in mid-production, causing

[Read full article]

PreviewLabs was founded in 2009 by Bernard François and is a part of the Cronos Group (IT services), based in Belgium. To get to know more about this service, we’ve asked Bernard a few questions.

projects to get delayed seriously. Also, studios who haven’t been preparing the next project properly while working on a current project risk facing a serious downtime in-between projects. In many cases, these things can be avoided by doing some proper prototyping.”

Do you think that enough developers are making use of this service?

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pixel this!

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TOM GALTFrom office lackey to an experiencedlead designer

EXCLUSIVE INTERVIEW

I’ve played games all my life, back from playing Donkey Kong at the arcades. I always thought that you needed math to make videogames because you needed to be a programmer. I didn’t know there were things like level designers and designers in videogames.I’ve always loved science, so I got a degree in genetics and I got a master’s degree in biochemistry and was on my way to a PhD, making recombinant viruses to carry specific genes to study animal models of respiratory diseases and I kind of thought; “Wait a minute, what am I doing here?”

[ Read full article ]

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interview

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Into Business - company profile

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AWESOMENAUTSDAY at EFG

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3D Introducing 3D to you

WALKINGTHROUGH Double Dragon

L.A. Noire official soundtrack SOUNDTRACKS

COMING UP

You might have heard about the words ‘Alpha’ and ‘Beta’, which are also being used in the development of video games. These ‘stages’ are often called ‘milestones’ and mark certain versions of the development process.

Sonic LegendsSTUDIO PROFILE

WipEout is an anti-gravity racing game set in the year 2052, released in 1995 for the PlayStation, Saturn, Amiga and MS-DOS. The game was developed and published by Psygnosis and the concept design was from an employee, Jim Bowers.

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Media kit Available on web!

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