Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios
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![Page 1: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/1.jpg)
Architectures for Immersive Learning page 1
Exploring Architectures for Fast and Easy
Development of Immersive Learning Scenarios (ILS)
Rob Nadolski, Aad Slootmaker, CELSTEC, Open University of the Netherlands
Online Educa Berlin 09
![Page 2: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/2.jpg)
Architectures for Immersive Learning page 2
Swift development of ILS
Overview
• Immersive Learning: characteristics + motives
• Shortcomings of existing platforms for ILS
• Exploration for solutions (method + findings)
• Discussion & Questions
![Page 3: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/3.jpg)
Architectures for Immersive Learning page 3
Confucius (500 bC)
“Tell me and I will forget,
Show me and I may remember,
Involve me and I will understand ..."
Immersion
Spore
WoWwith Pulse!!!
![Page 4: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/4.jpg)
Architectures for Immersive Learning page 4
Immersive Learning: characteristics & motives
Experiencing emotions and reasoning in Authentic Environments
Active and interactive participation
Develop conceptual understanding (practicing: models-simulations)
Ability to perform scientific inquiry
Develop understanding about inquiry (reflection + natural feedback)
Solving authentic problems
All about: Authenticity - suspension of disbelief - motivation
![Page 5: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/5.jpg)
Architectures for Immersive Learning page 5
= realistic problem situations, where learners participate as actor and constantly are being confronted with the consequences of their actions when applying knowledge and skills in finding solutions
Authentic Environments
![Page 6: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/6.jpg)
Architectures for Immersive Learning page 6
with Flash
(the great flue)
with Pulse!!!
with EMERGO
![Page 7: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/7.jpg)
Architectures for Immersive Learning page 7
Shortcomings of existing platforms for ILS
Inflexible (monolithic & hard to adapt)
Not developed for supporting ILS (no educational glue)
Difficult to use (steep learning curve for all stakeholders)
Lack of standardisation
Expensive (e.g., licences)
Incomplete
Summarized: too few functionality and too high costs
![Page 8: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/8.jpg)
Architectures for Immersive Learning page 8
Exploration for solutions: method + findings
a – wait b – explore existing platforms/engines c – built own
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
b – explore existing platforms/engines
![Page 9: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/9.jpg)
Architectures for Immersive Learning page 9
Exploration for solutions (b) : method + findingsILS-deployment-Architecture
Authoring-architecture
Authoring environment(s)ILS-engines
Storage
2D/3D GUI
Hardware (2D/3D) [graphical card]
Author input
Resource management
Rendering Engine
Saving, Loading and Logging
Communication and Collaboration services
Authorization & Matchmaking- Architecture
Admin input
Adaptive Engine (Computational Engine)
Sensors
ILS-Editor/Engine
Scenario-templates
World
Story-editor
Level-editor
Coding
AI/fuzzy logic
Model Solvers
State machine
Model-editor
AI-editor
………..
………..
World-editor
………..
Authorization&Session
………..
Matchmaking
Error-reporting
Error-reporting
Rule/State-editor
Error-reporting
Error-reporting
Installer
ILS-deployment
User input(learner, teacher)
Authorization & Matchmaking
Communication
Authoring
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
ILS-deployment-Architecture
Authoring-architecture
Authoring environment(s)ILS-engines
Storage
2D/3D GUI
Hardware (2D/3D) [graphical card]
Author input
Resource management
Rendering Engine
Saving, Loading and Logging
Communication and Collaboration services
Authorization & Matchmaking- Architecture
Admin input
Adaptive Engine (Computational Engine)
Sensors
ILS-Editor/Engine
Scenario-templates
World
Story-editor
Level-editor
Coding
AI/fuzzy logic
Model Solvers
State machine
Model-editor
AI-editor
………..
………..
World-editor
………..
Authorization&Session
………..
Matchmaking
Error-reporting
Error-reporting
Rule/State-editor
Error-reporting
Error-reporting
Installer
ILS-deployment
User input(learner, teacher)
Authorization & Matchmaking
Communication
Authoring
EMERGO
EMERGO
EMERGO
SecondLife-OpenSimUnity3D GamestudioDX-studioCaspian Learning
Blender
Caspian LearningBlender
Caspian LearningBlender
SecondLife-OpenSim
Unity3D Gamestudio
DX-studio
SecondLife-OpenSimUnity
3D GamestudioDX-studio
Covered by other
Missing
Missing
![Page 10: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/10.jpg)
Architectures for Immersive Learning page 10
Exploration for solutions – criteria (top 4)
1. Functional: enables Immersive Learning Scenarios
2. Technical openess (integration, extension, adaptation)
3. Easy authoring (draw with 2)
4. Sustainability
Other: enables contextualized learner support, performance, scalability, costs, access to technical code, development platform (C# preferably) + target platform (PC+mobile), standards compliant
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
![Page 11: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/11.jpg)
Architectures for Immersive Learning page 11
Basic Architecture - blueprint
ILS-deployment-Architecture
Authoring-architecture
Authoring environment(s)ILS-engines
User input(learner, teacher)
Storage
2D/3D GUI
Hardware (2D/3D) [graphical card]
Author input
Resource management
Rendering Engine
Saving, Loading and Logging
Communication and Collaboration services
Authorization & Matchmaking- Architecture
Admin input
Adaptive Engine (Computational Engine)
Sensors
ILS-Editor/Engine
Scenario-templates
World
Story-editor
Level-editor
Coding
AI/fuzzy logic
Model Solvers
State machine
Model-editor
AI-editor
………..
………..
World-editor
………..
Authorization&Session
………..
Matchmaking
Error-reporting
Error-reporting
Rule/State-editor
Error-reporting
Error-reporting
Installer
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
![Page 12: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/12.jpg)
Architectures for Immersive Learning page 12
Basic Architecture - blueprint
ILS-deployment-Architecture
Authoring-architecture
Authoring environment(s)ILS-engines
Storage
2D/3D GUI
Hardware (2D/3D) [graphical card]
Author input
Resource management
Rendering Engine
Saving, Loading and Logging
Communication and Collaboration services
Authorization & Matchmaking- Architecture
Admin input
Adaptive Engine (Computational Engine)
Sensors
ILS-Editor/Engine
Scenario-templates
World
Story-editor
Level-editor
Coding
AI/fuzzy logic
Model Solvers
State machine
Model-editor
AI-editor
………..
………..
World-editor
………..
Authorization&Session
………..
Matchmaking
Error-reporting
Error-reporting
Rule/State-editor
Error-reporting
Error-reporting
Installer
ILS-deployment
User input(learner, teacher)
Authorization & Matchmaking
Communication
Authoring
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
![Page 13: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/13.jpg)
Architectures for Immersive Learning page 13
Basic Architecture - blueprint
ILS-deployment-Architecture
Authoring-architecture
Authoring environment(s)ILS-engines
Storage
2D/3D GUI
Hardware (2D/3D) [graphical card]
Author input
Resource management
Rendering Engine
Saving, Loading and Logging
Communication and Collaboration services
Authorization & Matchmaking- Architecture
Admin input
Adaptive Engine (Computational Engine)
Sensors
ILS-Editor/Engine
Scenario-templates
World
Story-editor
Level-editor
Coding
AI/fuzzy logic
Model Solvers
State machine
Model-editor
AI-editor
………..
………..
World-editor
………..
Authorization&Session
………..
Matchmaking
Error-reporting
Error-reporting
Rule/State-editor
Error-reporting
Error-reporting
Installer
ILS-deployment
User input(learner, teacher)
Authorization & Matchmaking
Communication
Authoring
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
![Page 14: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/14.jpg)
Architectures for Immersive Learning page 14
Search candidates – some options
Active Worlds
Second Life
Caspian Learning
Croquet
OpenSim
OLIVE
City Pixel
Cybertown
Metaverse
IMVU
Habbo
Hipihi
Google Apps
MediaMachines
MediaGrid moove online
Ogoglio
e-Adventure
Opensimulator
Multi-verse
Wonderland
Protosphere
Quakforums
tixio
Universe
Unype
Kaneva
Whyville
Unity
EMERGO
Pulse!!!
Delta3DDreamspark
Unreal-3Gamemaker
DX-studio3D-gamestudio
Torque
SAGE-engine
RAGE SimQuest
OGRE
Spring
Sauerbraten
DX-framework
C4-engine
Jogre
Blender
DX-studio
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
![Page 15: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/15.jpg)
Architectures for Immersive Learning page 15
First sifting: choose (apply criteria) & Mapping on BA
ILS-deployment-Architecture
Authoring-architecture
Authoring environment(s)ILS-engines
User input(learner, teacher)
Storage
2D/3D GUI
Hardware (2D/3D) [graphical card]
Author input
Resource management
Rendering Engine
Saving, Loading and Logging
Communication and Collaboration services
Authorization & Matchmaking- Architecture
Admin input
Adaptive Engine (Computational Engine)
Sensors
ILS-Editor/Engine
Scenario-templates
World
Story-editor
Level-editor
Coding
AI/fuzzy logic
Model Solvers
State machine
Model-editor
AI-editor
………..
………..
World-editor
………..
Authorization&Session
………..
Matchmaking
Error-reporting
Error-reporting
Rule/State-editor
Error-reporting
Error-reporting
Installer
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
![Page 16: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/16.jpg)
Architectures for Immersive Learning page 16
Mapping on BA
ILS-deployment-Architecture
Authoring-architecture
Authoring environment(s)ILS-engines
Storage
2D/3D GUI
Hardware (2D/3D) [graphical card]
Author input
Resource management
Rendering Engine
Saving, Loading and Logging
Communication and Collaboration services
Authorization & Matchmaking- Architecture
Admin input
Adaptive Engine (Computational Engine)
Sensors
ILS-Editor/Engine
Scenario-templates
World
Story-editor
Level-editor
Coding
AI/fuzzy logic
Model Solvers
State machine
Model-editor
AI-editor
………..
………..
World-editor
………..
Authorization&Session
………..
Matchmaking
Error-reporting
Error-reporting
Rule/State-editor
Error-reporting
Error-reporting
Installer
ILS-deployment
User input(learner, teacher)
Authorization & Matchmaking
Communication
Authoring
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
![Page 17: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/17.jpg)
Architectures for Immersive Learning page 17
Mapping on BA
ILS-deployment-Architecture
Authoring-architecture
Authoring environment(s)ILS-engines
Storage
2D/3D GUI
Hardware (2D/3D) [graphical card]
Author input
Resource management
Rendering Engine
Saving, Loading and Logging
Communication and Collaboration services
Authorization & Matchmaking- Architecture
Admin input
Adaptive Engine (Computational Engine)
Sensors
ILS-Editor/Engine
Scenario-templates
World
Story-editor
Level-editor
Coding
AI/fuzzy logic
Model Solvers
State machine
Model-editor
AI-editor
………..
………..
World-editor
………..
Authorization&Session
………..
Matchmaking
Error-reporting
Error-reporting
Rule/State-editor
Error-reporting
Error-reporting
Installer
ILS-deployment
User input(learner, teacher)
Authorization & Matchmaking
Communication
Authoring
EMERGO
EMERGO
EMERGO
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
![Page 18: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/18.jpg)
Architectures for Immersive Learning page 18
Mapping on BA
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
ILS-deployment-Architecture
Authoring-architecture
Authoring environment(s)ILS-engines
Storage
2D/3D GUI
Hardware (2D/3D) [graphical card]
Author input
Resource management
Rendering Engine
Saving, Loading and Logging
Communication and Collaboration services
Authorization & Matchmaking- Architecture
Admin input
Adaptive Engine (Computational Engine)
Sensors
ILS-Editor/Engine
Scenario-templates
World
Story-editor
Level-editor
Coding
AI/fuzzy logic
Model Solvers
State machine
Model-editor
AI-editor
………..
………..
World-editor
………..
Authorization&Session
………..
Matchmaking
Error-reporting
Error-reporting
Rule/State-editor
Error-reporting
Error-reporting
Installer
ILS-deployment
User input(learner, teacher)
Authorization & Matchmaking
Communication
Authoring
EMERGO
EMERGO
EMERGO
Caspian LearningBlender
Caspian LearningBlender
![Page 19: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/19.jpg)
Architectures for Immersive Learning page 19
Mapping on BA
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
ILS-deployment-Architecture
Authoring-architecture
Authoring environment(s)ILS-engines
Storage
2D/3D GUI
Hardware (2D/3D) [graphical card]
Author input
Resource management
Rendering Engine
Saving, Loading and Logging
Communication and Collaboration services
Authorization & Matchmaking- Architecture
Admin input
Adaptive Engine (Computational Engine)
Sensors
ILS-Editor/Engine
Scenario-templates
World
Story-editor
Level-editor
Coding
AI/fuzzy logic
Model Solvers
State machine
Model-editor
AI-editor
………..
………..
World-editor
………..
Authorization&Session
………..
Matchmaking
Error-reporting
Error-reporting
Rule/State-editor
Error-reporting
Error-reporting
Installer
ILS-deployment
User input(learner, teacher)
Authorization & Matchmaking
Communication
Authoring
EMERGO
EMERGO
EMERGOSecondLife-OpenSimUnity3D GamestudioDX-studio
Caspian Learning Blender
Caspian LearningBlender
SecondLife-OpenSim
Unity3D Gamestudio
DX-studioSecondLife-OpenSimUnity
3D GamestudioDX-studio
![Page 20: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/20.jpg)
Architectures for Immersive Learning page 20
Mapping on BA
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
ILS-deployment-Architecture
Authoring-architecture
Authoring environment(s)ILS-engines
Storage
2D/3D GUI
Hardware (2D/3D) [graphical card]
Author input
Resource management
Rendering Engine
Saving, Loading and Logging
Communication and Collaboration services
Authorization & Matchmaking- Architecture
Admin input
Adaptive Engine (Computational Engine)
Sensors
ILS-Editor/Engine
Scenario-templates
World
Story-editor
Level-editor
Coding
AI/fuzzy logic
Model Solvers
State machine
Model-editor
AI-editor
………..
………..
World-editor
………..
Authorization&Session
………..
Matchmaking
Error-reporting
Error-reporting
Rule/State-editor
Error-reporting
Error-reporting
Installer
ILS-deployment
User input(learner, teacher)
Authorization & Matchmaking
Communication
Authoring
EMERGO
EMERGO
EMERGOSecondLife-OpenSimUnity3D GamestudioDX-studio
Caspian Learning Blender
Caspian LearningBlender
Caspian LearningBlender
SecondLife-OpenSim
Unity3D Gamestudio
DX-studio
SecondLife-OpenSimUnity
3D GamestudioDX-studio
Covered by other
![Page 21: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/21.jpg)
Architectures for Immersive Learning page 21
Mapping on BA
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
ILS-deployment-Architecture
Authoring-architecture
Authoring environment(s)ILS-engines
Storage
2D/3D GUI
Hardware (2D/3D) [graphical card]
Author input
Resource management
Rendering Engine
Saving, Loading and Logging
Communication and Collaboration services
Authorization & Matchmaking- Architecture
Admin input
Adaptive Engine (Computational Engine)
Sensors
ILS-Editor/Engine
Scenario-templates
World
Story-editor
Level-editor
Coding
AI/fuzzy logic
Model Solvers
State machine
Model-editor
AI-editor
………..
………..
World-editor
………..
Authorization&Session
………..
Matchmaking
Error-reporting
Error-reporting
Rule/State-editor
Error-reporting
Error-reporting
Installer
ILS-deployment
User input(learner, teacher)
Authorization & Matchmaking
Communication
Authoring
EMERGO
EMERGO
EMERGOSecondLife-OpenSimUnity3D GamestudioDX-studio
Caspian Learning Blender
Caspian LearningBlender
Caspian LearningBlender
SecondLife-OpenSim
Unity3D Gamestudio
DX-studio
SecondLife-OpenSimUnity
3D GamestudioDX-studio
Covered by other
Missing
Missing
![Page 22: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/22.jpg)
Architectures for Immersive Learning page 22
Discussion & Questions
![Page 23: Exploring Architectures for Fast and Easy Development of Immersive Learning Scenarios](https://reader035.fdocuments.net/reader035/viewer/2022062617/54b7837a4a79592a758b45d0/html5/thumbnails/23.jpg)
Architectures for Immersive Learning page 23
Discussion & Questions
Criteria (top 4) &Basic Architecture (BA)
Technical setup BA-part(maximum: 4)
First sifting:- Criteria (top 4)à choose & - Mapping on BA
Search candidates(websites, reports)
Pilots ILS with learners & research
Second sifting: criteria (10)Deploy small example (each BA-part)
ILS-deployment-Architecture
Authoring-architecture
Authoring environment(s)ILS-engines
Storage
2D/3D GUI
Hardware (2D/3D) [graphical card]
Author input
Resource management
Rendering Engine
Saving, Loading and Logging
Communication and Collaboration services
Authorization & Matchmaking- Architecture
Admin input
Adaptive Engine (Computational Engine)
Sensors
ILS-Editor/Engine
Scenario-templates
World
Story-editor
Level-editor
Coding
AI/fuzzy logic
Model Solvers
State machine
Model-editor
AI-editor
………..
………..
World-editor
………..
Authorization&Session
………..
Matchmaking
Error-reporting
Error-reporting
Rule/State-editor
Error-reporting
Error-reporting
Installer
ILS-deployment
User input(learner, teacher)
Authorization & Matchmaking
Communication
Authoring
EMERGO
EMERGO
EMERGOSecondLife-OpenSimUnity3D GamestudioDX-studio
Caspian Learning Blender
Caspian LearningBlender
Caspian LearningBlender
SecondLife-OpenSim
Unity3D Gamestudio
DX-studio
SecondLife-OpenSimUnity
3D GamestudioDX-studio
Covered by other
Missing
Missing