Export Descr Buildings

download Export Descr Buildings

If you can't read please download the document

Transcript of Export Descr Buildings

;############################################################ ;######################## TATW 3.2 ######################## ;############################################################ ;###################### CORE BUILDINGS ###################### ;######################### STABLES ########################## ;######################### BARRACKS ######################## ;########################## MISSILES ######################## ;###################### TROLL CAGES ####################### ;################ MUMAKIL TRAINING GROUND ################# ;######################### SIEGE ########################## ;######################### SMITHS ######################### ;######################## ECONOMY ######################### ;###################### POPULATION ######################## ;######################## GUILDS ########################## ;###################### CONVERSION ######################## ;######################## TAVERNS ######################### ;################ FACTION SPECIFIC BUILDINGS ################ ;#################### UNIQUE BUILDINGS ###################### ;####################### PALANTIRI ######################## ;##################### INFO BUILDINGS ##################### ;############################################################ ;-----------------------------------------------------------------------;--- Unit availability -------------------------------------------------;-----------------------------------------------------------------------;Elves ;1.0 and hidden_resource forest ;0.5 and hidden_resource grasland ;0.25 and hidden_resource mountains or hidden_resource desert ; ;Dwarves ;1.0 and hidden_resource mountains ;0.33 and hidden_resource forest or hidden_resource grasland ;0.25 and hidden_resource desert ; ;Humans ;1.0 and hidden_resource grasland ;0.5 and hidden_resource forest ;0.25 and hidden_resource desert or hidden_resource mountains ; ;Humans evil ;1.0 and hidden_resource desert or hidden_resource grasland ;0.5 and hidden_resource forest or hidden_resource mountains ; ;Evil ;1.0 and hidden_resource mountains ;0.75 and hidden_resource grasland ;0.5 and hidden_resource forest or hidden_resource desert ; ;-----------------------------------------------------------------------;--- Population growth -------------------------------------------------;-----------------------------------------------------------------------;Elves ;Guild: and hidden_resource forest population_growth_bonus bonus 1-3 ; ;Dwarves ;Mines: and hidden_resource silver gold iron population_growth_bonus bonus 1-3 ;;Humans ;Breed: and hidden_resource grasland population_growth_bonus bonus 1-3 ; ;Humans evil ;Trade Posts: and hidden_resource desert population_growth_bonus bonus 1-3 ; ;Evil ;Temples: and hidden_resource mountains/grasland population_growth_bonus bonus 1-2 ; ; ;-----------------------------------------------------------------------;--- Cultural conversion -----------------------------------------------;-----------------------------------------------------------------------; hidden_resources big_city towers mountains forest desert grasland roads coast earls gwaith greenway osgiliath_west osgiliath_east annuminas dale_rivers rhovan ion rivendell mithlond lindon moria bree shire isengard blackroot pelargir dunla nd dunedain hobbits riddermark edoras hornburg fold amroth lossarnach minas_tiri th ithilien erebor grey_mountains horses trolls mumakil hr_none crusade jihad ho rde_target atlantic no_pirates no_brigands ;############################################################ ;###################### CORE BUILDINGS ###################### ;############################################################ building core_building { ; convert_to core_castle_building levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_w all { wooden_pallisade city requires factions { gondor, northern_european, mes oamerican, middle_eastern, eastern_european, greek, southern_european, } { capability { wall_level 0 tower_level 1 free_upkeep bonus 1 recruitment_slots 7 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 8 requires event_counter is_the_ai 1 ;income_bonus bonus 100 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is _the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter i s_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 ;used only for correct display of construction bonus trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 3 cost 1000 settlement_min village upgrades{ wooden_wall } } wooden_wall city requires factions { gondor, northern_european, mesoamer ican, middle_eastern, eastern_european, greek, southern_european, } { capability { wall_level 1 gate_strength 1 tower_level 1 free_upkeep bonus 2 recruitment_slots 7 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 8 requires event_counter is_the_ai 1 ;income_bonus bonus 200 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is _the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter i s_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 ;used only for correct display of construction bonus trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1 } material wooden construction 5 cost 1800 settlement_min town upgrades { stone_wall } } stone_wall city requires factions { gondor, northern_european, mesoameri can, middle_eastern, eastern_european, greek, southern_european, } and hidden_r esource big_city { capability { wall_level 2 tower_level 1 gate_strength 1 ; gate_defences 2 free_upkeep bonus 3 recruitment_slots 7 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 law_bonus bonus 8 requires event_counter is_the_ai 1 ;income_bonus bonus 300 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is _the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter i s_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 ;used only for correct display of construction bonus trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1 } material stoneconstruction 7 cost 5200 settlement_min large_town upgrades { large_stone_wall } } large_stone_wall city requires factions { gondor, northern_european, mes oamerican, middle_eastern, eastern_european, greek, southern_european, } and hi dden_resource big_city { capability { wall_level 3 tower_level 1 gate_strength 2 free_upkeep bonus 4 recruitment_slots 7 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 law_bonus bonus 9 requires event_counter is_the_ai 1 ;income_bonus bonus 400 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is _the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter i s_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 ;used only for correct display of construction bonus trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 } material stone construction 8 cost 7800 settlement_min city upgrades { huge_stone_wall } } huge_stone_wall city requires factions { gondor, } and hidden_resource osgiliath_east ; huge_stone_wall city requires factions { gondor, northern_european, mes oamerican, middle_eastern, eastern_european, greek, southern_european, } and hi dden_resource osgiliath_east and event_counter gondor_owns_osgiliath_east 1 { capability { wall_level 4 tower_level 1 gate_strength 2 free_upkeep bonus 5 recruitment_slots 7 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 law_bonus bonus 10 requires event_counter is_the_ai 1 ;income_bonus bonus 500 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is _the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter i s_the_ai 1taxable_income_bonus 50 requires event_counter is_the_ai 1 ;used only for correct display of construction bonus trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 } material stone construction 10 cost 12000 settlement_min large_city upgrades { } } } plugins { } } building core_castle_building { ; convert_to core_building levels motte_and_bailey wooden_castle castle fortress citadel { motte_and_bailey castle requires factions { gondor, northern_european, m esoamerican, middle_eastern, eastern_european, greek, southern_european, } { capability { wall_level 0 tower_level 1 free_upkeep bonus 1 recruitment_slots 7 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 8 requires event_counter is_the_ai 1 ;income_bonus bonus 100 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is _the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter i s_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 ;used only for correct display of construction bonus trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 3 cost 800 settlement_min village upgrades { wooden_castle } } wooden_castle castle requires factions { gondor, northern_european, meso american, middle_eastern, eastern_european, greek, southern_european, } { capability { wall_level 1 gate_strength 1free_upkeep bonus 2 tower_level 1 recruitment_slots 7 recruits_morale_bonus bonus 2 requires event_counter is_the_ai 1 law_bonus bonus 8 requires event_counter is_the_ai 1 ;income_bonus bonus 200 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is _the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter i s_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 ;used only for correct display of construction bonus trade_base_income_bonus bonus 2 requires event_counter is_the_ai 1 } material wooden construction 4 cost 1600 settlement_min village upgrades { castle } } castle castle requires factions { gondor, northern_european, mesoamerica n, middle_eastern, eastern_european, greek, southern_european, } { capability { wall_level 2 tower_level 1 gate_strength 1 ; gate_defences 2 free_upkeep bonus 3 recruitment_slots 7 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 law_bonus bonus 8 requires event_counter is_the_ai 1 ;income_bonus bonus 300 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is _the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter i s_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 ;used only for correct display of construction bonus trade_base_income_bonus bonus 3 requires event_counter is_the_ai 1 } material stone construction 6 cost 4800 settlement_min town upgrades { fortress } } fortress castle requires factions { gondor, northern_european, mesoameri can, middle_eastern, eastern_european, greek, southern_european, } and hidden_r esource big_city {;capability { wall_level 3 tower_level 1 gate_strength 2 gate_defences 2 free_upkeep bonus 4 recruitment_slots 7 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 law_bonus bonus 9 requires event_counter is_the_ai 1 ;income_bonus bonus 400 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is construction_cost_bonus_wooden bonus 50 requires event_counter i_the_ai 1 s_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 ;used only for correct display of construction bonus trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 } material stone construction 7 cost 6500 settlement_min large_town upgrades { citadel } } citadel castle requires factions { gondor, } and hidden_resource osgili ath_west and event_counter osgiliath_east_rebuild 1 ; citadel castle requires factions { gondor, northern_european, mesoameri can, middle_eastern, eastern_european, greek, southern_european, } and hidden_r esource osgiliath_west and event_counter gondor_owns_osgiliath_west 1 { capability { wall_level 4 tower_level 1 gate_strength 2 ; gate_defences 2 free_upkeep bonus 4 recruitment_slots 7 recruits_morale_bonus bonus 3 requires event_counter is_the_ai 1 law_bonus bonus 10 requires event_counter is_the_ai 1 ;income_bonus bonus 500 requires event_counter is_the_ai 1 construction_cost_bonus_stone bonus 50 requires event_counter is _the_ai 1 construction_cost_bonus_wooden bonus 50 requires event_counter i s_the_ai 1 taxable_income_bonus 50 requires event_counter is_the_ai 1 ;used only for correct display of construction bonus trade_base_income_bonus bonus 4 requires event_counter is_the_ai 1 } material stone construction 10 cost 12000 settlement_min city upgrades{ } } } plugins { } } ;########################################### ;########################################### ;########################################### building tower { convert_to castle_tower levels ballista_towers cannon_towers { ballista_towers city requires factions { sicily, milan, scotland, turks, byzantium, spain, venice, england, france, hre, portugal, egypt, mongols, moors , } and hidden_resource towers { convert_to 0 capability { tower_level 2 } material stone construction 4 cost 4500 settlement_min large_city upgrades { cannon_towers } } cannon_towers city requires factions { } { convert_to 1 capability { tower_level 3 } material stone construction 6 cost 8000 settlement_min huge_city upgrades { } } } plugins { } } building castle_tower { convert_to tower levels c_ballista_towers c_cannon_towers { c_ballista_towers castle requires factions { sicily, milan, scotland, turks, byzantium, spain, venice, england, france, hre, portugal, egypt, mongols, m oors, } and hidden_resource towers { convert_to 0 capability { tower_level 2 } material stone construction 4 cost 4200 settlement_min city upgrades { c_cannon_towers } } c_cannon_towers castle requires factions { } { convert_to 1 capability { tower_level 3 } material stone construction 6 cost 8000 settlement_min large_city upgrades { } } } plugins { } } ;############################################################ ;######################### STABLES ########################## ;############################################################ building equestrian { convert_to c_equestrian levels stables knights_stables barons_stables earls_stables kings_stables { stables castle requires factions { sicily, byzantium, milan, scotland, t urks, spain, venice, france, hre, portugal, egypt, mongols, } { convert_to 0 capability { recruit_pool "Homeguard Cavalry" 0 0.01 4 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource forest recruit_pool "Homeguard Cavalry" 0 0.01 4 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource grasland recruit_pool "Homeguard Cavalry" 0 0.01 4 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource mountains o r hidden_resource desert recruit_pool "Silvan Horsearchers" 0 0.06 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource forestrecruit_pool "Silvan Horsearchers" 0 0.04 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource graslan d recruit_pool "Silvan Horsearchers" 0 0.03 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource mountai ns or hidden_resource desert recruit_pool "Dol Amroth Knights" 1 0.12 2 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource graslan d recruit_pool "Dol Amroth Knights" 1 0.08 1 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource forest recruit_pool "Dol Amroth Knights" 1 0.06 1 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource desert or hidden_resource mountains recruit_pool "rohan scouts" 1 0.15 3 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "rohan scouts" 1 0.10 2 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource forest recruit_pool "rohan scouts" 1 0.08 1 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource desert or hidden _resource mountains recruit_pool "Variag Raiders" 1 0.12 2 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource desert or hid den_resource grasland recruit_pool "Variag Raiders" 1 0.08 1 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource forest or hid den_resource mountains recruit_pool "Southron Lancers" 1 0.12 2 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource desert or hi dden_resource grasland recruit_pool "Southron Lancers" 1 0.08 1 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource forest or hi dden_resource mountains recruit_pool "Dale Yeomen" 1 0.12 2 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "Dale Yeomen" 1 0.08 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource forest recruit_pool "Dale Yeomen" 1 0.06 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource desert or hidd en_resource mountains recruit_pool "Arnor Sergeants" 1 1.15 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource grasland recruit_pool "Arnor Sergeants" 1 1.10 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource forest recruit_pool "Arnor Sergeants" 1 1.08 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource desert recruit_pool "Arnor Sergeants" 1 1.08 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource mountains recruit_pool "Merchants" 1 1.08 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland recruit_pool "Merchants" 1 1.06 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest recruit_pool "Merchants" 1 1.04 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 andhidden_resource desert recruit_pool "Merchants" 1 1.04 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource mountain s recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource grasland recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource forest o r hidden_resource desert trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 5 cost 2000 settlement_min town upgrades { knights_stables } } knights_stables castle requires factions { sicily, byzantium, milan, sco tland, turks, spain, venice, france, hre, portugal, egypt, mongols, } and hidde n_resource big_city { convert_to 1 capability { recruit_pool "Homeguard Cavalry" 0 0.01 5 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource forest recruit_pool "Homeguard Cavalry" 0 0.01 5 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource grasland recruit_pool "Homeguard Cavalry" 0 0.01 5 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource mountains o r hidden_resource desert recruit_pool "Silvan Horsearchers" 1 0.01 2 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource forest recruit_pool "Silvan Horsearchers" 1 0.07 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource graslan d recruit_pool "Silvan Horsearchers" 1 0.05 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource mountai ns or hidden_resource desert recruit_pool "Dol Amroth Knights" 1 1.15 5 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource graslan d recruit_pool "Dol Amroth Knights" 1 1.10 5 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource forest recruit_pool "Dol Amroth Knights" 1 1.08 5 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource desert or hidden_resource mountains recruit_pool "Southron Lancers" 1 0.12 2 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource desert or hi dden_resource grasland recruit_pool "Southron Lancers" 1 0.08 1 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource forest or hi dden_resource mountainsrecruit_pool "Raiders Cavalry" 1 0.12 2 0 requires factio ns { spain, } and region_religion catholic 33 and hidden_resource desert or hid den_resource grasland recruit_pool "Raiders Cavalry" 1 0.08 1 0 requires factio ns { spain, } and region_religion catholic 33 and hidden_resource forest or hid den_resource mountains recruit_pool "rohan scouts" 1 0.12 2 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "rohan scouts" 1 0.08 1 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource forest recruit_pool "rohan scouts" 1 0.06 1 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource desert or hidden _resource mountains recruit_pool "rohan rider" 1 0.15 2 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "rohan rider" 1 0.10 1 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource forest recruit_pool "rohan rider" 1 0.08 1 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource desert or hidden_ resource mountains recruit_pool "Rohan Horsearchers" 1 0.12 2 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "Rohan Horsearchers" 1 0.08 1 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource forest recruit_pool "Rohan Horsearchers" 1 0.06 1 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource desert or hidden_resource mountains recruit_pool "Variag Raiders" 1 0.12 2 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource desert or hid den_resource grasland recruit_pool "Variag Raiders" 1 0.08 1 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource forest or hid den_resource mountains recruit_pool "Mounted Clanguard" 1 0.12 2 0 requires fact ions { venice, } and region_religion catholic 50 and hidden_resource desert or hidden_resource grasland recruit_pool "Mounted Clanguard" 1 0.08 1 0 requires fact ions { venice, } and region_religion catholic 50 and hidden_resource forest or hidden_resource mountains recruit_pool "Dale Yeomen" 1 0.12 2 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "Dale Yeomen" 1 0.08 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource forest recruit_pool "Dale Yeomen" 1 0.06 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource desert or hidd en_resource mountains recruit_pool "Dale Cavalry" 1 0.12 2 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "Dale Cavalry" 1 0.08 1 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource forest recruit_pool "Dale Cavalry" 1 0.06 1 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource desert or hid den_resource mountains recruit_pool "Arnor Sergeants" 1 1.15 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource grasland recruit_pool "Arnor Sergeants" 1 1.10 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource forest recruit_pool "Arnor Sergeants" 1 1.08 6 0 requires factions { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource desert recruit_pool "Arnor Sergeants" 1 1.08 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource mountains recruit_pool "Merchants" 1 1.10 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland recruit_pool "Merchants" 1 1.07 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest recruit_pool "Merchants" 1 1.05 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert recruit_pool "Merchants" 1 1.05 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains recruit_pool "Greenway Guards" 1 0.1 1 0 requires faction s { turks, } and hidden_resource greenway and event_counter northmen_turks 1 recruit_pool "Mounted Dunedain" 1 0.05 1 0 requires facti ons { turks, } and hidden_resource dunedain and event_counter northmen_turks 1 recruit_pool "Wargs" 1 0.90 2 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource mountains recruit_pool "Wargs" 1 0.90 1 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource grasland recruit_pool "Wargs" 1 0.90 1 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource forest or hidden_resou rce desert recruit_pool "Goblin Wargs" 1 0.90 2 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource mountain s recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource grasland recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource forest o r hidden_resource desert trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 6 cost 4800 settlement_min large_town upgrades { barons_stables } } barons_stables castle requires factions { sicily, byzantium, milan, scot land, turks, spain, venice, egypt, } and hidden_resource big_city and event_cou nter large_city_barracks 1 { convert_to 2 capability { recruit_pool "Homeguard Cavalry" 0 0.01 5 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource forest recruit_pool "Homeguard Cavalry" 0 0.01 5 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource grasland recruit_pool "Homeguard Cavalry" 0 0.01 5 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource mountains o r hidden_resource desert recruit_pool "Imladris Riders" 0 0.01 6 0 requires factio ns { egypt, } and hidden_resource rivendell recruit_pool "Eldar Cavalry" 1 0.01 6 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource forest recruit_pool "Eldar Cavalry" 1 0.01 6 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource grasland recruit_pool "Eldar Cavalry" 1 0.01 6 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource mountains or hi dden_resource desert recruit_pool "Silvan Horsearchers" 1 0.01 2 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource forest recruit_pool "Silvan Horsearchers" 1 0.01 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource graslan d recruit_pool "Silvan Horsearchers" 1 0.01 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource mountai ns or hidden_resource desert recruit_pool "Dol Amroth Knights" 1 1.15 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource graslan d recruit_pool "Dol Amroth Knights" 1 1.10 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource forest recruit_pool "Dol Amroth Knights" 1 1.08 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource desert or hidden_resource mountains recruit_pool "Gondor Cavalry" 1 1.15 7 0 requires faction s { sicily, } and region_religion numenorian 75 and hidden_resource grasland recruit_pool "Gondor Cavalry" 1 1.10 7 0 requires faction s { sicily, } and region_religion numenorian 75 and hidden_resource forest recruit_pool "Gondor Cavalry" 1 1.08 7 0 requires faction s { sicily, } and region_religion numenorian 75 and hidden_resource desert or h idden_resource mountains recruit_pool "Swan Knights" 1 1.1 7 0 requires factions { sicily, } and hidden_resource amroth recruit_pool "Southron Lancers" 1 0.12 2 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource desert or hi dden_resource grasland recruit_pool "Southron Lancers" 1 0.08 1 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource forest or hi dden_resource mountains recruit_pool "Raiders Cavalry" 1 0.12 2 0 requires factio ns { spain, } and region_religion catholic 33 and hidden_resource desert or hid den_resource grasland recruit_pool "Raiders Cavalry" 1 0.08 1 0 requires factio ns { spain, } and region_religion catholic 33 and hidden_resource forest or hid den_resource mountains recruit_pool "Beastmaster Cav" 1 0.15 2 0 requires factio ns { spain, } and hidden_resource desert or hidden_resource mumakil recruit_pool "Serpent Guard" 1 0.10 1 0 requires factions { spain, } and region_religion catholic 75 and hidden_resource desert or hidde n_resource grasland recruit_pool "Serpent Guard" 1 0.07 1 0 requires factions { spain, } and region_religion catholic 75 and hidden_resource forest or hidde n_resource mountains recruit_pool "rohan scouts" 1 0.12 2 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "rohan scouts" 1 0.08 1 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource forestrecruit_pool "rohan scouts" 1 0.06 1 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource desert or hidden _resource mountains recruit_pool "rohan rider" 1 0.12 2 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "rohan rider" 1 0.08 1 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource forest recruit_pool "rohan rider" 1 0.06 1 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource desert or hidden_ resource mountains recruit_pool "Rohan Horsearchers" 1 0.12 2 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "Rohan Horsearchers" 1 0.08 1 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource forest recruit_pool "Rohan Horsearchers" 1 0.06 1 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource desert or hidden_resource mountains recruit_pool "eorlingas" 1 0.15 2 0 requires factions { m ilan, } and region_religion northmen 75 and hidden_resource grasland recruit_pool "eorlingas" 1 0.10 1 0 requires factions { m ilan, } and region_religion northmen 75 and hidden_resource forest recruit_pool "eorlingas" 1 0.08 1 0 requires factions { m ilan, } and region_religion northmen 75 and hidden_resource desert or hidden_re source mountains recruit_pool "rohirrim" 1 0.15 2 0 requires factions { mi lan, } and hidden_resource riddermark recruit_pool "Rohan Heavy Horsearchers" 1 0.15 2 0 requir es factions { milan, } and hidden_resource fold recruit_pool "Variag Raiders" 1 0.12 2 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource desert or hid den_resource grasland recruit_pool "Variag Raiders" 1 0.08 1 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource forest or hid den_resource mountains recruit_pool "Mounted Clanguard" 1 0.12 2 0 requires fact ions { venice, } and region_religion catholic 50 and hidden_resource desert or hidden_resource grasland recruit_pool "Mounted Clanguard" 1 0.08 1 0 requires fact ions { venice, } and region_religion catholic 50 and hidden_resource forest or hidden_resource mountains recruit_pool "Kataphracts" 1 0.12 2 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource desert or hidden _resource grasland and resource gold recruit_pool "Kataphracts" 1 0.08 1 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource forest or hidden _resource mountains and resource gold recruit_pool "Kataphracts" 1 0.10 1 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource desert or hidden _resource grasland and not resource gold recruit_pool "Kataphracts" 1 0.07 1 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource forest or hidden _resource mountains and not resource gold recruit_pool "Dale Yeomen" 1 0.12 2 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "Dale Yeomen" 1 0.08 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource forest recruit_pool "Dale Yeomen" 1 0.06 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource desert or hidd en_resource mountains recruit_pool "Dale Cavalry" 1 0.15 2 0 requires factions{ scotland, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "Dale Cavalry" 1 0.10 1 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource forest recruit_pool "Dale Cavalry" 1 0.08 1 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource desert or hid den_resource mountains recruit_pool "Horseguards" 1 0.15 2 0 requires factions { scotland, } and hidden_resource rhovanion recruit_pool "Earls" 1 0.08 1 0 requires factions { scotl and, } and hidden_resource earls recruit_pool "Arnor Sergeants" 1 0.12 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource grasland recruit_pool "Arnor Sergeants" 1 0.08 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource forest recruit_pool "Arnor Sergeants" 1 0.06 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource desert recruit_pool "Arnor Sergeants" 1 0.06 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource mountains recruit_pool "Arnor Knights" 1 0.15 6 0 requires factions { byzantium, turks, } and region_religion numenorian 75 and event_counter dune dain_turks 1 and hidden_resource grasland recruit_pool "Arnor Knights" 1 0.10 6 0 requires factions { byzantium, turks, } and region_religion numenorian 75 and event_counter dune dain_turks 1 and hidden_resource forest recruit_pool "Arnor Knights" 1 0.08 6 0 requires factions { byzantium, turks, } and region_religion numenorian 75 and event_counter dune dain_turks 1 and hidden_resource desert recruit_pool "Arnor Knights" 1 0.08 6 0 requires factions { byzantium, turks, } and region_religion numenorian 75 and event_counter dune dain_turks 1 and hidden_resource mountains recruit_pool "Merchants" 1 0.10 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland recruit_pool "Merchants" 1 0.07 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest recruit_pool "Merchants" 1 0.05 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert recruit_pool "Merchants" 1 0.05 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains recruit_pool "Greenway Guards" 1 1.15 6 0 requires factio ns { turks, } and hidden_resource greenway and event_counter northmen_turks 1 recruit_pool "Mounted Dunedain" 1 1.1 6 0 requires factio ns { turks, } and hidden_resource dunedain and event_counter northmen_turks 1 recruit_pool "Wargs" 1 0.90 2 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource mountains recruit_pool "Wargs" 1 0.90 1 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource grasland recruit_pool "Wargs" 1 0.90 1 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource forest or hidden_resou rce desert recruit_pool "Goblin Wargs" 1 0.90 2 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource mountain srecruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource grasland recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource forest o r hidden_resource desert trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 8 cost 7400 settlement_min city upgrades { earls_stables } } earls_stables castle requires factions { } { convert_to 3 capability { ;---------------------------------;--- no units require 4th level --;---------------------------------} material wooden construction 7 cost 8200 settlement_min city upgrades { kings_stables } } kings_stables castle requires factions { } { convert_to 4 capability { } material wooden construction 8 cost 9600 settlement_min large_city upgrades { } } } plugins { } } building c_equestrian { convert_to equestrian levels c_stables c_knights_stables c_barons_stables c_earls_stables c_kings_ stables {c_stables city requires factions { sicily, byzantium, milan, scotland, t urks, spain, venice, france, hre, portugal, egypt, mongols, } { convert_to 0 capability { recruit_pool "Homeguard Cavalry" 0 0.01 6 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource forest recruit_pool "Homeguard Cavalry" 0 0.01 6 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource grasland recruit_pool "Homeguard Cavalry" 0 0.01 6 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource mountains o r hidden_resource desert recruit_pool "Silvan Horsearchers" 0 0.06 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource forest recruit_pool "Silvan Horsearchers" 0 0.04 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource graslan d recruit_pool "Silvan Horsearchers" 0 0.03 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource mountai ns or hidden_resource desert recruit_pool "Dol Amroth Knights" 1 1.12 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource graslan d recruit_pool "Dol Amroth Knights" 1 1.08 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource forest recruit_pool "Dol Amroth Knights" 1 1.06 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource desert or hidden_resource mountains recruit_pool "rohan scouts" 1 0.15 3 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "rohan scouts" 1 0.10 2 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource forest recruit_pool "rohan scouts" 1 0.08 1 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource desert or hidden _resource mountains recruit_pool "Variag Raiders" 1 0.12 2 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource desert or hid den_resource grasland recruit_pool "Variag Raiders" 1 0.08 1 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource forest or hid den_resource mountains recruit_pool "Southron Lancers" 1 0.12 2 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource desert or hi dden_resource grasland recruit_pool "Southron Lancers" 1 0.08 1 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource forest or hi dden_resource mountains recruit_pool "Dale Yeomen" 1 0.12 2 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "Dale Yeomen" 1 0.08 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource forest recruit_pool "Dale Yeomen" 1 0.06 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource desert or hidd en_resource mountains recruit_pool "Arnor Sergeants" 1 1.15 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource grasland recruit_pool "Arnor Sergeants" 1 1.10 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter dunedain_turks 1 and hidden_resource forest recruit_pool "Arnor Sergeants" 1 1.08 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource desert recruit_pool "Arnor Sergeants" 1 1.08 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource mountains recruit_pool "Merchants" 1 0.08 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland recruit_pool "Merchants" 1 0.06 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest recruit_pool "Merchants" 1 0.04 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert recruit_pool "Merchants" 1 0.04 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource mountain s recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource grasland recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource forest o r hidden_resource desert trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 5 cost 2000 settlement_min large_town upgrades { c_knights_stables } } c_knights_stables city requires factions { sicily, byzantium, milan, sco tland, turks, spain, venice, france, hre, portugal, egypt, mongols, } and hidde n_resource big_city { convert_to 1 capability { recruit_pool "Homeguard Cavalry" 0 0.01 6 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource forest recruit_pool "Homeguard Cavalry" 0 0.01 6 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource grasland recruit_pool "Homeguard Cavalry" 0 0.01 6 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource mountains o r hidden_resource desert recruit_pool "Silvan Horsearchers" 1 0.01 2 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource forest recruit_pool "Silvan Horsearchers" 1 0.07 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource graslan d recruit_pool "Silvan Horsearchers" 1 0.05 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource mountains or hidden_resource desert recruit_pool "Dol Amroth Knights" 1 1.15 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource graslan d recruit_pool "Dol Amroth Knights" 1 1.10 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource forest recruit_pool "Dol Amroth Knights" 1 1.08 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource desert or hidden_resource mountains recruit_pool "Southron Lancers" 1 0.12 2 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource desert or hi dden_resource grasland recruit_pool "Southron Lancers" 1 0.08 1 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource forest or hi dden_resource mountains recruit_pool "Raiders Cavalry" 1 0.12 2 0 requires factio ns { spain, } and region_religion catholic 33 and hidden_resource desert or hid den_resource grasland recruit_pool "Raiders Cavalry" 1 0.08 1 0 requires factio ns { spain, } and region_religion catholic 33 and hidden_resource forest or hid den_resource mountains recruit_pool "rohan scouts" 1 0.12 2 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "rohan scouts" 1 0.08 1 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource forest recruit_pool "rohan scouts" 1 0.06 1 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource desert or hidden _resource mountains recruit_pool "rohan rider" 1 0.15 2 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "rohan rider" 1 0.10 1 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource forest recruit_pool "rohan rider" 1 0.08 1 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource desert or hidden_ resource mountains recruit_pool "Rohan Horsearchers" 1 0.12 2 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "Rohan Horsearchers" 1 0.08 1 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource forest recruit_pool "Rohan Horsearchers" 1 0.06 1 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource desert or hidden_resource mountains recruit_pool "Variag Raiders" 1 0.12 2 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource desert or hid den_resource grasland recruit_pool "Variag Raiders" 1 0.08 1 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource forest or hid den_resource mountains recruit_pool "Mounted Clanguard" 1 0.12 2 0 requires fact ions { venice, } and region_religion catholic 50 and hidden_resource desert or hidden_resource grasland recruit_pool "Mounted Clanguard" 1 0.08 1 0 requires fact ions { venice, } and region_religion catholic 50 and hidden_resource forest or hidden_resource mountains recruit_pool "Dale Yeomen" 1 0.12 2 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "Dale Yeomen" 1 0.08 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource forest recruit_pool "Dale Yeomen" 1 0.06 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource desert or hidden_resource mountains recruit_pool "Dale Cavalry" 1 0.12 2 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "Dale Cavalry" 1 0.08 1 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource forest recruit_pool "Dale Cavalry" 1 0.06 1 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource desert or hid den_resource mountains recruit_pool "Arnor Sergeants" 1 1.15 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource grasland recruit_pool "Arnor Sergeants" 1 1.10 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource forest recruit_pool "Arnor Sergeants" 1 1.08 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource desert recruit_pool "Arnor Sergeants" 1 1.08 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource mountains recruit_pool "Merchants" 1 1.10 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland recruit_pool "Merchants" 1 1.07 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest recruit_pool "Merchants" 1 1.05 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert recruit_pool "Merchants" 1 1.05 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains recruit_pool "Greenway Guards" 1 0.1 6 0 requires faction s { turks, } and hidden_resource greenway and event_counter northmen_turks 1 recruit_pool "Mounted Dunedain" 1 0.05 6 0 requires facti ons { turks, } and hidden_resource dunedain and event_counter northmen_turks 1 recruit_pool "Wargs" 1 0.90 2 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource mountains recruit_pool "Wargs" 1 0.90 1 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource grasland recruit_pool "Wargs" 1 0.90 1 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource forest or hidden_resou rce desert recruit_pool "Goblin Wargs" 1 0.90 2 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource mountain s recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource grasland recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource forest o r hidden_resource desert trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 6 cost 4800 settlement_min city upgrades {c_barons_stables } } c_barons_stables city requires factions { sicily, byzantium, milan, scot land, turks, spain, venice, egypt, } and hidden_resource big_city and event_cou nter large_city_barracks 1 { convert_to 2 capability { recruit_pool "Homeguard Cavalry" 0 0.01 6 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource forest recruit_pool "Homeguard Cavalry" 0 0.01 6 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource grasland recruit_pool "Homeguard Cavalry" 0 0.01 6 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource mountains o r hidden_resource desert recruit_pool "Imladris Riders" 0 0.01 6 0 requires factio ns { egypt, } and hidden_resource rivendell recruit_pool "Eldar Cavalry" 1 0.01 1 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource forest recruit_pool "Eldar Cavalry" 1 0.01 1 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource grasland recruit_pool "Eldar Cavalry" 1 0.01 1 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource mountains or hi dden_resource desert recruit_pool "Silvan Horsearchers" 1 0.01 2 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource forest recruit_pool "Silvan Horsearchers" 1 0.08 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource graslan d recruit_pool "Silvan Horsearchers" 1 0.06 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource mountai ns or hidden_resource desert recruit_pool "Dol Amroth Knights" 1 1.15 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource graslan d recruit_pool "Dol Amroth Knights" 1 1.10 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource forest recruit_pool "Dol Amroth Knights" 1 1.08 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource desert or hidden_resource mountains recruit_pool "Gondor Cavalry" 1 1.15 7 0 requires faction s { sicily, } and region_religion numenorian 75 and hidden_resource grasland recruit_pool "Gondor Cavalry" 1 1.10 7 0 requires faction s { sicily, } and region_religion numenorian 75 and hidden_resource forest recruit_pool "Gondor Cavalry" 1 1.08 7 0 requires faction s { sicily, } and region_religion numenorian 75 and hidden_resource desert or h idden_resource mountains recruit_pool "Swan Knights" 1 1.1 8 0 requires factions { sicily, } and hidden_resource amroth recruit_pool "Southron Lancers" 1 0.12 2 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource desert or hi dden_resource grasland recruit_pool "Southron Lancers" 1 0.08 1 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource forest or hi dden_resource mountains recruit_pool "Raiders Cavalry" 1 0.12 2 0 requires factio ns { spain, } and region_religion catholic 33 and hidden_resource desert or hid den_resource graslandrecruit_pool "Raiders Cavalry" 1 0.08 1 0 requires factio ns { spain, } and region_religion catholic 33 and hidden_resource forest or hid den_resource mountains recruit_pool "Beastmaster Cav" 1 0.15 2 0 requires factio ns { spain, } and hidden_resource desert or hidden_resource mumakil recruit_pool "Serpent Guard" 1 0.10 1 0 requires factions { spain, } and region_religion catholic 75 and hidden_resource desert or hidde n_resource grasland recruit_pool "Serpent Guard" 1 0.07 1 0 requires factions { spain, } and region_religion catholic 75 and hidden_resource forest or hidde n_resource mountains recruit_pool "rohan scouts" 1 0.12 2 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "rohan scouts" 1 0.08 1 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource forest recruit_pool "rohan scouts" 1 0.06 1 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource desert or hidden _resource mountains recruit_pool "rohan rider" 1 0.12 2 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "rohan rider" 1 0.08 1 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource forest recruit_pool "rohan rider" 1 0.06 1 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource desert or hidden_ resource mountains recruit_pool "Rohan Horsearchers" 1 0.12 2 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "Rohan Horsearchers" 1 0.08 1 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource forest recruit_pool "Rohan Horsearchers" 1 0.06 1 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource desert or hidden_resource mountains recruit_pool "eorlingas" 1 0.15 2 0 requires factions { m ilan, } and region_religion northmen 75 and hidden_resource grasland recruit_pool "eorlingas" 1 0.10 1 0 requires factions { m ilan, } and region_religion northmen 75 and hidden_resource forest recruit_pool "eorlingas" 1 0.08 1 0 requires factions { m ilan, } and region_religion northmen 75 and hidden_resource desert or hidden_re source mountains recruit_pool "rohirrim" 1 0.15 2 0 requires factions { mi lan, } and hidden_resource riddermark recruit_pool "Rohan Heavy Horsearchers" 1 0.15 2 0 requir es factions { milan, } and hidden_resource fold recruit_pool "Variag Raiders" 1 0.12 2 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource desert or hid den_resource grasland recruit_pool "Variag Raiders" 1 0.08 1 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource forest or hid den_resource mountains recruit_pool "Mounted Clanguard" 1 0.12 2 0 requires fact ions { venice, } and region_religion catholic 50 and hidden_resource desert or hidden_resource grasland recruit_pool "Mounted Clanguard" 1 0.08 1 0 requires fact ions { venice, } and region_religion catholic 50 and hidden_resource forest or hidden_resource mountains recruit_pool "Kataphracts" 1 0.12 2 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource desert or hidden _resource grasland and resource gold recruit_pool "Kataphracts" 1 0.08 1 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource forest or hidden_resource mountains and resource gold recruit_pool "Kataphracts" 1 0.10 1 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource desert or hidden _resource grasland and not resource gold recruit_pool "Kataphracts" 1 0.07 1 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource forest or hidden _resource mountains and not resource gold recruit_pool "Dale Yeomen" 1 0.12 2 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "Dale Yeomen" 1 0.08 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource forest recruit_pool "Dale Yeomen" 1 0.06 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource desert or hidd en_resource mountains recruit_pool "Dale Cavalry" 1 0.15 2 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "Dale Cavalry" 1 0.10 1 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource forest recruit_pool "Dale Cavalry" 1 0.08 1 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource desert or hid den_resource mountains recruit_pool "Horseguards" 1 0.15 2 0 requires factions { scotland, } and hidden_resource rhovanion recruit_pool "Earls" 1 0.08 1 0 requires factions { scotl and, } and hidden_resource earls recruit_pool "Arnor Sergeants" 1 0.12 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource grasland recruit_pool "Arnor Sergeants" 1 0.08 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource forest recruit_pool "Arnor Sergeants" 1 0.06 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource desert recruit_pool "Arnor Sergeants" 1 0.06 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource mountains recruit_pool "Arnor Knights" 1 0.15 8 0 requires factions { byzantium, turks, } and region_religion numenorian 75 and event_counter dune dain_turks 1 and hidden_resource grasland recruit_pool "Arnor Knights" 1 0.10 8 0 requires factions { byzantium, turks, } and region_religion numenorian 75 and event_counter dune dain_turks 1 and hidden_resource forest recruit_pool "Arnor Knights" 1 0.08 8 0 requires factions { byzantium, turks, } and region_religion numenorian 75 and event_counter dune dain_turks 1 and hidden_resource desert recruit_pool "Arnor Knights" 1 0.08 8 0 requires factions { byzantium, turks, } and region_religion numenorian 75 and event_counter dune dain_turks 1 and hidden_resource mountains recruit_pool "Merchants" 1 0.10 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland recruit_pool "Merchants" 1 0.07 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest recruit_pool "Merchants" 1 0.05 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert recruit_pool "Merchants" 1 0.05 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 andhidden_resource mountains recruit_pool "Greenway Guards" 1 0.15 6 0 requires factio ns { turks, } and hidden_resource greenway and event_counter northmen_turks 1 recruit_pool "Mounted Dunedain" 1 0.1 6 0 requires factio ns { turks, } and hidden_resource dunedain and event_counter northmen_turks 1 recruit_pool "Wargs" 1 0.90 2 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource mountains recruit_pool "Wargs" 1 0.90 1 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource grasland recruit_pool "Wargs" 1 0.90 1 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource forest or hidden_resou rce desert recruit_pool "Goblin Wargs" 1 0.90 2 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource mountain s recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource grasland recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource forest o r hidden_resource desert trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 8 cost 7400 settlement_min large_city upgrades { c_earls_stables } } c_earls_stables city requires factions { milan, } and hidden_resource e doras and event_counter large_city_barracks 1 { convert_to 3 capability { ;--- AOR/rare in large cities -------------------------------------------------------------------------------------recruit_pool "Royal Guard" 1 0.99 8 0 requires factions { milan, } and hidden_resource edoras ;-----------------------------------------------------------------------------------------------------------------recruit_pool "Homeguard Cavalry" 0 0.01 6 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource forest recruit_pool "Homeguard Cavalry" 0 0.01 6 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource grasland recruit_pool "Homeguard Cavalry" 0 0.01 6 0 requires fact ions { egypt, } and region_religion orthodox 75 and hidden_resource mountains o r hidden_resource desert recruit_pool "Imladris Riders" 0 0.01 6 0 requires factio ns { egypt, } and hidden_resource rivendell recruit_pool "Eldar Cavalry" 1 0.01 6 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource forest recruit_pool "Eldar Cavalry" 1 0.01 6 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource grasland recruit_pool "Eldar Cavalry" 1 0.01 6 0 requires factions { egypt, } and region_religion orthodox 75 and hidden_resource mountains or hi dden_resource desertrecruit_pool "Silvan Horsearchers" 1 0.01 2 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource forest recruit_pool "Silvan Horsearchers" 1 0.08 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource graslan d recruit_pool "Silvan Horsearchers" 1 0.06 1 0 requires fa ctions { mongols, } and region_religion orthodox 50 and hidden_resource mountai ns or hidden_resource desert recruit_pool "Dol Amroth Knights" 1 1.15 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource graslan d recruit_pool "Dol Amroth Knights" 1 1.10 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource forest recruit_pool "Dol Amroth Knights" 1 1.08 7 0 requires fac tions { sicily, } and region_religion numenorian 25 and hidden_resource desert or hidden_resource mountains recruit_pool "Gondor Cavalry" 1 1.15 7 0 requires faction s { sicily, } and region_religion numenorian 75 and hidden_resource grasland recruit_pool "Gondor Cavalry" 1 1.10 7 0 requires faction s { sicily, } and region_religion numenorian 75 and hidden_resource forest recruit_pool "Gondor Cavalry" 1 1.08 7 0 requires faction s { sicily, } and region_religion numenorian 75 and hidden_resource desert or h idden_resource mountains recruit_pool "Swan Knights" 1 1.1 7 0 requires factions { sicily, } and hidden_resource amroth recruit_pool "Southron Lancers" 1 0.12 2 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource desert or hi dden_resource grasland recruit_pool "Southron Lancers" 1 0.08 1 0 requires facti ons { spain, } and region_religion catholic 33 and hidden_resource forest or hi dden_resource mountains recruit_pool "Raiders Cavalry" 1 0.12 2 0 requires factio ns { spain, } and region_religion catholic 33 and hidden_resource desert or hid den_resource grasland recruit_pool "Raiders Cavalry" 1 0.08 1 0 requires factio ns { spain, } and region_religion catholic 33 and hidden_resource forest or hid den_resource mountains recruit_pool "Beastmaster Cav" 1 0.15 2 0 requires factio ns { spain, } and hidden_resource desert or hidden_resource mumakil recruit_pool "Serpent Guard" 1 0.10 1 0 requires factions { spain, } and region_religion catholic 75 and hidden_resource desert or hidde n_resource grasland recruit_pool "Serpent Guard" 1 0.07 1 0 requires factions { spain, } and region_religion catholic 75 and hidden_resource forest or hidde n_resource mountains recruit_pool "rohan scouts" 1 0.12 2 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "rohan scouts" 1 0.08 1 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource forest recruit_pool "rohan scouts" 1 0.06 1 0 requires factions { milan, } and region_religion northmen 25 and hidden_resource desert or hidden _resource mountains recruit_pool "rohan rider" 1 0.12 2 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "rohan rider" 1 0.08 1 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource forest recruit_pool "rohan rider" 1 0.06 1 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource desert or hidden_ resource mountains recruit_pool "Rohan Horsearchers" 1 0.12 2 0 requires factions { milan, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "Rohan Horsearchers" 1 0.08 1 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource forest recruit_pool "Rohan Horsearchers" 1 0.06 1 0 requires fac tions { milan, } and region_religion northmen 50 and hidden_resource desert or hidden_resource mountains recruit_pool "eorlingas" 1 0.15 2 0 requires factions { m ilan, } and region_religion northmen 75 and hidden_resource grasland recruit_pool "eorlingas" 1 0.10 1 0 requires factions { m ilan, } and region_religion northmen 75 and hidden_resource forest recruit_pool "eorlingas" 1 0.08 1 0 requires factions { m ilan, } and region_religion northmen 75 and hidden_resource desert or hidden_re source mountains recruit_pool "rohirrim" 1 0.15 2 0 requires factions { mi lan, } and hidden_resource riddermark recruit_pool "Rohan Heavy Horsearchers" 1 0.15 2 0 requir es factions { milan, } and hidden_resource fold recruit_pool "Variag Raiders" 1 0.12 2 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource desert or hid den_resource grasland recruit_pool "Variag Raiders" 1 0.08 1 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource forest or hid den_resource mountains recruit_pool "Mounted Clanguard" 1 0.12 2 0 requires fact ions { venice, } and region_religion catholic 50 and hidden_resource desert or hidden_resource grasland recruit_pool "Mounted Clanguard" 1 0.08 1 0 requires fact ions { venice, } and region_religion catholic 50 and hidden_resource forest or hidden_resource mountains recruit_pool "Kataphracts" 1 0.12 2 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource desert or hidden _resource grasland and resource gold recruit_pool "Kataphracts" 1 0.08 1 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource forest or hidden _resource mountains and resource gold recruit_pool "Kataphracts" 1 0.10 1 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource desert or hidden _resource grasland and not resource gold recruit_pool "Kataphracts" 1 0.07 1 0 requires factions { venice, } and region_religion catholic 75 and hidden_resource forest or hidden _resource mountains and not resource gold recruit_pool "Dale Yeomen" 1 0.12 2 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "Dale Yeomen" 1 0.08 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource forest recruit_pool "Dale Yeomen" 1 0.06 1 0 requires factions { scotland, } and region_religion northmen 25 and hidden_resource desert or hidd en_resource mountains recruit_pool "Dale Cavalry" 1 0.15 2 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource grasland recruit_pool "Dale Cavalry" 1 0.10 1 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource forest recruit_pool "Dale Cavalry" 1 0.08 1 0 requires factions { scotland, } and region_religion northmen 50 and hidden_resource desert or hid den_resource mountains recruit_pool "Horseguards" 1 0.15 2 0 requires factions { scotland, } and hidden_resource rhovanion recruit_pool "Earls" 1 0.08 1 0 requires factions { scotl and, } and hidden_resource earls recruit_pool "Arnor Sergeants" 1 1.12 6 0 requires factions { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource grasland recruit_pool "Arnor Sergeants" 1 1.08 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource forest recruit_pool "Arnor Sergeants" 1 1.06 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource desert recruit_pool "Arnor Sergeants" 1 1.06 6 0 requires factio ns { byzantium, turks, } and region_religion numenorian 33 and event_counter du nedain_turks 1 and hidden_resource mountains recruit_pool "Arnor Knights" 1 1.15 6 0 requires factions { byzantium, turks, } and region_religion numenorian 75 and event_counter dune dain_turks 1 and hidden_resource grasland recruit_pool "Arnor Knights" 1 1.10 6 0 requires factions { byzantium, turks, } and region_religion numenorian 75 and event_counter dune dain_turks 1 and hidden_resource forest recruit_pool "Arnor Knights" 1 1.08 6 0 requires factions { byzantium, turks, } and region_religion numenorian 75 and event_counter dune dain_turks 1 and hidden_resource desert recruit_pool "Arnor Knights" 1 1.08 6 0 requires factions { byzantium, turks, } and region_religion numenorian 75 and event_counter dune dain_turks 1 and hidden_resource mountains recruit_pool "Merchants" 1 0.10 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource grasland recruit_pool "Merchants" 1 0.07 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource forest recruit_pool "Merchants" 1 0.05 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource desert recruit_pool "Merchants" 1 0.05 6 0 requires factions { t urks, } and region_religion northmen 50 and event_counter northmen_turks 1 and hidden_resource mountains recruit_pool "Greenway Guards" 1 0.15 6 0 requires factio ns { turks, } and hidden_resource greenway and event_counter northmen_turks 1 recruit_pool "Mounted Dunedain" 1 0.1 6 0 requires factio ns { turks, } and hidden_resource dunedain and event_counter northmen_turks 1 recruit_pool "Wargs" 1 0.90 2 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource mountains recruit_pool "Wargs" 1 0.90 1 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource grasland recruit_pool "Wargs" 1 0.90 1 0 requires factions { franc e, } and region_religion catholic 33 and hidden_resource forest or hidden_resou rce desert recruit_pool "Goblin Wargs" 1 0.90 2 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource mountain s recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource grasland recruit_pool "Goblin Wargs" 1 0.90 1 0 requires factions { hre, portugal, } and region_religion catholic 25 and hidden_resource forest o r hidden_resource desert trade_base_income_bonus bonus 1 requires event_counter is_the_ai 1 } material wooden construction 8 cost 8200settlement_min large_city upgrades { c_kings_stables } } c_kings_stables city requires factions { } { convert_to 4 capability { } material wooden construction 8 cost 9600 settlement_min large_city upgrades { } } } plugins { } } ;############################################################ ;######################### BARRACKS ######################## ;############################################################ building barracks { convert_to castle_barracks levels town_watch town_guard city_watch militia_drill_square militia_barrack s army_barracks royal_armoury { town_watch city requires factions { sicily, byzantium, milan, scotland, turks, spain, venice, england, france, hre, portugal, egypt, mongols, moors, } { convert_to 1 capability { recruit_pool "High Sword" 1 1.0 4 0 requires factions { e gypt, } and region_religion orthodox 33 and hidden_resource forest recruit_pool "High Sword" 1 1.0 4 0 requires factions { e gypt, } and region_religion orthodox 33 and hidden_resource grasland recruit_pool "High Sword" 1 1.0 4 0 requires factions { e gypt, } and region_religion orthodox 33 and hidden_resource mountains or hidden _resource desert recruit_pool "Silvan Spear" 1 0.90 4 0 requires factions { mongols, } and region_religion orthodox 33 and hidden_resource forest recruit_pool "Silvan Spear" 1 0.90 4 0 requires factions { mongols, } and region_religion orthodox 33 and hidden_resource grasland recruit_pool "Silvan Spear" 1 0.90 4 0 requires factions { mongols, } and region_religion orthodox 33 and hidden_resource mountains or h idden_resource desert recruit_pool "Miners" 1 0.90 2 0 requires factions { moor s, } and region_religion islam 25 and hidden_resource mountains recruit_pool "Miners" 1 0.90 1 0 requires factions { moor s, } and region_religion islam 25 and hidden_resource forest or hidden_resource grasland recruit_pool "Miners" 1 0.90 1 0 requires factions { moors, } and region_religion islam 25 and hidden_resource desert recruit_pool "Dismounted Kofm" 1 1.90 7 0 requires factio ns { sicily, } and region_religion numenorian 25 and hidden_resource grasland recruit_pool "Dismounted Kofm" 1 1.90 7 0 requires factio ns { sicily, } and region_religion numenorian 25 and hidden_resource forest recruit_pool "Dismounted Kofm" 1 1.90 7 0 requires factio ns { sicily, } and region_religion numenorian 25 and hidden_resource desert or hidden_resource mountains recruit_pool "Desert Spearmen" 1 0.90 2 0 requires factio ns { spain, } and region_religion catholic 25 and hidden_resource desert or hid den_resource grasland recruit_pool "Desert Spearmen" 1 0.90 1 0 requires factio ns { spain, } and region_religion catholic 25 and hidden_resource forest or hid den_resource mountains recruit_pool "militia" 1 0.90 2 0 requires factions { mil an, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "militia" 1 0.90 1 0 requires factions { mil an, } and region_religion northmen 25 and hidden_resource forest recruit_pool "militia" 1 0.90 1 0 requires factions { mil an, } and region_religion northmen 25 and hidden_resource desert or hidden_reso urce mountains recruit_pool "Balchoth Horde" 1 0.90 2 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource desert or hid den_resource grasland recruit_pool "Balchoth Horde" 1 0.90 1 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource forest or hid den_resource mountains recruit_pool "Watchmen" 1 0.90 2 0 requires factions { sc otland, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "Watchmen" 1 0.90 1 0 requires factions { sc otland, } and region_religion northmen 25 and hidden_resource forest recruit_pool "Watchmen" 1 0.90 1 0 requires factions { sc otland, } and region_religion northmen 25 and hidden_resource desert or hidden_ resource mountains recruit_pool "Arnor Militia" 1 0.0 6 0 requires factions { byzantium, turks, } and region_religion numenorian 33 and event_counter duned ain_turks 1 and hidden_resource grasland recruit_pool "Arnor Militia" 1 0.0 6 0 requires factions { byzantium, turks, } and region_religion numenorian 33 and event_counter duned ain_turks 1 and hidden_resource forest recruit_pool "Arnor Militia" 1 0.0 6 0 requires factions { byzantium, turks, } and region_religion numenorian 33 and event_counter duned ain_turks 1 and hidden_resource desert recruit_pool "Arnor Militia" 1 0.0 6 0 requires factions { byzantium, turks, } and region_religion numenorian 33 and event_counter duned ain_turks 1 and hidden_resource mountains recruit_pool "Breeland Militia" 1 0.0 6 0 requires factio ns { turks, } and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource grasland recruit_pool "Breeland Militia" 1 0.0 6 0 requires factio ns { turks, } and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource forest recruit_pool "Breeland Militia" 1 0.0 6 0 requires factio ns { turks, } and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource desert recruit_pool "Breeland Militia" 1 0.0 6 0 requires factio ns { turks, } and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource mountains recruit_pool "Snaga Band" 1 0.90 2 0 requires factions { portugal, } and region_religion catholic 25 and hidden_resource mountainsrecruit_pool "Snaga Band" 1 0.90 1 0 requires factions { portugal, } and region_religion catholic 25 and hidden_resource grasland recruit_pool "Snaga Band" 1 0.90 1 0 requires factions { portugal, } and region_religion catholic 25 and hidden_resource forest or hidde n_resource desert recruit_pool "Orc Band" 1 0.90 2 0 requires factions { en gland, } and region_religion catholic 25 and hidden_resource mountains recruit_pool "Orc Band" 1 0.90 1 0 requires factions { en gland, } and region_religion catholic 25 and hidden_resource grasland recruit_pool "Orc Band" 1 0.90 1 0 requires factions { en gland, } and region_religion catholic 25 and hidden_resource forest or hidden_r esource desert recruit_pool "Snaga Skirmishers" 1 0.01 2 0 requires fact ions { hre, france, } and region_religion catholic 25 and hidden_resource mount ains recruit_pool "Snaga Skirmishers" 1 0.01 1 0 requires fact ions { hre, france, } and region_religion catholic 25 and hidden_resource grasl and recruit_pool "Snaga Skirmishers" 1 0.01 1 0 requires fact ions { hre, france, } and region_religion catholic 25 and hidden_resource fores t or hidden_resource desert recruit_pool "Dunlendings" 1 0.60 2 0 requires factions { france, } and hidden_resource dunland law_bonus bonus 1 recruitment_slots 1 } material wooden construction 4 cost 1600 settlement_min village upgrades { town_guard } } town_guard city requires factions { sicily, byzantium, milan, scotland, turks, spain, venice, england, france, hre, portugal, egypt, mongols, moors, } { convert_to 2 capability { recruit_pool "High Sword" 1 1.0 5 0 requires factions { e gypt, } and region_religion orthodox 33 and hidden_resource forest recruit_pool "High Sword" 1 1.0 5 0 requires factions { e gypt, } and region_religion orthodox 33 and hidden_resource grasland recruit_pool "High Sword" 1 1.0 5 0 requires factions { e gypt, } and region_religion orthodox 33 and hidden_resource mountains or hidden _resource desert recruit_pool "Lindon Longspears" 1 1.0 1 0 requires facti ons { egypt, } and hidden_resource lindon recruit_pool "Silvan Spear" 1 0.90 5 0 requires factions { mongols, } and region_religion orthodox 33 and hidden_resource forest recruit_pool "Silvan Spear" 1 0.90 5 0 requires factions { mongols, } and region_religion orthodox 33 and hidden_resource grasland recruit_pool "Silvan Spear" 1 0.90 5 0 requires factions { mongols, } and region_religion orthodox 33 and hidden_resource mountains or h idden_resource desert recruit_pool "Silvan Sword" 1 0.90 5 0 requires factions { mongols, } and region_religion orthodox 33 and hidden_resource forest recruit_pool "Silvan Sword" 1 0.90 5 0 requires factions{ mongols, } and region_religion orthodox 33 and hidden_resource grasland recruit_pool "Silvan Sword" 1 0.90 5 0 requires factions { mongols, } and region_religion orthodox 33 and hidden_resource mountains or h idden_resource desert recruit_pool "Miners" 1 0.90 2 0 requires factions { moor s, } and region_religion islam 25 and hidden_resource mountains recruit_pool "Miners" 1 0.90 1 0 requires factions { moor s, } and region_religion islam 25 and hidden_resource forest or hidden_resource grasland recruit_pool "Miners" 1 0.90 1 0 requires factions { moor s, } and region_religion islam 25 and hidden_resource desert recruit_pool "Dwarven Warriors" 1 0.90 2 0 requires facti ons { moors, } and region_religion islam 33 and hidden_resource mountains recruit_pool "Dwarven Warriors" 1 0.90 1 0 requires facti ons { moors, } and region_religion islam 33 and hidden_resource forest or hidde n_resource grasland recruit_pool "Dwarven Warriors" 1 0.90 1 0 requires facti ons { moors, } and region_religion islam 33 and hidden_resource desert recruit_pool "Dismounted Kofm" 1 1.90 7 0 requires factio ns { sicily, } and region_religion numenorian 25 and hidden_resource grasland recruit_pool "Dismounted Kofm" 1 1.90 7 0 requires factio ns { sicily, } and region_religion numenorian 25 and hidden_resource forest recruit_pool "Dismounted Kofm" 1 1.90 7 0 requires factio ns { sicily, } and region_religion numenorian 25 and hidden_resource desert or hidden_resource mountains recruit_pool "Axemen of Lossarnach" 1 0.90 2 0 requires f actions { sicily, } and hidden_resource lossarnach recruit_pool "Marines" 1 0.90 2 0 requires factions { sic ily, } and hidden_resource pelargir recruit_pool "Desert Spearmen" 1 0.90 2 0 requires factio ns { spain, } and region_religion catholic 25 and hidden_resource desert or hid den_resource grasland recruit_pool "Desert Spearmen" 1 0.90 1 0 requires factio ns { spain, } and region_religion catholic 25 and hidden_resource forest or hid den_resource mountains recruit_pool "Corsairs" 1 0.90 2 0 requires factions { sp ain, } and hidden_resource coast recruit_pool "Southron Spearmen" 1 0.90 3 0 requires fact ions { spain, } and region_religion catholic 33 and hidden_resource desert or h idden_resource grasland recruit_pool "Southron Spearmen" 1 0.90 2 0 requires fact ions { spain, } and region_religion catholic 33 and hidden_resource forest or h idden_resource mountains recruit_pool "militia" 1 0.90 2 0 requires factions { mil an, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "militia" 1 0.90 1 0 requires factions { mil an, } and region_religion northmen 25 and hidden_resource forest recruit_pool "militia" 1 0.90 1 0 requires factions { mil an, } and region_religion northmen 25 and hidden_resource desert or hidden_reso urce mountains recruit_pool "Rohan Axemen" 1 0.90 2 0 requires factions { milan, } and region_religion northmen 33 and hidden_resource grasland recruit_pool "Rohan Axemen" 1 0.90 1 0 requires factions { milan, } and region_religion northmen 33 and hidden_resource forest recruit_pool "Rohan Axemen" 1 0.90 1 0 requires factions { milan, } and region_religion northmen 33 and hidden_resource desert or hidden _resource mountains recruit_pool "Balchoth Horde" 1 0.90 2 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource desert or hid den_resource graslandrecruit_pool "Balchoth Horde" 1 0.90 1 0 requires faction s { venice, } and region_religion catholic 25 and hidden_resource forest or hid den_resource mountains recruit_pool "Easterling Clansmen" 1 0.90 3 0 requires fa ctions { venice, } and region_religion catholic 33 and hidden_resource desert o r hidden_resource grasland recruit_pool "Easterling Clansmen" 1 0.90 2 0 requires fa ctions { venice, } and region_religion catholic 33 and hidden_resource forest o r hidden_resource mountains recruit_pool "Watchmen" 1 0.90 2 0 requires factions { sc otland, } and region_religion northmen 25 and hidden_resource grasland recruit_pool "Watchmen" 1 0.90 1 0 requires factions { sc otland, } and region_religion northmen 25 and hidden_resource forest recruit_pool "Watchmen" 1 0.90 1 0 requires factions { sc otland, } and region_religion northmen 25 and hidden_resource desert or hidden_ resource mountains recruit_pool "Dalesmen" 1 0.90 2 0 requires factions { sc otland, } and region_religion northmen 33 and hidden_resource grasland recruit_pool "Dalesmen" 1 0.90 1 0 requires factions { sc otland, } and region_religion northmen 33 and hidden_resource forest recruit_pool "Dalesmen" 1 0.90 1 0 requires factions { sc otland, } and region_religion northmen 33 and hidden_resource desert or hidden_ resource mountains recruit_pool "Dale Woodsmen" 1 0.90 2 0 requires factions { scotland, } and hidden_resource dale_rivers recruit_pool "Arnor Militia" 1 1.90 6 0 requires factions { byzantium, turks, } and region_religion numenorian 33 and event_counter dune dain_turks 1 and hidden_resource grasland recruit_pool "Arnor Militia" 1 1.90 6 0 requires factions { byzantium, turks, } and region_religion numenorian 33 and event_counter dune dain_turks 1 and hidden_resource forest recruit_pool "Arnor Militia" 1 1.90 6 0 requires factions { byzantium, turks, } and region_religion numenorian 33 and event_counter dune dain_turks 1 and hidden_resource desert recruit_pool "Arnor Militia" 1 1.90 6 0 requires factions { byzantium, turks, } and region_religion numenorian 33 and event_counter dune dain_turks 1 and hidden_resource mountains recruit_pool "Breeland Militia" 1 1.90 6 0 requires facti ons { turks, } and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource grasland recruit_pool "Breeland Militia" 1 1.90 6 0 requires facti ons { turks, } and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource forest recruit_pool "Breeland Militia" 1 1.90 6 0 requires facti ons { turks, } and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource desert recruit_pool "Breeland Militia" 1 1.90 6 0 requires facti ons { turks, } and region_religion northmen 25 and event_counter northmen_turks 1 and hidden_resource mountains recruit_pool "Snaga Band" 1 0.90 3 0 requires factions { portugal, } and region_religion catholic 25 and hidden_resource mountains recruit_pool "Snaga Band" 1 0.90 2 0 requires factions { portugal, } and region_religion catholic 25 and hidden_resource grasland recruit_pool "Snaga Band" 1 0.90 2 0 requires factions { portugal, } and region_religion catholic 25 and hidden_resource forest or hidde n_resource desert recruit_pool "Goblin Spears" 1 0.90 3 0 requires factions { portugal, } and region_religion catholic 33 and hidden_resource mountains recruit_pool "Goblin Spears" 1 0.90 2 0 requires factions { portugal, } and region_religion catholic 33 and hidden_resource graslandrecruit_pool "Goblin Spears" 1 0.90 2 0 requires factions { portugal, } and region_religion catholic 33 and hidden_resource forest or hi dden_resource desert recruit_pool "Orc Band" 1 0.90 3 0 requires factions { en gland, } and region_religion catholic 25 and hidden_resource mountains recruit_pool "Orc Band" 1 0.90 2 0 requires factions { en gland, } and region_religion catholic 25 and hidden_resource grasland recruit_pool "Orc Band" 1 0.90 2 0 requires factions { en gland, } and region_religion catholic 25 and hidden_resource forest or hidden_r esource desert recruit_pool "Mordor Orcs" 1 0.90 3 0 requires factions { england, } and region_religion catholic 33 and hidden_resource mountains recruit_pool "Mordor Orcs" 1 0.90 2 0 requires factions { england, } and region_religion catholic 33 and hidden_resource grasland recruit_pool "Mordor Orcs" 1 0.90 2 0 requires factions { england, } and region_religion catholic 33 and hidden_resource forest or hidde n_resource desert recruit_pool "Dunlendings" 1 0.90 2 0 requires factions { france, } and hidden_resource dunland recruit_pool "Dunlending Axemen" 1 0.90 1 0 requires fact ion