Export Descr Guilds

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;This file is generated from the Spreadsheet MTW2-Guilds.xls;Please modify the spreadsheet and re-xport the data, rather than editing this file directly;===============================================================;== TATW 3.0 GUILD THREAD DATA STARTS HERE ==;===============================================================;------------------------------------------Guild assassins_muslim_guild building guild_assassins_muslim_guild levels 60 150 400;------------------------------------------Guild masons_guild building guild_masons_guild levels 100 250 500;------------------------------------------Guild theologians_guild building guild_theologians_guild levels 100 250 500;------------------------------------------Guild merchants_guild building guild_merchants_guild levels 100 250 500;------------------------------------------Guild thiefs_guild building guild_thiefs_guild levels 100 250 500;------------------------------------------Guild explorers_guild building guild_explorers_guild levels 100 250 500;------------------------------------------Guild swordsmiths_guild building guild_swordsmiths_guild levels 60 150 400;------------------------------------------Guild woodsmens_guild building guild_woodsmens_guild levels 60 150 400;------------------------------------------Guild horse_breeders_guild building guild_horse_breeders_guild levels 100 300 600;------------------------------------------Guild gwaith_i_mirdain_guild building guild_gwaith_i_mirdain_guild levels 10000 250;------------------------------------------Guild greek_history_guild building guild_greek_history_guild levels 100 250 500;------------------------------------------Guild greek_dance_guild building guild_greek_dance_guild levels 100 250 500;===============================================================;== TRIGGER DATA STARTS HERE ==;===============================================================;------------------------------------------Trigger 0282_Gwaith_I_Mirdain WhenToTest BuildingCompleted Condition SettlementBuildingFinished = leather_tanner and FactionType egypt Guild gwaith_i_mirdain_guild s 25 Guild gwaith_i_mirdain_guild o 1;------------------------------------------Trigger 0283_Gwaith_I_Mirdain WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_leather_tanner and FactionType egypt Guild gwaith_i_mirdain_guild s 25 Guild gwaith_i_mirdain_guild o 1;------------------------------------------Trigger 0284_Gwaith_I_Mirdain WhenToTest BuildingCompleted Condition SettlementBuildingFinished = blacksmith and FactionType egypt Guild gwaith_i_mirdain_guild s 75 Guild gwaith_i_mirdain_guild o 2;------------------------------------------Trigger 0285_Gwaith_I_Mirdain WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_blacksmith and FactionType egypt Guild gwaith_i_mirdain_guild s 75 Guild gwaith_i_mirdain_guild o 2 ;------------------------------------------Trigger 0286_Gwaith_I_Mirdain WhenToTest BuildingCompleted Condition SettlementBuildingFinished = armourer and FactionType egypt Guild gwaith_i_mirdain_guild s 150 Guild gwaith_i_mirdain_guild o 3;------------------------------------------Trigger 0287_Gwaith_I_Mirdain WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_armourer and FactionType egypt Guild gwaith_i_mirdain_guild s 150 Guild gwaith_i_mirdain_guild o 3;------------------------------------------Trigger 0288_Gwaith_I_Mirdain WhenToTest BuildingCompleted Condition SettlementBuildingFinished = heavy_armourer and FactionType egypt Guild gwaith_i_mirdain_guild s 70 Guild gwaith_i_mirdain_guild o 4;------------------------------------------Trigger 0289_Gwaith_I_Mirdain WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_heavy_armourer and FactionType egypt Guild gwaith_i_mirdain_guild s 70 Guild gwaith_i_mirdain_guild o 4;------------------------------------------;--- HE History ---------------------------;------------------------------------------Trigger 0300_greek_history WhenToTest BuildingCompleted Condition SettlementBuildingFinished = artist_studio ;town Guild greek_history_guild s 20 Guild greek_history_guild o 2;------------------------------------------Trigger 0301_greek_history WhenToTest BuildingCompleted Condition SettlementBuildingFinished = artist_gallery ;large_town Guild greek_history_guild s 30 Guild greek_history_guild o 3;------------------------------------------Trigger 0302_greek_history WhenToTest BuildingCompleted Condition SettlementBuildingFinished = great_artist_gallery ;city Guild greek_history_guild s 40 Guild greek_history_guild o 4;------------------------------------------Trigger 0303_greek_history WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_artist_studio ;town (castle) Guild greek_history_guild s 15 Guild greek_history_guild o 2;------------------------------------------Trigger 0304_greek_history WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_artist_gallery ;large_town (castle) Guild greek_history_guild s 20 Guild greek_history_guild o 2;------------------------------------------Trigger 0309_greek_history WhenToTest BuildingCompleted Condition SettlementBuildingFinished = town_hall ;large_town Guild greek_history_guild s 20 Guild greek_history_guild o 2;------------------------------------------Trigger 0310_greek_history WhenToTest BuildingCompleted Condition SettlementBuildingFinished = council_chambers ;city Guild greek_history_guild s 30 Guild greek_history_guild o 3;------------------------------------------Trigger 0311_greek_history WhenToTest BuildingCompleted Condition SettlementBuildingFinished = city_hall ;large_city Guild greek_history_guild s 40 Guild greek_history_guild o 4;------------------------------------------Trigger 0312_greek_history WhenToTest BuildingCompleted Condition SettlementBuildingFinished = ikoner_studio ;large_town Guild greek_history_guild s 60 Guild greek_history_guild o 5;------------------------------------------Trigger 0313_greek_history WhenToTest BuildingCompleted Condition SettlementBuildingFinished = master_ikoner_studio ;city Guild greek_history_guild s 100 Guild greek_history_guild o 6;------------------------------------------Trigger 0315_greek_history WhenToTest SettlementTurnStart Condition GovernorAttribute Chivalry > 8 Guild greek_history_guild s 4;------------------------------------------;--- SE Dance -----------------------------;------------------------------------------Trigger 0320_silvan_elves_dance WhenToTest BuildingCompleted Condition SettlementBuildingFinished = artist_studio ;town Guild greek_dance_guild s 20 Guild greek_dance_guild o 2;------------------------------------------Trigger 0321_silvan_elves_dance WhenToTest BuildingCompleted Condition SettlementBuildingFinished = artist_gallery ;large_town Guild greek_dance_guild s 30 Guild greek_dance_guild o 3;------------------------------------------Trigger 0322_silvan_elves_dance WhenToTest BuildingCompleted Condition SettlementBuildingFinished = great_artist_gallery ;city Guild greek_dance_guild s 40 Guild greek_dance_guild o 4;------------------------------------------Trigger 0323_silvan_elves_dance WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_artist_studio ;town (castle) Guild greek_dance_guild s 15 Guild greek_dance_guild o 2;------------------------------------------Trigger 0324_silvan_elves_dance WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_artist_gallery ;large_town (castle) Guild greek_dance_guild s 20 Guild greek_dance_guild o 2;------------------------------------------Trigger 0329_silvan_elves_dance WhenToTest BuildingCompleted Condition SettlementBuildingFinished = brothel ;town Guild greek_dance_guild s 10 Guild greek_dance_guild o 1;------------------------------------------Trigger 0330_silvan_elves_dance WhenToTest BuildingCompleted Condition SettlementBuildingFinished = inn ;large_town Guild greek_dance_guild s 15 Guild greek_dance_guild o 2;------------------------------------------Trigger 0331_silvan_elves_dance WhenToTest BuildingCompleted Condition SettlementBuildingFinished = tavern ;city Guild greek_dance_guild s 25 Guild greek_dance_guild o 2;------------------------------------------Trigger 0332_silvan_elves_dance WhenToTest BuildingCompleted Condition SettlementBuildingFinished = coaching_house ;large_city Guild greek_dance_guild s 40 Guild greek_dance_guild o 4;------------------------------------------Trigger 0333_silvan_elves_dance WhenToTest BuildingCompleted Condition SettlementBuildingFinished = greek_flora ;large_town Guild greek_dance_guild s 60 Guild greek_dance_guild o 5;------------------------------------------Trigger 0334_silvan_elves_dance WhenToTest BuildingCompleted Condition SettlementBuildingFinished = m_greek_flora ;city and FactionType mongols Guild greek_dance_guild s 100 Guild greek_dance_guild o 6;------------------------------------------Trigger 0335_silvan_elves_dance WhenToTest BuildingCompleted Condition SettlementBuildingFinished = theatre ;large_city Guild greek_dance_guild s 50 Guild greek_dance_guild o 4;------------------------------------------Trigger 0336_silvan_elves_dance WhenToTest SettlementTurnStart Condition GovernorAttribute Chivalry > 8 Guild greek_dance_guild s 4;#####################################################################;------------------------------------------Trigger 0001_Guild_Upgraded WhenToTest GuildUpgraded Guild this s 20 Guild this o 10 ;------------------------------------------Trigger 0002_Guild_Destroyed WhenToTest GuildDestroyed Guild this s -100 Guild this o -20 ;------------------------------------------Trigger 0003_Settlement_Upgraded WhenToTest SettlementUpgraded Guild all s 10 ;------------------------------------------Trigger 0004_Normalise WhenToTest SettlementTurnStart Condition I_TurnNumber > 40 Guild all s -1 ;------------------------------------------Trigger 0010_Recruit_Assassin WhenToTest AgentCreated Condition TrainedAgentType = assassin Guild assassins_muslim_guild s 10 ;------------------------------------------Trigger 0011_Successful_Assassination WhenToTest AssassinationMission Condition MissionSucceeded Guild assassins_muslim_guild a 20 ;------------------------------------------Trigger 0020_Build_Stone_Wall WhenToTest BuildingCompleted Condition SettlementBuildingFinished = stone_wall Guild masons_guild s 10 Guild masons_guild o 2 ;------------------------------------------Trigger 0021_Build_Large_Stone_Wall WhenToTest BuildingCompleted Condition SettlementBuildingFinished = large_stone_wall Guild masons_guild s 15 Guild masons_guild o 2 ;------------------------------------------Trigger 0022_Build_Huge_Stone_Wall WhenToTest BuildingCompleted Condition SettlementBuildingFinished = huge_stone_wall Guild masons_guild s 25 Guild masons_guild o 3 ;------------------------------------------Trigger 0023_Build_Guards_Quarters WhenToTest BuildingCompleted Condition SettlementBuildingFinished = mustering_hall Guild masons_guild s 10 Guild masons_guild o 2 ;------------------------------------------Trigger 0024_Build_Outpost_Garrison WhenToTest BuildingCompleted Condition SettlementBuildingFinished = garrison_quarters Guild masons_guild s 15 Guild masons_guild o 2 Guild swordsmiths_guild s 10 Guild swordsmiths_guild o 2 Guild assassins_muslim_guild s 10 Guild assassins_muslim_guild o 2 ;------------------------------------------Trigger 0025_Build_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = drill_square Guild masons_guild s 20 Guild masons_guild o 2 Guild swordsmiths_guild s 15 Guild swordsmiths_guild o 4 Guild assassins_muslim_guild s 15 Guild assassins_muslim_guild o 4 ;------------------------------------------Trigger 0026_Build_Greater_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = barracks Guild masons_guild s 25 Guild masons_guild o 2 Guild swordsmiths_guild a 20 Guild assassins_muslim_guild s 20 Guild assassins_muslim_guild o 6 ;------------------------------------------Trigger 0027_Build_Fortified_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = armoury Guild masons_guild s 30 Guild masons_guild o 3 ;------------------------------------------Trigger 0028_Build_Town_Watch WhenToTest BuildingCompleted Condition SettlementBuildingFinished = town_watch Guild masons_guild s 10 Guild masons_guild o 2 ;------------------------------------------Trigger 0029_Build_Town_Guard WhenToTest BuildingCompleted Condition SettlementBuildingFinished = town_guard Guild masons_guild s 15 Guild masons_guild o 2 Guild swordsmiths_guild s 10 Guild swordsmiths_guild o 2 Guild assassins_muslim_guild s 10 Guild assassins_muslim_guild o 2 ;------------------------------------------Trigger 0030_Build_City_Watch WhenToTest BuildingCompleted Condition SettlementBuildingFinished = city_watch Guild masons_guild s 15 Guild masons_guild o 2 Guild swordsmiths_guild s 15 Guild swordsmiths_guild o 4 Guild assassins_muslim_guild s 15 Guild assassins_muslim_guild o 4 ;------------------------------------------Trigger 0031_Build_Militia_Drill_Square WhenToTest BuildingCompleted Condition SettlementBuildingFinished = militia_drill_square Guild masons_guild s 20 Guild masons_guild o 2 Guild swordsmiths_guild a 20 Guild assassins_muslim_guild s 20 Guild assassins_muslim_guild o 6 ;------------------------------------------Trigger 0032_Build_Militia_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = militia_barracks Guild masons_guild s 20 Guild masons_guild o 2 ;------------------------------------------Trigger 0033_Build_Army_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = army_barracks Guild masons_guild s 25 Guild masons_guild o 2 ;------------------------------------------Trigger 0035_Build_Leather_Tanner WhenToTest BuildingCompleted Condition SettlementBuildingFinished = leather_tanner Guild masons_guild s 10 Guild masons_guild o 2 Guild swordsmiths_guild s 10 Guild swordsmiths_guild o 2 ;------------------------------------------Trigger 0036_Build_Blacksmith WhenToTest BuildingCompleted Condition SettlementBuildingFinished = blacksmith Guild masons_guild s 15 Guild masons_guild o 2 Guild swordsmiths_guild s 15 Guild swordsmiths_guild o 4 ;------------------------------------------Trigger 0037_Build_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = armourer Guild masons_guild s 20 Guild masons_guild o 2 Guild swordsmiths_guild s 20 Guild swordsmiths_guild o 6 ;------------------------------------------Trigger 0038_Build_Heavy_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = heavy_armourer Guild masons_guild s 20 Guild masons_guild o 2 Guild swordsmiths_guild s 25 Guild swordsmiths_guild o 8 ;------------------------------------------Trigger 0039_Build_Plate_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = plate_armourer Guild masons_guild s 25 Guild masons_guild o 2 Guild swordsmiths_guild s 30 Guild swordsmiths_guild o 10 ;------------------------------------------Trigger 0040_Build_Gothic_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = gothic_armourer Guild masons_guild s 30 Guild masons_guild o 3 Guild swordsmiths_guild s 35 Guild swordsmiths_guild o 12 ;------------------------------------------Trigger 0041_Build_Castle_Leather_Tanner WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_leather_tanner Guild masons_guild s 10 Guild masons_guild o 2 Guild swordsmiths_guild s 10 Guild swordsmiths_guild o 2 ;------------------------------------------Trigger 0042_Build_Castle_Blacksmith WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_blacksmith Guild masons_guild s 15 Guild masons_guild o 2 Guild swordsmiths_guild s 15 Guild swordsmiths_guild o 4;------------------------------------------Trigger 0043_Build_Castle_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_armourer Guild masons_guild s 15 Guild masons_guild o 2 Guild swordsmiths_guild s 20 Guild swordsmiths_guild o 6 ;------------------------------------------Trigger 0045_Build_Castle_Heavy_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_heavy_armourer Guild masons_guild s 20 Guild masons_guild o 2 Guild swordsmiths_guild s 25 Guild swordsmiths_guild o 8;------------------------------------------Trigger 0046_Build_Castle_Plate_Armourer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_plate_armourer Guild masons_guild s 25 Guild masons_guild o 2 Guild swordsmiths_guild s 30 Guild swordsmiths_guild o 10 ;------------------------------------------Trigger 0047_Build_Castle_Gothic_Armouer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_gothic_armourer Guild masons_guild s 30 Guild masons_guild o 3 Guild swordsmiths_guild s 35 Guild swordsmiths_guild o 12 ;------------------------------------------Trigger 0048_Build_Bowyer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = bowyer Guild masons_guild s 10 Guild masons_guild o 2 ;------------------------------------------Trigger 0049_Build_Practice_Range WhenToTest BuildingCompleted Condition SettlementBuildingFinished = practice_range Guild masons_guild s 15 Guild masons_guild o 2 Guild woodsmens_guild s 10 Guild woodsmens_guild o 5 ;------------------------------------------Trigger 0050_Build_Archery_Range WhenToTest BuildingCompleted Condition SettlementBuildingFinished = archery_range Guild masons_guild s 20 Guild masons_guild o 2 Guild woodsmens_guild s 20 Guild woodsmens_guild o 10 ;------------------------------------------Trigger 0051_Build_Archery_Academy WhenToTest BuildingCompleted Condition SettlementBuildingFinished = marksmans_range Guild masons_guild s 30 Guild masons_guild o 3 Guild woodsmens_guild s 30 Guild woodsmens_guild o 15 ;------------------------------------------Trigger 0052_Build_Practice_Range WhenToTest BuildingCompleted Condition SettlementBuildingFinished = muster_ground Guild woodsmens_guild s 20 Guild woodsmens_guild o 10 ;------------------------------------------Trigger 0053_Build_Archery_Range WhenToTest BuildingCompleted Condition SettlementBuildingFinished = military_camp Guild woodsmens_guild s 30 Guild woodsmens_guild o 15 ;------------------------------------------Trigger 0054_Build_Archery_Academy WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_muster_ground Guild woodsmens_guild s 20 Guild woodsmens_guild o 10 ;------------------------------------------Trigger 0055_Build_Archery_Academy WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_military_camp Guild woodsmens_guild s 30 Guild woodsmens_guild o 15 ;------------------------------------------Trigger 0071_Faction_Pope_Elected WhenToTest PopeElected Guild theologians_guild a 30 ;------------------------------------------Trigger 0072_Governors_Religion WhenToTest SettlementTurnStart Condition GovernorAttribute Piety > 5 Guild theologians_guild s 5 ;------------------------------------------Trigger 0073_Successful_Denouncement WhenToTest DenouncementMission Condition MissionSucceeded Guild theologians_guild a 10 ;------------------------------------------Trigger 0074_Cardinal_Promoted WhenToTest CardinalPromoted Guild theologians_guild a 10 ;------------------------------------------Trigger 0075_Priest_Becomes_Heretic WhenToTest PriestBecomesHeretic Guild theologians_guild a -5 ;------------------------------------------Trigger 0076_Recruit_Merchant WhenToTest AgentCreated Condition TrainedAgentType = merchant Guild merchants_guild s 10 Guild explorers_guild s 10 ;------------------------------------------Trigger 0077_Build_Port WhenToTest BuildingCompleted Condition SettlementBuildingFinished = port Guild explorers_guild s 15 ;------------------------------------------Trigger 0078_Build_Shipwright WhenToTest BuildingCompleted Condition SettlementBuildingFinished = shipwright Guild explorers_guild s 20 ;------------------------------------------Trigger 0079_Build_Dockyard WhenToTest BuildingCompleted Condition SettlementBuildingFinished = dockyard Guild explorers_guild s 25 Guild explorers_guild o 2 ;------------------------------------------Trigger 0080_Build_Naval_Drydock WhenToTest BuildingCompleted Condition SettlementBuildingFinished = naval_drydock Guild explorers_guild s 30 Guild explorers_guild o 5 ;------------------------------------------Trigger 0081_Build_Merchants_Wharf WhenToTest BuildingCompleted Condition SettlementBuildingFinished = merchants_wharf Guild merchants_guild s 20 Guild explorers_guild s 20 ;------------------------------------------Trigger 0082_Build_Warehouse WhenToTest BuildingCompleted Condition SettlementBuildingFinished = warehouse Guild merchants_guild s 25 Guild explorers_guild s 25 Guild merchants_guild o 2 Guild explorers_guild o 2 ;------------------------------------------Trigger 0083_Build_Docklands WhenToTest BuildingCompleted Condition SettlementBuildingFinished = docklands Guild merchants_guild s 30 Guild explorers_guild s 30 Guild merchants_guild o 5 Guild explorers_guild o 5 ;------------------------------------------Trigger 0084_Build_Market WhenToTest BuildingCompleted Condition SettlementBuildingFinished = market Guild merchants_guild s 10 ;------------------------------------------Trigger 0085_Build_Fairground WhenToTest BuildingCompleted Condition SettlementBuildingFinished = fairground Guild merchants_guild s 15 ;------------------------------------------Trigger 0086_Build_Great_Market WhenToTest BuildingCompleted Condition SettlementBuildingFinished = great_market Guild merchants_guild s 20 Guild merchants_guild o 2 ;------------------------------------------Trigger 0087_Build_Merchants_Quarters WhenToTest BuildingCompleted Condition SettlementBuildingFinished = merchants_quarter Guild merchants_guild s 25 Guild merchants_guild o 5 ;------------------------------------------Trigger 0088_Make_Trade_Agreement WhenToTest FactionTradeAgreementMade Guild merchants_guild a 10 ;------------------------------------------Trigger 0089_Successful_Acquisition WhenToTest AcquisitionMission Condition MissionSucceeded Guild merchants_guild a 10 ;------------------------------------------Trigger 0090_Exploring_Fleet WhenToTest CharacterTurnEnd Condition AgentType = admiral and DistanceCapital > 50 and DistanceCapital < 100 Guild explorers_guild a 3 ;------------------------------------------Trigger 0091_Exploring_Fleet_Far WhenToTest CharacterTurnEnd Condition AgentType = admiral and DistanceCapital > 99 Guild explorers_guild a 5 ;------------------------------------------Trigger 0101_High_Income1 WhenToTest FactionTurnStart Condition FactionIncome > 1000 and FactionIncome < 2001 Guild merchants_guild a 1 ;------------------------------------------Trigger 0102_High_Income2 WhenToTest FactionTurnStart Condition FactionIncome > 2000 and FactionIncome < 5001 Guild merchants_guild a 2 ;------------------------------------------Trigger 0103_High_Income3 WhenToTest FactionTurnStart Condition FactionIncome > 5000 and FactionIncome < 10001 Guild merchants_guild a 3 ;------------------------------------------Trigger 0104_High_Income4 WhenToTest FactionTurnStart Condition FactionIncome > 10000 Guild merchants_guild a 4 ;------------------------------------------Trigger 0105_Build_Castle_Bowyer WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_bowyer Guild masons_guild s 10 Guild masons_guild o 2 ;------------------------------------------Trigger 0106_Build_Castle_Practice_Range WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_practice_range Guild masons_guild s 15 Guild masons_guild o 2 Guild woodsmens_guild s 10 Guild woodsmens_guild o 5 ;------------------------------------------Trigger 0107_Build_Castle_Archery_Range WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_archery_range Guild masons_guild s 20 Guild masons_guild o 2 Guild woodsmens_guild s 20 Guild woodsmens_guild o 10 ;------------------------------------------Trigger 0108_Build_Archery_Academy WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_marksmans_range Guild masons_guild s 30 Guild masons_guild o 3 Guild woodsmens_guild s 30 Guild woodsmens_guild o 15 ;#########;------------------------------------------Trigger 0156_Governor_Dread WhenToTest SettlementTurnStart Condition GovernorAttribute Chivalry < -4 Guild assassins_muslim_guild s 4 Guild thiefs_guild s 2 ;------------------------------------------Trigger 0182_Recruit_Archers WhenToTest UnitTrained Condition FactionType scotland and UnitType Farmhand Archers and UnitType Dale Militia Shortbowmen Guild woodsmens_guild s 8;------------------------------------------Trigger 0183_Recruit_Archers WhenToTest UnitTrained Condition FactionType scotland and UnitType Dale Militia Longbowmen Guild woodsmens_guild s 10;------------------------------------------Trigger 0184_Recruit_Archers WhenToTest UnitTrained Condition FactionType scotland and UnitType Dale Medium Longbowmen Guild woodsmens_guild s 12;------------------------------------------Trigger 0185_Recruit_Archers WhenToTest UnitTrained Condition FactionType teutonic_order and UnitType Farmhand Archers and UnitType Enedwaith Medium Archers Guild woodsmens_guild s 8;------------------------------------------Trigger 0186_Recruit_Archers WhenToTest UnitTrained Condition FactionType teutonic_order and UnitType Enedwaith River Archers Guild woodsmens_guild s 10;------------------------------------------Trigger 0187_Recruit_Archers WhenToTest UnitTrained Condition FactionType teutonic_order and UnitType Enedwaith Haleth Archers Guild woodsmens_guild s 12;------------------------------------------Trigger 0191_Build_Tavern WhenToTest BuildingCompleted Condition SettlementBuildingFinished = brothel Guild woodsmens_guild s 10 Guild assassins_muslim_guild s 10 Guild thiefs_guild s 10 ;------------------------------------------Trigger 0192_Build_Brothel WhenToTest BuildingCompleted Condition SettlementBuildingFinished = inn Guild woodsmens_guild s 15 Guild assassins_muslim_guild s 15 Guild thiefs_guild s 15 ;------------------------------------------Trigger 0193_Build_Inn WhenToTest BuildingCompleted Condition SettlementBuildingFinished = tavern Guild woodsmens_guild s 20 Guild assassins_muslim_guild s 20 Guild thiefs_guild s 20 ;------------------------------------------Trigger 0194_Build_Hotel WhenToTest BuildingCompleted Condition SettlementBuildingFinished = coaching_house Guild woodsmens_guild s 25 Guild woodsmens_guild o 2 Guild assassins_muslim_guild s 25 Guild thiefs_guild s 25 ;------------------------------------------Trigger 0195_Buiild_Grand_Hotel WhenToTest BuildingCompleted Condition SettlementBuildingFinished = pleasure_palace Guild woodsmens_guild s 30 Guild woodsmens_guild o 5 Guild assassins_muslim_guild s 30 Guild thiefs_guild s 30 ;------------------------------------------Trigger 0196_Governor_Chivalry WhenToTest SettlementTurnStart Condition GovernorAttribute Chivalry > 4 Guild woodsmens_guild s 5 ;------------------------------------------Trigger 0198_Build_Hotel2 WhenToTest BuildingCompleted Condition SettlementBuildingFinished = coaching_house Guild assassins_muslim_guild o 2 ;------------------------------------------Trigger 0199_Buiild_Grand_Hotel2 WhenToTest BuildingCompleted Condition SettlementBuildingFinished = pleasure_palace Guild assassins_muslim_guild o 5 ;------------------------------------------Trigger 0200_Train_Cavalry WhenToTest UnitTrained Condition TrainedUnitCategory cavalry Guild horse_breeders_guild s 10 Guild horse_breeders_guild o 1 ;------------------------------------------Trigger 0201_Build_Stables WhenToTest BuildingCompleted Condition SettlementBuildingFinished = stables Guild horse_breeders_guild s 10 Guild horse_breeders_guild o 2 ;------------------------------------------Trigger 0202_Build_Cavalry_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = knights_stables Guild horse_breeders_guild s 15 Guild horse_breeders_guild o 4 ;------------------------------------------Trigger 0203_Build_Elite_Cavalry_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = earls_stables Guild horse_breeders_guild s 20 Guild horse_breeders_guild o 3 ;------------------------------------------Trigger 0204_Build_Royal_Cavalry_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = barons_stables Guild horse_breeders_guild s 20 Guild horse_breeders_guild o 6 ;------------------------------------------Trigger 0205_Build_Imperial_Cavalry_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = kings_stables Guild horse_breeders_guild s 30 Guild horse_breeders_guild o 5 ;------------------------------------------Trigger 0208_Throw_Races WhenToTest GovernorThrowRaces Guild horse_breeders_guild s 5 ;------------------------------------------Trigger 0210_Recruit_Spy WhenToTest AgentCreated Condition TrainedAgentType = spy Guild thiefs_guild s 10 ;------------------------------------------Trigger 0211_Spy_On_Settlement WhenToTest CharacterTurnEnd Condition EndedInSettlement and not SettlementIsLocal Guild thiefs_guild a 2 ;------------------------------------------Trigger 0212_Spy_Mission WhenToTest SpyMission Condition MissionSucceeded Guild thiefs_guild a 10 ;------------------------------------------Trigger 0270_Mission_Success_Merchants_Min WhenToTest LeaderMissionSuccess Condition PaybackID guild_merchants_min Guild merchants_guild a 10 ;------------------------------------------Trigger 0271_Mission_Success_Merchants_Mod WhenToTest LeaderMissionSuccess Condition PaybackID guild_merchants_mod Guild merchants_guild a 20 ;------------------------------------------Trigger 0272_Mission_Success_Explorers_Major WhenToTest LeaderMissionSuccess Condition PaybackID guild_explorers_major Guild explorers_guild a 30 ;------------------------------------------Trigger 0274_Mission_Fail_Merchants_Min WhenToTest LeaderMissionFailed Condition PaybackID guild_merchants_min Guild merchants_guild a -10 ;------------------------------------------Trigger 0275_Mission_Fail_Merchants_Mod WhenToTest LeaderMissionFailed Condition PaybackID guild_merchants_mod Guild merchants_guild a -20 ;------------------------------------------Trigger 0276_Mission_Fail_Explorers_Major WhenToTest LeaderMissionFailed Condition PaybackID guild_explorers_major Guild explorers_guild a -30 ;------------------------------------------Trigger 0278_Mission_Success_Thiefs_Min WhenToTest LeaderMissionSuccess Condition PaybackID guild_thiefs_min Guild thiefs_guild a 10 ;------------------------------------------Trigger 0279_Mission_Fail_Thiefs_Min WhenToTest LeaderMissionFailed Condition PaybackID guild_thiefs_min Guild thiefs_guild a -10 ;------------------------------------------Trigger 0280_Mission_Success_Theologians_Min WhenToTest LeaderMissionSuccess Condition PaybackID guild_theologians_min Guild theologians_guild a 10 ;------------------------------------------Trigger 0281_Mission_Fail_Theologians_Min WhenToTest LeaderMissionFailed Condition PaybackID guild_theologians_min Guild theologians_guild a -10 ;############################################################;##################### NEW TRIGGERS #########################;############################################################;------------------------------------------Trigger 0201_Build_Stables WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_stables Guild horse_breeders_guild s 10 Guild horse_breeders_guild o 2 ;------------------------------------------Trigger 0202_Build_Cavalry_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_knights_stables Guild horse_breeders_guild s 15 Guild horse_breeders_guild o 4 ;------------------------------------------Trigger 0203_Build_Elite_Cavalry_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_earls_stables Guild horse_breeders_guild s 20 Guild horse_breeders_guild o 3 ;------------------------------------------Trigger 0204_Build_Royal_Cavalry_Barracks WhenToTest BuildingCompleted Condition SettlementBuildingFinished = c_barons_stables Guild horse_breeders_guild s 20 Guild horse_breeders_guild o 6 ;------------------------------------------Trigger 0205_Recruit_Archers WhenToTest UnitTrained Condition FactionType normans and UnitType Farmhand Archers and UnitType Breeland Militia Archers and UnitType Breeland Hobbit Archers Guild woodsmens_guild s 8;------------------------------------------Trigger 0206_Recruit_Archers WhenToTest UnitTrained Condition FactionType normans and UnitType Breeland Hobbit Heavy Archers and UnitType Breeland Woodland Hunters Guild woodsmens_guild s 10;------------------------------------------Trigger 0207_Recruit_Archers WhenToTest UnitTrained Condition FactionType normans and UnitType Breeland City Longbowmen and UnitType Breeland City Elites Guild woodsmens_guild s 12;------------------------------------------Trigger 0208_Recruit_Archers WhenToTest UnitTrained Condition FactionType normans and UnitType Breeland City Elites Guild woodsmens_guild s 15;------------------------------------------Trigger 0209_Recruit_Archers WhenToTest UnitTrained Condition FactionType timurids and UnitType Farmhand Archers and UnitType Anduin Hobbit Shortbowmen Guild woodsmens_guild s 8;------------------------------------------Trigger 0210_Recruit_Archers WhenToTest UnitTrained Condition FactionType timurids and UnitType Anduin Shortbowmen Guild woodsmens_guild s 10;------------------------------------------Trigger 0211_Recruit_Archers WhenToTest UnitTrained Condition FactionType timurids and UnitType Anduin Longbowmen Guild woodsmens_guild s 12;------------------------------------------Trigger 0212_Recruit_Archers WhenToTest UnitTrained Condition FactionType timurids and UnitType Anduin Elven Longbowmen Guild woodsmens_guild s 15;------------------------------------------